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The Goobgle republic of Davinhia

Another year another missed n-day

Kealtoa

Xue Dynasty wrote:







Welcome fledgling!

So you're new here, and you want to find out what this whole 'Valsora' business is. No worries, we'll get you up to speed.

Valsora is the most popular RP map in The East Pacific, accounting for nearly all of the roleplay you'll see on our RMB (regional message board) (that place where all the people are talking). We've been around since October 2018, and have remained steadfast as a bustling hub of roleplay activity ever since. Valsora is an MTRP map (that stands for modern-tech RP) and is based 10 years in the future from whenever you're reading this. The map boasts 7 continents, all with a unique cultural background and style. You'll find nations based on hundreds of cultures and other users from all across the world to interact and RP with. Many roleplayers come and go but a steady population of around 75-100 nations exists almost constantly! Now, let's get into the fun stuff.

AISLADA

The smallest continent on Valsora, Aislada is a continent loosely based on Australia / New Zealand, with strong ties to aboriginal and pacific islander cultures via the Demetric Ocean. The continent is generally humid and experiences varied wet and monsoon seasons due to it's location along the globes equator. Aislada includes the many small islands surrounding it, often referred to as the 'Exteriorem'.

ARASEOS

Araseos is the fourth-largest continent, and is based on germanic culture. It is home to some of the oldest nations on Valsora and is a constant hub of diplomatic and military activity. It's geography features vast northern mountainous regions between Bavatia and Prisonica, dense forests dotting the centre of the continent and green rollings hills across the far west stretching to the Friedlich Ocean. Many veteran RP'ers have called Araseos home and many more no doubt shall. Araseos is one of the only continents with a specified single ethnic and cultural identity, making the nations than span her very alike.

NONSCIO

Nonscio is often seen as the centre of activity on Valsora. It is by far the most active continent in the map's history, and several outstanding RP figures have come to exist here. It is the second largest continent by area, behind Orientalis. Nonscio is a melting pot of peoples, loosely based on western european / anglo american culture. From the mediterranean south to the slavic north-east, from the jungles of Altusia to the tundra's of Kurikia. Nonscio is a perfect starting place for any western-based nation.

ORIENTALIS

The largest continent on Valsora (by a wide margin), Orientalis represents a distinctly unique blend of cultures and well-being. Orientalis was originally designed as a continent for east-asian nations, those mirroring china, korea or japan but has since gradually developed into a broader sense of asian-ness. It has boasted cultures ranging from Filipino, Indian, Chinese to Korean and more. Orientalis, being the size it is nearly always has space for new nations, and there's plenty of growing room and friendly neighbours to welcome you.

SOLITAS

The second smallest continent on Valsora, Solitas is a cluster of large continental islands that spans the ocean between Araseos and Usnistan. Solitas has always had an odd place within Valsora, never really giving itself to one ethnic group or culture. Solitas today has adopted more of a broad central / south american tone, with nations originating from Brazilian culture, Argentinian, Mexican, Texan and more. Solitas has always been a place where creative freedom and expressionism has flourished, it's situation allowing for more freedom when creating your own nation. She has always played a fairly minor role in Valsoran geopolitics, but perhaps with the entrance of a new nation, this may change?

USNISTAN

The smallest of the original five continents, Usnistan is based on middle-eastern / north african culture. It at one point had a reputation for being a colonist hub, where all the great powers of Valsora would host vast colonial empires. It has since thrown off the shackles of it's overlords (for the most part) and stands today as a strong, independent continent, home to several experienced RP figures. Usnistan's geography features a vast desert in it's centre and south, with more temperate, even humid climates in the far north.

YASTREOVAKIA

Coming in as the third largest continent, only just behind Nonscio is the great slavic bear that is Yastreovakia. This vast continent hoards the top of the map, hosting some of the coldest, wettest climate areas on the planet. While much of it's north lies in tundra, the southern half of the continent is more temperate. 'Yastreo' as many of us call it has been home to several cartographers at one point or another, with both Nova-Colombia, Zukchiva and Merlovich at one point inhabiting the continent. While she once was an epicentre of activity on Valsora, she nowadays rests fairly quietly. There remains plenty of open space for a new nation to rise Yastreovakia from it's slumber and the slavic bear may roar once more.

