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The Prosivionally Provisions of Rhyvuskyvaja

Oseao wrote:To be precise roleplay doesn't require discord membership


Dawnbreak Political Map



Dawnbreak Continents Map



Dawnbreak Subterranean Map


Information Table

NationStates Nation

Dawnbreak Nation

Main Factbook

RP Index Link

Character Index

Oseao

Elarithil

Here

Here

N/A

Stevist Guam

Stevist Guam

Here

Here

N/A

The Dovahkiin Caliphate

The Viceroyalty of New Zaron

Here

Here

N/A

Eggtowne

The Verdant Union of Eggland

N/A

N/A

N/A

The Lizard Army

zaneunisal di wer draushum

Here

Here

Here

Vintrel

Themiphron

N/A

N/A

N/A

Strawberry Moon

Sjukla-ni Zorith

N/A

N/A

N/A

Mex Laing

Kingdom of Mex Laing

N/A

N/A

N/A

New Ryansville

Repubblica di Aurelia

Here

Here

N/A

Skrekivio

Kingdom of Skrekivio

Here

N/A

N/A

Sokiata

Valentia Free Republic

N/A

N/A

N/A

Empress Nightmare Moon

The Magistarchy of Ocolia

N/A

N/A

N/A

Chreeno

United States of Chreeno

N/A

N/A

N/A

Catfeine

The Kingdom of Félinrefugia

N/A

N/A

N/A

Triylia

Triylia

N/A

N/A

N/A

Imantica

Meritocratic Republic of Imantica

N/A

N/A

Here

MBok

Holy Empire of the Old Insectoid Nation

N/A

N/A

N/A

Geumhwaro

Empire of Geumhwaro

N/A

N/A

N/A

Malos

Queendom of Malos

N/A

N/A

N/A

Arestra

Arestra

N/A

N/A

N/A

First French Empire 2

Empire of Frankist-Carlgenslen

Here

Here

N/A

Excidium Planetis

Subundia

Here

Here

N/A

Anarchan Free Territories

Hattorai Shinobainate

N/A

N/A

N/A

OrangeCult

Orange Cult

N/A

N/A

N/A

Baikala

Logarchate of Efremia

N/A

N/A

N/A

Mala Gule

Ryk Bēzkssāvuri

Here

Here

Here

Beimin

Min Dynasty

N/A

N/A

N/A

Enyvala

Empire of Enyvala

N/A

N/A

N/A

Cuchimilco

Cuchimilco

N/A

N/A

N/A

Ci Arovannea

League of Free Salēvalish States

N/A

N/A

N/A

Geruna

Kingdom of Akimahara

N/A

N/A

N/A

Direnne

Direnne

N/A

N/A

N/A

Tomfoolery Corporation

Quartio

N/A

N/A

N/A

Cypronia

The Serene Republic of Argentum

N/A

N/A

N/A

The Ministry of Moles

The Circle of Anderlion

N/A

N/A

N/A

Grus Indus Pavo and Octans

Valanum Empire

N/A

N/A

N/A

Denawar

Danuriya

N/A

N/A

N/A

Luminethra

Holy Kingdom of Luminara

N/A

N/A

N/A

Alainian Federation

Alaina

N/A

N/A

N/A

Axercualtzin

Axercualtzin

N/A

N/A

N/A

Greater Velkynia-Urmassia

Greater Velkynia-Urmassia

N/A

N/A

N/A

Andromisa

The Vesperian World Order

N/A

N/A

N/A

Syvalthea

Most Serene Republic of Ethalanne

N/A

N/A

N/A

Traceburg

The Peasant Republics of Drusea

N/A

N/A

N/A

Tristaea

Tristaea

N/A

N/A

N/A

Viceland

Viceland

N/A

N/A

N/A

Ferneus

The Adamantine Empire

N/A

N/A

N/A

Thycinia

Thycinia

N/A

N/A

N/A

Ubertas

The Ecclesiastic Republic of Ubertas

N/A

N/A

N/A

The thri-kreen hive

The Glowlands

N/A

N/A

N/A

Goikaiva

Goikaiva

N/A

N/A

N/A

Spyrin

Peko Republics

N/A

N/A

N/A

Dogeland

The Seventh House

N/A

N/A

N/A

Freemer

Farrine

N/A

N/A

N/A

Kerisl

The Sethlanic League

N/A

N/A

N/A

Leshokelenr

Leshokelenr

N/A

N/A

N/A

Montandi-Cisalpina

Kumugur

N/A

N/A

N/A

Pakilastarikenasternstan

Asternstan

N/A

N/A

N/A

The White Legs

Khosravid Empire

N/A

N/A

N/A

Helena Post Apotheosis Global Order

The Alliance of Rebirth

N/A

N/A

N/A

New Ruach

The Reformed Holy Empire of New Ruach

N/A

N/A

N/A

Technorchania

Garrathen's Spectacular Circus

N/A

N/A

N/A

Drientin

Drientin

N/A

N/A

N/A

Geraluden

Geraluden

N/A

N/A

N/A

Morvainne

Morvainne

N/A

N/A

N/A

Shingento (Technogium)

Shingento

N/A

N/A

N/A


How To Apply?
To join Dawnbreak ensure you have done the following:

  1. Ensure you are a member of the World Assembly and are endorsing Oseao, Irenima, and Alainian Otters if you're a member of Horizon or Vintrel and Kaidan if you're a member of Starlight.

    See the current Dawnbreak map here: Dawnbreak Map

  2. Ensure you have familiarized yourself with our rules.

  3. Once that is complete, fill out the application below and send it to Oseao to apply!

RP Nation Name:

Government Type:

Population:

Economy Level:
(Low / Medium / High)

Preferred Map Location:

Additional Information:
(Any optional lore notes, themes, magic level, or flavor that we should be aware of)

Original Political Map By Oseao, Overhauled Political Map & Continents Map By Cuchimilco, Subterranean Map by Excidium Planetis.

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Read dispatch

For me, not being apart of the region's/community's RP is less "I don't think I can join" and more "I would like to flesh out my nation's lore and such stuff before I join, because I have made that mistake in the past." I willk probably end up joining within a month of two as long as someone keeps pushing me to actually write down lore stuff.

The Theocracy of Rariland

personally, my lore is pretty simple, it's literally just a nation with my partner as it's religious symbol, I'm doing this more for fun than rp or lore, but I might expand upon the idea I already have of it kinda being a lil cult-ish

The ✧ Velvet Dynasty ✧ of Oseao

Fair enough but you're both welcome if you're ever interested!

