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The Kingdom of Suburbia-Purlieu of West Suburbia

The Queen Announces Second Pregnancy

The Office of the Queen today has confirmed on their official Chatter account that the Queen is three months pregnant, confirming weeks of speculation all over Kiwi and Dominion social media. The Queen herself confirmed the news later in the evening, stating that she was in "good health and cheer" and asked for prayers and well wishes for the remaining six months. The news arrives as the Queen's 34th birthday and the Christmas season in Suburbia-Purlieu approaches.

Royal Marines Announce "Individual Marksman's Rifle" and "Individual Pistol" Weapons Trials, P11 Pistol and R14 Rifle Replacements Sought

In other news, a spokesperson for the Undersecretariat for the Royal Navy announced the launch of the "Marine Individual Marksman's Rifle" (MIMR) and "Marine Individual Pistol" (MIP) trial programs. Both programs, according to the Navy statement, are meant to replace the long serving R14 and P11 arms respectively for "firearms that will carry our combat personnel fully into the 27th century." Entries will now be accepted for designated marksman rifles and combat pistols, and it is expected that domestic and foreign armories will be competing for an estimated 880 million sovereign contact. Requirements for both trial programs are listed below:

MIMR:
No shorter than 36 inches and no longer than 45 inches, should the entry have a folding or collapsible stock parameters must still be met with stock fully extended
8.6mm caliber preferred, although 7.5mm caliber is acceptable
Kinetic systems highly preferred, eezo mass driver greatly preferred
Tactical rail mounting system required
Semiautomatic action, no bolt actions
Barrel length must be no shorter than 15 inches but no longer than 22 inches
Effective range, adjusting for barrel lengths, must be in between 800m and 1200m.
Weight must not exceed 7.5 lb (w/o attachments)

MIP:
Semiautomatic action, automatics will be considered if they have some sort of integral recoil control mechanism
Weight must not exceed 30 oz
5.7mm caliber preferred, other calibers under 10mm will be considered
Tactical rail mounting system required
No shorter than 6 inches and no longer than 8 inches
Kinetic systems highly preferred

The Warring States of Zeikeutsyr

The Birth of a Nation II

The sun rises on a new Spain.

From the morning of the 17th of November to the evening of December 7th, 2642, the Court of Catalonia and the Valencies met outside Barcelona to discuss the future of their fledgling nation. This was a historic debut, attended by fifty-nine human representatives, forty-seven delegated representative Zephyri, and six foreign dignitaries. The democratic assembly of an internal vote was used, and each member was given but one vote and one vote only in a blatant civil disregard for rank and file. This historic gathering codified and rationalised the disparate duchies and fiefdoms of the Aragonese Realm of Eastern Spain, secured provincial alliances, and set up a functional plan for the continuation of the Transitional Government of the Kingdom of Catalonia past initial development.

History has been made, and unlike many had hoped, this nascent demesne has not collapsed under the strain of its own impossibility.

Both legally and morally represented as the leading figures of this meeting, a certain Hidalgo Reinaldo Francisco Lupe de Zavala de Girona and the organisational head, Warlord-General Kitsak Minxi, lead the procession, outlining four main facts of this new government as proposed by the delegates;

1. To continue the legacy of the old Spanish Empire and, fate permitting, to continue its legacy as the sole legal and national heir of the Iberian Crown. (96-10)

2. To accept any and all Zephyri refugees unconditionally until a later meeting can establish a separate decision, and to uphold the rights of all inhabitants of the fair realms of Spain no matter their race or condition in total and irrevocable legal equality. (58-48)

3. To claim all the lands of Iberia as the sole sphere of influence of the Transitional Government of Catalonia and all her successor organisations, and to frustrate any and all attempts for foreign powers to lay claim to the Spanish people. (106)

4. To, in the coming times, enforce that every member of the Court meet every two weeks in Barcelona as per the command of the sitting Consul of the Realm, currently former Don and respected Spanish hero Hidalgo de Zavala de Girona, and at any other call when necessary. When the time is right, a meeting shall be held to discuss the fate of the Regency and further governmental development at the agreement of the Court of Catalonia and the Valencies. (59-47)

Although many of these declarations passed the Court only by a few dozen votes, every legal aim of the political alliance between Hidalgo de Zavala de Girona’s “reformists” and Kitsak Minxi’s bloc of almost ubiquitous support has achieved much success, and the TGKC stands united in legitimacy. A codified set of laws is to be decided upon from December 16th-24th, and many of the Zephyri promises of civil liberties, total equality, and both sexual and economic liberation in the form of guaranteed legal rights and a hybrid economy has alienated the most conservative Dons in court. Already, many speak of the potential mistakes of “the old fool of Pica d’Estats”, but dare not talk ill of the man loved so dearly in fear of their own reputation, and to risk being the badmouths that collapsed this fragile new coalition.

Wishful thinkers had expected this Don Absoluta to drive the ‘alien invaders’ back into the ocean, but under private negotiation, he has instead come to invigorate the domestic drive for reform and unification almost-singlehandedly as both a brilliant statesmen and an intensely popular public figure. Through this method, the idea of one Spain and the Zephyri Question have become tied, and an entire Spanish generation who remember the "Tiger of Madrid's" brave actions only decades prior have flocked to support his aims. Is this Don, only now returned from retirement in the Spanish countryside, the man who shall save Spain?

- - -

Kitsak Minxi sat alongside two others, the final day of “the greatest democratic assembly in Spanish history” having passed them all hours before. As the celebration continued, early morning now approached, and an array of alcohol and half-empty glassware lined the table beside the trio's deck chairs. They were Los Calabere, the human Zephyri sympathiser and appointed Minister of Architecture (an ever-elusive role), and the old man himself, Hidalgo de Zavala de Girona, and they all sat in deep, alcohol-infused conversation. They had talked for so many hours on so many things, but the buzz had long since left their minds, and a lull in their topics had allowed them to finally sit back in silent respect as they stared down upon the tightly-knit cityscape of Barcelona from the hilltop villa of Tradujiste Esto. Up upon the far banks and rolling hills of the Aragonese Range, they could see a molten and myriad sea of light, the foggy glistening of the first outposts of New Camp Strider and her many thousand refugees. It was a brilliant view. Already, the tents had begun to empty as Barcelona underwent expansion unseen since the Punic Wars two and a half millennia before. Housing developments, economic investments, strides for investment and total reform . . . it was all a sudden and necessary change. A century of abandonment had left this once-great city in such a state.

Los broke the relaxed silence, more than a little drunk. “There’ll be a change here, before the first brick is even laid. Our mission, absolute! How do you men feel to be making history?” He rose his glass, and downed his shot.

Hidalgo’s expression softened, as it always had when something struck his mind, “Content. I have done it once before.” He spoke coolly and softly, and placing his tumbler down beside him, smiled. “Working with you two is something I look forward to, dearly. Spain, it is a different spirit. It is something we may all come to love, I'm sure.”

“Amen.”

“Indeed. Although, if you would forgive me, gentlemen, we have been talking for far too long.” Hidalgo would dust his sleeve, and moving to stand, reached out his hand to shake. Calabere took it first, and then Kitsak, a brief farewell. “I shall head off to bed, time flies with good company. Thank you for having me, friends. It has been a pleasure.”

Kitsak nodded, “Keep the bottle. The pleasure’s mine.”

Los motioned a farewell, “It’s been wonderful.”

Hidalgo would smile, and passing the glass balcony doors, make his way to the guest’s room. Los and Kitsak, now alone, revelled in a few moments of silence. You had to stun and reconsider yourself after a six hour long conversation with a man like de Zavala.

“Father of the nation . . . name f*ckin’ deserved.” Kitsak would comment.

“God is content for as long as he walks, you have no idea. To a new Spain.” Los downed his glass, and toasted the sky.

“I didn't know you until tonight. To a new Spain,” Kitsak toasted his return, and rose from his chair tumbler in hand, folding out the ripples in his cuffs. He’d make his way to the balcony’s edge, and folding his arms over the glass railing, stared out into the vibrant lights of the city beyond. The verdant blue of morning had begun to taint the dull sky of the night, and unmistakably, the sun was rising over the Mediterranean. “To a new Spain . . . we’ll get what’s coming to us.”

Los retorted, “Mhm? And what’s coming to us?”

“The world, chico.” Kitsak grinned, lucid in his surety. “and everything in it.

The Isaurian League of Achaian Peloponnese

(So, all those nations that mobilized and scrambled their fleets and, in Britannia's case, planted armies on both the Spanish and Tribal borders... what's, uh, what's going on there?)

The Einheitsreich of 21 Tribes

(uneasy steps forward are being made)

Post self-deleted by Republic Defense Army.

The Einheitsreich of 21 Tribes

Petition of Requests Received, Bergmann CEO Requests Mediation

The Bergmannarbeiterverbund today have sent their Petition of Requests to the Bergman Executives and the Konsulate des Arbeit. They have stated that out of respect for the company they will at this time not be releasing their Petition of Requests to the press.

In response the CEO has informed the Arbeiterverbund and Konsulate Des Arbeit that Bergmann Arms wishes to go to mediation and that it believes minor discussion will see both sides happy. The Konsulate has stated that mediation will begin in three days time so as to give the Arbeiterverbund time to employ a legal advisor if that is their want.

The Council Republic of Greater Istanistan

Rites of Ascendence

Needless to say, this is uhhh top secret and totally unedited

ISTANI EMBASSY, GOLDEN CIRCLE

As the Golden Circle burned and the mobs raged, a far stranger – and possibly more important – motion began. A certain Istani political philosopher of the Old World had once, quietly, noted down an idea. It was not the material things, they said – the emperors, generals, classes, and nations – that determined the course of history. Nor was it new ideals – of patriotism, of religion, of ideology left and right. It was, instead, those subtle but all-encompassing moments that passed almost below the surface. It was the entanglements of opportunity, chance, and fate. It was the currents of history which wound, unremarked, through the years. They mattered little on most days, half-forgotten and half-realized at best. They accumulated meanings different from their own and picked up the dead-weight and detritus as civilization lurched eternally towards the future. They were quiet, solemn, barely-serious things, scraps of world-view and dream-spoor floating like ghosts – patterns in a barely-remembered weave. But given the right circumstances, with the right people, in the right place, and at the right time, they suddenly regained their significance. The small things ate the world, shifted the tide, and attained a power beyond measure. They were traditions, folk tales, rites, observances, codes of respect, and they shaped a people. The art of power was therefore not in commanding armies, or expanding economies. Such activities were absurd pantomimes. It was in seeing these things – and in creating them, to add an element of oneself to a people’s destiny.

This may, of course, have been nonsense. It was an idle speculation by a usually steely-minded and profoundly cynical student of power. It was tossed off and forgotten for a long time, left to fester. But that was its genius. It might not have ever even been written. It could have very well been a folk-tale, an aphorism, an agglomeration of other bits of wisdom which, like pond-weed, clumped together into a mass. The whole thing might have been an invention, a distraction, seeded by some other actor in the pursuit of some other agenda. The waters of Istani society were quiet and deep and still, but in their depths vast and strange things moved, leaving only frigid wakes. It might have been seeded by the Philosophers, who saw the future, as a tangle of grammars, notions, and fragments of text which would eventually form themselves into a whole at the right place in the right time. None of that could be known, so none of that mattered. What mattered, of course, was that it was fervently believed.

And, in typical Istani fashion, it was misinterpreted.

If a small thing could shape the future in a small way – so a certain group of Istanis deduced, in their own twisted approximation of reason – then surely, a large thing could influence it in a large way? If folklore and household shrines could change the destiny of a nation –

Then couldn’t a god shape the world? The right symbol, with the right origins, fed by the right sacrifices, and revealed to the right people would have the power to make and unmake the lives of men.

So, they continued, naturally one had to find the place, and the time, and the circumstance, and the sacrifice, and the symbol. But nothing ever fit naturally. So, these Istanis thought – reasonably, from a certain point of view – why not create the circumstances? There was a checklist, and there was a hole, and there was a future to shape. The rest was easy enough.

All it took was two dead monarchs, a nation’s collapse, the flight of millions of refugees, a culture’s slide into desperation, an interstellar war or three, a dozen or so of the galaxy’s greatest powers going at it hammer-and-tongs, a century of social inertia scattered with a single blow – oh, and of course ten or twenty million dead. All things considered, the reasoning went, a fair bargain.

The Istani embassy was not as popular a destination as the Lunar Development Council’s Legation. Trade Representative Amarantzia Bhin Daur was considered by many of Zeikeutsyr’s most powerful nobles a sort of polite curiosity. Their slight frame, blank mask, and eternal air of long-suffering but good-natured bafflement was treasured. They made a good dinner-guest – better because they never actually ate – and a pleasant conversational partner. They were clever enough to be worth dealing with, but ultimately harmless. Their visits almost inevitably ended with profits. The Representative was exotic – markedly different, but not in a bad way. A curio, liked a stuffed parrot or a funny hat or a small dog with a personality disorder. One never quite knew what to make of them, but they were all the more charming for it. Cute, even. They got a lot of informal invitations, received a lot of visitors, made a lot of friends. Insofar, of course, as Istanis could actually make friends with outsiders.

Anu Eri Aur Narahama, Ambassador Plenipotentiary of the General Council, did not get invited out for tea. Anu Narahama did not go to fashionable dinner-parties. Anu Narahama was not dragged out shopping with the daughters of nobles and emerge, adorned with the most absurd new trends and as close an approximation of a half-smile as a blank mask could convey. Anu Narahama left the grim half-kilometer sprawl of the Embassy – a blister of creeping unease looming amidst the Ring’s wide, sunny lanes – only rarely, and received few visitors. Amarantzia, as the charmed Zephyris called them, seemed even-tempered, mild, and made many inquiries about small things. Narahama, as their Protocol Officers insisted they be called, rarely spoke. Their eyes were never seen. But few doubted that they stared, blankly, intently, unwaveringly, punishingly. And there was nothing remotely Zephyri in that gaze. No soul, no being, no feeling but a vast, icy curiosity. They visited only the Imperial Palace and, accompanied by a gaggle of disturbingly avid cultural attaches, the major temples.

If they were Ambassador Plenipotentiary, it was uncertain what they actually represented. Or what they did.

Amaranzia and Narahama. Two faces, one blank mask.

So when Narahama disappeared entirely, the Zephyri polite classes breathed a sigh of relief.

Then the riots began. The streets ran with blood. The towers burned. The temples fell. The soldiers fought each other, blindly, hopelessly, and died in droves. Rumors washed over the city – the Austrians were on the march, the Republicans had funded a slave revolution, the Lunar Development Council had assassinated Cheng I Sen, Lilli von Hohenzollern had seduced the next emperor into foreign ways, the Portallans had poisoned the high nobility with psychotropic mushrooms, a Grippli assault fleet would commence firing momentarily.

Few asked where these rumors had come from, but they kept minds off the Embassy.