What the hell is MTRP?

Alright, let's break this down to simple terms.

MTRP stands for Modern Tech RolePlay, which refers to roleplay set in modern times, or within around 20-30 years of our current period. Other terms may include FTRP (Future Tech RP) or PTRP (Past Tech RP)

Valsora operates 10 years to the day ahead of whenever you're reading this. For example, I sit here like an idiot writing words in a dispatch only you and a few others will ever read at 11:30pm on the 4th of April 2023, in Valsora it is currently the 4th of April 2033. Thus, Valsora's technological development can be attributed roughly to 10 years ahead of our own.

This often leads to varied confusion, as of course how can we predict the future? Well my friend let me introduce you to a thing called an "estimated guess". Truth be told, the world could blow up tomorrow, we could finally cure cancer next week but we simply don't know. We can only make an educated guess as to how things will be in 10 years time. Will we have cured cancer? Maybe, probably not though. Will we have colonized Mars? No. Will we have more advanced rifles, probably yeah. As a general rule of thumb, especially when it comes to military development, if something is not already being developed today, or is not being researched, it's not going to be ready to operate in 10 years time.

So when it comes to your technological developments, generally try to base it on our current, real world capabilities. You can always make things slightly more efficient or operate that fancy new technology the US government is spending all your hard earned tax money developing for 2030. But keep it reasonable, don't go too far. If you're ever curious as to whether something is fair and / or reasonable, feel free to reach out to a cartographer who will be able to give you a solid yes or no answer.

To assist as a guide, here is a list of our most frequently queried technology.

Mechs - Nope
Laser Guns - Also nope
Moon Colonies - Nooope
Moon Landings - Yes but insanely expensive
Rods from God - Yes, but why ???
Killer Satellites - Yep
Clones - Noooooo
Exosuits - Yeahhhh but they're kinda useless
Railguns - Yep they're fine

Yes, fantasy and magic exist on Valsora

Valsora has a long-standing, vibrant and flourishing fantasy community. Since the map's inception magic and non-humans have been permitted on the map, with generally loose rules surrounding them to maintain realism and fairness for those who choose not to partake in fantasy.

There are generally 3 distinct areas of the community on Valsora, those being

A. The based realism enjoyer - Exists entirely in the real world spectrum of fantasy, does not partake in magic RP and does not recognize / interact with non-humans.

B. The chad middle-ground enthusiast - Exists in the realism world, but dabbles in fantasy from time to time, may partake in some magic related RP, perhaps has non-humans present amongst their people. These individuals make up the vast majority of Valsorans.

C. The magic-pilled fantasy enjoyer - Exists mostly in the realms of fantasy, engaging in many RP's involving magic, non-humans and other elements of fantasy roleplay. These individuals may also, and generally do involve themselves in realism RP, but are usually limited to interacting with nations that recognize and partake in fantasy RP.

When it comes to fantasy RP on Valsora, it's really your choice. It's more of a broad spectrum than my silly list there suggests, a lot of people just don't tend to enjoy fantasy, and therefore don't interact with it. Many experienced and new RP'ers alike also enjoy a bit of spice to their worlds, they may create or RP with dozens of different non-human species, they may use magic-wielding characters. It's really up to you where you fit on the spectrum. That being said, there are nowadays stricter rules in place to prevent unfairness, maintain realism and ensure things are properly kept. In the past Valsora has had some wacky and outlandish fantasy elements that have strayed too far from the maps original intentions, and as such today we have stricter rules regarding what is and isn't allowed. These detailed rules can be found in the Linkrules and guidelines dispatch.

Let's go over some of the basic things you may come across.

MAGIC - This term is a broad one, enveloping dozens of categories and things but for the most part it's how you see magic presented in the real world. Magic can be witches and wizards with wands, or humans with innate abilities that make them special, it can be wands and harry potter or subtle differences in how characters go about their day to day lives.