The Ecclesiastic Republic of Ubertas

Rhyvuskyvaja wrote:For me, not being apart of the region's/community's RP is less "I don't think I can join" and more "I would like to flesh out my nation's lore and such stuff before I join, because I have made that mistake in the past." I willk probably end up joining within a month of two as long as someone keeps pushing me to actually write down lore stuff.

we're always happy to workshop lore with folks too!

The Prosivionally Provisions of Rhyvuskyvaja

Ubertas wrote:we're always happy to workshop lore with folks too!

I have never heard of the term "workshop lore" before, will I be able to use it for solo stuff I may do/create?

The Storyteller of Freemer

Oseao wrote:Snip

Dawnbreak RP - Yora’s Mandate #14

The next day was spent bringing off a small about of jewels. The diamonds were gone, as were the emeralds and amethysts and lolmany other things, but there were rubies, sapphires, peridot, crystals, topaz, and bronze. There were only little amounts of each; Hallow wished to save some for this land called Stevist Guam, and maybe even Imantica. Yora was also gifted with baskets of flowers, a sampler of the types of wood, a necklace made of pearls, a golden brooch, and an intricately made Farrish dagger. She was also gifted with a map of Farrine, as well as a paper. It looked blank at first, but when she saw it, she saw figures moving. Without words, it explains a brief history of Farrine and the types of magic, using ink as animation; this was certainly the work of a skilled Spellcaster.

Hallow and Joy promised they’d be gone a week. But one week soon turned into two. The crew begged to stay longer and have more food and see more sight and visit other people. Many were curious about what Liora, the “true queen”, was like. Other times they were stalled by people getting lost, or Spellcasters trying and failing to learn the same translation spell, or Hallow struggling to explain to Yora the desire to put an embassy in both their nations. The words “embassy” and “diplomat” didn’t exist in the Farrish language, so he had to use a roundabout way to explain it.

Fifteen days later, Joy put her foot down one day and said they were leaving.

Hallow: “Now hold on there, Joy. I have a few questions for Yora.”

Joy: “Go ask her quickly.”

Hallow: “Remember who is the king and who is the princess.”

Joy: “Sorry.”

Hallow: “My questions concern navigation you know. Something that’ll assist you as well.”

Joy couldn’t help but agree that this was a good idea, so she sent Francis to prepare the ship and the sailors to go home. Meanwhile, she accompanied Hallow to see Yora.

Hallow had a bunch of questions, right off the bat. Joy, despite herself, joined in. With the two of them speaking, it was impossible to chime in, and difficult to make out what they’re saying. But Yora could pick out the following:
“What is Stevist Guam like?”
“Are there any dangers in the sea?”
“What about the currents?
“Where is Farrine?”
“What is Hvaremas?”
“Do you know anything of us?”
“Do the other places have the machines and technology that we do?”

Adeline, on the other hand, had gotten quite chummy with a group of songbirds. She asked some to come with her, but they begged her to stay. She looked at the shining city of Silvarin and realized no one was looking back at her. She wasn’t odd in this city. She felt she was going to miss this place more than the others, but she made the least amount of fuss and heeded to Francis’ orders.

The Storyteller of Freemer

Dawnbreak RP - Where are We?
This is an entry into Yaishi’s Garden Contest.

All he remembered was that he was born in a land named Farrine, he was in a garden of Yaishi, and he had the magical ability to grow plants in the real world. He only learned the last thing just now, when he helped a little fern grow. So he sat on the ground and leaned against a sycamore tree, trying to ignore the way his head was pounding.

Poppy: “Saffron, look at this.”

The man didn’t know why, but he turned his head. There he saw a woman with bright pink hair, around his age. She had just created a giant statue of a caterpillar.

Poppy: “You gotta admit that’s pretty cool.”

Saffron: “I’m sorry, who are you?”

Poppy: “My name’s Poppy.”

Saffron: “And what did you call me?”

Poppy: “Saffron. That’s your name.”

Saffron: “No it isn’t!”

Poppy: “Yes it is!”

Saffron: “No! My name…well…I guess I don’t know what it is. But Saffron? Where did you get that?”

Poppy: “I don’t know, I just…knew.”

Saffron blinked at Poppy a few times. Then she blinked back. Saffron sighed; she was as confused as he was.

Saffron: “I don’t know who you are.”

Poppy: “I don’t know who you are.”

Something instantly felt off. Saffron shifted his eyes to the caterpillar.

Saffron: “How did you think of that?”

Poppy: “The caterpillar? Oh, I don’t know. We can grow anything we like, can’t we?”

Saffron: “I suppose. I think I’ll stick to flowers.”

Poppy: “Fine. But the grass will be yellow.”

Saffron: “But grass is green.”

Poppy: “Now it’s yellow. We can do whatever we want. I already made the sky purple.”

And so she did. Saffron groaned and wondered what else Poppy messed with. Oh. The clouds. And the birds.

Poppy: “The clouds are made of cotton. And those birds? Greatest creation ever.”

Poppy did not seem at all discouraged by Saffron’s attitude.

Poppy: “They have phoenix wings, horses legs, a tigers body, and a lions head. I think they’ll be real useful, don’t you?”

Saffron: “Sure, Poppy.”

And Saffron went back to his own little corner and began to grow forget-me-nots.

The Kingdom of RIHAAM

Freemer wrote:Dawnbreak RP - An Emperor’s Decree

King Patrick had been spending a lot of his time by sea.

With King Hallow and Queen Willow (The Gardener) gone to see other lands, he wondered what perception the world may gain of Farrine. Would they see it as a land of only two kinds of magic? He had already gotten letters from both Rulers, describing their respective new lands and the positive impact they were making.

Patrick hated to admit it, but he was jealous. He was so against the expedition…but why? He claimed he didn’t want Farrish people to get hurt. He claimed he didn’t want change. But was that really true? Or did he want to cause a fuss because he was scared to go? Every leader saw him as weak. Dawn, the other Queen that remained in the homeland, seemed to always mock him. The Gardener never seemed to respect him. Hallow tolerated him at best. How was that? Why couldn’t he be adored? Respected? He was a king, after all.

He hadn’t funded the creation or the discovery of a translation spell for no reason. He hadn’t looked at ships for no reason. He hadn’t left his home for no reason. He wished to explore, to see new things. As soon as his son was born, and he saw his little hands and feet and knew he had his eyes, he felt he was free to leave for a while. He wanted a few days to himself, but due to his letters he knew his family was on the way. While he enjoyed the peace, it was almost too quiet. He was relieved that his family was soon to arrive.

People were reporting the sight of a ship in the distance. In all its glory, people knew it was not a Farrish ship. Patrick was pleased. This meant he didn’t have to make any journey by the sea. Instead, someone was coming to him. He’d make sure they were welcomed and saw the splendor of Farrine.

