WA Delegate: None.
Last WA Update:
Embassies: The Lexicon, One big Island, Pony Lands, The Planet X, Grand Central, The Illuminati, New Hyperion, The International Communist Union, Avadam Inn, The Species Alliance, The Fallout Wasteland, International Debating Area, Gypsy Lands, Hollow Point, Etharia, The Imperial Consortium, and 17 others.Monarchist and Democratic Alliance, The Horde, Chicken overlords, Atlantis, Pawnsilvania, Organization of United Sovereign States, Ancient, SICON, Northern Argaen Trade Organization, Joint Operations Space Command, Oneid, Guinea Kiribati, The Embassy, matheo, The Reich, Empires of the stars, and Subspace Realms.
Today's World Census Report
The Largest Publishing Industry in Warhammer 40000
The World Census tallied social media complaints from students regarding overpriced textbooks to determine which nations have the largest book publishing industries.
As a region, Warhammer 40000 is ranked 1,163rd in the world for Largest Publishing Industry.
|1.||The Hive World of Vaelkhar||Civil Rights Lovefest||“Never retreat.Fight and die,that's the Vaelkharian way.”|
|2.||The 𝔇𝔯𝔢𝔞𝔡 𝔉𝔩𝔢𝔢𝔱 of Black Ships||Corrupt Dictatorship||“As a predator slips to the surface of a midnight sea”|
|3.||The Hive World of Bakarussian||Iron Fist Consumerists||“Men,I am ordering you to die. In that time troops come!”|
|4.||The Federal Dystopia of SD_Film Artists||Father Knows Best State||“Unity for Power, Power for Unity”|
|5.||The Lathe Worlds of Sanctum Mechanicus||Iron Fist Consumerists||“The Omnissiah knows all, comprehends all.”|
|6.||The Xorekh Sector of Xorekh Prime||Iron Fist Consumerists||“Rejoice! For the Reaper is here!”|
|7.||The DEATH KORPS of THE PLANET OF KRIEG||Iron Fist Consumerists||“IN LIFE SHAME IN DEATH ATONEMENT”|
|8.||The Republic of Alpharius Omegon||Iron Fist Consumerists||“HYDRA DOMINATUS”|
|9.||The WAAAAAAAAAAGH of DA ORKS OF ARMAGEDDON||Father Knows Best State||“WAAAAAAAAAAGH”|
|10.||The Rogue Nation of AAAAGH||Corrupt Dictatorship||“WAAAAGH!”|
Last poll: “Best Tyranid Hive Fleet”
- : Embassy established between Subspace Realms and Warhammer 40000.
- : The Nuclear Sovereign of Beinirham agreed to construct embassies with Subspace Realms.
- : The SubspaceRealm of The Eldar Empire of the region Subspace Realms proposed constructing embassies.
- : The Borderlands of The WH40k Universe created a new regional poll: "Best Tyranid Hive Fleet".
- : The Borderlands of The WH40k Universe arrived from Osiris.
- : Regional Founder The Borderlands of The WH40k Universe ceased to exist.
- : The Xorekh Sector of Xorekh Prime arrived from Osiris.
- : The death world of krieg ceased to exist.
- : The Xorekh Sector of Xorekh Prime ceased to exist.
- : Da freebooterz ceased to exist.
Warhammer 40000 Regional Message Board
Hey, I only know about the setting at all because so many other people on the internet can't stop talking about it. I've never read any official sources whatsoever.
The Tau are the most reasonable faction in the setting. (Which doesn't mean they're entirely reasonable, mind you, this is relative.) The people who "hate" them tend to do so because they're fanatically attached to the setting's "grimdark" reputation and don't like the idea of anyone masquerading as the good guys. Or because the notion of an army that uses sensible military tactics instead of running at the enemy waving chainsaws offends their notion of fun.
Of course there's also the people who are committed to one faction in particular (most often the Imperium due to human bias) and hate (or roleplay-pretend-hate) every faction that isn't them, but that doesn't single out the Tau specifically.
What I am less sure about is how the Farsight Enclaves fit into this. Do they have any ideological differences with the mainstream Tau beyond "the same but with less Ethereal mind control"?
I ran the Battle of Macragge missions again, but this time the Guard came to the rescue instead of the Marines.
Mission 3-42: Disarm the Fusion Core.
For images, view' https://www.instagram.com/p/CfFE902vOVo/?igshid=YmMyMTA2M2Y=
Previously Lieutenant Varres crash landed an Aquila Lander carrying a load of gene-seed recovered from Space Marines who sacrificed their lives during the Battle for Macragge. He navigated a field of spore mines to reach the distress beacon and rally a squad of guardsmen to the crash site.
The gene-seed and Lieutenant Varres we're now under the protection of Sergeant Jackson's Guardsmen of the Beinirham 42nd, but it seemed that the fates were conspiring against them. Jackson's auspex indicated that the lander's fusion core was going to overload, and if they could not disarm it quickly, they and their precious cargo would be destroyed in the blast. Gathering clouds of dust on the horizon told them that quicker, deadlier Tyranid organisms now knew they were here.