NON-HUMAN(s) - This one's fairly self explanatory, it covers a wide variety of species and creatures that are not distinctly human. These can vary from dragons to a rare breed of blue cow, perhaps it refers to humans with cat-like features and appearances, maybe it refers to werewolves and vampires. Any species or creature that is not inherently human as we are in the real world falls under this term.

So, what is Natural Expansion?

Valsora has a unique system of expanding your nations borders, we call it 'natural expansion'

Natural Expansion has gone through dozens of changes since it's inception around 2018, but the system is tried and true, preventing nations from growing too large quickly, and ensuring space remains for new RP'ers to join the map.

Natural Expansion in it's current form is a post by any nation, including yours that allows you to expand your nations borders through RP. You can write up a story about intrepid explorers battling through the jungle, or military convoys rumbling into derelict towns and bringing relief to remote communities. The goal of the RP is to tell a story of how your nations borders grew, what was happening in the areas you now own? Who was there, what is the history? Questions like these provide a good basis for starting your writing.

A minimum of 800 words is required for a Natural Expansion post to be accepted, this may seem steep at first but once you have a story and an idea set up, it's suddenly not such a daunting number. You can write a Natural Expansion post every two months from the moment you published your last. For new nations, you are permitted to write an expansion post two months from the moment you were officially added to Valsora.

These new requirements are a result of long and thoughtful deliberation by the Cartography Council, intended to ensure that land remains for new RP'ers, and ensures that existing nation's cannot simply grab vast swathes of land quickly and without any effort.

As for the size of expansions, there is no concrete rule on how many pixels you may take, however it's generally assumed your claim will be reasonable. For example, here are some image links to a LinkGOOD and LinkBAD Natural Expansion. If you are curious as to whether your claim is too large, or whether you are being too minimal with your claim, feel free to reach out to a cartographer who will be happy to help you. Please note that if an expansion is submitted, and the cartographers find it to be too large, we reserve the right to cut down on it as we see fit to ensure it is reasonable. If you find these changes to be unfair, you can also always follow up with the council and Linklodge a complaint.

Natural Expansion requests should be sent via telegram to Valsora, with a link to the RP post you wrote and the date of your last expansion (if applicable). Please allow up to 7 days for the map to be updated.

So you want to join Valsora?

Awesome. We're so glad to have you join our community :)

The claim process is pretty simple, let's walk you through it.

FIRST, let's figure out what your nation is like. If you already know this, feel free to skip this step. However if you're not entirely sure yet, read on. This is the most important part of the process, and involves thinking hard about what your nation is, who you want your people to be, what's their story? Without a solid foundation, you'll struggle to find enjoyment in RP, so take this step seriously and put some time aside to develop an idea. Try relate your nation to a real-world equivalent, then relate that back to an area on Valsora. If your nation is similar to Japan, or China than maybe Orientalis is the continent for you. If you're germanic, maybe Araseos. If you're Slavic or Central-Asian, perhaps Yastreovakia is your new home.

Think up what government type you'd like to be, will you be a thriving beacon of democracy, a socialist paradise or maybe a ruthless military junta. The choices are endless, and all in front of you. Maybe take a look at your potential neighbours, see if they have any dispatches that may be helpful.

Once you have a good grasp of what your nation will be like, it's now time to send a telegram to Valsora. This will be your official request to join the map, so make sure it's presentable and easy to understand. In this telegram, you'll need to use the provided template. This template features a FAQ tab at the bottom of the page to answer some of the more common questions we recieve, however if you still find yourself confused, feel free to reach out to the council via telegram or our Linkofficial discord.

IF you intend to use fantasy elements in your nation, please also make this clear. Please also note as per the rules and guidelines any new non-human species or big magic stuff has to be passed by the Cartography Council before it can be canonised and used in RP or lore. This application can be done at a later date, but be careful not to worldbuild your entire nation around something like this in-case the Cartographers reject it.

That's about it, feel free to click that big ol' send button and your claim should be through to the cartographers! Please allow up to a week or so before being added, updates are generally done once a week by one of the three cartographers. You may send it through just after an update is done, or you may do it the day before, that's up to luck. If you have any issues after being added, just shoot a telegram through to the same account (Valsora) and let us know.