The nation prepared for the arrival of these opulent strangers. They’d plan for a festival of sorts when they arrived. And since it was spring, and a new year had just begun, there were plenty of flowers to throw at them as a welcome. An old translation spell, which was just recently discovered from old Farrish books, would be cast. Patrick was dressed in his finest garments; his clothes were died with saffron and spun with gold. And he also ordered the finest collection of gems to be provided as a form of trade once the ship arrived.

Patrick’s heart was beating at a rapid rate: He couldn’t believe how exciting change could be!

The ship reaches the shores of Farrine. The ambassador alights, followed by the historians. The 10 mages surround them, and behind them, in that order, are the arquebusiers and swordsmen. The standard of the Rihaamese Empire is unfurled, and the ambassador, a young man of thirty, dispatches a messenger to the local lord or magistrate.

"Tell the lord of this province that the herald of the His Imperial Majesty Shashank I, Lord of Emperors, Son of God, Crest Jewel of the Simha Clan, Beloved of Jnānavati, and the god of Rihaam has arrived. Inform them that this embassy, duly empowered by His hand, consists of one ambassador, ten historians, fifty swordsmen, fifty arquebusiers, and ten mages. Extol the virtues of your overlord and expound his divine lineage!"

The messenger takes his leave.

The Kingdom of Morvainne

Imantica wrote:
Dawnbreak RP - The Moon Returns
In response to Morvainne

Riniya had waken up to a boisterous morning. Heavy rain knocked against the windows of her bedroom relentlessly. There was no point in attempting to go back to sleep - the monsoon had returned to Imantica, and the next couple of days would, most certainly, not see any rays of unfiltered sunlight.
Her younger son, Juya, whom she had once conceived not through the doing of another person, had already been awake once she decided to take to the kitchen, and effortlessly whipped up a full breakfast for himself and her mother, with bread, cream cheese, fresh fruit, and scrambled eggs. He also took the liberty to enjoy a slice of venison to go with his bread, which he would not even begin to offer the Doyen, knowing well enough she was one of the many Roca deliberately living a life abstaining from meat.

"It's not the same without Ryo, is it?", Juya said, chuckling somewhat awkwardly. "I hope he comes back home soon. I know this adventure means a lot to him, but I miss him a lot."
Riniya took a sip of mango juice and nodded at her son. "I do, too. I know you, as well as I, feel his aether retain, so, I am certain he is doing well. But... yes. This house is not the same without him."
Juya sighed and emptied his own glass, then suddenly remembered something. "There was a letter in the mailbox, by the way. It is addressed to you directly, but... it is not from Imantica."
The Doyen's eyes grew larger. A letter from another country? "Well, that is a surprise. Which country is it from?"
"Honestly? No idea. It seems to be sealed with a royal sigil. It is the shape of a bird with a long, thin beak... and it reads "Queen Fabienne Ravellier IV". Doesn't ring a bell, I suppose?"

Of course, the Doyen had no idea. And how could she possibly have? Imantica had been in isolation for hundreds of years - any outside relations they had had were cancelled in their entirety.
And thus, Riniya decided to ask the one person that could possibly know about the sender to come visit them - Altanor El-Molag, chief librarian of the Angelward and scholar of forgotten knowledge.
The purple-haired woman did not hesitate. To her, it was an honor to help the Doyen in any way she could, and Riniya was not surprised to learn that Altanor had heard of the House Ravellier indeed, as well as Morvainne.

"The Kingdom of Morvainne...! A nation that Imantica used to be very close with", Altanor explained. "Queen Fabienne IV is correct in what she has described in this letter. The Fourth Crimson Crusade had mostly been fended off, and we essentially stood victorious. However, it was then when Morvainne - our closest allies, alongside the Khaganate of Enyvala - had been found guilty of selling critical information to the higher-ups of the Crimson Cavalry, which King Harbard had been accused of either supporting, or, at the very least, deciding not to pay any attention to, for reasons that had never been fully disclosed. A lot of things certainly did not add up, but the war-weary Roca had seen enough, the House of Eranyon was ousted from power, and the rest is history."

Riniya and Juya exchanged a telling look between each other.
"Do you believe the Queen can be trusted?", Riniya asked, and Altanor nodded without hesitation.
"Yes, absolutely. Those that are familiar with the relations between Imantica and their neighboring nations before the days of isolation - and, yes, I am aware there are not many of those, excluding myself - agree almost in unison that it probably was the Crimson Cavalry itself to have pulled the strings behind this story. The Kingdom of Morvainne had no reason to betray us. We relied on their military power, and they relied on our healing magic. It would make sense for Queen Fabienne to try and make amends."
"Well, then... thank you, Altanor - I will send a response to them." Riniya smiled. "Juya, if you would be so kind to fetch me my quill pen? And the good paper, please."

Venerated Queen Fabienne Ravellier IV of the Kingdom of Morvainne,

your letter has found me well and astonished me at the same time - worry not, in all the good ways! Over the last year, we have welcomed representatives from many different countries in Sunnarelle, and the acquaintances we made have been most delightful. None of these, however, have been our neighbors, and considering our mutual history, I am very much looking forward to this opportunity of reconciliation.

Please consider yourself invited to visit me at the Magnus Conference, which is located in the Sky District of our capital city Sunnarelle - which, as you have correctly noticed, has returned to her rightful, original name. It is our parliamentary hall, a building befitting both my status as not a Queen, but a democratically elected leader, as well as the purpose of our conference.

May Queen Valessara II rest in peace, and your travels be safe.

Earth below and sky above, as flames may shield you from the night.

Riniya Emeratu En'Azra
Doyen of the First Republic of Imantica

Dawnbreak RP
The Moon Returns: Chapter III
CC: Imantica

Queen Fabienne was elated to read the Doyen's answer. It appeared she could not have found a better time to rekindle the flame of their relations, as the Doyen has already gone through great lengths to open her country to the world around them. She wondered if, perhaps, Imantica had re-established closer relations to the neighboring Khaganate of Enyvala? They, also, maintained close relations to Morvainne centuries ago, but their alliance was lost in the mist of false accusations and trickery, even though Imantica had severed their ties with them, just like with every other nation. Perhaps, this would prove to be another opportunity to fan the embers of friendship, unless they had already died.

Though Imantica was near, both Fabienne herself, and the Royal Court decided that she could not travel to Sunnarelle on her own. Consequently, two very capable servants to the Kingdom were appointed to accompany her: Lazare Beauregard, the Lord Commander of the Order of Eclipse. He was a seasoned swordsman who had experienced a lot of unspeakable terrors over the years, and had personally saved Fabienne's life on three separate occasions. Her other companion was a powerful conjurer going by the name of Lilou Terrenoire, who coincidentally held great knowledge of Imantican history - at least, the historical period before Imantica's isolation.