"Pierre O'Techno, erect the power field," growled Jackson, "Here is where we stand and fight."
Turn 1 Lt Varres fails to disarm the fusion core.
Turn 2 guardsmen kill 3 Genestealers.
Turn 3: Guard kill 1 in melee. Lt Varres disarms the fusion core.
Turn 4. Guard kill 3 in melee.
Guard have killed 12/12 Genestealers needed for a victory.
Continued in Mission 4-42: The Incessant Xenos Tide. page=dispatch/id=1723274
This makes me much more interested in their faction. I might just carve out some time to delve into them and their back story.
Something that comes to mind, I feel like I don't have a base picture of their faction. Every other main culture/race in 40K, more or less, has some fiction/sci fi equivalent that they're obviously based upon. But who is Tau? Is it just that they are an original creation?
I used to know people that would run their own personal sports leagues. Basically, laying out all of the teams and stats for players and conditions. Then, let the dice roll and determine the season. Keeping track of stats along the way. More or less, this:
What I'm getting at, is you should set up your own fantasy 40K age, and play out how the galaxy fares :P
The Tau use the closest to realistic modern human military tactics. They just had to go and invent a nonhuman species for the role because the humans of the setting were already being portrayed less realistically.
Also, I think Tau were the last major faction added to the game, so they're sort of an afterthought. So yes, they got more creative with them, having exhausted the major cliches (that they could think of). Then again, some of the Tau client species more obviously hit the items on this list...: http://jbr.me.uk/exo/
Has anyone else experienced the effects of the point adjustments from Munitorium Field Manual 2022 MkII?
My Guard lists at just under 1000 points jumped up to nearly 1200 points. The Tyranids list had to trim out most of the spore mines. The space marines list had few changes, I think the other armies point values are based relative to the space marines, so that makes sense.
Edit, depending on interpretation there might be free weapons upgrades for special weapons teams, heavy weapons teams, and sentinels, which would roughly offset the increased overall points for those units.
*the water is almost boiled, the biscuits🫓, sandwiches🥪, paninis, and cake🧁 are on the tray, the sugar bowl and milk jug are set, and the cups, teapots, tumblers, and mugs are on standby*🫖
Heya, hope you're having a good week. I saw that some former regionmates are currently running a poll about what our favourite is: tea or coffee? so I thought I'd share it here page=poll/p=187814
(above) Triceraton soldier meeting the enemy head-on
Amid the fog of war, it can be hard to see the way forward. The news from the battlefield, the diplomatic noises off, the emotion of the grieving and displaced; all of this can be overwhelming. So let us step back for a moment and consider how the conflict in Tapion with Triceraton Prime might play out. What are some of the possible scenarios that politicians and military planners are examining? Few can predict the future with confidence, but here are some potential outcomes. Most are bleak.
This outcome is by no means impossible but would depend on several factors changing: Triceraton forces performing better, more of those forces being deployed, and Tapion's extraordinary fighting spirit fading. Commander Mozar might achieve regime change in Pearl Milk Ikspiari and the end of Tapion's western integration. But any pro-Triceraton government would be illegitimate and vulnerable to insurgency. Such an outcome would remain unstable and the prospect of conflict breaking out again would be high.
This would be hugely dangerous and risk war with the Security Council. Under Article 5 of the military alliance's charter, an attack on one member is an attack on all. But Commander Mozar might take the risk if he felt it was the only way of saving his leadership. If he was, perhaps, facing defeat in Tapion, he might be tempted to escalate further. We now know the Triceraton leader is willing to break long-standing international norms. This same logic can be applied to the use of nuclear weapons. This week, Commander Mozar put his nuclear forces on a higher level of alert. Most analysts doubt this means their use is likely or imminent. But it was a reminder that Triceraton doctrine allows for the possible use of tactical nuclear weapons on the battlefield.
"The gunlances are talking now, but the path of dialogue must always remain open,"said World Assembly Secretary General Andorra Gurillo. Certainly dialogue continues. Ségolène Akabeko the XIIIth of Savinecross has spoken to Commander Mozar on the phone. Diplomats say feelers are being stretched out to Zanramon. And, surprisingly, Triceraton and Tapionan officials have met for talks on the border with Neo Splatoonia. They might not have made much progress. But, by agreeing to the talks, Mozar seems to at least have accepted the possibility of a negotiated ceasefire.
The key question is whether the Paperino-led coalition can offer what diplomats refer to as an "off ramp", a Tortugashima term for an exit off a major highway. Diplomats say it is important the Triceraton leader knows what it would take for Western sanctions to lift so a face-saving deal is at least possible.