ValsoraWiki

You'd probably be surprised to learn that Valsora also has its own external wiki site for RPers to store all their worldbuilding in with Wikipedia-styled articles.

Traditionally, Valsora has been strictly set in NationStates with the only external resource being Discord. The issue with NationStates is that it is limited in its capabilities of hosting worldbuilding. Let’s face it, working with NS dispatches just isn’t that fun and often doesn’t look that aesthetic either. ValsoraWiki uses MediaWiki which is the same software Wikipedia uses. If you’re a Wikipedia user or have ever used Wikipedia before, you’ll know how much easier it is to work with. Providing an easier way for roleplayers to write down their worldbuilding aims to help them be more encouraged to write more.

You can find the Wiki via this hyperlink and start working on your worldbuilding:

LinkValsoraWiki


We are your Cartography Council

Now that you know all about the map, here's a little about the three people you entrust with our beloved map. Our cartographers were elected by the people, to serve the people as the custodians of cartography. We are responsible for everything Valsora, whether it be making tough decisions on rules, or spending hours in front of Paint.NET drawing up maps. The Cartography Council replaced the former system of cartography, which was simply a one-person cartography team who maintained the map. This system worked fine from 2018-2022, but the people of Valsora saw the need for refinement in the system, after all six hands are better than two. The new system of maintenance allows for faster updates, democratic votes to major map changes, more hands to work on geographic and topographic maps, as well as events and outreach.

Let's take a moment to recognize the cartographers who spent their valuable time maintaining this great map. Since it's foundation on the 8th October 2018, she's been under 8 different administrators, all of whom have done an outstanding job keeping the map alive and well to this day.





CARTOGRAPHER

TERM

The Founding Council
(Zukchiva + Nova Colombia + Sarkis + Libertanny + Volstokn)

Founding Cartographers
03/08/2018 - 09/08/2018

Nova-Colombia

Revived Valsora
08/10/2018 - 25/01/2019

Nova-Columbia / Zukchiva

25/01/2019 - 12/12/2019

Merlovich

12/12/2019 - 05/02/2021

Shavara

05/02/2021 - 08/08/2021

Merlovich (interim)

08/08/2021 - 14/10/2021

Shavara

14/10/2021 - 12/02/2022

Plazland

12/02/2022 - 22/08/2022

The 1st Cartography Council
(Empire of Dabiristan + Merlovich + Plazland)

22/08/2022 - 14/11/2022

The 2nd Cartography Council
(Empire of Dabiristan + Merlovich + Terreich und Preussen)

14/11/2022 - Present



Dispatch by
Merlovich

Read factbook

Good god im not reading allat

The Guess Whos Back of Awqnia

Xue Dynasty wrote:Return to Anime ey Awqnia?

I couldn't keep myself away for long. I guess it's just apart of who I am.

The 5th Day of Snow Miku of Socialist Lop

Awqnia were you the one who upvoted on my new best girl?

The Lafari in Ratterra of The Holy Rat

Awqnia wrote:I couldn't keep myself away for long. I guess it's just apart of who I am.

Fair enough I suppose.

The Lafari in Ratterra of The Holy Rat

Socialist Lop wrote:Awqnia were you the one who upvoted on my new best girl?

Me on my alt actually

The 5th Day of Snow Miku of Socialist Lop

The Holy Rat wrote:Me on my alt actually

...

... why?

The Guess Whos Back of Awqnia

Socialist Lop wrote:Awqnia were you the one who upvoted on my new best girl?

No, but I just did

The Lafari in Ratterra of The Holy Rat

Socialist Lop wrote:...

... why?

why not

The 5th Day of Snow Miku of Socialist Lop

Awqnia wrote:No, but I just did

... now youve done it.

The Queendom of Enjamtivo

Socialist Lop wrote:... now youve done it.

Your thing kinda reminds me of celeste from dangenronpa

The Imperium of Husseberg

Kaonas wrote:
"I would believe that it would be much more efficient to move trade resources by train, At these distances the train has the better, economy of scale" Benjamin says "Oh would you look at me, There I go talking about economic theory"

"If you want to repair the track you're likely going to have to get in contact with one of the companies who own it" He says

The person who went out looking for a magnifying glass for Benjamin returns

"Here you are sir."