From Morvainne's capital city of Sombrana, the carriage that Fabienne, Lazare, and Lilou were riding towards the Imantican border, which was pulled by two echosteeds - skeletonized, eeriely beautiful horses with silver-white bones, faintly blue glowing eye sockets, wisps of mist around their legs, and dark manes made from shadow who left hoofprints that briefly glowed beneath moonlight - took four days to reach the northern Imantican border, from where it travelled for three more days to the capital city. One entire week, fortunately spent without running into greater peril. Now, however, they stood at the gates of Sunnarelle, and, to her own surprise, the Queen suddenly felt a lick of anxiety growing inside of her heart. The few Roca they had met on their way to Sunnarelle left a friendly impression on her, to which both Lazare and Lilou had agreed; who would they encounter in Sunnarelle, however? What could they expect from the Doyen?

The Dominion of OrangeCult

Tristaea wrote:Dawnbreak - Embers of Life
Cowritten by OrangeCult.

Peregris waited for Pyasrion and watched the sun sink below the treeline. To his left lay the remnants of the swath of forest from which he’d emerged three months ago; to his right stood the village into which he’d been accepted—a place he’d come to think of as home. PineBurn’s torches flickered and mingled with the vermillion tones of sunset, the light powerful and unending. Peregris’ wings thrummed now, generating their own heat. Surveying the charred earth beside him and the blazing sky above, he remembered the wildfire that had accompanied him to this town and felt very close to the Inferno indeed.

His antennae twitched and he heard his friend’s eager footsteps approaching. Pyasrion walked, cornucopia of future colors in his hands. All around him was the village of all his little dreams. PineBurn kindled a spark of wonder early in Pyasrion, from the Citadel to the every day rising flames of life. The sunset overhead combined with the swirl of his life reminded him that he was about to leave it...if only for a moment to the skies. And he was going to rise like fire, and he was going to plant lovely kindling to spark the wonders of others. The wonders of fire...he too felt very close to the Inferno indeed.

And there he was, Peregris…thrumming wings with autumnal colors; fiery colors. He turned to face Pyasrion, eyes gleaming with a dim pride in himself. “That was quick. It’s just as well—if we don’t go soon I’m going to lose my nerve.” It was mostly a joke, but that anxious air he often had about him resurfaced for a moment. It clung to his words like lichen on tree bark. “We’ll swoop over the clearing first, that way we can drop the seeds and not have to worry about the extra weight. Plus, if we do that I can hold you a bit more steadily for the rest of the flight, That is, so long as we—” He cut himself off briskly. “I’m talking myself out of it. Are you all set?”

Pyasrion's eyes visibly drooped at the potential that the volant invitation was for naught; they hid a misty smoke amongst the ground until they shot back up like the flaring geysers just down south. "YES..." There was no fake out, no fancy dreams; all the dreams had been said... there was only a single, passionate word. And that was all there was to be uttered... The air was not anxious, it couldn't be, for Peregris and Pyasrion were about to FLY. And flowers were about to bloom from gifts of flaming fertility. The lichen that leeched desperately to their gathered kindling had the destiny of being burned. And the skies had the destiny of smoke, and truly, in that moment beyond all else: they had the destiny to be soared.

“Alright,” said Peregris, spinning so that he was behind his friend. He wrapped his upper arms around Pyasrion’s shoulders and his lower ones around his waist. Once, Inedia had carried him like this across hundreds of miles of forest. They had been on the run from terrible things then. Now those things were distant, fleeting shadows, and there was nothing to fear. “Let’s go.”

Peregris’ wings, strong and powerful, beat once. The ground dropped out from beneath them, leaving only a flurry of bewildered pine needles where they had stood. Each second saw them higher and higher, above the rooftops, then above the trees, until the clouds were alongside them. On the day he met Pyasrion, Peregris had said flying made one’s troubles look small. He found that this phenomenon was well in effect, and with a surge of confidence, he embarked on ambitious spins and loops, sending the duo whirling through the sky at blinding, thrilling speeds. As they flew, Peregris caught a glimpse of his friend’s utterly joyous face reflected in an iridescent spot on his wings and felt a smile blossom on his own face as if one of the flowers they were planting had sprung up early. Together the boys rained little embers of life upon the land like hopeful harbingers of a season yet to come.

To Gaze upon Flight Tristaea
It is a very conspicuous thing, to take a journey of flight; the higher thou go, the less there is to hide. Upon these clear skies the villagers of PineBurn saw the boys among the clouds and the rising trees and gasped, some screamed; in horror, in astonishment, pure wonder, and to the boldness of the act. PineBurn knew very little of wings besides small critters, birds, fireflies and all kinds of little bugs. These creatures were the first things that would come to mind when a villager of PineBurn was asked of wings and flight, was, for beyond this moment it would seem insane to think of anything other than this wondrous display of flowery, fiery, and decidedly volant passion as Peregris and Pyrasrion soared through the clouds.

Underneath a grand pine tree, Kinlafrier caught a glimpse of the verily amazing, joyous flight and was so verily compelled to spin around from her axemanship towards the grand sight suddenly, that she, with a whiplash tripped in her turn. Snagged by a wild, twisting root, she fell flat unto the uneven ground beside her, of which laid firm, adorned with dry dirt and increasingly, (By winter's dawn) shriveled grass.

But, despite the fall in that moment she could only look up and smile. Oh, what the wild-fire born Peregris had accomplished mere weeks after she guided him away from the hostile wilds. . . It was truly a sight to behold.

Running down the steps of the Citadel to gaze upon whatever had made such a ruckus, flame reader Moltkind looked through the flame wrought skies and saw the pair aloft. "Unspeakable, yet verily speakable so... the torches know of wonderous sights from lands foreign and not so, yet to see those two flying beside rising smoke. I believe I have seen one such sight." Knowledge. The flame reader had taught Peregris all that time ago of the Inferno, and now she sees him so high with the flares; a wonder they had both taught each other, indeed. And, it was truly a sight to behold.

And from the setting sky, Peregris surveyed the awed faces of all those who had helped him, and given his perennial coyness, one might expect that he would be overcome by the sheer embarrassment of an undertaking as bold and garish as this. But no such nervousness arose, for all Peregris saw in that swirling instant, in that fleeting moment, high in the clouds... was Pyasrion, eyes twinkling with the fire lights of his hometown reflected through the clouds in a new and wondrous light.

And, it was truly a sight to behold.

The Storyteller of Freemer

RIHAAM wrote:The ship reaches the shores of Farrine. The ambassador alights, followed by the historians. The 10 mages surround them, and behind them, in that order, are the arquebusiers and swordsmen. The standard of the Rihaamese Empire is unfurled, and the ambassador, a young man of thirty, dispatches a messenger to the local lord or magistrate.

