NATION

PASSWORD

Officers Border Control Embassies Communications

Authority

The Merchants Guild is controlled by a Governor, who has complete authority while resident in the region.

Governor: The marketeers

Successor: None.

Frontier

Regions can change Frontier status at any time, but it's a slow process with serious consequences. FAQ: Frontier or not?

Nations with Executive authority can use the button below. It will take 14 days to complete, and can be canceled.

Officers

The Merchants Guild has an ex-Governor, an executive unfilled Delegate position, and 2 Officers. (?)

Executive Can appoint/dismiss Officers and set their authority. Governors can modify the authority of Delegates, but Delegates cannot modify Governors. If the Governor is absent from the region, the Delegate gains Executive authority automatically ("by circumstance").
World Assembly Can vote on World Assembly proposals and resolutions.
Successor Can become Governor if the region's current Governor abdicates or ceases to exist.
Appearance Can modify the World Factbook Entry, Flag, and Tags, and pin Dispatches.
Border Control By spending Regional Influence, can eject/ban/unban nations and set/modify/remove the region password.
Communications Can send region-wide telegrams without stamps, compose Welcome telegrams, suppress & unsuppress posts on the Regional Message Board, and control who can recruit for the region.
Embassies Can open/close embassies with other regions and extend embassy posting privileges.
Polls Can create polls.
NationOfficeAppointedAuthority
The marketeers Governor Executive Appearance Border Control Communications Embassies Polls
WA Delegate Executive World Assembly Appearance Border Control Communications Embassies Polls
Wormfodder deliveryGuildmaster
by The marketeers
Appearance Border Control Communications Embassies Polls
YrixCouncillor
by The marketeers
Appearance Border Control Communications Embassies Polls

Border Control

  • Nations do not require a password to enter The Merchants Guild.

  • No nations are banned.

Embassies

Regional embassies signal that formal diplomatic relations exist between regions.

RegionDuration
1. Libertarium
2. Mobile Suit Depot
3. The Alliance of Eros
4. The Church of Yesnt
5. Azur Rozen Europa
6. Misanthropic Bloc
7. Barbaria
8. Valentine Day
9. Fredonia
10. Riftan Alliance
11. Sacrum Romanum Imperium
12. Baizou Jima
13. Villa
14. Veris Administrative Region
15. Reality
16. Chicken overlords
17. The Embassy
18. The Bar on the corner of every region
19. The Great Universe
20. Matheo
21. Slavija
22. Planet Jammbo
23. Krillin
24. The Federation of Utopias Unitum
25. Standardly Uniformed Shenanigans
26. Imperial Majestic Domains
27. Lewisham
28. The Illuminati
29. Guinea Kiribati
30. 0000000000000000000000000
31. Archai

The Merchants Guild Message Board

Nations in embassy regions are permitted to post on the The Merchants Guild Regional Message Board.

Communications

Welcome Telegram: None.

Recruitment: Recruitment telegrams promoting this region can only be sent by Regional Officers.