So when the reactors powered up, nobody noticed. When the gates were barred and the auto-turrets activated, nobody noticed. When the Istani diplomatic staff, formerly a permanent fixture of the city, disappeared, nobody noticed. When a steady stream of vagrants, mendicants, protestors, looters, wounded citizens, ex-Rabbits, and the otherwise lost disappeared – rumors suggested they had been carried off by black-clad aliens to serve as slaves to the depraved Teutonian elites – nobody paid much need. There was rioting going on, after all.

When a whisper-thin Istani gunboat plunged through the atmosphere and settled, and several elegantly-robed Istanis hauled a large stone slab and a mummy off the landing pad and into the embassy complex, nobody noticed. If they did, there was nothing much to say about it – these were strange times, and they had other worries. That was, potentially, an unwise calculation. Because, almost a mile below ground in a vast and empty space, the Ambassador Plenipotentiary had been systematically butchering living sentients dispassionately, mercilessly, without sleep or food, for three days and three nights. They wielded a silver knife in the pitch-dark. The nature of the butchery was deliberate. The eyes were removed, to give the power to discern. The tongue was removed, to give the power to denounce. The right hand was clenched into a fist and removed, to grant the power to destroy. The voice-box was removed, to grant the power to sing. The heart was removed, to grant the will to persist. Only then would death be allowed – and then the soul would be given, last of all, with death a liberation from torment. Pain and mercy, annihilation and creation. Blood on silver, the stench of fear, the desperate desire to hang onto life and the moment when it was given up and sustained beyond endurance, the last merciful blow for a thing which should have died long ago, the paradox of creation and destruction. Blood sprinkled on the corpse of a failed hero.

Long ago, the half-remembered stories went, there was a man who saw that the world was corrupt. He saw endless systems of power oppressing the individual, deforming the soul and twisting the mind. He saw ideologies which used people and spat them out, tyrants who turned them into instruments. He rebelled against this outrage. But to rebel in the name of an ideal would be another slavery, and in Istanistan the soul was a cheap thing. The Empire grew in strength. The young man’s fury grew, until he wished he could crack the world itself. But his strength could go no further than his hands. And there he festered, until one day he solved the problem. To be free was to act, to rebel, to do the things which could never be undone and commit the sins which could never be forgiven. It was to throw oneself beyond the light of civilization with no hope of redemption, to act on all that one had repressed, to kill all that held one back. In destruction and the extermination of the old, in the severing of bonds and the betrayal of trust, and finally in the giddiness of self-destruction, there was artistry. There was freedom. This was Individualism, the spectre of man unchained.

The young man had unleashed a powerful destructive force. But it was incomplete – it could only exterminate, and left nothing behind. He was, after all, a failed hero. He could not solve the basic problem facing his people, because an accident of history had left him alone when he should have had a friend. He festered, growing cruel and wild, until in his revolutionary suicide he liberated a people and freed himself from his failure. His name was lost forgotten by most. But his corpse was not. And what better candidate was there for godhood than a failed hero?

In the dark, in the depths, as the Austrian and Titan forces collided and the butchery reached its peak, Ambassador Anu Narahama almost gently lay the corpse of a shattered icon over a fragment of engraved stone, old as the stars. It lay there and, despite its age, seemed to radiate a dreadful vitality. The total blackness shifted. There were things in there watching. As the last captive expired, a silence overcame the vault. There was stillness. A cultural attache – naked except their mask – approached Narahama and the shrine. It was not the usual porcelain Istani mask. It was carved, wooden, heavy, featureless – a death-mask. They nodded to the Ambassador, bowed to the corpse, then extended their hand. The Ambassador, without ceremony but with infinite care, gave them the knife. The attache breathed once – the sound breaking the sacred silence for an instant – then carefully removed their mask and began to cut. First the eyes, then the tongue, then the right hand, then the voice-box. When they could continue no longer, the Ambassador took up the knife and tenderly carved out the heart. Each element was placed on the corpse, one by one, in its proper place. The mask covered its face last of all. A moment, then, of absolute silence descended. Not tranquility, for it seemed that old, cold, terrible things moved and brushed the trail of the Ambassador’s blood-spattered robes. It was good to be in the dark – they should not be seen.

They had not come to be gawked at and to drive mortals mad. They had come to watch a god ascend.

Carefully, slowly, the Ambassador ground their knife along the ancient stone. Sparks flew, flashing briefly, electric-white and blue. The mummy, dry as dead wood, caught light and burned. It was a strange flame, brilliantly-coloured but seeming to cast no light. Where it blazed, it was bright and sick like a dying sun – but around it, no illumination.

The Ambassador retreated the required three paces, bowed. One, two three. Then another three paces backwards into the darkness, eyes fixed only on the light of a burning relic. One, two three, bow. Back again, into the empty void. One, two, three, bow. You are alone. One, two, three, bow. You are alone with me now. One, two, three, bow. It is burning, it is all burning, and it must continue – for what freedom is there in a blade unswung? One, two, three, bow. The flame guttered out, suddenly, with no fuel left.

In the moment of the afterglow, Anu Narahama was crushed by the air, staggered, gasped, and fell to a knee. They could feel chains breaking, promises severing, the weave of fate unravelling and taking new forms. Then a rushing, reveling, release, riotous and terrible, a beauty of blood and fire born from a sacrifice of ten million futures to an impossible dream of freedom. The future was in flux, wild significations churned, the worlds split open and possibility welled out like wine-thick blood. Beautiful horror, crowned rose in shadow, agent of the old world’s destruction, mouthed Narahama. They concentrated, because this was the important part. You are named Instrument of Freedom, and you are a terrible thing. The boiling-over was intensified, focussed, a fountain of pure hate, bore down on the Ambassador, shattered their mind, exposed their soul and blew over it like a steel wind, bore it to the point beyond endurance and subjected it to pain beyond reason. Eternity stretched, bucked, and rared beneath the weight of definition. Gods gain power from ritual and binding, but lose scope. It is rarely a forgivable thing. The words must be right. The words were right.

Then the vault was just a vault, the stone just a stone, the corpse just ashes, the heap of slaughtered innocents just a heap, the blood on the Ambassador’s robes just blood, and the sacrifice just a war.

Well.

One god down, one to go. The important part came next.

They had a visit to pay to Szen Tsan.

The Isaurian League of Achaian Peloponnese

Ruins of Saltes, Border Crossing to Solterra (Cielo), Eastern Former Carbadia, Noverra

Lieutenant Kamta Vellios could still hear explosions in the distance as he took step after careful step through the abandoned battlefield. Around him, the ruins of Saltes had taken yet another hard blow from the rigors of modern warfare: artillery strikes and aerial bombing runs had devastated what remained of the centuries-old skyscrapers that had once testified to the city’s status as one of the few economic bright spots in old Carbadia, while fighting on the ground—between Isaurians, Gorvikians, and the ever-present Bruvalk infestation—had dug up old basements, turned bomb craters into trenches, and marred every visible surface, including up to a dozen broken and burning armored vehicles of both Isaurian and Gorvikian make, with small arms damage. The fighting had been fierce, but, from what Vellios had been told, the conclusion had never been in doubt: The Gorvikians, he had been assured, were absolutely reeling. “They haven’t been given a real fight in Domoria in four hundred years,” the captain had reminded him during the journey to the city. “They didn’t think we’d ever get around to giving them one. Now the Biotians are tearing them apart.”

Admittedly, Vellios knew propaganda when he heard it, and there were enough Isaurian armored vehicles left in the rubble to burn to assure him that the Gorvikians hadn’t simply given up and run. But the fact remained that, in an ironic mirror of the Gorvikian campaign during the old Carbadian War, Isaurian forces had pushed from Carbadia’s west coast all the way to Solterra… in three weeks. Vellios had been told for most of his life that the war on Noverra would come to a swift end if Biotia ever bothered to get involved, but it was one thing to hear the Biotians’ praises being sung like prayers by people desperately searching for hope, and quite another to see the actual work that the Biotians had done on Noverran soil. It was certainly sobering to think that the Vergni Guard could never have performed so well on its own; had Isauria committed to clearing Carbadia of its Gorvikian invaders, the manpower requirements alone would have crippled the Guard’s ability to defend Glys and the homeland. But Biotia, glorious Biotia, was absolutely full of soldiers—indeed, it was said that they had too many soldiers now, and that the excess were heading straight for Noverra to finish the reconquest, the “Second Reclamation,” once and for all.

“Lieutenant! I’ve got something!”

Vellios turned to the source of the call, and saw one of his men standing at the end of a line of corpses in front of what had once been a grand building, the ruins of which had apparently been repurposed as a headquarters for the Gorvikians. “What is it?” Vellios demanded, striding over as quickly as his necessary care would allow.

The soldier motioned to the nearest body. “That’s not a Gorvikian.”

The body in question was mangled with the residue of bullets and laser fire, and the right arm had been blown off at the elbow postmortem, leaving a tattered stump, bone fragments, strips of dead flesh, and pieces of the soldier’s weapon scattered around the corpse. There was no denying, however, that the body was not wearing Gorvikian battle dress. Nor was he wearing the battle suit of a Biotian, or even the less-advanced armor of a Guardsman. He was, in fact, wearing… “That’s not much more than cloth,” Vellios said, raising an unseen eyebrow. Turning toward the rest of the line, he saw the same red-and-white uniform repeated a dozen times on the bodies of those who had fallen in defense of the building. “Has anyone checked inside?” the lieutenant asked.

“Not yet, sir,” the other soldier replied. “We were waiting for your decision.”

Vellios nodded. “You’re with me.” Activating his helmet’s short-range radio, he sent word to another lieutenant in the field: “Martos, this is Vellios in Grid Seven. I’ve got the bodies of thirteen unknowns in uniform in front of Building”—Vellios double-checked his map of the city—“Eighty-Three. I’m investigating inside. Please forward my situation to Captain Ellenis.”

“I will do that, Vellios.”

The lieutenant turned his attention back to his surroundings. “You three, with me!” he called, gesturing to a group of three soldiers within earshot. Then, turning back to the soldier already beside him, he added, “Be ready for Bruvalks, if nothing else.”

“Yes, sir,” the man said, hefting his rifle as his fellows approached.

The original entrance to the building had long-since collapsed into disuse with the building’s entire north wing. Instead, a hole in the eastern wall acted as an access point; it was in front of this hole that the unknown soldiers had been killed. Vellios took point, entering the building and immediately stepping to the side to minimize his silhouette’s exposure while allowing his helmet’s vision-enhancers to adjust to the reduced light. His men followed one at a time, while Vellios maintained his position at the side of the entrance, scanning for any sign of life. He found none. “More bodies,” he said unnecessarily. “Gorvikians included, this time. It looks like they were fighting one another.”

The story rarely changed as the squad moved on into the building. The bodies were piled more thickly in choke points, where the Gorvikians had broken through a spirited defense only with effort and cost, but even in open rooms the occasional corpse appeared to have been gunned down while fleeing. It was dispiriting, but also… strange. “The Gorvikians clearly won the day here,” one of Vellios’s men said, putting the lieutenant’s thoughts into words. “They should have recovered their dead for their Azbrani rites.”

“And they clearly didn’t take any heads from their enemies,” Vellios agreed. He looked around. “If they were interrupted, we should be seeing more Gorvikian bodies than we have, I would think, especially if they were giving ground and returning the way they’d come.” He shook his head and motioned toward the room’s far side, where another open doorway revealed still more unknown corpses. “There are no answers here. Let’s go.”

The next room, on the other hand, had several answers. Sunlight from the broken-open ceiling revealed shattered rubble, the residue of Biotian blaster fire, and at least thirty corpses that had been literally torn to pieces, either by the initial explosion that had caused the ceiling’s collapse or by the actions of the Biotians that had followed it. That the Biotians were the culprits was clear from the bits of explosive casing still intact enough to be identified, as well as the occasional piece of Biotian battle suit that had been ripped off from the whole by enemy fire. Clearly the Biotians had also suffered casualties in this place, but they, unlike their victims, had had the luxury of time to recover their dead. The rest had been left for the Vergni Guard to investigate as they desired.

Vellios wasn’t sure that he appreciated that.

“Combat continues into the next rooms and up the stairs,” one of the lieutenant’s men reported. “No one got out the other side,” referring to the door through which they had come—and through which the Gorvikians would have fought before being ambushed from above by Biotian soldiers.

Vellios knelt down to inspect one of the body pieces in front of him. It belonged to one of the unknowns, and had clearly suffered the same kind of damage that had been inflicted on the Gorvikian body parts surrounding it. “They were all killed by the Biotians,” he said. “These people aren’t ours or theirs. And they’re not Gorvikians, either.”

“Local militia?”

“No. We’ve seen enough of their bodies to know what they look like.” Lieutenant Vellios got back to his feet. “We’ll clear the building and then make our report. It’s been a day, so there might still be Bruvalks”—it never hurt to repeat a warning about Bruvalks—“but, with luck and the grace of Glys, the Biotians have hopefully taken care of the ones who were living here when they arrived.”

“Yes, sir.”

______

Tsoulio, Mastropa, Noverra

“How can you not recognize them, General? They’re everywhere!”

General Sevas Psyllon glared at the man who had all but taken command of Isaurian operations east of the Scalian Ocean, Lord General Thimos Antion. “They may well be, Lord General,” he said, “but they were not there before, and so we have never seen them before. They’re not Gorvikian, they’re not ours, they’re not the local vagrants, and they’re certainly not Bruvalks. I had been hoping that you could shed some light on the matter,” he added, “but I see that that’s a forlorn hope.”

‘The matter’ in question was pictured in the photograph in Lord General Antion’s hand: a dead body dressed in a uniform of heavy red cloth covered over the chest with light body armor, with an unfamiliar gun lying at the corpse’s side. The dead man was clearly Noverran—or at least, the man was of the same species to which Isaurians, Gorvikians, and the local Noverran barbarians belonged. But he was also, very obviously to the Vergni Guard, not supposed to be there. He was no local nomad of the wastes; he was no subsistence farmer on the edges of Isaurian-held Mastropa or Notialis. Even without his unfamiliar uniform, the look of terror on his face made clear that he was no death-worshiping Gorvikian. And—“He’s no Biotian,” Lord General Antion confirmed with a grimace. “We’d never send a soldier to war with so little protection.”

Psyllon ignored yet another slight against the Guard, which, especially in Eshaya and Fryth, had had to make do with far less equipment and far fewer supplies than the well-equipped Biotians could have ever imagined. “My men have confirmed signs of fighting between these people and the Gorvikians in two of our eleven Frythian battle zones,” the general said. “Unconfirmed suggestions indicate that they might have been present in other areas as well, but, if they were, they haven’t left enough behind to say for sure.”

“Then ignore them in Fryth,” growled Lord General Antion. “My forces in Eshaya have found them in every battle zone—every single one, including and especially Fthiotida.” The lord general scowled at Psyllon’s non-reaction. “They weren’t always dead.”

This caught the other general’s attention. “Have your people spoken with—”

“They fired on my men,” Antion snapped. “If we catch even one of them, I’ll be wringing answers out of his damn hide.”

“My people are certain that they were fighting Gorvikians,” Psyllon argued. “Perhaps they thought that the Biotians were Gorvikians in disguise.”