"Tell the lord of this province that the herald of the His Imperial Majesty Shashank I, Lord of Emperors, Son of God, Crest Jewel of the Simha Clan, Beloved of Jnānavati, and the god of Rihaam has arrived. Inform them that this embassy, duly empowered by His hand, consists of one ambassador, ten historians, fifty swordsmen, fifty arquebusiers, and ten mages. Extol the virtues of your overlord and expound his divine lineage!"

The messenger takes his leave.

Dawnbreak RP - An Emporer’s Decree #2

Luckily, a translation spell was cast by one of the citizens of the city, so everything said was understood. And this caused a few people to chuckle, and many others to be dumbfounded.

A woman of also about thirty, smartly dressed and wearing a lilac colored sash, stepped forward as the messenger left.

Mayor Embey: “I suppose I am the lord of this…province? I’m the mayor of this town. Luckily the king is here.”

Mayor Embey ordered someone to get the king, who was staying at a lavish hotel. Soon, King Patrick, accompanied by two knights and a servant, approached the ship and the scene. He spoke with a grand voice, and decided to…leave out the fact that there were three other rulers.

Patrick: “I have just heard word of your nation. I am King Patrick Emerald of Farrine. Farrine is where you have found yourself. We will be hospitable to your people, and will certainly be curious to learn of them.”

Patrick wasn’t sure who to speak to, so he spoke to anyone in general that had just exited such a grand sailing vessel.

Patrick: “Where is your leader, who came in such a…grand entrance?”

The Welcoming Nation of Stevist Guam

✧ Light of the Stars Sep 15: Below is our question of the day - feel free to share your answer with us!

How toasted/burnt do you toast your bread?

This question was brought to you by the Ministry of Gameside!

The Republic of Travelling Wikipedia

Fun fact of the day:

Mikael Svonni won the Gollegiella language award in 2014 in recognition and appreciation of the many years he has dedicated to the Northern Sámi language in Sweden.

The Dominion of OrangeCult

NEW DAWNPEAK FACTBOOK!! WORLDBUILDING!!!!! WOOOH

The Volatile Ashwing is a magical type of wheat that grows in the southern volcanic regions of the Orange Cult mainland. Volatile Ashwings are christened 'volatile' because of their extreme tendency to explode when lit ablaze, and christened 'ashwing' for the environment they grow in, and their ability to fly for short distances.

Volatile Ashwings are sentient plants that root lightly in the ground and are capable of breaking out of the dirt and flying forwards by flapping their pointed leaves. Ashwings generally cannot make it very far into the air and usually do a 'hopping' motion to move around. Volatile ashwings are commonly found growing in tight fields and exhibit a semi-eusociality; when a predator approaches a field, an ashwing will fly towards them, preferably into lava or a nearby fire, usually located on the predator itself. The logical purpose of this behavior is to protect the field by exploding next to the predator, while not damaging other growths, and to serve as a strong deterrence for future predators. Many beasts in the volcanic regions integrate fire into their physiology or as a tool in hunting, so usually it is best for the ashwing to fly directly towards the predator.

The Volatile Ashwings possess only one apparent sense besides the simple sense of their own forms (they do not respond to visual stimuli nor smells), that being seismic sensing, which they may only possess while directly rooted to the ground (they do not exhibit any reactions to stimuli while airborne). In terms of sheer intelligence the ashwings are, as far as anyone can tell, exceptionally dumb creatures. It is theorized that the Volatile Ashwings communicate by waving their leaves as well as shifting their roots underground.

The origin of the Ashwing's Volatility comes from a magical core called a volat-core inside about a quarter of their grains which are extremely flammable and explode when exposed to flames.

Domesticated Ashwings generally have more volat-cores than wild ones, they also have thinner wings that can fly much shorter distances; while a flying wild ashwing may be described as 'leaping', a domestic ashwing is more accurately described as 'hopping', even when the intent is clearly to fend off predators. Domestic ashwings are grown in ashen fields by experts in the craft who educate their apprentices to be able to properly handle cultivating and harvesting the volatile ashwings safely. The primary use of ashwings is military in nature, wherein they are sold to, or grown around local forts or directly to the Grand Barracks in Infernox. Ashwings used for military purposes' grains are grinded down and excess material including grains that don't contain Volat-Cores and other plant material are thrown out or used as low quality rations.

The second most common use of ashwings is in food, ashwings are not very suitable to produce bread, and on their own have a very crunchy, dry ash flavor that is quite bland. However, although sometimes dangerous, grains with volat-cores are quite the delicacy. Volat-Core grains taste much like other ashwing grains in terms of texture, but when eaten they 'pop' inside the mouth, giving way to a warm flavor which after some time quickly becomes spicy. Cores usually take an extended period of time to digest (up to multiple weeks), which can still explode violently inside of you if exposed to any flames. The most expensive version of this delicacy is in eating a live ashwing, an experience which many call extraordinary because. . .

"The little things wiggle and squirm in thine mouth oh so delightfully! The squirming to the popping, to the warm, to the oh, so, so hot conclusion, simply extraordinary I say, simply extraordinary! Thou hath made a delightful meal for me today, indeed!" - Grand Torch Scormerart to Sootcher Fest, owner and lead chef of KindleFeast, a restaurant in KindleSale

Praise the Inferno! Wise, and encouraging the quest for wisdom still.

- Article written by Pyotansi Scalor -

Read factbook

The Empire of Cuchimilco

The Lizard Army wrote:Philosophical Monks and Gems - Part 17

Ylja was blind to the spirit realm - that was not her domain - but she could sense the strange aura surrounding this man. She was rather ensnared by it; she could tell this was someone of interest. She would tap his forehead just the same as others, so they would be able to communicate.

    Ylja: "<You give off a mystic energy, sir. Tell me, who are you? And why come over to me? Is there something you sense? Perhaps you know something about the quest I am on? Do tell, I am curious.>"

She does not seem to sense any danger from him. She crouches down to be able to be face-to-face with the shorter Cuchimilco.

    Dawnbreak - Philosophical Monks and Gems - Part 18
    In response to The Great Lizards of The Lizard Army

    “Who I am is none of your concern” The Cuchimilco said, backing away from Ylja after she touched his head. “What you need to know is this: your continued presence in these lands is troubling to the Emperor. It matters not what Lord Inshiren has said on the matter, for he is not the Emperor.”

    He walks closer to Ylja, his green eyes more visible than ever, “But do not worry. I am not here on behalf of the Emperor. I am here on behalf of the Council of Jades. This item that it is that you seek… it is very interesting to us. We wish to know more about it, and why you so strongly believe this item exists here in the Empire.” The Cuchimilco turns around with his back facing Ylja and begins walking further away from the city. “Will you come to our temple willingly?” he says, stopping in his tracks but without looking behind him.