"Thank you" Benjamin says

Benjamin looks through the papers now that he has the Magnifying glass

"Check, Check, Check, Yup that all looks good, Dhr. Schwarz. If you could look through these papers for me that would be great. Do be fast I can hear that our two friends outside the door are getting impatient."

Benjamin has the papers passed down to Schwarz.

"these contain different peaces of information on different trade deals. such as grain, ore, oil. You know, previous deals, new deals all that stuff" he says

Frederick nodded, “My apologies, you’re right. Perhaps, I should study more for that.” He listened to them talking about it. “Alright, We’ll figure out with contact with the company someday or sooner.” He spoke with that.

As he watched person who gave to Benjamin then back to him as Frederick noticed Benjamin passing the paper to him, he would check the paper and add magnifying glass just in case if he missed anything to it.

He checked the list, “Grain, ore, oil? Hm, well I’m aware that we have a lot of ores, as we had some mines, grains I believe it’s popular with people however if we have ran out of grains, we would request that in case if you have theses then for Oil which we rarely produced that but likely we have mostly to ordered them from other nations, luckily that the Empire willing to buy oils from your Republic. Plus sugar? If your nation has produced a lot of them, we’re truly interested in buying as we love our tea and sugars even desserts. Maybe you should try our Hussan Cheesecake or cheeses too as we produce more of them.”

He writes on list and asked them, “What’s anything you want to buy from my nation? I’ll happy to help with what you are in need. And speaking of business, I think we should let them in as seems they’re impatient.” He gave small look at the door.

The Cartography Council of Valsora

Hello everyone,

Have a look at Valsora’s latest update!

If we’ve missed anything, be sure to hit us with a TG explaining what you want us to change.

Nations Added:

Avsharistan - Orientalis
American-Cascadia (As: Cascadia) - Nonscio
Lauriya - Usnistan

Nations Removed:

La Monda Arbo (Was: Xi Hai) (Reason: Inactivity)

Natural Expansions:

Rajyam

Other Changes:

- Mahagura and Vajrastan name change. From: “Maha-Vajra” - To: “The Black State”




Link

ON-MAP NATION

NS NATION

ALT NATION(s)