Antion glared at the very suggestion. “If they thought that my men were Gorvikians, they deserve to die for the insult alone,” he snarled. He might have said more, but one of his aides, a worried-looking major, rushed to his side, stealing his attention. “What is it?”

The officer took half a moment to catch his breath. “I apologize for interrupting, my lord, but Vergni has sent word that complications have arisen in Carbadia, and that we should prepare for similar surprises. Unidentified Noverrans have been sighted on battlefields across eastern Carbadia. Vergni reports that two Biotian units have come under fire in the last two hours, and that the newcomers are indiscriminate in their targeting.”

“We are aware,” Antion said flatly, waving the photograph in his hand irritably. “Send word to the defense fleet that we need orbital imagery of the areas in question. I want to know where these people are coming from, and what they’re doing while they’re here.”

The major bowed sharply. “Yes, my lord.”

“Fighting in Carbadia… and Gorvikia itself, if your Fthiotidan sighting is any indication,” Psyllon murmured softly. “Sightings, but no real encounters, elsewhere. And no word of them in Glys, I hope?” Antion nodded sharply at that. “That could be a coincidence, but… possibly not.”

The lord general chose to give the matter a deep thought in the hopes that he would not have to ask Psyllon what he meant. “They’re aiming for Gorvikians, but will shoot at anyone they see anyway; is that what you’re suggesting?” he asked.

“That’s what I hope,” the other general replied. “It will give us a better chance of speaking to them, if we persuade them that we are on the same side.”

Antion grudgingly nodded. “I’ll tell my soldiers in Rusol to expect serious resistance from whatever fools we have here,” he said. “And I’ll tell their officers to try to communicate, whenever it won’t kill them to do it.” Psyllon nodded in agreement. The worry on both of their expressions didn’t abate.

______

Noverra-Class VFV Horror of the Reclamation, Noverra Defense Fleet, Noverran Orbit

“Domoria’s covered in them.”

Behind her closed eyelids, Lady Admiral Omon Damara could see the image of her family head, High Lord Keram, frown on his command throne in the Citadel of Paravant. Like the lady admiral, High Lord Keram was connected to Paravant’s many defense and administrative systems through both hard cabling and wireless transmitters, which took up a great deal of his attention; to see his physical body react to her news was an indication that he found the report extremely distressing. “Show me the images, Lady Admiral,” Keram commanded, his ‘voice’ appearing directly in Damara’s mind.

The images in question soon appeared directly in the High Lord’s mind in return: dozens of pictures from orbit depicting Noverrans dressed in red uniforms, some firing on other Noverrans identified as either local wastelanders or soldiers from the powers fighting over the continent, but most engaged in setting up what appeared to be permanent settlements on the Domorian continent. “Lord General Antion in Tsoulio reports hostile encounters with these people in northern Eshaya and the Median Isles,” the admiral added. “The Horror of the Reclamation cannot find any sign of settlement-building in those regions, nor in Fryth, but the soldiers themselves are almost as numerous there as they are in Domoria. They are evidently on campaign, and Gorvikia is their likely target.”

“Domoria is no better place for a settlement than anywhere else on the planet,” the High Lord said. “Are you certain that they are settling nowhere else?”

“I have seen no signs of settlements elsewhere, High Lord,” Damara repeated. “Domoria, on the other hand, is full of them. Or, rather…” The lady admiral paused as she considered another angle. “I should clarify: Old Cielo is full of them. Carbadia is filled with their soldiers, but none of them are bothering to build settlements. This can’t be attributed to our campaigns against the Gorvikians alone, since it would be obvious to any observer that we intend to carry on the fight into Cielo once Carbadia is cleansed.”

“Cielo.” High Lord Keram took a long moment to consider this news. “And they fight the Gorvikians first, and everyone else second—am I correct?”

“Yes, High Lord.”

Keram paused again, but not for quite as long. “Order our forces on Noverra to capture as many as we can, and to recover as many corpses as possible for study. I want to know where these people come from, and where they might have been hiding for the last four hundred years. I want to know how they have returned to Noverra.”

“Are you certain that they are returning, High Lord?” asked Damara.

“They are clearly of our species, Lady Admiral,” Keram said. “They know already that Gorvikians above all are a threat to civilization and life on Noverra. And they have an affinity for Cielote land.” The High Lord sent Damara an image of the political map of Noverra prior to the Reclamation, the Grand Union of Cielo and Isauria brilliantly outlined. The known battlefields of the Bruvalk Wars were shaded; so too were the areas in which the newcomers had come into contact with Isaurian forces in the last week. The overlap was obvious.

“High Lord… Cielotes? Cielotes returned?”

“I have little choice but to believe so—survivors of Adrestus, or those who fled elsewhere without the knowledge of King or Clan.” Keram’s ‘voice’ grew stern. “I will not know for certain without their testimony. My forces on and around Noverra shall get that testimony for me, whatever it takes. I have faith in you, Lady Admiral. Do not fail me.”

Damara sent an imagined image of herself in the pose of a respectful bow, based largely on a photograph she had seen of the day she had accepted her commission as Lady Admiral of the Noverra Defense Fleet. “Yes, High Lord,” she promised.

Keram’s image disappeared from Damara’s mind, and the admiral turned her attention toward the other vessels of her fleet and the ground forces below. She transmitted her orders at the speed of thought: “In the name of Keram, High Lord of the Void Fleets, our forces on the surface of Noverra are commanded to capture as many of these unknown newcomers as can be managed, and to recover the bodies of their dead for analysis. Under my own authority,” she added, “the vessels of my fleet will begin thorough and uncompromising scans of the Noverra System to determine if these people are being transported to our homeworld from abroad, and by what craft if so. Confirm receipt of these orders.”

From dozens of different sources, the response trickled in: “Yes, my lady.”

The Warring States of Zeikeutsyr

Achaian Peloponnese wrote:From dozens of different sources, the response trickled in: “Yes, my lady.”

That's right, simp for your admiral.

The Unitary State of Ukarist

Princess Aizen departs for Tour of Duty

It is an ancient Vanaukaristi tradition, that her descendants [, the Akariid/Ukariid dynasty,] should be sent to serve on the battlefield. This was originally done to honour the founder and the Gods, later for honour, but later still as a rite of passage. Military service shapes disciplined and strong leaders with a belief in Ukarist and an understanding of the responsibilities as it's guardians.

[>>Receiving Transmission; [>>filE coRRupted<<] ; [>>optimisatiOn pRoggression 72%<<] ;UNKNOWN ERROR<<][>>HAHA<<]

Princess Aizen, de-facto reigning monarch in Ukarist, was [televised] embarking her shuttle in [>>Somewhere snOwy<<]. ELEWKT seen thus far in [military] uniform 19-15 far as now, [>>PIRATIN<<] currently holds the rank of [junior officer] in the [SuUREvagI], but with no [realistic] expectation of the HEIRESS having to [Serve], given ^V> importance to [THE] 5ucc35510n, as much as her [>>Chronological<<] youth. [>>obvioUsly<<] this has, however, changed as of [laTE], with the Princess [SeT] to depart for frontline service in [>>somewhere much warmer<<].

[thIS] follows a widespread media wave 15-06 [>>specUlation<<] regarding whether the [>>piRatin<<] would be assuming [thE] title, Queen-Protectress, in any part given the apparent [absence] or ^V> mother. [whiLst] today's announcement [>>dOes nOt<<] address that matter, it certainly gives us the impression that the [aKariid] Princess's thoughts have been [FOcused] on [>>otheRWise mAtteRs at hanD<<]. Perhaps [Then], [>>shOuld<<] 23-05 be allowed to speculate, action on the [MattEr] of [titlEs] is thus being postoned [unTIl] the Princess has [returNed] from her military duties. Since the announcement was made, social media has of course [Given] the question [tHEir] own new thoughts, including that their may be 01-14 issue with the succession of the [pRotectreSs], especially [>>arOund the territOries<<] of [<<somewhere cold>>] and [Neptuna].

[>>Transmission End; Sender Identity ERROR; [>>overwritten<<] ;[~]; [>>ANONYMOUS VESSEL<<] <<]

((As with the old days, a few "messages" in one, if you can find them. Some are more obvious than others, and some of them are just clues to a greater lore. The international community need not take too much concern over random corrupted messages coming out of Ukaristi broadcasting space; it is likely something to be expected by now.))

The Einheitsreich of 21 Tribes

(The Following Story Takes place Two weeks before the forming of the Arbeiterverbund)

The Wall and Line Story Series
The Architect
Chapter One: Bergmann Arms Factory in Laageik, Teutonlandt, Einheitsreich

Viktor Bergmann, Chief Artillery Designer and CEO of Bergmann Arms had to crane his neck to be able to look the giant. Standing at 7'5" it was very easy to mistake Perturabo for a Vanagarian, indeed many of his own Tribalkin in the Gotlanders found it hard to believe he was of their Tribe's stock but he was, and like all Gotlanders he had a damn near genetic love for building and he had a talent for it too. Therefor for those who knew him and had served with him as a part of the Gotland Korps of War Engineers it was expected that he would given some place in the great works of defense. Even his peers were shocked however when the Kaiser appointed Perturabo to be the Chief Architect and Inspektor of what the Konsulate Des Krieges officially calls, "Grosse Projektverteidigung Eins" Grand Defense Project 1.

The Grand Project had Seven total individual projects to it. This included two Science Projects, Two Freikorps to be raised and trained, a project to ensure good coordination with the Reichmilliz, and the two projects the Perturabo was to focus on. These were Bauprojekt Siegfried and Bauprojekt Reichwand. These two massive building projects required the creation of a number of fortresses and in the case of the Reichwand a possible literal wall though Perturabo was still working on the final designs for it. These two projects in turn share a number of "Lesser Projects" including two of which brought him here today.

"Well Bergmann lets see if you are worth the time I have allotted you for this meeting." Perturabo's words barely hid his contempt for Bergmann Arms. Once upon a time they were the best weapons manufacturers in the Reich but under Viktor's brother Juegler Bergmann the Company missed a lot of steps and the only thing that had been keeping the company afloat was their Walker Weapons. The board however forced Juegler out a year ago by threatening to all sell off their stock at the same time, it would have been a loss of money for most of them but a partial recouping of funds was better then losing it all from the company going into bankruptcy. Juegler passed his 51% share of the company onto his younger brother with a "Pension Agreement" made to ensure Juegler at least had some sort of income. Perturabo had respect for the men of the Bergmann Arms Board to be willing to take such necessary action without fear or hesitation. Taking necessary actions without fear or hesitation, (or tact, or charisma, or flare,) is what had caused people to dub his "Eisenmann" the Iron man. Many acted like it was a great title and one of praise but Perturabo knew most of those who called him that were using it as an insult to refer to his, "Heartless and cold pragmatic calculations of war."

Viktor nodded his head as he worked to maintain himself and give off an air of not being intimidated at the literal giant towering over him. "Yes Herr Perturabo. Right this way please. I hope you will find the prototypes acceptable." He then proceeded to lead the Giant Gotlander through the factory.
Perturabo could see men and women hard at work unloading trucks of Steel ingots which were no doubt produced at the one other profitable part of the Bergmann Family folio, The Bergmann Steel Mill which has been the leading producer of steel in the Reich for over a century though there has been increasing challenge to that title by off world Steel producers. Continuing through the factory he saw workers manufacturing the very familiar barrels of the 120mm Canons used on the KR-4, KR-4E, KR-5, and KR-5E Walker Weapons. Viktor led the architect of war to a door which led to a large out door Artillery testing park. The Waffenhersteller walked over to what looked like a standard artillery piece.
https://static.turbosquid.com/Preview/2014/05/17__08_25_42/cannon_02.jpgf878c62f-9be4-4b68-a088-77e9fe600316Large.jpg

"Here is our first exhibit. It is nothing overly fancy but a good reliable weapon. We call it the S-PAK (Schwere Panzerabwehrkanone) BA-42" Perturabo looked it up and down. The barrel he could tell was 100MM and it honestly looked like a plain old artillery Cannon.

"And why would I choose this over a S-PAK BWM-3." Viktor worked to keep himself from scowling at the mention of the Bundeswaffen Artillery line.

"Because Herr Perturabo you and I both know that Bundeswaffen artillery is cheap and the reason it is cheap is because its crap. Now if you want the Glaskanone to serve as your anti-tank weapon of choice be my guest. You'll be free to have your name cursed when the barrel explodes after firing the fifth round. With the S-PAK BA-42 however not only is it built to last both time and stress but it will be able to fire more often with less need for barrel changes thanks to our patented Waffenkühlsystem the WKS-3 the barrels will last you twice as long as any other reasonable artillery piece of its class would. Not only that but it has been designed to also be able to fire Canister shot making it not just an anti-Tank gun but also anti-Infantry. Care to see a test?" Perturabo nodded and watched as Viktor began to put in ear plugs. Perturabo refused the ones offered him and watched as a large hull of a Crusader Schewerer Panzer moved out into the firing range. Viktor had the Company artillery team take their place behind the gun as he began to give professional army commands. Not surprising considering Viktor served his military term in the army as an artillery engineer like most of the Bergmann family before him. (Save his brother who served as a rifleman rather then artillery.)

"Kanonier, Panzerabwehr laden. (Cannoneer, load Anti-Tank.) Zielen. (Aim.) Auf meinem Mal. (On my Mark.) . . . Feuer!" With the Fire command given the PAK fired a shell right into the center of the target and exploding destroying the track on the exposed side. At a hand signal from Viktor a series of cheap B-1 Droids made infamous by their use in the Iron Curtain incident, appeared at the end of the firing range and began to march forward. "Kanonier, Kanister laden. (Cannoeer, load canister) Zielen. Feuer!" The B-1s began to fall down in mass as they were struck by the Steel balls fired from the canister round. With the firing demonstration done Perturabo was led by Bergmann to a nearby show pavilion where a disassembled S-PAK BA-42 sat and took the time to explain the inner workings including the WKS-3 which had come from salvaging research of his brother's Freeze gun. One of many failed experiments that severely damaged the Bergmann Empire causing the sell off of Bergmann Fahrzeuge, Bergmann Haushaltsgeräte, and Bergmann Kolonisationsbedenken, and has put the Bergmann Arms Company on the edge of the cliff.

Perturabo looked pleased at the designs. "Okay I am satisfied with the specs of this S-PAK. How fast can you produce them?"

"Depends on the number you need." Bergmann replied. Perturabo threw out a random number just to see what the response to be and the answer was a pleasing one with the work fully spoken aloud. Perturabo was starting to warm slightly to Viktor Bergmann. That feeling would become greater as Bergmann led Perturabo from the testing range and to a small building that served as Viktor's personal design room. There Perturabo saw the walls decorated with pictures of artillery pieces new, old, and ancient (Pre-WW3) including photo copies of the drawings of Da Vinci's ribauldequins. On his planning table Bergmann showed Perturabo three blueprints with each one also having a computer rendered picture of what the finished design would look like.