The Green Zombie Republic of Imantica

Subundia wrote:
The World Beneath the Waves: Act 1, Chapter 4.7
(New readers can follow along here.)

As Tina gave a last backwards glance towards the dark shore, she spotted in the eternal darkness above the island a small flash of brilliant white. Within moments, the speck upon the night sky was visible as their companion, flying towards them at an alarming pace.

“Brace for impact!” Tina shouted, leaning away as the Roca set down upon the rowboat.
“It’s… it’s quite alright, Ryo.” Tina replied. “Perhaps your spirit is more attuned to your native homeland of Imantica… or maybe it's this unnatural shadow that hangs over the land.”

Turning her attention back towards their task, she picked up an oar. “Here.” She handed it off to Ryo’sha. “Let’s get to rowing, we have a siren to find.”

In a short while, the group arrived near the beach where Tina had met Karina the previous night. They did not wait long before their contact surfaced in the waters near their small boat, and after some brief introductions, the new acquaintances got to business.

The journey is longer than expected, and filled with far too many giant ocean creatures for Tina’s liking, but with the help of some magic, the group arrive at their destination.
Tina looked at the other members of her crew. “No, I think we’ll join you. Sandro, you did say you could swim, right? You’re going diving with me and Ryo. Ryo’sha, I hope whatever magical funk you were in does not disrupt your abilities down there, I think we’ll need them.”

As she ate the unpleasant seaweed, she made a mental note to source some more of it for later in their voyage, as it might prove useful. Removing her boots. She did one final mental check to make sure she wasn’t taking anything with her that would be without use underwater, and then jumped over the side into the cold dark depths below.

In the waters, dimly lit by the light of moon and stars, she sank, her companions trailing behind her. With no need to breathe, she had expelled all the air from her lungs before diving in, so that she would sink faster. It was only a few dozen meters to the sea floor here, where a natural reef had proven to be a graveyard for passing Skrekivian ships, it seemed. Now the wrecks, ruined but not abandoned, stood as an odd refuge for the fish peoples. Tina avoided eye contact and tried to act like she belonged here, even though in the water with no ability to speak, she was quite out of her element.
Tina opened her mouth to speak, but closed it immediately as it filled with sea water. It soon became apparent there would be a problem communicating.

Looking at Ryo, Tina waved her arm around in a circle around the group, and then mimed pushing away. Hopefully the impromptu game of charades adequately conveyed the message.

Dawnbreak RP - External Pressure
In response to Subundia's "The World Beneath the Waves: Act 1, Chapter 4.7"

Ryo'sha found it surprisingly comfortable not having to breathe. He knew very well how to submerge without having to rely on gills to provide him with oxygen; this solution, however, was a lot more convenient, and if what they were told was true, it would hold up for longer than his spells could, which could definitely prove useful.

They eventually made it to the seafloor, where the actual problem came into view, as he realized when he watched Tina struggle to speak. He understood what she was trying to get across by pushing away water with her arms, and quickly swam towards the center of their stay, where he collected a lot of aether.

Heart of Water, Wings of Wind: Air Dome.

Between his hands, a little orb of compressed air began forming, and expanded as he pulled his hands apart. The orb quickly grew in size; it appeared to absorb all the water surrounding it. In reality, however, it merely pushed the surrounding water away, and created a large air pocket for the crew and the fish people to comfortably stand in. As the water beneath his feet disappeared, Ryo dropped on the floor and looked around. The pressure down here was rather severe, as he quickly realized.

"I do not believe I will be able to keep the Air Dome up for much longer than ten minutes. Fifteen at best", he admitted. "Let's get this over with before long, lest we get into serious trouble, water pressure and all."

The Prosivionally Provisions of Rhyvuskyvaja

I'm still mourning the loss of a hat I lost in like January or February.
I had a lot of memories with that hat.

The Nomadic Peoples of The Travelling Circus of Garrathen

A Day in a Life
- Dawnbreak

After days of travelling over snowy hills and barren plains, a bit before noon, they caught sight of a small village in the distance, and a message came down from the front of the convoy.

"We're heading for the village"

The message was passed down by the teamster, and Kristoph looked towards the village in question; small, simple, probably less people than the circus itself.

Charming, a cozy town seems nice, hopefully all'll go well...

The caravan turned along a diverging path, making towards the village. The two clowns had been without their makeup since leaving Aurellus, and were asleep. Sleep itself had been a difficulty for everyone, seeing as the circus' focus had been on swift movement, they did not stop often, and instead slept in their wagons, which were as peaceful as one might expect. They bundled up well, and the three in this wagon, instead of separately on the seats, slept in a huddle on the wagon floor; Kristoph envied those in covered carriages; it was a miracle the cold had not sent him ill; although, those in the covered carriages were most likely in them as to not get ill themselves; perhaps the weak and the elderly, much deserved. Enchanters and other magic-folk had often gone around casting endurance spells upon the horses, and the drivers of the wagons, who rotated with a crew of other drivers. It was by far the worst job in the caravan; the job had enough to do to keep one awake, but not enough to occupy them. The clowns; who Kristoph had discovered were named Benjamen and Leonard; Benny and Lenny; and Kristoph had taken it upon themselves to entertain the drivers on rotation, telling stories, singing, occasionally moving up next to them to keep them company over long nights, but it was quickly growing old; this was probably one of the longest stretches of the journey, save for the oceanic voyages and the return home.

Kristoph slowly shook the clowns awake from the floor; if they were going to the village to entertain, they should have their things on.

"Hey, hey, wake up."

"Wuh... wha..."

Benny slowly opened his eyes, rubbing them as he moved himself to a slouch.

"ngh... what time is it?"

Lenny woke up slightly after the first.

"Are we there yet?"

"No, no. We're headed for a village,"

Kristoph pointed to the village, growing ever closer.

"You should probably get your makeup on, chances are, we'll be doing a little show for them."

"Oh, goodie!"
“Finally, something to- yawn –do!”

The clowns brought their carry-ons out from underneath them and took out their assorted makeups, powders, and other clown dresswear. As they got ready, Kristoph himself took out his neatly folded jacket, wearing the white garb over his blue vest, straightening it out as he took Terry out the same box.
He put Terry on his hands, practicing a few movements and vocals, making sure he had the voice right.

The village grew closer in the distance, and Kristoph lounged back in his seat, wondering what to do. There was nothing really, other than wait, and so he did. A jester on horseback moved down to ride aside Kirstoph's wagon, a large sack on the back of the saddle.

"Hark! The King sends his gifts to give to the village folk!"

