Officers • Border Control • Embassies • Communications
Authority
The Merchants Guild is controlled by a Governor, who has complete authority while resident in the region.
Successor: None.
Frontier
Regions can change Frontier status at any time, but it's a slow process with serious consequences. FAQ: Frontier or not?
Nations with Executive authority can use the button below. It will take 14 days to complete, and can be canceled.
Officers
The Merchants Guild has an ex-Governor, an executive unfilled Delegate position, and 2 Officers. (?)
Executive | Can appoint/dismiss Officers and set their authority. Governors can modify the authority of Delegates, but Delegates cannot modify Governors. If the Governor is absent from the region, the Delegate gains Executive authority automatically ("by circumstance"). |
World Assembly | Can vote on World Assembly proposals and resolutions. |
Successor | Can become Governor if the region's current Governor abdicates or ceases to exist. |
Appearance | Can modify the World Factbook Entry, Flag, and Tags, and pin Dispatches. |
Border Control | By spending Regional Influence, can eject/ban/unban nations and set/modify/remove the region password. |
Communications | Can send region-wide telegrams without stamps, compose Welcome telegrams, suppress & unsuppress posts on the Regional Message Board, and control who can recruit for the region. |
Embassies | Can open/close embassies with other regions and extend embassy posting privileges. |
Polls | Can create polls. |
Border Control
Nations do not require a password to enter The Merchants Guild.
No nations are banned.
Embassies
Regional embassies signal that formal diplomatic relations exist between regions.
Region | Duration |
---|---|
1. Libertarium | |
2. Mobile Suit Depot | |
3. The Alliance of Eros | |
4. The Church of Yesnt | |
5. Azur Rozen Europa | |
6. Misanthropic Bloc | |
7. Barbaria | |
8. Valentine Day | |
9. Fredonia | |
10. Riftan Alliance | |
11. Sacrum Romanum Imperium | |
12. Baizou Jima | |
13. Villa | |
14. Veris Administrative Region | |
15. Reality | |
16. Chicken overlords | |
17. The Embassy | |
18. The Bar on the corner of every region | |
19. The Great Universe | |
20. Matheo | |
21. Slavija | |
22. Planet Jammbo | |
23. Krillin | |
24. The Federation of Utopias Unitum | |
25. Standardly Uniformed Shenanigans | |
26. Imperial Majestic Domains | |
27. Lewisham | |
28. The Illuminati | |
29. Guinea Kiribati | |
30. 0000000000000000000000000 | |
31. Archai |
The Merchants Guild Message Board
Nations in embassy regions are permitted to post on the The Merchants Guild Regional Message Board.
Communications
Welcome Telegram: None.
Recruitment: Recruitment telegrams promoting this region can only be sent by Regional Officers.