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/9abf1fec-c2c8-4387-91e2-8af03bc0d83e/d9rb499-cd63acf5-b161-4257-bf15-cb6e9431d296.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvOWFiZjFmZWMtYzJjOC00Mzg3LTkxZTItOGFmMDNiYzBkODNlXC9kOXJiNDk5LWNkNjNhY2Y1LWIxNjEtNDI1Ny1iZjE1LWNiNmU5NDMxZDI5Ni5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.OnLtFO8X0wFt5BpRkuFJ4c2DxKc0jz-C2nrdIkaJdo0

"This first is one I came up with during a time I was on board the Beethoven and was allowed access to their weapons deck. I found the point-defense lasers quite intriguing but wondered if they could be used on ground as anti-infantry and anti-vehicle weapons. Through heavy research and countless nights I believe we could indeed build such a weapon as a powerful defense piece." Perturabo looked it over and studied it carefully.

"Part of the reason the PDLs work as well as they do is the help of the cold vacuum of space dispersing heat. Are you sure your Waffenkühlsystem is up to the task?"

"The current one most likely not. But my R&D department has shown me plans on creating a larger version for large weapons such as this. The system also has a code lock system to prevent unauthorized use." Perturabo seemed a bit incredulous but nodded.

"What else do you have?" He asked and Viktor pulled up the second design he had,

https://www.pngkit.com/png/detail/232-2324306_gdf-rockets-sci-fi-rocket-artillery.png

"This is the Bergmann quick deployment Luftabwehrraketenwerfer. It can be carried by a weapons team. Easy to setup, easy to load, easy to fire, and easy to pack up. Its designed to serve as a great anti-Air system. Imagine an enemy plane flying low doing recon and all of a sudden 64 heat seeking rockets are all fire at the same time. No amount of flare systems are going to stop that. Additionally each rocket contains a cheaply produced IFF that prevent them from trying to smash into each other. That said the IFF only works at very short range so if fired at a friendly plane the missiles will not be able to detect the plane's IFF and course correct in time. Yes we have tested the missiles though the launcher here has not been built yet as I only finished the design yesterday." Bergmann waited for questions on this but Perturabo had none. So he went to the final piece. "This last one is a redesign of my father's last piece."

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/9abf1fec-c2c8-4387-91e2-8af03bc0d83e/d9p4fbt-47daf7ee-5f5d-4be9-942e-bbf4dd9a1206.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvOWFiZjFmZWMtYzJjOC00Mzg3LTkxZTItOGFmMDNiYzBkODNlXC9kOXA0ZmJ0LTQ3ZGFmN2VlLTVmNWQtNGJlOS05NDJlLWJiZjRkZDlhMTIwNi5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.RT1mJ76uSjhwbiE222RAZSYio9H_8CqivAZosBVN3Dc

"The Bergmann Space Assault Railgun modified into a sort of modern day coastal artillery gun. Though in this case it would be Raumabwehrkannone. this RAK can also be filled with flak shells and can even have its power lowered to serve as a very long range artillery gun. Like the Kaiser Wilhelm Geschütz of my family's spiritual ancestors the Krupps." Bergmann even pointed to a picture on the left wall which showed the famed terror weapon referred to as the Pariser-Geschütz. "This one would have a very huge price tag to it but I can promise that anyone who tried to attack the Reich with this weapon at our disposal would regret it severely." Now the Eisenmann smiled broadly and made clear his approval.

"I want you to send me copies of all of these to include them in my report to the Konsulate des Krieges, Ausschuss für Verteidigungsplanung. (Konsulate of War, Defense Planning Committee.) I want at least three of these guns along the Rheinwand." Bergmann nodded and offered his hand which the Eisenmann shook in respect.

"I will have my secretary forward them to your Headquarters Herr Perturabo. I hope that you and I will have a very productive partnership for the better safety of the Reich." Perturabo couldn't quite tell if Bergmann was sincere on that or if he was saying what some would think to be the right thing to say. Still as long as the weapons were delivered it didn't matter to the Eisenmann whether the words were sincere or not. Once Perturabo had left Bergmann began doing calculations. He wanted the Reich safe like any good Tribal and he believed that all should do their best to ensure the defense of the Fatherland. As he did his calculations he took notes on what it would take to rebuild his family's industrial empire for only with a strong financial position could Bergmann do his part to ensure the safety of the Reich, the care of his workers, and the future of his family. Meanwhile unbeknownst to Viktor, many of his factory workers gathered in a nearby bar to discuss doing something that could threaten to end the Bergmann dynasty as Viktor tried to prop it back up. The workers despite loving their jobs, had not had their wages adjusted to account for inflation in the past 10 years and it was starting to take its toll on their ability to care for their families. The final vote of the workers saw them all in concord and they agreed to form an Arbeiterverbund.

The Einheitsreich of 21 Tribes

Negotiations

Viktor rose respectfully as a man in Werksoveralls and a Gemeinsame Kappe (trans. Common cap, Newsboy style Cap, ) entered the room. The man looked like the average factory worker with a clean shaven face and the wear of factory work. The man approached the table where sat a man in the robes of a members of the Konsulate Der Arbeit with a diamond dragon Brooch showing him to be a bureaucrat of the sixth rank.

Viktor offered his hand to the worker who looked at it and then shook it. "I am Viktor Bergmann, CEO of Bergmann Arms." the man smiled and replied,

"Herr Bergmann I am Ernst Joachim, Spokesman for the Bergmann Arbeiterverbund." After the two men sat the drachen at the head of the table spoke up.

"Gentlemen I am Heinz Gutemann, Drachen of the Sixth Rank, in the employ of the Aedilate Arbeitskämpfe to help mediate this dispute. I will now read the Petition of Requests.

We the workers of Bergmann Arms, having formed this Arbeiterverbund, do hereby petition the Owner and CEO Viktor Bermann to fulfill the following Requests.

1. For the past 10 years wage rates have remained the same. We now request that the wages be properly adjusted to account for the growth of inflation.

Herr Bergmann may I ask why you moved to mediation rather then fulfillment?"

Bergmann nodded and pulled out some spreadsheets for Gutemann and Joachim to look at as he began to speak, "Any other time I would have fulfilled it gladly. However as you can see by the spreadsheets doing so would put Bergmann Arms in a precarious position. The upcoming army contracts will change that. I want to make clear I fully agree with the request but wish to do it in an incremental manner. I have a draft time table for you both to look over." He pulled out a sheaf of papers and handed those over as well. "I think gentlemen you will find these to be very reasonable and I hope herr Joachim that your colleagues will find them reasonable as well."

Ernst looked at them for a moment and then looked up before stating, "You will have to forgive me Herr Bergmann but I am only good with engineering numbers. I never really took any accountant classes so a lot of this stuff is foreign to me. We will be allowed to seek legal council before agreeing correct?" Viktor nodded understandingly.

"Of course. You and your colleagues will have a week to seek legal aid before the next mediation meeting."

"Bergmann is correct. That said my advice as mediator is that this agreement is not an unethical one. That said it is up to you and your colleagues after seeking legal aid to decide if this deal is acceptable to you as a group or not." It was now Ernst's turn to nod. As he stood up so did Bergmann who again offered his hand.

"I hope we can have this all sorted out by the next mediation Herr Joachim." Ernst shook the proffered hand as he replied,

"As do I Herr Bergmann. All of us in the Bund have been a part of a long line of families who have worked for your family as if we were retainers. None of us want to have to seek other employment or strike." Bergmann nodded and saluted the working man and the mediator as they left.

At the bar known by name of Der Stahlarbeiter, the members of the Bergmannarbeiterverbund had gathered along with hired legal council. For the next few days the men and women of the Arms factory would discuss, debate, and argue before taking a final vote. Ultimately they would be swayed by the a speech from Ernst Joachim how they were all one big family and needed to work together and how Viktor Bergmann was a part of that family too. Even Juegler who was neither a bad man nor a bad boss but merely a bad CEO, was a part of the family. They were all Bergmanneren. The CEO was not denying their request nor even attempting to put it off with loose smokescreens according to the legal council's interpretation of the documents. He was merely seeking to do the adjustment in financially reasonable increments which would be contractually binding and upheld by the Konsulate Der Arbeit. In the end his speech was able to win over the fence sitters and hold outs. The next day Bergmann and the Gutemann were asked for a second mediation as soon as possible to put the time table into a Konsulate enforceable contract.

The United Federation of Confederate Imperium

Federation News Network

Walker Extends Summit Invite to Stek!

Today, President Garrett Walker officially extended an invitation for a summit to the Grand Sovereign of the Ascendancy. President Walker released the following statement "Our nations haven't interacted much prior to the collapse of the NEF and subsequent collapse of the Commonwealth. It is my intention to discuss the future going forward for collective security, peace, and prosperity between our states. With the collapse of the NEF, it leaves a massive power-vacuum and could lead to the rise of instability and factionalism across the spur, we must be prepared. I hope the Grand Sovereign will accept the invite and come to the Federation."

Many citizens are unfamiliar with the Stek People, however opinions of them are more popular than they were with the NEF. The NEF held an approval rating of 32%, compared to the approval rating of Stek at 48%, given the nation is not informed about the Grand Sovereign and the People.

Primaries are set to begin!
Over the next few weeks, Presidential Primaries for both the Democratic-Progressive and Conservative Parties are slated to begin, the first few Primaries before Super February are as follows: Iowa, New Hampshire, Nevada, and then South Carolina. Then Super February will have 2 massive primaries of multiple states as followed:

1st Super February:
-Two Western States: Arizona and Colorado
-Five Midwest States: Kansas, Montana, Minnesota, Nebraska, and Oklahoma
-Three Southern States: Arkansas, Kentucky, and West Virginia
-One Great Lake State: Wisconsin
-Four Northeast States: Maryland, Pennsylvania, Massachusetts, and Vermont
Total Delegates up to grab: 124 Delegates

2nd Super February:
-Three Western States: California, Utah, and New Mexico
-Two Midwest States: North and South Dakota
-Three Southern States: Georgia, Tennessee, and Virginia
-Two Great Lakes States: Michigan and Illinois
-Two Northeast States: New York and District of Imperium
Total Delegates: 183 Delegates

The number of delegates needed to secure each parties nomination is 208 Delegate Votes.

Super March ---- Last of the Primaries
-Two Southern States: Missouri and North Carolina
-Two Great Lakes States: Indiana and Ohio
-Four Northeast States: New Jersey, Connecticut, Rhode Island, and Delaware
Total Delegates: 82 Delegates

Combined Total Delegates available: 414 Delegates

Now in the event no candidate secures 208 Delegates, they have the months leading up to the convention to do behind the scenes negotiating to secure a simple majority of delegates to secure the nomination. In the event that no candidate receives an absolute majority of the first ballot the following will happen:
*Based on four candidates*
-First Ballot to determine where each candidates stands.
-Caucusing Period.
-Second Ballot, in the event no candidate receives an absolute majority, they candidate with the least amount of delegates is eliminated.
-Caucusing.
-Losing Candidate Declares whom they are supporting, third ballot.
-Now continue and repeat until a candidate receives an absolute majority of delegate support.

Here are the following candidates:
Democratic-Progressive Party
1. Former President Theresa Kennedy
2. Former Chancellor Andrew Cameron
3. Pennsylvania Governor Jim Matthews
4. California Councilor Tim Abbott

Conservative Party
1. President Garrett Walker
2. Former COMPOF Director Mark Tarkin
3. Montana Governor John Huntsman
4. Minnesota Governor Patrica Humphrey

((I am looking for business people/governments donating to candidates for a RP I have planned for later on in whomever wins the race))

The Isaurian League of Achaian Peloponnese

(Is no one concerned about how election security is apparently nonexistent in this region?)

The United Federation of Confederate Imperium

Achaian Peloponnese wrote:(Is no one concerned about how election security is apparently nonexistent in this region?)

((Who needs election security?))

The United Federation of Confederate Imperium

Federation News Network

Federation Withdraws From Falklands, Former Greater Republics!

Today, the Walker Administration announced it was withdrawing its military forces from the Falklands and Fort Ivike within the former Greater Republics. The Administration cited "with the lack of a proper government within the region and the failure of local leaders to consolidate control over the former territory, it is in the best interests of the Federation to unilaterally withdraw from the region. If we were to effectively restore the rule of law and stability to the region, it would result in effect of the Federation Occupying the nation and effectively governing it on behalf of the people." The move was praised by the Conservative Party stating "its financially responsible to withdraw from something that hardly benefits us", however the move has been criticized by Democratic-Progressive Candidate Andrew Cameron stating "The Former Greater Republics was an important ally of ours. To withdraw would threatened peace and stability within the region. As President, we will re-deploy our military to the region to ensure that our former friends are not left in the dust."

In other news, President Walker signed the National Defense Authorization Act, which increased funding towards the military, primarily the Terran Navy, along with funds to speed up Project Goliath which is meant to increase the size of the Federation Space Navy. Under the NDAA the Navy would be able to respond to all threats at any point on the globe. Roughly 16 years ago, Military Spending was at an all time high, however President Urquhart issued massive cuts to the military budget that immensely decreased the budget.

The move to withdraw from South America, but to increase military funding has received mixed reviews, however it resulted in an increase in President Walkers approval rating from 32% to 45%, the highest his approval rating has been since before The Cataclysm.

The Galactic People's Republic of UnitedProvinceofRepublica

apparently microsoft edge managed to support ns++ before firefox did lmao

The Drittes Kaisertum of Die Osterreichisch Grenze

Army Factbook Update
Its... its updated. I can't wait to use the StuG IIs and StuG IIIs ufu

Kaiserliche Volksarmee

For the first two decades of the existence of the Austrian state, the Army was known as the Mehrzweck Korps, and it ran everything from ground to space operations. In 2596, however, the Korps was split up into three branches- the Kaiserliche Landstreitkräfte, Kaiserliche Luftstreitkräfte, and the Kaiserliche Weltraumstreitkräfte. The Imperial Land Forces, Air Forces, and Space Forces. The Mehrweck Korps was reorganized as a semi-independent service branch of the Land Forces. All together they were known as the Kaiserliche Bewaffnete Macht. This military was small, mechanized to a fault, and many of the men serving were the hardiest explorers and adventurers the planet Großberg had to offer. In fact, all of the leaders of the branches of the Bewaffnete Macht were the former Chiefs of the Mehrzweck Korps. The army's potential manpower suffered a major hit after Kaiser Erhard the Brash formed the Stoßtrupp-Korps in 2624, which was a paramilitary force loyal only to the Emperor and to the Imperial Family, at the time the House of Aichhalden. The Kaiserliche Landstreitkräfte would play no role in the annexation of ldungen, which saw the Stoßtrupp-Korps administrate with fist closed for a month of violence. Only until the end of the Aichhalden rule would the full extent of the horror be publicized, with 45,000 Ürsteâ slaughtered in reprisal actions and political executions. When then 2636 coup ended, all of the leaders of the Stoßtrupp-Korps that were captured were tried under the military law of Kaiserliche Landstreitkräfte, and all but one of the men put on trial were hanged. Curiously, the actions of the Stoßtrupp-Korps were not undertaken at the orders of Kaiser Erhard, who gave the simple order of 'Annex the planet, facilitate integration and Austrianization of the locals.' and nothing further. As a sort of reparation, Kaiser Erhard implemented a major integration program which saw many Ürsteâ given full ride scholarships through the most prestigious Austrian universities, and many being granted entry into the military colleges of the nation.