He grabbed a small bag from the saddle, and tossed the closed bag into the wagon, before slowing down again to meet with stagecoach behind them.
Kristoph caught the bag and looked inside; it was full of all sorts of wrapped lollies; chews, hard candies, lollypops.

Oh, these must be for the children, how nice.

The convoy eventually reached the village, the villagers themselves were in awe, though mostly at the animals further up in the convoy; he couldn't blame them; even he was in awe of the elephants, he had no clue where in the realms they could've come from.
As his section of the convoy approached the main street, Benny and Lenny; now in full dress; stood up to begin their tricks. Benny juggled his seven beanbags, whilst Lenny twisted balloon animals, floating them into the crowd of awestruck children.
Kristoph began waving to the crowd with Terry,

"Hullo! It's so nice to meet you! Hi! My name's Terry! You look amazing!-"

As he did this, with his other hand, he threw handfuls of lollies into the crowd. Lenny eventually stopped his performance, sitting down into the wagon, grabbing handfuls of treats and throwing them out to the crowd.

"This is so fun!"

"You know it is!"

The two continued tossing candies into the cheering crowd, eventually, the crowd began tossing coins back, Terry catching one in his mouth. The coins landed in the cart with light thuds against the cloth-covered wood. Kristoph was laughing with delight now, and eventually, sank back into the wagon along with Benny, who had finished his juggling. Coins continued to rain down on them, much to Kristoph's delight, in awe of their effect on the group. Until now, he had only performed for small groups of people, and at most, families at parties.

"They- They really love us!"

"You get what you give, I suppose"

Kristoph smiled as the procession reached a plot of open land near the edge of the village. What a wonderful world.

By the time night fell, the circus had set down their wagons and pitched some simple tents to spend the night in. They gathered around a large bonfire, twinkling into the night. Over the fire there stood a large pot of stew, and around the area were tables, courtesy of the villagers. Around the nearby tables were an assortment of food platters, both from the village and from the circus. Villagers and Circun alike shared stories and food, joyously celebrating the night; Kristoph had since lost Lenny and Benny, and was sitting with a villager by the name of Audrey, and a member of the band named Winston.

Kristoph himself was eating a bowl of the beef stew; a piece of sourdough dipped in the side of the hearty meal. He gulped it down, not having food this good since the night before the journey.

Gods, this is good...
I could get used to this...

Audrey had an assortment of lavish meats and cheeses, this was probably the first time she had tried any of them, and so with each bite, her eyes widened more and more. Contrary to the neatness of the platter, Winston had a sort of stew sandwich, it was very messy, but it allowed him travel between the tables and talk with more people; he seemed a very outgoing person.
Kristoph and Audrey engaged in some small talk as Winston moved tables again.

"What's it like? Living in a circus?"

"It's fun, very-very fun. It's a bit exhausting on the open road, but it's very rewarding. I like it. Performance is my life, I couldn't imagine it being any different now."

"Oh? That sounds... Freeing."

"It is."

Audrey nodded intently as she ate a strip of pastrami, she was considering something. As this happened, Kristoph glanced over to the stew pot, where he saw Garrathen residing; talking with a group of people; various circun and villagers.

He's... Here?

Kristoph moved closer, slowly approaching the monarch, the waft of a sweet, vanilla-y scent mixed with the smell of the stew. He felt a trance of peace and relaxation come over him.

My lord, what is this I'm feeling..?

He was almost over there, and empty spot was right next to the King. He walked around the group of benches surrounding the fire, and was meters from the seat.
Then, a group of four children rushed past from behind, knocking him off his feet. They jumped around next to Garrathen, showing various trinkets and shiny rocks to the king. Garrathen laughed with the kids as he inspected their goods, joking with them, much to their amazement and joy.

Kristoph recovered, sitting up from the ground, looking to the fire. The calm over him faded away, Garrathen was on the move towards one of the temporary tents. He debated whether to follow after him or not, but decided against it. The kids were long gone, and now that he was over here, he instead helped himself to a bowl of soup, bitter at the missed chance to talk with his idol.
He sat in the seat Garrathen sat, eating his soup with a forced smile. He wasn't happy at all, and went to his tent early, drowning out the celebrations in a deep, much-needed sleep.

Early in the morning, the Circus began packing again. They bid farewell to the villagers, and mad their way to the vehicles. Kristoph, still peeved about his failure the night before, was set on at least something going right, and so, he made the acquaintance of an elderly animal whisperer by the name of Stávi, helping him with packing, supplies, and other menial tasks. This kindness landed him a position in a large stagecoach. He helped Stávi up, and got in himself, packing his items into underbed storage.
About an hour passed as the rest of the parade finished packing, during which he got to know Stávi more. Kristoph was adjusting a light in the coach, before hearing a familiar voice call out from next to him.

"Hey! Anyone up there!"

"Yeah? Wait- Audrey, is that you?"

"How do you know- Oh, are you the puppeteer from last night? Uh, what was it, Kris- Kristoph!?"

"Yeah!"

"Amazing! I've decided to join the circus!"

"Great! Need help up?"

"If you could open the door, thanks"

"No problem."

Kristoph opened the door to the stagecoach, and Audrey climbed up, a small bag in tow.

"There's compartments in the floor for your things."

"Great"

Kristoph closed the door as Audrey moved to the back of the coach. He looked back at the village as the procession continued its journey.

"Are you sure about this? We probably won't return to your village..."

"I, uh.. I Don't have any family there. And besides, it's like you said, it'll be my life. And now, I can't imagine it being any different."

Kristoph smiled and laughed.

"Glad you see it that way..."

"mm?"

"We're in for a long ride."

The Intellectual Community of Helena Post Apotheosis Global Order

Dawnbreak : Alliance of Rebirth / Into Dawnbreak IX. - "No tree can reach up into heaven unless its roots have sunk unto hell."

Undisclosed location, evening time

Jelena woke up, groggy, and hardly moving at all.
She is covered in the Dark Mess, large permanent traces of it are running all across her body.
"W-Where am I..."
Jelena is the abandoned "omniscient" Eternus - a prodigy, too smart for her own good, the evil forces of the Alliance of Rebirth eating at her immense power.
She's been asleep for 300 years and has just experienced Rebirth.
She was supposed to be dead... But instead, she Cheated Death.
Where she just woke up is unknown. But one thing's for certain.
She has a new life, new opportunity, and is ready to journey on to influence major powers of Dawnbreak.
A new chapter, a story of friends and foes, betrayal and chaos, is brewing...
And, she later realized... The first victim, the nation she had just woke up in... Is-
Splatter!
[THE REST OF THE HERALD IS COVERED IN BLOOD]
Bloody writing: It's been a while, Dawnbreak.
???: What prey do we hunt this time, Jelena?

