NATION

PASSWORD

Raider Unity (Governor): The Raider Unity of United Raiders

WA Delegate: None.

Founder: The Raider Unity of Gres Gadomsor

Last WA Update:

Suspicious recommends
Flag-100
for nuclear defense

Maps Board Activity History Admin Rank

Most Nations: 2nd
World Factbook Entry

A suspicious aura fills the air.
Those damn raiders are up to something…

Here the Legion switchers stay
and grizzled old assassins pray
where silent hawks perched in their nest
meet packs of wolves in midst of rest.

⚔⚔⚔ No matter where your heart resides, here we will rest together as we prepare for world domination. ⚔⚔⚔



Welcome to Suspicious: the combined jump point of the The Black Hawks, Lone Wolves United, The Brotherhood of Malice, Osiris, Sparkalia, Ijaka, and The Shadows.

⚔⚔⚔ United as one, the world shall shudder at the birth of the chimera of raiderdom! ⚔⚔⚔



Embassies: Furry, The Black Hawks, Lone Wolves United, The Brotherhood of Malice, Osiris, Sparkalia, Ijaka, The Shadows, Japan, The Western Commonwealth, and Valle de Arena.

Tags: Anti-General Assembly, Game Player, Gargantuan, Invader, Jump Point, Multi-Species, Puppet Storage, and Trading Cards.

Regional Power: Very High

Suspicious contains 12,848 nations, the 2nd most in the world.

Today's World Census Report

The Largest Furniture Restoration Industry in Suspicious

World Census analysts spend quiet weekends in the countryside in order to determine which nations have the largest Furniture Restoration industries.

As a region, Suspicious is ranked 13,010th in the world for Largest Furniture Restoration Industry.

1.The Kingdom of Thorn91Iron Fist Consumerists“Contact Thorn1000 with any concerns :)”
2.The Republic of Thorn58Authoritarian Democracy“Contact Thorn1000 with any concerns :)”
3.The Republic of Thorn6Authoritarian Democracy“Contact Thorn1000 with any concerns :)”
4.The Republic of Thorn14Iron Fist Consumerists“Contact Thorn1000 with any concerns :)”
5.The United States of Thorn123Father Knows Best State“Contact Thorn1000 with any concerns :)”
6.The Republic of Radioactive DessertCapitalist Paradise“Things explode”
7.The Empire of Thorn128Psychotic Dictatorship“Contact Thorn1000 with any concerns :)”
8.The Republic of Thorn59Corrupt Dictatorship“Contact Thorn1000 with any concerns :)”
9.The Dictatorship of Thorn125Moralistic Democracy“Contact Thorn1000 with any concerns :)”
10.The Republic of Thorn7Iron Fist Consumerists“Contact Thorn1000 with any concerns :)”
1234. . .1,2841,285»

Regional Happenings

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Suspicious Regional Message Board

Messages

The Winners and Losers of Hatreds Game

Krishnana wrote:How exactly does one choose a region to raid? I know it should be founderless, but are there any other criterion?

Whichever one you hate most.

The Empire of Krishnana

Really? That's it? And is there a general preference for Frontiers, or was Magna Aurea a one-off case?

The Empire of Andorra-Pirineus

Krishnana wrote:Really? That's it? And is there a general preference for Frontiers, or was Magna Aurea a one-off case?

Magna Aurea's WA Delegate had few endorsements, so I guess raiders took the chance.

The Empire of Krishnana

Oh....

The Genderfluid Shapeshifter of Alex Fierro

Krishnana wrote:Really? That's it? And is there a general preference for Frontiers, or was Magna Aurea a one-off case?

Generally, there are three ways to ward off raiders.
Raider Unity, Maintain a Governor, Sign a Treaty
Raider Unity means that raiders won't interfere with other raiders. This isn't super applicable to most, but if your region ever goes raider, and isn't like, fascist or something, you'll generally not see any other raiders picking fights.
Maintain a Governor means to, well, maintain a Governor - or at least, remove executive authority from your delegate. If you have a governor, nothing raiders can do can permanently wrest control of the region away from you.
Sign a Treaty is obvious - sign a treaty (namely a nonaggression pact) with a raider org, and that raider org will leave you alone. (Though no promises about other orgs)

The problem with a frontier is that middle one is impossible - a frontier, in exchange for spawns, sacrifices the position of Governor and the option of a non-executive delegacy - meaning it's the delegate who gets total power, not the founder or someone the founder chooses.
Anything that doesn't fit within the criteria is a valid target for a raider - so, since a frontier is inherently more vulnerable, they're inherently more likely to attract raider attention.
Some raids or orgs will have other specific criteria before they choose to engage a target, but for many, not being specifically exempted or impossible to hit is causus belli a-plenty.

The Empire of Krishnana

Thank you, I was hunting for regions to recommend raids on!

The Everlasting Void of That Which Comes After

one of the defender moments of all time

The Nomadic Peoples of Nazgul

Shire? Baggins?

The Edge of Ekruteak

The Raider Unity of United Raiders

Sus supports R/D-ers' right to have WA where they need it to raid, and recommends not participating in N-Day.

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