The year 2625 was an interesting year for all military forces of the Kaisertum des Österreichisch Grenze, as the realization of the difference in size between Humans and Ürsteâ became painfully apparent. The average Ürsteâ stands at 7'9", and those considered to be tall were at or over 8' in height. Planes, ships, tanks, and almost every other imaginable vehicle and machine in service were more suited for those 6'5" or under. This forced the military to send out requirements for new variants of everything they had, which slightly up-scaled everything. The tallest Ürsteâ is roughly 1.3 times the size of the tallest human, after all. In addition, many armor systems had to be edited to account for the round, furry ears of the Ürsteâ that sit higher than the ears of humans.

The Kaiserliche Landstreitkräfte would continue existing as it had after the 2636 coup, which it had no role in. However, the growth of the secretive young officer movement, the Ürsteâverr and the spread of its influence throughout many Ürsteâ in the military would start the beginning of the end of the Kaiserliche anything. When a small group of radically leftist humans was discovered, the Ürsteâverr used them to help sow even further discord. When the coup launched, the officers of the Ürsteâverr used the leftists to make the coup seem more political in nature, when the participation of the leftists was minimal at best. After Waldemar Grendel, the leader of the leftist faction and temporary head of government and state, died, Marshall Arwynn Striker used his high position in the Politburo to seamlessly take power, and in a few short weeks after Austria seemed to go communist, it became very less so, and the foundation of the modern Monarcho-fascist state was laid.. This coup also saw the names of every branch of service being changed. The Kaiserliche Landstreitkräfte was now the Österreichische Volksarmee, the Kaiserliche Lufstreitkräfte was now the Österreichische Volks-Luftwaffe (ÖVL), and the Kaiserliche Weltraumkriegsmarine was now the Österreichische Volksmarine (ÖVM).

The military of the new Austrian state, while retaining the German names and Austrian military drill and dress traditions, is very much an Ürsteic Army with Humans serving with them. Of the current Oberkommando des Österreichische Volksarmee (OkÖVA), only 23% of officers are Human, with the rest being Ürsteâ.

In 2642, the entire military was renamed again after Marshall Striker and Erhard von Aichalden II created the Third Austrian Empire. The Austrian Army is now officially the Kaiserliche Volksarmee- an army of the people of the Empire of the Austrian Frontier. It is often shortened to k. Volksarmee.

Uniforms and Ranks

The uniforms of the different corps of the k. Landstreitkräfte are quite diverse. With men stationed all over the nation and in almost every imaginable environment, and with almost every imaginable job description, distinction is given to almost every corps in the small differences in uniform and rank.


(From left to right)
Landser-Obergrenadier, Gefreiter-Stabsgefreiter, Unteroffizier-Stabsfeldwebel, Leutnant-Major, Oberstleutnant-Generaloberst ,Generalfeldmarschall

Camofluage and Combat Armor

It has always been the prerogative of any Austrian army to keep its grunts well protected. When the Old Mehrzweck Korps sent men and women of science and survivalists deep into the wilds of Großberg, they did so in mail, plate armor, and gambeson with iconic fur lined overcoats. This kit was used from 2551 all the way up to 2570.These bulky, well-protected men and women are still iconic, and while modern Mehrzweck Korps members wear modern armor, the image of men and women fighting Fanguars with shotguns and fighting Nohrian Bears with swords is often used in patriotic works of art. Today, the Austrian Army is still influenced by the Old Mehrzweck Korps’ doctrine of protecting the men on the front, and invests heavily in protective gear.


Camofluage Patterns


Großbergmuster, commonly shortened to GBM, is the standard camouflage pattern of the Austrian Army. It is seen on battle dress uniforms, bodygloves, and many other pieces.


Reserve and/or Obsolete Armor

With a helmet like that who wouldn’t call it glockenpanzer (Bell Armor) ? Many a Human has pissed off their Ürsteâ comrades, especially their Sudric comrades, with remarks like that when seeing pictures of it or when seeing men wearing it on ldungen.

The armor dates back to the final years of the Five Hundred Years’ War, widely considered to be among the most brutal of the century-spanning conflict. All three sides were bogged down in terrible trench warfare all over ldungen for ten long, miserable years. At first, the Royal Sudric Army went to war in orange and white uniforms, later orange and khaki uniforms. During the year 283, five years into the trench war, the Sudric High Command saw that a company on the front had suffered an unusually low amount of casualties and no casualties to shrapnel. Suspecting cowardice, an Inquiry was launched that revealed something almost as bad as cowards- violators of the uniform standard. After the reports were made to the High Command, it was ordered that the officers be arrested and made example of. As MPs were making their way to the company’s trenches, the King of Sodor and his entourage strolled through and were astounded to see men clad in armor. As he was speaking with the men, an enemy artillery barrage began, and the King and his entourage ducked for cover. The armored men, however, did no such thing. At this moment the King of Sodor had an epiphany, and when the MPs arrived and told him of their task, he pardoned all of the men of the company. Three weeks after his return to the capital city of Sodor, the Sudric Army began issuing suits of body armor. From 283-285, almost all frontline troops from all over the Sudric Empire wore their armor proudly. Typ 283 armor and copies of it became widespread in almost every military force on ldungen, and it was updated and modernized until the Sudric year 300, when ldungen was annexed by Austria.

Typ 283 armor is used by some ceremonial units on ldungen. Austria has millions of Typ 283 armor sets in its inventory and has no idea what to do with them. Several million Krone were spent painting Typ 283 armor plate gray during the inventory process. This would turn into a major scandal that ended with the suicide of the head Austrian Army Acquistion Department as well as the firing of 90% of staff.


The Überfallkommando division, or the ranger division, is primarily used in the exploration of the more dangerous parts of Planet Großberg. Überfallkommando are issued with body armor that covers the upper body and shins, as well as the specialized left arm plate, which can be used to better feed the belts of machine guns. Each piece of armor has an air conditioning system (a fan, basically) that is powered by specialized batteries in their backpacks. Their helmets have removable filtration masks that double as re-breathers, as well as a separate removable monocular scope. The armor sets were upgraded in 2601 with a redesigned face mask with more efficient rebreathers and better optical systems. Typ 2575/01 armor is still in the inventory of the Austrian army, though it is never used.

The Krabbenpanzer, known as such for its bulky, crablike appearance, is one of the most protective sets of armor still in some use. Krabbenpanzer is EVA rated for five minutes, and wearers of it can stand outside in the harshest environments for three hours without needing to refill air tanks. Krabbenpanzer isn’t front-line rated anymore, as it lacks good comms systems. Krabbenpanzer has largely been shifted out of service, but it is still used by two companies of 57. Garnisonbataillon, based on Ragnite.


(Gebirgsjäger Kampf Rüstung, or GeKaRu, worn under winter clothing. The Typ I Gebirgsjäger Helm is depicted)
The Gebirgsjäger of Austria are trained to be able to move through the nastiest mountainscapes and caves the galaxy has to offer. The Gebirgsjäger are often tasked with going to locations scouted out by the Luftstreitkräfte for cities or military bases. Their armor protects their torso, and their helmets have basic HUDs. The two helmets worn by the Gebirgsjäger are the Typ I and the Typ II. The Typ II has better range in its communications than the Typ I, and has more precise GPS. Even after being upgraded in early 2640, later that year it was declared obsolete and transferred into reserve stockpiles.



Active Service Armor


The helmet of the Typ 2630 armor has no direct vision ports, even for backup. Other than its air conditioning and filtration systems, the helmet is dedicated to a massive heads up display and is linked with the tank’s camera systems to enable the wearer to see through the tank if needed. The chestpiece is strong enough to stop most front-line infantry energy and kinetic weapons, and the body glove can stop edged weapons and most types of pistol as well as keep the wearer cool. The Typ 2630 was updated in 2641 with more modern electronics.


With an exterior of armor plating comprising advanced composite materials over a well-padded, insulated, and moderately protective battle dress uniform, the Imperial Armor Infantry Protective Suit is considered to be one of the best protective packages a standard infantryman can wear. The top of the helmet features a standard, night vision, and thermal camera that connects to a platoon or company level server that commanders can access to better assess situations that they are removed from. The goggles of the kit also connect to the camera, and when lowered enable the soldier to continue seeing with protected eyes. The mask of the kit keeps the mouth and jaw protected, while acting as an air filter and a microphone to communicate with distant comrades. Knowing that load bearing can sometimes be an issue, the armor kit has an endoskeleton that goes between the armor plates and the bodyglove supports the legs, arms, and back of the trooper. The chest and backplates of the armor have points in which pouches, bags, and other important items can be easily clipped on and off. In 2642, the armor saw an upgrade kit that replaced its old armor plates with a more modern composite, replacing the helmet-based optical and filtration systems, upgrading battlenet systems, and also replacing the endoskeleton- making the wearers of Typ 2636/42 even faster and able to carry even more than before. Typ 2636/42 armor plates have removed some of the uncomfortable and unused kit mounting points like on the rear thighs and shins, and on the elbows.

The idea of a government issued heirloom may sound ridiculous, but that is exactly what the Typ 2638 armor is. Made of expensive Ragnasteel and composite plates, two sets of Typ 2638 armor were issued to every family in the Outer Colonies. By law, every father and firstborn son of every family must be members of the Landwehr and must maintain their armor sets. Across Austria’s Landwehr militia units, the Typ 2638 is customized to suit local needs.

The Austrian Army Acquisition Department has such a way with names. They’re the ones in charge of official nicknames, and the Infantry Protective Suit Type 1’s nickname is Polygonal Armor. Polygonal it may be, but it features far more than just a fancy look.

Typ 1 armor uses a bodyglove similar to the Typ 2636 and Typ 2636/42 armor and is able to use pieces from those armor sets if needed. Typ 1 armor features reduced kit mounting points, with mounts only on the shoulders, chest, thighs, forearms, and back. Typ 1 armor’s backplate is able to accept both cloth and armored shell type backpacks, as well as jetpacks. Typ 1 armor’s bodyglove has inlaid and small ragnasteel-based composite discs throughout, increasing its protection. Typ 1 armor uses the same advanced endoskeleton as the Typ 2636/42 armor. Its helmet has a removable faceplate in order to allow its wearer to use direct vision should its cameras and sensors fail. Typ 1 armor uses vocoders that garble the voice in an even more horrible manner than that of the Typ 2363 armor.

The armor set of the newest military force- the Heimwehr, which is made up of the hardened veterans of the Civil War that fought with Kaiser Erhard and of fanatical monarchists. The Heimwehr has a shadowy, seemingly endless budget funded from a thousand different places. All information about the Heimwehr is classified. The only thing marking Heimwehr as Heimwehr are the purple Frozen Crosses painted on the shoulder pauldrons of the Heimwehr. Its command structure is unkown, the source of its orders unkown (though likely from the highest, darkest places in Austria), all that is known is that they can be anywhere and that they can do anything.

Small Arms

Austria is home to a variety of small arms from traditional gunpowder guns to laser rifles. The most common Austrian small arms use a system of electromagnetically assisted rifles- where the barrels of weapons feature electromagnetic rails that drastically speed up bullets fired.


Reserve and/or Obsolete Weapons


Role: Rifle
Caliber: 8.3x50 mm
Magazine Capacity: 17-round detachable box, 43-round detachable drum

Developed in Ekkor in the Sudric year of 290, this bullpup assault rifle was one of the most revolutionary weapons of its time. Mechanically simple, robust, and with one of the best “intermediate” rounds on ldungen, Ekkor’s Central Armory mass produced these rifles on a ridiculous scale, and almost every nation bought licenses to produce the rifles. When Austria annexed ldungen, they came into tens of millions of the guns. 8.3x50 is a big round for a human, but for the Ürsteâ it was considered to be intermediate. As such, there are a few Ürsteic majority units that are issued the rifles. They are sold on the civilian and international market by the Austrian government.


Role: Sidearm
Gauge: 9
Tube Capacity: 2

The Überleben Schrotflinte 2611 (ÜS-11) is issued as a sidearm. The shotgun, intended for destroying any beast that may threaten servicemen, can also double as a flare gun. In 2642 it was redesignated as the Schrotflinte Typ 2611.


Role: Sidearm
Caliber: 12x25mm
Magazine Capacity: 8-round detachable box, 24-round detachable box

The P-12 along with the 12x25mm round were developed after reports of a large, hairy species of predator that exists in the taiga of two continents. They were rumors, but those rumors helped Austria develop a winning pistol. For a time all troops were issued P-12s, but they are no longer in service. The P-12 is only seen at the hips of officers. In 2642, it was redesignated the Pistole Typ 2612.
/spoiler]

[spoiler=Gewehr Typ 2620]

Role: Special Issue Carbine
Caliber: 6.5x55mm
Magazine Capacity: 20-round detachable box, 67-round detachable drum

The Überfallkommandogewher 2620, or ÜG-20, set back by the GeFoSSS crisis as well as corporate infighting, entered service after four years of development hell. It fires a 6.5x55mm cartridge designed for taking out large game, as well as light concrete and ice. It features a short barrel in order for better handling. The ÜG-20 has an LMG variant with a longer and heavier barrel known as the ÜMG-22 as well as a DMR variant with a longer barrel known as the ÜSG-21. In 2642, all variants were redesignated. The standard rifle variant is now the Gewehr Typ 2620, the machine gun the Maschinengewehr Typ 2620, and the DMR the Scharfschützengewehr Typ 2621.


Active Service Weapons

The Typ 1 Sword for Special Combat Purposes is an ion-beam based weapon issued to some special forces of the Austrian Army. Its ion beam is powerful enough to cut almost anything. Its body is made of face-hardened ragnasteel and it can be reloaded from the hilt when the materials to be ionized run out.

Role: Sidearm
Caliber: 10x23mm
Magazine Capcity: 10-round detachable box, 20-round detachable box, 40-round detachable box

The Typ 1 is a favorite of Austrian soldiers for its versatility, the stopping power of its round, as well as its select-fire capabilities. The Typ 1 is issued to most Austrian soldiers, and has started to replace Typ 2611 shotguns.


Role: Standard Issue Rifle
Caliber: Laser
MagazineBattery Capacity: 40-round detachable battery

The LaG-33 replaced the old StG-11 rifles used by the Landstreitkräfte. LaG-33 rifles were tested against hides of local bearlike predators, as well as 3D printed synthflesh (made for shooting) and were able to burn a large and deep hole in them. It was quickly put into service and is used by most in the Landstreitkräfte. In 2642 it was redesignated Lasergewehr Typ 2633.


Role: High-Power Laser Pulse Designated Marksman Rifle
Caliber: Laser
Capacity: 20 shot battery

Lasers don’t miss, men do. With smart-rifle technologies, men can’t miss. The Typ 1 Laser Rifle does not miss. When a person is in its sights and the operator is cleared to take decisive action for the fatherland, said person is snuffed from existence at the speed of light. Typ 1 rifles have started to trickle into the hands of Austria’s designated marksmen. They are preferred by Austria’s marines, and the army and Heimwehr tend to prefer railguns and traditional rifles.