The Welcoming Nation of Stevist Guam

OrangeCult wrote:Commune of the Grand Torches | Listening in on misery.
The Grandiose Orange Temple flickers in the moonlight. Dawn is rising. The Grand Torches come across Infernox, they shuffle into the faithful clutches of the temple. The Grand Bonfire still burns, as it does day in and day out. It glimmers with messages of the Inferno untold. Especially though, on this day, it shines with misery and the dialogue thereof. Even if the torches think of it with little mind, burning is still suffering. As it always will be.

"Grand Bonfire, what heralds doth the Inferno bring!"
"Indeed... what of it?"

"Oh... for better or for worse we shall see, hm..?"

"Are there new enemies to the faithful! What of them... where doth they move in their suffocating mist."
"Yes, what of the vile!"

"Oh, doth the flames rise true?"
"You know they always do."

"Ah yes, indeed it must be so!"
"Well let us hear the tales of their burning..."

"Yes! How doth the embers crackle so!"

"Silence, The bonfire speaks!"

". . ."

"Pah, the Infidels think us villains, how... How preposterous!"
"Typical, well, we mustn't engage with the vile ilk — the Infidels hath nothing, nothing I say!"

"Tis a good attitude Pyridenn, but our enemies are hungering creatures, you hast heard the flames speak! They think that with all they hath accrued with their pitiful avarice they may wield the means to destroy us! Beat us down with their hatred to which they dare to call 'fighting spirit'."

"The snakes direct their misery towards us. Fire may burn that misery till it is no more."
"Oh certainly! It is true, isn't it? I shalt have to go along and speak of war haven't I?"

"We haven't time to waste, I must go to the grand barracks immediately, battle plans must be drafted. I'm afraid the fires of war take precedence over the fires of the world."

"What a sorry perspective thine hast, it is the Inferno whom guides us, not thine battle maps and scorching flares. And thou hath neglected to listen, silence I say! The Inferno hath more to speak."
"Pah, fine! But my silence is not by thine request."

". . ."

"Typical, the sniveling cowards rise amongst their more... ah never mind."

"Better for us though. Far fewer problems."
"Hath not so much haste! The infidels may still yet come to the conclusion of war..."

"Nothing, and thus nothing to say. Heed the flame's next crackles."

". . ."

"Ahaha! Yes this is quite good... remember my worry? Methinks it no more, we hath come upon more riches, not less. And yes, ah yes it makes sense! Perfect sense. I went to quite the event, perhaps we worry not! Methinks they were quite amicable to ah... some burnings that took place hm..? What of it, my fellows?"
"Ah I heard! Beautiful, glorious flames that lit, yes indeed I remember Conflagrus the great!"

"I appreciate the sentiment, but your excitement is misplaced. The pathetic creatures simply buy their time. They're waiting to strike. The infidels always seek to do thus, we may take their pitiful wealth and turn their own dagger towards their hearts!"

"When they do, the dagger will be burned."
"Or, well, perhaps they won't! Methinks this is simply a great opportunity for the faithful treasury."

"Modest sums, Scormerart, I would not settle for such."

"The Inferno will tell us what is right when the time comes, and let us praise that!"

". . ."

The room comes silent.

And seeing fit that the commune is done, the Grand Torches decree in unison,
"May the Inferno guide us with its brilliance forevermore!"
"Never to falter, eternal are our flames!"
"Hail to the Inferno, Hail!"

Dawnbreak -- Horizon's Official Fantasy Roleplay
Interested? Telegram Oseao!

As Racine landed at KindleSale, Racine did not find a settlement with much precedent in his life. First of all, for a port city so vibrant in the ways of trade and central to the 'Orangecult' he now found himself in, he did dock in a place that was much large -- really, a settlement more than a city, created from the Inferno itself to have all the qualities of a cultured life but clearly not maintained further to grow into a metropolis.

Second of all, KindleSale just felt weird to him. The sands were not their normal, calming beige color as they were in Stevist Guam, or really any port Racine has sailed to before; they were dark black, the color of ash, and like so all-around the coast rather than just limited to a volcanic beaches' curiosity. The sea itself held strange 'creatures,' foreign to Stevist Guam's norms, compared to the largely stripped-down version of Liberty that saw most animals, wild animals, and even livestock systemically expelled from the city limits. Indeed, the land was not much more normative to the Steguanian than the sea; the land had farmers who, for some reason, kept to their work at night and grew strange volatile ashwing that certainly didn't seem safe to grow in his eyes.

But Racine was not here to make judgements on another country. Gone were the days where Stevist Guam had that luxury -- it could not afford to deal with more domestic uncertainty within its borders, nor was it willing to expend so many more knights in the effort, as angry as some knights were with his mission to negotiate some sort of aid or peace. Being at the center of the world meant that one had to be selective about what borders to fence and which to keep open, and Racine told himself this repeatedly as he continued walking along the exotic streets of KindleSale.

Besides. Perhaps Racine should have learned more before he passed a judgement. Currently, he lacked quite a bit of clarity: he did not even know where he should go to petition those who held power in this country.

And so, Racine did something that was rare, but all too important for an envoy of a proud country -- he talked. He talked, by starting conversation with someone in Orangecult, breaking down a fence between the two societies forever in that dialouge ...

"Excuse me, good sir." He asked someone who looked like a supervisor for the dock, seeming to be important in the affairs of KindleSale. "Name is Racine. I am from the country of Stevist Guam." He did his best to offer a smile, hoping that the people of this country saw them as a friendly gesture. "I'm bearing a message from the capital, you see, and I'd like to talk to someone to whom that message will find a good answer for ..."

The Prosivionally Provisions of Rhyvuskyvaja

I keep forgetting, but I do own a meme page for NS on imgflip, need to log in again sometime sooner rather than later.
Also is it possible to have people pressure me into writing down my lore? I have a hard time with motivation and it would be helpful if someone(or group of people) kept bothering me about it so that I could actually do it.

The Ecumenopolis of Foixla

Worldbuilding Wednesday #60: On an Elite

Tell us about someone of high status in your society.

Ideas for inspiration:

  • What is the source of this individual's status in your society?

  • What was this individual's upbringing like?

  • What is this individual's job or role in your society?

Bonus Section: Status

  • What connections are available to this individual?

  • What symbols of status or power inform your society as to this individual's status?

  • What rituals, ceremonies, or other behaviors does this individual participate in?

Bonus Section: Lifestyle

  • What material comforts are afforded to this individual, compared to someone of a lower class?

  • What services, institutions and opportunities are more available to this individual than to someone of a lower class?

  • Where does this individual live?

Any other notes?

The Federation of Duolingiana

Hello to everyone in this LOVELY REGION OF Horizon!!!

The Federation of Duolingiana

I have to go now, but I'll be back tomorrow!
So for now, goodnight!

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