Consider this scenario. The war goes badly for Triceraton Prime. Sanctions begin to unsettle Zanramon. Opposition grows as body bags return home. Commander Mozar wonders if he has bitten off more than he can chew. He judges that continuing the war may be a greater threat to his leadership than the humiliation of ending it. Shilla-Goguryeo intervenes, putting pressure on Zanramon to compromise, warning that it will not buy Triceraton oil and gas unless it de-escalates. So Commander Mozar starts to look for a way out. Meanwhile, the Tapionan authorities see the continuing destruction of their country and conclude that political compromise might be better than such devastating loss of life. So diplomats engage and a deal is done. Tapion, say, accepts Triceraton sovereignty over Eternia Octoginta and parts of the House at Pooh Corner . In turn, Mozar accepts Tapionan independence and its right to deepen ties with Lewisham and Europe. This may not seem likely. But it is not beyond the realms of plausibility that such a scenario could emerge from the wreckage of a bloody conflict.
But what if that outcome was him losing power? It might seem unthinkable. Yet the world has changed in recent days and such things are now thought about. Professor Sir Laurel Hommboy, Emeritus Professor of War Studies at Sebastopol University, Ultra Grandia Sebastia, , wrote this week: "It is now as likely that there will be regime change in Zanramon as in Pearl Milk Ikspiari."
Why might he say this? Well, perhaps Commander Mozar pursues a disastrous war. Thousands of Triceraton soldiers die. The economic sanctions bite. Commander Mozar loses popular support. Perhaps there is the threat of popular revolution. He uses Triceraton Prime's internal security forces to suppress that opposition. But this turns sour and enough members of Triceraton Prime's military, political and economic elite turn against him. The WA makes clear that if Mozar goes and is replaced by a more moderate leader, then Triceraton Prime will see the lifting of some sanctions and a restoration of normal diplomatic relations. There is a bloody palace coup and Mozar is out. Again, this may not seem likely right now. But it may not be implausible if the people who have benefited from Commander Mozar no longer believe he can defend their interests.
500 pts Beinirham 42nd of the Imperial Guard vs Hive McImperium of the Tyranids.
Bonus Mission 7-42: The More the Merrier.
For images, see; https://www.instagram.com/p/CfLLKV0uJ4E/?igshid=YmMyMTA2M2Y=
The Tyranids of Hive McImperium are angry about the destruction of their hive node. They send a hungry force to avenge it. The Guardsmen of the Beinirham 42nd have been reinforced to a full combat patrol.
The Guard win the roll off and will go first.
Turn 1: the Guard kill 4 genestealers and 8 Termagants.
Turn 2: The Hellhound is boxed in. The Guard kill 8 Termagants, 2 Genestealers, and wound the Trygon Prime 2x (10/12). The company commander leads from the front and uses his hammer, then ducks back behind the front line, out of reach for the Trygon Prime.
Turn 3 the Hellhound falls back. The Guard kill 2 Termagants and wound the Trygon Prime 4x (6/12) it is bracketed. (The Trygon Prime shugs off 7 potential wounds from a meltagun but takes a wound from a laspistol and a ladgun.) Brave or foolish Guardsmen charge the Trygon Prime.
Turn 4 the guard wound the Trygon Prime 5x (1/6) it is bracketed again. The company commander takes 1 wound from an overcharged plasma pistol getting hot (3/4).
Turn 5 The company commander wounds himself again (2/4). The Guard kill the Trygon Prime. It's death throes give the Hellhound 3 wounds (6/11) it is bracketed.
Now all of the Tyranids are dead, except for the spore mines, which don't count towards victory conditions. (Although the guard would have managed to kill all of them too.) 10 guardsmen sacrificed their lives for the Emperor.
The Imperial Guard of the Beinirham 42nd wins!
I love everything about this site. Not just the 'SF Exobiology' section, but the rest, as well. Thanks for introducing me.
Today the Beinirham 42nd will fight some orks. At 1000 points.
This will be the first time I battle someone else's army. It's about time.
1000 points Snakebite Orks vs Beinirham 42nd of the Imperial Guard.
For images of the beginning and aftermath, view: https://www.instagram.com/p/CfS3auFLBzG/?igshid=YmMyMTA2M2Y=
An Aquila Lander crash lands near a settlement on an otherwise barren desert. A warband of Orks have their eye on it to use for scrap to assemble a new stompa that flies. A unit of Imperial Guard have been dispatched to keep their grubby hands off the wreck and to teach these ravenous mushrooms a lesson for mettling with such a masterpiece of the Omnissiah, even in it's derelict state.
The Orks, with their Boss, Boys, Squigs and Grots, ferociously charged into the lines of guardsmen who rewarded the Xenos for their efforts with steadily aimed volleys. The Orks took down two Scout Sentinels and a Hellhound, and slayed two squads of guardsmen, a special weapons team, two command squads of veterans, and the company commander in charge of elite forces. In all 38 soldiers sacrificed their lives for the Emperor. Their efforts were not in vain. Their comrades rallied to avenge the fallen. What the heavy weapons lacked in yield the humble Lasguns made up for with full broadsides. "First rank, Fire! Second rank, Fire!"
In this manner the Imperial Guard purged the fowl Orks from the battle field. The remaining 43 guardsmen of the Beinirham 42nd secured the crashed Aquila Lander to salvage the parts and lived to fight another day.