Role: Special Issue Anti-Material Rifle, Power Armor Rifle
Caliber: 15mm slug
Magazine Capacity: 6 round detachable box magazine, 20 round detachable drum magazine

One day, several thousand Typ 2s appeared on Austria's books. They had proofmarks from companies that had seemingly only existed during the First Austrian Empire (2595-2636). The Typ 2 is a heavy Gauss Rifle. Being on the wrong end of it is widely considered to be a bad idea.


Role: Infantry Rifle
Caliber: 6.5x55 caseless
Magazine Capacity: 25 round detachable box, 75 round detachable magazine

The Typ 2620 rifles were some of Austria’s best conventional kinetic weapons. The Gewehr Typ 4 takes everything that made them work so well- the electromagnetic assistance, modularity, and multirole use. The Gewehr Typ 4 has twice the amount of electromagnetic rails inlaid than the Typ 2620, as well as better railgun technologies. The Typ 4 is the peak electromagnetically assisted handheld weapon in Austrian service. It is in widespread use as the standard issue rifle of the Austrian army.


Role: GPMG
Caliber: 13.2x105mm caseless
Magazine Capacity: 300-round(150/barrel) belt.

The Maschinengewehr MG-30 uses a 13.2x105mm round that was specially engineered for it. With its caseless ammo and advanced internals it is able to use hyperbursts, which is a series of two to three rounds fired so fast the bullets leave the barrel before the recoil is felt by the user. Not only does the MG-30 feature a high rate of fire, it is also electromagnetically-assisted, meaning that the gun's barrels have electromagnetic rails inside of them, speeding up the fired round even more. Using standard ball ammunition, it can penetrate up to 100mm of RHA, even more with specialized mini-APFSDS ammo. In 2642 it was redesignated Maschinengewehr Typ 2630.


Role: Shoulder-mounted heavy laser
Caliber: Laser
MagazineBattery Capacity: 45 seconds of continuous fire in beam mode, 14 rounds of fire in single-shot mode, detachable battery

The Schwereles Lasergewehr 2634 (ScLaG-34) is a heavy weapon mounted in vehicles and issued to certain specialists in the Landstreitkräfte. It can cut down trees, people, thick ice, and even some buildings. They can be found mounted atop vehicles in pintle mounts. In 2642 it was redesignated Schweres Lasergewehr Typ 2634.


Caliber: 15mm slugs
Box and Belt Capacity: 200 rounds and 450 rounds, respectively

In order to replace the MG-30 from use on vehicles, the MG-35 was developed. With a relatively slow rate of fire of 850 rounds per minute and a high penetration rate, MG-35s are a well-loved secondary weapon used in combat vehicles and as door-guns in dropships. As it is a pure and more modern railgun, it is even more powerful than the the MG-30, now Typ 2630 maschinengewehr. In 2642 it was redesignated Maschinengewehr Typ 2635. Later in the year, upgrade kits were issued to armorers all across the military to improve its power output to increase the velocity of its slugs. These kits also rechambered the weapons to fire 15mm slugs.


Caliber: 88mm Missile
Capacity: 3 missile tube

Needing a man-portable weapon capable of anti-everything capabilities, the Typ 1 Raketenbüchse (Rocket Rifle) was created. These weapons are issued to one man in every infantry squad. They can fire a variety of 88mm missiles- thermobaric, incendiary rockets, programmable high explosive fragmentation rockets, surface to air missiles, anti-tank missiles, and even Super-Ragnatol rockets.

APCs and Miscellaneous Vehicles

Armored cars, Panzerwagens, and APCs, Gepanzerttragers, offer the soldiers of the Imperial military speed in maneuvers and/or protection. The small, well-funded Imperial military invests heavily into more protective APCs, as the Oberkommando der Wehrmacht believes that men are more valuable than machines. As of the 2638 refit program, all vehicles intended for combat have been given the Ausführung D upgrade package, which includes addition of smoke generators, additional external stowage bins, smoke grenade launchers, and extra Depleted Ragnite-Ceramic Composite (Becker Armor) placed over the most vulnerable parts of the vehicles.

People-Movers and Trucks




The Statistics


Role: People-Mover
Crew: Driver
Powerplant: Mindrik AG EM-1
Top Speed: 74 mph



The L.A. (Luftfahrtruppenautomobil) 10 is the oldest serving vehicle of the Imperial Military. Designed in the early 2620s, the L.A. 10 was designed only to ferry pilots and VIPs around airfields. L.A. 10s are referred to as 'Sedans' in reference to sedan chairs, mocking the often high-class and/or high-ranking people who ride in L.A. 10s. The L.A. 10 was adopted in small numbers by the Landstreitkräfte for use on the airfields of the Mehrzweck Korps under the designation H.A. 10.




The Statistics


Role: Truck
Crew: Driver
Powerplant: Mindrik AG DM-100
Top Speed: 130 mph



The H.A. 11 (Heerautomobil 11) is the backbone of every ground operation of the Imperial Military. H.A 11s make up 70% of all cargo vehicles seen behind the lines.

Armored Personnel Carriers and Infantry Fighting Vehicles




The Statistics


Role: Utility Vehicle
Crew: Driver
Powerplant: Mindrik AG RM-79-38
Top Speed: 60 mph
Armor (Front, Sides, Rear): 15mm RHA, 20mm RHA + 100mm effective Becker Armor, 15mm RHA
Armament:

x1 15mm Maschinengewehr Typ 2635/42

or

x1 Typ 2632 17mm Automatic Rail Cannon



The H.A. 13 (Heerautomobil 13) is designed to be able to transport a fireteam. It has a modular weapons mounting system as well as a modular payload system. Variants of the H.A. 13 include a field hospital (H.A. 13/2), a food truck (H.A. 13/3), ammo transport (H.A. 13/5, and a paddy wagon (H.A. /6). H.A. 13s have seen massive production runs and as such are seen in every branch of service. An armed variant, the P.A. 13, has armor, smoke grenade launchers, and a roof-mounted weapon




The Statistics


Role: Wheeled APC
Crew: Driver, Commander/Gunner
Powerplant: BRR GmbH N11D
Top Speed: 130 mph (on-road), 110-90mph (off-road)
Armor (Front, Sides, Rear): 30mm RHA + 180mm effective Becker Armor, 35mm RHA + 180mm effective Becker Armor, 20mm RHA + 100mm effective Becker Armor
Armament:

x1 15mm Maschinengewehr Typ 2635/42

OR

Various, different between variants


The P.A. 14 Kojote (Panzerautomobil 14), built to traverse the plains found in the continents Seigea, Gefand, and Edran on the imperial homeworld is lightly armored and quite speedy. P.A. 14s are also equipped with advanced communications equipment, as most of the mechanized formations used in the plains and tundra regions are quite loose. There are 7 main variants of the P.A. 14, all of which were upgraded to the Ausf. D specifications.

P.A. 14/1-
Standard variant, can carry 12 soldiers. Has a crew of three- driver, co-driver, commander/gunner. The GpT 20/1 has remotely controlled turret with two 15mm heavy machine guns.

P.A. 14/2
IFV variant. Has no troop carrying capacity, and has a turret with a 38mm KKan M5 Automatic Rail Cannon, and extra smoke grenades. Crew of 4- driver, co-driver, commander/gunner, and an extra man.

P.A. 14/3
Sensor variant. Has no troop carrying capacity. Has mounted on its roof a large sensor array for detecting enemy air assets, but especially small UAVs. Crew of 5- diver, co-driver, commander, and two sensor operators.

P.A. 14/4
Secondary sensor variant. Its sensors are more geared towards detecting large enemy air assets. Crew of 5- diver, co-driver, commander, and two sensor operators.

P.A. 14/5
Command vehicle. Equipped with a 13.2mm heavy machine gun and a large array of radios. Crew of 7- driver, co-driver, commander, gunner, company commander, AT specialist, and a soldier.

P.A. 14/6
Ambulance variant. Can carry fiver stretchers + medics. Has crew of 2- driver and co-driver/commander.

P.A. 14/7
Ammunition Carrier. Has a driver and a co-driver/commander.




The Statistics


Role: Tracked APC
Crew: Driver, Commander, Gunner
Powerplant: BRR GmbH NN1-2
Top Speed: 85 mph (on-road), 73 (off-road)
Armor (Front, Sides, Rear): 100mm RHA + 100mm spaced armor + 1100mm effective Becker Armor, 100mm RHA + 1100mm effective Becker Armor, 70mm RHA + 109mm effective Becker Armor
Armament:

x1 15mm Maschinengewehr Typ 2635/42 x

or

x2 38mm Typ 2637 Automatic Rail Cannon

x2 LsP (hG) ATGM



Developed to be able to support the Überfallkommando but turning into the mainstay APC of the Imperial military, the heavy armor of the G.T. 15 (Gepanzert Träger 15) combined with its engine make it an excellent vehicle for taking trees down. Some equipment packages include a flamethrower, a series of saws, and a laser to remove thick brush in the way. As of the discovery of Ragnite, all were upgraded with new engines. There are two variants of this vehicle-

G.T. 15/1
Armed with a single 15mm Typ 2635/45 HMG. Can carry 10 soldiers. As of the Ausf. D upgrades, two smoke generators, and 30 smoke grenade dischargers installed.

G.T. 15/2
Armed with twin automatic rail-cannons and two ATGM launcers, the Begleitpanzer 33 is the heavy IFV variant of the GpT. 33. As of the Ausf. D upgrades, two smoke generators, and 30 smoke grenade dischargers installed.

Panzers

With the discovery of Ragnite reactors, depleted Ragnite composite armors and ammunition in mid 2635, the entire panzer fleet of the Imperial military was planned for upgrade and the Ewerbungskommando des Heeres (Acquisition Command of the Army) realized that mountain-climbing tanks and speed weren't useful outside of the Homeworld, and thus began to put out contracts for an Allerortspanzer, desinged for combat operations on capital ships, asteroids, space stations, planets both habitable and inhabitable, and with a combination armor system of APS, composites, and ray shielding.


Reserve and Obsolete Tanks




The Statistics


Role: Main Battle Tank
Crew: Driver, Gunner, Commander
Powerplant:
Top Speed:
Armor (Front, Sides, Rear, Turret Front, Turret Sides, Turret Rear): 200mm RHA + 70mm spaced armor + 5000mm effective Becker Armor, 90mm RHA + 5500mm effective Becker Armor, 90mm RHA + 5500mm effective Becker Armor, 200mm RHA + 100mm spaced armor + 7000mm effective Becker Armor, 130mm RHA + 60mm spaced armor + 7000mm effective Becker Armor, 130mm RHA + 7500mm RHA
Armament:

x1 114mm Typ 2622/34 Railgun

x2 15mm Maschinengewehr Typ 2635


The SPzW 2 Puma was engineered to assist Gebirgsjäger units. The idea of the engineers was simple- a tank that can scale a mountain. The first several varaints totally failed at that, but once the year 2034 rolled around, the Ausf. L upgrade package was released, giving it a far more powerful engine and transmission. SPzW 2s are all going to be sent to the reserve in 2645.




The Statistics


Role: Self-Propelled Anti-Aircraft Gun
Crew: Gunner, Commander
Powerplant:
Top Speed:
Armor (Front, Sides, Rear, Turret Front, Turret Sides, Turret Rear):
Armament:

x4 25mm Typ 2580 Autocannon


The Flakpanzer 1 was created during the GeFoSSS crisis, and as such, is horribly outdated. The few remaining Flakpanzer 1s are part of the nation's reserves and are used for training of tank crews and of antiaircraft crews. The only active service it sees is with the Mehrzweck Korps. All Mehrzweck Korps Flakpanzer 1s are field-modified to have roofs, extra food and water tanks mounted in extra stowage bins on the roof, and has front mounting points for a variety of engineering tools.




The Statistics


Role: Self-Propelled Anti-Aircraft Gun
Crew: Driver, Gunner, Commander
Powerplant:
Top Speed:
Armor (Front, Sides, Rear, Turret Front, Turret Sides, Turret Rear):
Armament:

x4 25mm Typ 2580/30 Autocannon

x12 Sc.Pa.Ra(Fla) SAM-ATGM



Flakpanzer 2s replaced the Flakpanzer 1, and are far more modern. Their armor is only able to resist small arms fire, but their semi-electromagnetically assisted cannons, SAMs, and weapons guidance systems make it deadly. The Flakpanzer 2's missiles also are able to take out ground vehicles, but have very limited penetrating power. The Flakpanzer 2 will be withdrawn from service in 2645 as they have quickly reached obsolescence.


Active Service Armored Fighting Vehicles




The Statistics


Role: Light Tank
Crew: Driver, Gunner, Commander
Powerplant:
Top Speed: 120 mph (on-road), 80 mph (off-road)
Armor (Front, Sides, Rear, Turret Front, Turret Sides, Turret Rear): 75mm RHA + 1100mm effective Becker Armor, 50mm RHA + 800mm effective Becker Armor, 45mm RHA, 75mm RHA + 1150mm effective Becker Armor, 75m RHA + 900mm effective Becker Armor, 75m RHA + 900mm effective Becker Armor
Armament:

x1 77mm Typ 2610/39 Railgun

x1 15mm Maschinengewehr Typ 2635/42


The SPzW 1 Kugar's light armor and powerful front-mounted engine help it scale steep surfaces and run down things in its way such as cars, trees, and ice and snow formations. The SPzW 1 fleet is being upgraded to the Ausf. E model with 77mm Typ 2610/39 Railgun.




The Statistics


Role: Main Battle Tank
Crew: Driver, Gunner, Commander
Powerplant:
Top Speed:
Armor (Front, Sides, Rear, Turret Front, Turret Sides, Turret Rear):
Armament:


x1 145mm Typ 2637/41 Railgun

x1 15mm Maschinengewehr Typ 2635/42

Armed with a railgun designed specifically for it as well as the same ragnite engine used on the Pz.Kpfg 6, the SPzW 3 Silberlöwe is one of the fastest tanks in service. The H9 variant of the tank features the same advanced APS found on the Jgpkz-36 tank destroyer and composite armor made from a high variety of protective metals and ceramics.




The Statistics


Role: Tank Destroyer
Crew: Driver, Gunner, Commander, Technician
Powerplant:
Top Speed:
Armor (Front, Sides, Rear, Turret Front, Turret Sides, Turret Rear):
Armament:
x1 Typ 2633/40 165/77mm L/60 Naval Gun


Its official designation is 16,5cm /6 cm Schiffkanone 35 L/60 auf Neuversuchsgestell Jagdpanzerwagen 2636 Ausf. B 'Thunvon'. By using new Ragnite engines, a solid chasis, and a heavily modified KsK L/60 6.5in Gauss Cannon. The gun in question retains the long barrel, but fires a smaller 77mm round. Named for the silent, patient apex predator, the doctrine behind the JPzW 36 is much the same. Due to the size and sheer power of the gun, the vehicle has a standard engine for the chasis and a separate Ragnite engine to power the gun. Atop the vehicle is the coolant system needed to keep the system from melting after more than seven rounds. The vehicle is based off the Neuversuchsgestell hull, an Aichhalden Maschinenbau vehicle hull previously used to test transmissions, suspensions, etc. Following the test of the Typ 2633/40 gun on the vehicle, the Army found that the hull was good for much, much more than just testing.




