Autokrator (Governor): The Glorious Federation of Communist Volkstrad
WA Delegate (non-executive): The Glorious Federation of Communist Volkstrad (elected )
Last WA Update:
Embassies: Avadam Inn, Democritus, The Socialist States of the Philippines, The Bar on the corner of every region, Union of Free Nations, Dauiland, Arconian Empire, Gypsy Lands, Regionless, The Dawn of Unity, The Great Universe, The Great Red Union, Roman Byzantine Union, The Grand Dominion, Universum Aethereum, Commonwealth of Liberty, and 3 others.Archai, Badlands Frontier, and Pecan Sandies.
Tags: Anime, Anti-General Assembly, Anti-World Assembly, Capitalist, Casual, Cyberpunk, Eco-Friendly, Fantasy Tech, Featured, Future Tech, Independent, Magical, and 12 others.Map, Modern Tech, Multi-Species, National Sovereigntist, Neutral, Past Tech, Post Apocalyptic, Post-Modern Tech, Regional Government, Role Player, Small, and Steampunk.
Aeterna Publicae contains 6 nations, the 3,557th most in the world.
Today's World Census Report
The Most Conservative in Aeterna Publicae
Citizens in nations ranked highly tend to have greater restrictions placed on what they may do in their personal lives, whether via community values or government-imposed law.
As a region, Aeterna Publicae is ranked 17,730th in the world for Most Conservative.
1. | The Great Federation of Republic Under Specters Grasp | Iron Fist Consumerists | “All to the Specter!” | |
2. | The Tlatcani Covenant of Acerbez | Iron Fist Consumerists | “With no encouragement.” | |
3. | The Republic of Parcia | Democratic Socialists | “Libertati aut ad mortem!” | |
4. | The Glorious Federation of Communist Volkstrad | Father Knows Best State | “Ex Caelum Missus Eramus” | |
5. | The Grand Confederacy of Romuva | Civil Rights Lovefest | “Elefthería í Thánatos” | |
6. | The Grand Duchy of Manega | Left-wing Utopia | “Quid infantes sumus?” |
Regional Happenings
- : The Empire of Imperialisium departed this region for The Rejected Realms.
- : The Empire of Imperialisium arrived from Middle Earth.
- : The Open Republic of Notefica departed this region for Ersialist Utopia.
- : The Tlatcani Covenant of Acerbez arrived from Osiris.
- : The Open Republic of Notefica arrived from The Rejected Realms.
- : Embassy cancelled between The greater world and Aeterna Publicae.
- : The Republic of Parcia arrived from Osiris.
- : Regional Founder Togeria ceased to exist.
- : Zombie Border Control was automatically disabled in Aeterna Publicae.
- : The Glorious Federation of Communist Volkstrad instituted Lockdown Zombie Border Control.
Aeterna Publicae Regional Message Board
Messages |
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The Glorious Federation of Communist Volkstrad Guard units are a little too squishy for my taste. I wouldn't mind running Traitor Guardsmen tho as a side detachment, if they would actually get pulled out of Legends. |
The Tlatcani Covenant of Acerbez I ran a decent contingent of traitor guard in my EC force. With Accursed cultists. They were pretty dependable. My biggest issue is that a "true to form" aesthetic for traitor guar should have access to IG vehicles, which the CSM codex obvi doesnt allow. That would be crazy fun to model and kitbash too. |
The Glorious Federation of Communist Volkstrad Supposedly for 10th they added a rule to where I could run them with CK in a similar fashion to how CSM get them, though I generally play 9th so that doesn't help me, and they still don't get vehicles. |
The Tlatcani Covenant of Acerbez I came back right at the cusp of 9th and when 10th dropped. Was playing with my brother and the heavy rule set of 9th was a bit hard to follow through for us (without arguing lol). But some guys at the game store insisted that 9th was a much better ruleset for thematic games- which i love more than anything. But 10th was much easier to pick up and go, relatively speaking. |
The Glorious Federation of Communist Volkstrad 10th looks a little dumbed down to me, so I was thinking of trying Horus Heresy 2nd Edition |
The Tlatcani Covenant of Acerbez Horus Heresy would be lit. My only issue has, and will always be, needing to shell out maad ducket$ for new factions to play. If I could just pick a faction without worrying about that... White Scars or Iron hands would be dope. Maybe even Raven Guard? Idk... for some reason, im quite keen on loyalists lately. |
The Glorious Federation of Communist Volkstrad I would take Knights and probably either Solar Auxilia, Night Lords, or Iron Warriors, or World Eaters |
The Tlatcani Covenant of Acerbez HH World eater color scheme would go hard in the paint. Night lords will always be top tier- but i think the "grace" of HH is lost on them. Just my opinion. They rock the 40k aesthetic but for HH, World eaters or some other legions who fell harder would be fun to model/paint. Now that you're making me think of HH, Thousand Sons just after the Rubric, would be kinda wild to put down on a table. |
The Glorious Federation of Communist Volkstrad Mid heresy WE colour scheme is peak kino. Aesthetic is way better than post-heresy even. |
The Tlatcani Covenant of Acerbez It kinda sucks, Volk... we likely won't live long enough nor have the opportunity to become Astartes... Sad life. |