The Statistics


Role: Self-Propelled Anti-Aircraft Gun
Crew: Driver, Gunner, Gunner, Commander
Powerplant:
Top Speed:
Armor (Front, Sides, Rear, Turret Front, Turret Sides, Turret Rear):
Armament:

x1 38mm KKan M5 Automatic Rail Cannon

x1 77mm Flak M10 Automatic Railgun


Unlike missiles, bullets can't as easily be intercepted or thrown off course. The task of interception becomes even harder when the bullets are slugs fired by a railgun. The Flakpanzer 3 is the ultimate Austrian ground-based anti-aircraft vehicle, and by 2645 will fully replace the obsolete Flakpanzer 2. The Flakpanzer 3's weapons systems are optimized for both anti-air and anti-armor use, and its sensor systems are able to detect, discriminate, and engage different targets, with its crew acting largely to override the system if needed.


Role: Self-Propelled Anti-Aircraft Gun
Crew: Driver, Gunner, Commander:
Powerplant:
Top Speed:
Armor (Front, Sides, Rear, Turret Front, Turret Sides, Turret Rear):
Armament:

x1 25mm Typ 2461 Rotary Railcannon

Brother to the Flakpanzer 3, the Flakpanzer 4 was designed to be a Flakpanzer battery command vehicle. It sacrifices much of the Flakpanzer 3’s firepower for its battlefield command systems and its power sensor suite. ‘Leerwinde’ (Voidwinds) started to enter service in late 2642.


Role: Self-Proplled Artillery
Crew: Commander, Gunner, Driver
Armament: x1 15 cm Typ 2639 Howitzer

With an almost 9 meter (29 foot) long gun and the highly mobile chassis of the Standardenpanzer, the 'Skinny Michi' is the main self propelled artillery vehicle of the military. The Pz.Sfl I can fire a variety of shells for a variety of roles- even firing specialized 150mm APFSDRS (Armor Piercing Fin-Stabilized Discarding Ragnite Sabot) rounds. But its main sounds are high explosive rounds, and guided BVR rounds.


Role: Engineering and Recovery Vehicle
Crew: Commander, Tractor Beam Operator, Driver
Armament: x4 Typ 1 Tractor Beam Array, APS

The Typ 1 recovery tank is so much more. Its tractor beam arrays can be used to recover vehicles, yes, but it can also be used to clear minefields or to demolish some buildings. Due to its lack of turret, its able to pack on more armor. The Typ 1 is rather slow, however, and is meant to be used with infantry and mechs if in a combat situation.


Role: Multiple Launch Multipurpose Missile System
Crew: Commander, Gunner, Driver
Armament: x1 38mm Typ 1 Electromagnetically-Assisted Autocannon, x26 Typ 2 Multi-Role Missiles, Typ 4 Tactical Shield Generator

Like the StuG IV and Typ 2 rifle, PMRs showed up in Austrian inventory with the location of its warehouses and the marks of long-gone companies. PMRs are both offensive and defensive weapons with a shield projector underneath its missile battery. It also has a 38mm autocannon, just in case.

Another important military tool compliments of the House of Aichhalden.


Sturmpanzerwagen 4 and Sturmpanzerwagen 4 Variants




The Statistics


Role: Main Battle Tank
Crew: Driver, Gunner, Commander, Technician
Powerplant:
Top Speed:
Armor (Front, Sides, Rear, Turret Front, Turret Sides, Turret Rear):
Armament:

x1 139.7mm Typ 26

x2 15mm Maschinengewehr Typ 2635/42

x3 AiM-217 SAM Missiles or

x3 TGAT-36 Anti-Material Missiles


The first variant of the Allerotspanzer series tanks, the SPzW 4 is the most advanced tank of the Imperial Military. At first, the SPzW 4 was meant to act in a supporting role to the SPzW 3, but field experience showed that the SPzW 4 was a somewhat deadlier vehicle than the SPzW 3, and production of SPzW 3s stopped in 2639.

Ausführung A- Early Ragnite Reactor, Advanced Gauss Cannon, Depleted Ragnite Composite Armor Suite, APS
Ausführung B- Improved Reactor, Appliqué Armor, Reactor Coolant System upgrade and armor upgrade
Ausführung C- Ray Shielding, Enhanced Life Support
Ausführung D- Ray Shield, refitting of machine guns to Typ 2635/42 standard




The Statistics


Role: Armored Vehicle Imperial Engineers- Demolition Tank
Crew: Driver, Gunner, Commander, Technician
Powerplant:
Top Speed:
Armor (Front, Sides, Rear, Turret Front, Turret Sides, Turret Rear):
Armament:

x1 Typ 1 200mm Demolition Mortar

x1 Typ 2580/42 25mm Autocannon





The Statistics


Role: Self-Propelled Anti-Air Gun
Crew: Driver, Gunner, Commander
Powerplant:
Top Speed:
Armor (Front, Sides, Rear, Turret Front, Turret Sides, Turret Rear):
Armament:

x1 Typ 2 38mm Rotary Railcannon

x2 Typ 5 15mm Railgun





The Statistics


Role: Armored Vehicle Imperial Engineers- Demolition Tank
Crew: Driver, Gunner, Commander, Technician
Powerplant:
Top Speed:
Armor (Front, Sides, Rear, Turret Front, Turret Sides, Turret Rear):
Armament:

x1 Edison GFGS Emitter

x2 Typ 5 15mm Railgun


GFGS stands for “Gerichtete fokussierte Gammastrahlung”, which in English means “Directed Focused Gamma Radiation. The Edison GFSG Emitter creates an extremely intense beam of gamma rays, while at the same time having variable control over power output. Power output ranges from 15kW to 2.5mW, that is, enough energy to boil a cubic meter of water from 3 kilometers, or enough energy to vaporize through a 2 meter plate of steel from 25km. Though the MGV is a very powerful vehicle, it is considered to be limited in a few aspects. For example the MGV replaces all crew capability for extra battery storage, it also requires line of sight to the target. Sturmpanzerwagen GFGSs are in limited service.

Walkers

During a session of the Old Reichsrat in 2628, the debate over funding the development of the Pz.Kpfg 1 was so heated two Members of Parliament engaged in fisticuffs and the Kaiser, furious that this idiocy would happen in session, forced the Reichsrat to adjourn for two months. Panzer Kampfgehhilfe, Armored Fighting Walkers, are the newest additions to the fighting forces of the Imperial Military and are more actively used by the Space Force and the Raumbattalions in their interstellar operations. The walkers used by the Raumbattalions, especially the faster walkers, are often used by the Imperial Hussar divisions and battalions, whose walker pilots undergo extensive training to make them the most elite pilots they can be.


Role: Light Walker, EVA Walker
Crew: Pilot
Armament: x1 15mm Typ 2634/35 Gatling Gun, x3 TGAT-LR, Various Sensor Arrays

The Egg (Ei) is the first walker used by the Imperial Military as is a lightweight, decently quick little walker. The Pz.Kpfg 1 is primarily used by the Army in mechanized infantry formations. The Egg stands at only 2.2meters tall and as such is used to get into the places in environments that APCs and infantry-mobile heavy equipment cannot. Its three anti-materiel missiles mounted on its shoulder is its greatest strength, and it is also backed up by a powerful heavy machine gun. Pz.Kpfg 1s have a single pilot. As of the Ausf. D upgrades, they had extra Depleted Ragnite-Ceramic Composite armor installed on the front, protecting its pilot.


Role: Light Walker
Crew: Pilot
Armament: x1 15mm Typ 2634 Ausf. Sf Gatling Gun, x1 Typ 2634 Heavy Laser for Walkers

The Pz.Kpfg 2 is unique among the Panzerkampfgehhilfe series of mechs, as it is able to go from its bipedal form to a tracked form. While the Pz.Kpfg 1 is more often used by the Army, Pz.Kpfg 2s see widespread use in the Stoßtrupp-Korps for their wide utility. The Pz.Kpfg 2 is the first walker to be able to operate EVA, with the Pz.Kpfg 2Ev, equipped with small CO2 jets and having its track system replaced with small ion engines. Its heavy machine gun, while having the same size rounds of the Pz.Kpfg 1, it actually fires larger 15 x 140mm rounds, often being loaded with DRAPFSDS (Depleted Ragnite Armor-Piercing Fin-Stabilized Discarding Sabot) rounds, giving it an impressive ability to take out armor. As of the Ausf. D upgrades, smoke generators installed, and extra smoke grenade dischargers mounted.


Role: Medium Walker, EVA Walker
Crew: Pilot
Armament: x1 20mm Typ 2635 Mech Railcannon, x1 30mm Typ 2636-4 Autocannon, x1 15mm Typ 2635/42 MHG, x3 TGAT-LR, Smoke Grenades, Various Sensors

Named for its alien, mantis-like appearance and its ability to jump 15 meters into the air with a combination of rocket engines in the hips of the walker and its powerful leg motors, designed with the purpose of being able to jump high or being able to carry great weight in the Berggehhilfe (Recovery Walker) "Ameise" variant of the Pz.Kpfg 3. The Pz.Kpfg 3 has a single pilot. The walker, with a more tank-like purpose, is the first walker designed for tank-on-walker or walker-on-walker combat. As of the Ausf. D upgrades, smoke generators installed, and extra smoke grenade dischargers mounted.


Role: Medium Walker
Crew: Pilot
Armament: x1 Typ 2633 Heavy Laser for Walkers, x1 20mm Typ 2611Cannon, x8 TGAT-LR, White Phosphorous Launcher, Various Sensors

When most walkers have a sleek design, or at least one that could be somewhat considered creep, the designers of the Mucker, literally meaning 'Creep', threw out any hope of looking cool and went for full practicality. Pz.Kpfg 4s, while appearing to be a heavy walker, actually fall under the purview of the Imperial Military's designation of a medium walker. The Mucker has a powerful Ragnite engine that helps it keep up with mechanized troops, even while loaded down with weapons systems.


Role: Heavy Walker
Crew: Pilot
Armament: x2 105mm Typ 2635/37 Electromagnetically Assisted Gun, x4 Sc.Pa.Ra, x1 15m Typ 2635/42 HMG

While other walkers have relatively fast speeds and lightish armament (except the Mucker), the Ochse throws speed out the window for heavy firepower and armor systems. Due to its weight, the Ochse is known for its ponderous movement speed while 'cruising', the engine setting used when the walker is getting from place to place. When the Ochse enters combat, especially with other walkers, the Pilot will switch the engine into a 'combat' mode, disabling all governors on the ragnite reactor so it can operate at full capacity. Pilots of the Pz.Kpfg 6 know full well that if they run in 'combat' mode for too long, they run the very real risk of overheating the reactor and irreparably damaging the walker's engine bay.


Role: Super-Heavy Walker
Crew: Pilot, Co-pilot, Gunner, Gunner, Gunner, Gunner, Commander
Armament: x1 150mm Typ 2641 Electromagnetically Assisted Howitzer, x16 50mm Typ 1 Automatic Railcannon, x40 Typ 2 Multirole Missiles, x3 Typ 1 Ray Shield Generators

If one of these four-legged monstrosities walks through your city you’re gonna have a bad time. A powerful howitzer on its back, quad 50mm turrets on all sides, fourty missile launchers on the spine, and ray shield generators make this ‘Kampferd’ (Combat Horse) as deadly as it is. While it isn’t the fastest walker in Austrian service, it is one of the most heavily armed and armored. There are plans to release a variant with an industrial grade tractor beam in place of its Typ 2641 howitzer.




Role: Mech
Crew: Pilot
Armament: x160 Typ 3 ‘Minimissiles’, x1 38mm Typ 2 Electromagnetically-Assisted Autocannons, x1 Typ 1 Panzerkampfgehilfeschwert, x2 Typ 3 Ray Shield Projectors

Korpsmann is what members of the Mehrweck Korps are known as in Grenzerdeutsch. They’re known to be tough, smart, and incredibly dangerous. The Pz. Kpfg 8 was named in their honor. The Pz. Kpfg 8 features a pod with 16 hive for ten Typ 3 missiles, a modern cannon system, and a powerful sword-like left arm for mech-on-mech melee or, for generally, for breaching structures or armor.


Assault Mechs


Role: Tank Destroyer, Mech Destroyer
Crew: Pilot, Gunner
Armament: x1 140mm KgK-35 Gauss Gun, Various Sensors

Taking the concept of the Pz.Kpfw 1's doctrine to the next logical step, the SturmGehhilfe 1 is designed with setting up a mobile heavy gun in places that would not be expected. The Kgk-35 gun, while designed for anti-vehicle duties, also has the option of loading HE, and VDCN (Variable Distance Canister Shot) for anti-infantry purposes.


Role: Tank Destroyer, Mech Destroyer, Heavy Walker
Crew: Commander, Gunner, Gunner, Gunner, Gunner, Loadmaster
Armament: x1 140mm Typ 1 Railgun, x8 50mm Typ 2 Anti-Aircraft Railgun, x4 50mm Typ 1 Automatic Railcannon, x2 38mm Typ 1 Electromagnetically-Assisted Autocannons, x2 15mm Typ 2 Electromagnetically-Assisted Machine Guns, x24 Typ 2641 Multirole Missile Launches, x4 Typ 1 Laser-APS, x2 Typ 1 Ray Shield Generator

Dakka. The StuG II Gefandbiest is only designated a StuG due to the 140mm gun on its back. The Gefandbiest is named for a Großberg creature of the same name, as it shares a somewhat similar silhouette… plus another pair of legs. Gefandbiest walkers are most often used in combat, but there also exists a mostly unarmed cargo version. StuG IIs are highly praised for being a tank destroyer, SPAAG, and an infantry support vehicle all at once. There exists an engineering version of the StuG II, the StuG IIP, that has a large tractor beam in the place of its 140mm turret on the back.


Role: StuG III
Crew: Pilot, Gunner, Commander, Weapon Tech, Weapons Tech
Armament: x1 228mm Typ 1 Electrothermally Accelerated and Electromagnetically Assisted Howitzer

Austria has a proud tradition of doing its own thing. But after witnessing the destructive power of Casaba Howitzer nuclear shells, the High Command realized it was time to begin copying them. A 228mm gun was deemed big enough to fire just about any kind of shell, and scientists were encouraged to get as crazy as they could with this one. The StuG III’s gun uses electrothermal acceleration paired with electromagnetic rails in the barrel to allow it to chose the velocity and range of its shots. StuG IIIs are designed to stay at the rear of formations to rain death from above against enemies far over any horizon.


Role: Long-Range Missile Platform
Crew: None
Armament: x14 Typ IV Landtorpedos

Much like the Typ 2, the StuG IV was on the books one day featuring the crest of what were thought to be long-dead companies. The StuG IV and the blueprints to it and its weapons are in Austrian service as a gift from the Aichhalden family, which seem to have been quite busy in their exile...

The StuG IV is one of only two fully autonomous weapon-carrying vehicles in Austrian service. Testing has shown that its missiles are devastating.

Read factbook

The Greater Ascendancy of Stekarus

Confederate Imperium wrote:Federation News Network

Walker Extends Summit Invite to Stek!

Today, President Garrett Walker officially extended an invitation for a summit to the Grand Sovereign of the Ascendancy. President Walker released the following statement "Our nations haven't interacted much prior to the collapse of the NEF and subsequent collapse of the Commonwealth. It is my intention to discuss the future going forward for collective security, peace, and prosperity between our states. With the collapse of the NEF, it leaves a massive power-vacuum and could lead to the rise of instability and factionalism across the spur, we must be prepared. I hope the Grand Sovereign will accept the invite and come to the Federation."

Many citizens are unfamiliar with the Stek People, however opinions of them are more popular than they were with the NEF. The NEF held an approval rating of 32%, compared to the approval rating of Stek at 48%, given the nation is not informed about the Grand Sovereign and the People.

The Grand Sovereign accepts the invitation of President Walker to hold a summit in regards to pursuing better FCI-Ascendancy relations, as well as keeping the peace and restoring stability to an already unstable part of the Orion Spur.
This is also a more historic occasion as it marks the first time the Grand Sovereign has opted to travel to the Americas. It’s also the first time he’s meeting with a democratically elected leader in person, on top of the first meeting between the Federation and Ascendancy.

The Majesties Realm of The Great Union of Meridian

Operation Unbreakable

The ready room of the UMS Tells stood silent as Vice Admiral Global looked over the Queens Ambitious plan. A massive full assault to bring the full force of Starfleet down on the rebels and end the War with a final push. The plan was wildly complex but focused on the principle that Starfleet held space and the whole fleet. Though upto now they have been tame with its usage not wanting to cause unessisary harm the plan calls for targeted bombings across the continent and the landing of Various Volunteer and MACO to make various planetary landings in critical locations to cause a total collapse of supplies and sow confusion in the enemy ranks this drawing millions away from the Frontline to combat the new threat thus giving the main force a chance to push and collapse the enemy lines.

Global stood looking over the holographic globe. Over 120 different drop locations on major cities, intersections and bases with accompanying major thrust and landings on coastlines. The plan was so wild it just might work and would be a massive departure from the current strategy of Union Warfare. The boldness of the Queen, a young girl who never had queenly ambitions is executing her role much better than the man first selected for the crown who Trained his entire life for such. He caved when the pressures of civil war came down upon him. But… Her actions in this civil war have defined her strength in adversity, her compassion in chaos and her spirit in slaughter as to Global there rest no further question in his mind that she is the rightful ruler of Meridian and its Union.

“This… this could work… ill bring it to Starfleet High Command and we will refine it. Some areas are highly defended and could cause alot of deaths. But ill talk too them and we will bring it back to you for approval”

“Thank you.”

Global begins taping on a console to send the plans under secure coms to the rest of Starfleet High Command. To where the review process will begin. For now the ship will proceed on towards the moon Primus to rally with the Eucadians to begin first contact

“What’s the plan here my liege?”

“Well were going to meet them and catch up on history and attempt to bring them into negotiations with the Rhinon Pact. afterward we attempt to establish relations with the powers of Earth and other powers.”

“Then lets get to that, we will be entering Eucadian space within the hour. Ill be on the bridge to prepare”

All is like Home

Dispatched by Starfleet Command the UMS Gadson a Union Starfleet Union Class Light Cruiser made its way into Zeikeutsyr as soon as word was given trough diplomatic backchannels of events in there own civil war. The vessel having seen combat before still bears the scars of facing family and many burns still dot its hull. Though in times of war aesthetics came second fiddle to practicality. The ship was quickly outfitted for an expanded operation to first recon and establish a forward position to collect intelligence on the situation while providing aid to the local population. MACO was here because this wasn't a situation like in Meridian, where farmers and workers were pulling up phasers but rather this is against full Armed Forces hailing from other countries. Though MACO is but one system of the body that is the Union's Starfleet it is the most reminiscent of the Meridian Armed Forces of Ol' Al'Terra. being always vigilant and prepared to fight there active numbers remained low with the top of Starfleet entering into MACO. so of 1.2 Million personnel in 2640 only 25,000 were MACO though where Starfleet numbers in the Hundreds of Millions those in MACO ballooned to 5.4 Million as the best of the best were brought into there ranks giving them .02% of those in Starfleet. Though on this mission only 250 MACO are deployed with the regular 720 man crew of the ship, the mission was expected to be dangerous as any faction at any second was expected to strike at the Gadson either to incite conflict or simply to loot it. Though the Union was well prepared as akin to the paranoid nature of Meridian the design principles of survival were evident as while Meridian had made strides in shielding and sensor technologies in part because of the Civil War back home to ensure not only the survival of the ships but the crew.

The Gadson would know little and understand less of the ongoing situation. That is its mission though, to find out the situation and report it to Starfleet for further decision. The first option would be to try official diplomatic channels such as the former government and any embassies of friendly nations if such exist anymore then begin to work in stabilizing regions of the planet for the hopes of re-establishing sound government and if none such emerge as a legitimate government to work with then one option remains, the creation of a whole new Democratically Elected Regime. Most sensors could pick up the arrival of a new ship in the sector, such an occurrence was normal in civilized space across the spur but given the sector is in active war a Lone ship may spark interest, few would ultimately care of the single ship and even fewer would even recognize it as a Starfleet Vessel as Starfleet rarely ever reached out from beyond its space with some notable exceptions when it wants to be flashy. The Gadson would nestle its way into the asteroid belt and attempt communication with the Istani Embassy in the Golden Ring in hopes of finding Al’Terrans to at least gain a semblance of if they have a friend or not

MACO Lands on Zephyrinja in the Old Capital, the Golden Ring

Union Starfleet has announced that the UMS Gadson after observing the situation has decided to beam personnel to the surface of the planet and begin with the restoration of order within the sector by firstly establishing a Forward Operating Base near the site of the Ancient Senates. Many Starfleet Officers are in the usual operational uniform. The camp creatively named Camp Pomerium based on its geographical proximity to the Pomerium within the Golden Circle has already begun various emergency operations to aid the local civilian population as the chaos caused by the Various forces have seen a higher than expected influx of civilians towards the camp, thus the Gadson would transfer all but a bare bones crew of 25 MACO Ship Specialist onboard the Gadson with orders to immediately withdraw if engaged. On the surface the camp which initially was to support 250 MACO and 50 Starfleet Medical/Engineering has ballooned to 945 Official Starfleet/MACO forces being in the region. This would quickly expand as Starfleet would accept volunteers from the local population with various levels of experience and quickly bleed the operation of its resources. The Chaos would not be without controversy as MACO would be forced to prioritize the defense of Camp Pomerium and devote a large chunk of the 225 men at the camp to help with the camp itself with them needing to take in and care for many refugees the UMS Gadson would transmit back to Starfleet Command for additional resources. The camp would quickly break down as stretched resources, personnel and then the worst would hit as disgruntled people begin rioting within Camp Pomerium itself breaking the camp into all out Chaos. The camp’s quick fall into chaos is restored with great difficulty as orders from Starfleet Command to respect local traditions are misinterpreted as MACO acts fairly ineffectively at Riot Control being disorganized and stretched thinly by the demands of the camp they only successfully break the riots to the outside of the Camp after finally gaining authorization to utilize there phaser rifles against the rioters in the stun setting sending the rioters fleeing from the overwhelmed camp. No deaths or injuries are reported but 178 people are taken into custody and various supplies and equipment have been stolen from the camp. After the initial Chaos settles reinforcements are enroute. with the situation becomes apparent to the Starfleet Command they have redeployed the UMS Hartford and Lisa Constitution Class Starships the UMS Yader a Constellation Class and the UMS Stekford an Iazriael Class to support the UMS Gadson giving the camp a major boost of 5600 Starfleet Officers and an additional 750 MACO personnel bringing the grand total of Starfleet involvement now to 7120 Personnel and 6 ships to bring expanded humanitarian operation.

The United Federation of Confederate Imperium

Federation News Network

Iowa, New Hampshire Primary Results Announced!

Election day is usually an exciting occasion for most citizens within the Federation! This election should have marked an uneventful Conservative Party Convention, however President Garrett Walker is in the fight for his life to ensure he can still emerge out on top. Here are a breakdown of the results:

Iowa Conservative Primary
1. Huntsman: 42%
2. Tarkin: 32%
3. Walker:23%
4. Humphrey:3%

New Hampshire Conservative Party
1. Humphrey: 36%
2. Walker: 32%
3. Tarkin: 22%
4. Huntsman: 10%

Current Electoral Standings:
1. Huntsman: 6 Delegates
2. Humphrey: 4 Delegates
3. Walker: 0
4. Tarkin: 0

The biggest surprise was the Huntsman victory in Iowa, many pundits had expected a Tarkin victory, but many see Huntsman as the alternative Tarkinist candidate, another surprise was the Humphrey win in New Hampshire, many expected a Walker victory. Many politicians expect that if Tarkin doesn't win Nevada and Walker South Carolina, they may be forced to drop out.

Iowa Democratic-Progressive Primary
1. Kennedy: 38%
2. Cameron: 32%
3. Abbott: 17%
4. Matthews: 13%

New Hampshire Democratic-Progressive Primary
1. Matthews: 45%
2. Cameron: 25%
3. Abbott: 19%
4. Kennedy: 11%

Current Standing:
1. Kennedy: 6 Delegates
2. Matthews: 4 Delegates
3. Cameron: 0 Delegates
4. Abbott: 0 Delegates

Many are not surprised about the results, Former President Kennedy is still popular in the Midwest Federation and Matthews is very popular in the Great Lakes and Northeast, many expect the formal results to occur during the first Super February, many within the Democratic-Progressive Party are very nervous in the event if Kennedy secures the nomination, seeing her as a liability and a failed President. After the results, Former Chancellor Andrew Cameron and Councilor Abbott have reorganized their campaigns and are focusing heavily on both the Nevada and South Carolina Primaries. If Abbott fails to win the Nevada Primary he will be forced to drop out, as his base in the West, if Cameron loses South Carolina many expect him to drop out as his native base is the Federation South.

The Primaries are picking up and many expect that none of the candidates will drop out until the convention, if this is the case, then it will be the first time in the history of Confederate Imperium that a Brokered Convention will occur.

The Council Republic of Greater Istanistan

Bombings Strike Refugee Settlements

Since the Zephyri civil war began, almost 200,000 frightened refugees have flooded across the Istani border. Piloted by failing starships or taken by Ezomimi-based smugglers paid off by the Bread League, a nearly unlimited flow of sentient life has entered Istani space. Information blackouts imposed by the government have kept foreign media coverage off the camps, and the deliberate inscrutability of Istani space has left most external groups in the dark about Istani policy towards these refugees. What is generally known is that the only inhabitable planet within Istani borders, Bright Jewel, is still entirely closed to foreigners alongside the whole home system. Refugees, from what carefully-censored reports do emerge, are generally housed in "transit stations" constructed by welding together obsolete Istani transport starships, bulk containers, and decomissioned orbital stations to create sprawling spaceborne temporary habitations. These are temporary, transistory, and almost entirely ungoverned areas which effectively lock refugees into stasis while debates grind on in the General Council over what to do with them. Government agencies have therefore generally agreed to support whatever station governments do arise, but otherwise practice a sort of benign neglect.

Cutting through the haze, however, have been a series of disturbing reports. Shootings, bombings, assassinations, and racketeering have blossomed in the absence of any serious attempt by the Council Republic to handle affairs on the refugee stations. Rival ideological extremist groups are increasingly bold in their battles for control of the refugee camps and the heedlessly provided Istani humanitarian supplies. Although different networks - Rabbits, Bread League hardliners, Communists, religious sectarians, and conservatives - struggle for control, one particular name stands out: the Redemption Front. The Front - colloquially known as Redeemers - are reputed to be one of the most vicious of the militias sprouting up in the camps, mostly recruiting from the young nobility and students. They profess a virulent dislike for foreign culture, egalitarianism, liberalism, warlordism, compromise, and the compromised conservatism of the Imperial court. They instead profess a virulent ultranationalism which would see the nobles restored to their rightful place, slavery reinforced, the lower social orders repressed, and the "national polity" restored under a strong Emperor not controlled by any of the corrupt and egotistical cliques which orbit the Regency. Rumors suggest that they are currently targeting rival militias, aiming to take on a strong position in the camps. From there, it will be possible for them to recruit armed units, launder funds, smuggle, racketeer, and collect intelligence. Most suggest that the Redemption Front is probably receiving funds and arms from far-right figures affiliated with the imperial family, as well as anti-Guiying warlords and Zhoudai die-hards. Little, however, is known about the group's structure, leadership, or ultimate aims. Given the Istani information blockades, they will likely remain mysterious for now.

The Country of Duke Kingdom

**Duke Kingdom Joining RP**

Intro: The Country of Duke Kingdom is a massive, cultured nation, ruled by Lateef Durojaiye with a fair hand, and notable for its museums and concert halls, compulsory military service, and stringent health and safety legislation. The compassionate, democratic, devout population of 1.245 billion Kroner enjoy a sensible mix of personal and economic freedoms, while the political process is open and the people's right to vote held sacrosanct.

The medium-sized, outspoken government juggles the competing demands of Administration, Defense, and Healthcare. It meets to discuss matters of state in the capital city of Nuuk. The average income tax rate is 20.2%.

The sizeable but inefficient Duke Kingdomian economy, worth 48.2 trillion Kroner a year, is quite specialized and led by the Trout Farming industry, with significant contributions from Woodchip Exports, Uranium Mining, and Basket Weaving. State-owned companies are common. Average income is 38,675 Kroner, and evenly distributed, with the richest citizens earning only 3.9 times as much as the poorest.

Foreign leaders' Twitcher accounts are monitored for potential threats to national security, historical fiction has been banned, Little League matches are often attended by riot police with water cannon... just in case, and you need a signed affidavit from a registered psychiatrist to claim that you have crazy low prices. Crime, especially youth-related, is totally unknown. Duke Kingdom's national animal is the White polar bear, which frolics freely in the nation's many lush forests, and its national religion is Dukism.

The Country of Duke Kingdom

**Building A new Airport**

Duke Kingdom's King has decided to build a 38.2B Kroner Airport that has a Capacity of 230 Starships and 560 Aircraft at a Time. The Airport has a capacity of 450 Million People. 19K people are staffed at the airport including 1.2K Security Officers including 300 Passport and Interstellar Passport agents. 300 Starlines and 600 Airlines fly to Duke Kingdom as a Tourist Hub. Duke Air, Nuuk Air, and Interstellar air are one of the many airlines and Starlines that fly here.

Destinations: Earth, Mercury, Jupiter(Biggest Destination) Uranus and many more

The Country of Duke Kingdom

**Duke Air and the government of Istanistan**

Duke Air would like to have permission to Start Flights from Duke Kingdom to Istanistan. If the Government is interested, they will offer a 10.8 Million Kroner Deal that will see 240K Istanistian Refugees to Duke Kingdom increasing the Population. **From Tchiter**

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