CONTINENT

Almozia

Almozia

Orientalis

America

Peatiktist

Peatiktist

Araseos

AmeriCo

Liberatarianism

Solitas

Anglostia

Anglost

Flor-Aussia

Nonscio

Ankambura

Ankambura

Orientalis

Aquniq

Aproved / Wiranath

Yastreovakia

Aroviu

Ci Arovannea

Helvetica

Solitas

Arque

Arque

Nonscio

Arvorenia

Arvorenia

Solitas

Atrocha

Atrocha

Solitas

Avalon

Nova Avalona

Solitas

Aversaria

Aversaria Aautokrata

Solitas

Avizeria

Avizeria

Swintern

Yastreovakia

Bantarus

Bantarus

Yastreovakia

Battania

The Foraois

Keiltira

Araseos

Belekria

Kurikia

Kurikia

Yastreovakia

Belkan Empire

Republic Of Texas And Chihuhua

Yastreovakia

Brethren

Brethren

Yastreovakia

Calendorran Federation

Calendorra

Yastreovakia

Cardonia

Of Centralist Brexit

Nonscio

Chaldea

Aversaria Aautokrata

Aversaria

Usnistan

Chilen Republic

ThePlague

Plaguean Fiefdom

Solitas

Chinesasia

Chinesasia

Orientalis

Corzerran

Corzerran

Yastreovakia

Dabiristan

Empire of Dabiristan

Karagan | Islamic Federation of the Lafari

Usnistan

Daihai

Kavanos

Orientalis

Dancia

Danelaw Scandinavia

Usnistan

Drakonica

Drakonica

Yastreovakia

Dvaorla

Dvaorla

Yastreovakia

East Orientalis

2nd East Asia

Orientalis

E-Land

Republica de la e-land

Koronistan

Solitas

El Gario

El gario

Nonscio

Estande

Estande

The Sanguis Catholic Church + Rastava

Nonscio

Flor-Aussia

Floridian Australia

Anglostia

Solitas

Formosa

Ancobristan

Orientalis

Gloleoinosoil

Blobon

Yastreovakia

Griisland

Swintern

Araseos

Guandemere

Guandemere

Yastreovakia

Gran Sagrado

Gran sagrado

Pangasinan

Nonscio

Hannah-Vine

Hannah-Vine

Yastreovakia

Helvetica

Osmauri

Aroviu

Nonscio

Hishmar

Al Najim

Usnistan

Holy Bansti Empire

Bansti

Solitas

Illiricium

Illiricium

Nonscio

Islamic Federation of the Lafari

The Lafari

Usnistan

Kampfian Empire

Kampf Empire

Araseos

Karagan

Dabiristani Karagan

Dabiristan

Orientalis

Kingdom of the Church

The Sanguis Catholic Church

Estande + Rastava

Nonscio

Koronistan

Koronistan

E-Land

Usnistan

Kurikia

Kurikia

Belekria

Nonscio

Kurpat

Kurpat

Ci Arovannea

Yastreovakia

Kylondia

Kylondia

Ragea

Nonscio

Laurentian Republics

Laurentrum

Nonscio

Lebernia

Lebernia

Nonscio

Leorania

Leorania

Arvorenia

Nonscio

Liridia

Liridia

Nonscio

Lointland

Lointland

Nonscio

Maetradelphia

The City of Philadelphia

Araseos

Maha-Vajra

Mahagura and Vajrastan

Yastreovakia

Mallden

Mallden

Volinovia

Nonscio

Malvekia

Malvekia

Nonscio

Mcarnald

Mccarthy states of america

Nonscio

Myathara

Tommo

Orientalis

Myehn

Myehn

Orientalis

Mustva

AuthRight Authoritarianism

Skillia

Usnistan

Neuebremen

Neuebremen

New Westmore

Araseos

New Rosenreach

New Rosenreach

Solitas

New Serkin

AI

Solitas

New Westmore

New Westmore

Neuebremen

Aislada

Omonia

Krozland

Aislada

Ostaria

Osterreich und Ungarn

Araseos

Osterzgeburgische

Gatonesia / The Acolyte Confederacy

Araseos

Pakitsk

Pakitsk

Yastreovakia

Pangasinan

West pangasinan

Gran Sagrado

Orientalis

Peatiktist

Peatiktist

Araseos

Pomegraunet

Pomegraunet

Vaudere

Nonscio

Ragea

Ragea

Kylondia

Yastreovakia

Rajyam

Rajyam

Orientalis

Rattera

The Holy Rat

Islamic Federation of the Lafari | Xue Dynasty

Usnistan

Romanoddlian Federation

Romanoddle Republic

Kalaistan

Nonscio

Rouental

Rouental

Nonscio

Royabad

Royabad

Usnistan

Sakura Imperium

Azurnailia

Orientalis

Silvamar

Silvamar

Solitas

Skillia

AuthRight Authoritarianism

Mustva

Yastreovakia

Tamecai

Tamecai

Nonscio

Terrabis-Seran

Terrabis-Seran

Araseos

Terreich und Preussen

Terreich und Preussen

Arcadia | Xi-Chang

Araseos

Texaria

Texaria

Solitas

The Crucifistian State

Order of the Saint Dumas

Araseos

The Counictva

Love Peace and Friendship

Yastreovakia

The Humanist State

Restoration of Eastern Kaiserreich

Usnistan

The Directorate

Aivintis

Yastreovakia

United Viscongia

Viscongia

Yastreovakia

Valhae

Valhae

Araseos

Vaudere

Vaudere

Pomegraunet

Nonscio

Vilna

La Xinga

Yastreovakia

Velvetsia

Velvetsia

Nonscio

Volinovia

Volinovia

Nonscio

Wanlikuo

Wanlikuo

Orientalis

Wazifara

Wazifara

Usnistan

Western Gaia

Daughters-of-Gaia

Solitas

Xué Dynasty

Xue Dynasty

The Holy Rat

Orientalis

Yukkira

Yukkira

Orientalis

What is an 'AI' ?

You may have stumbled across the term 'AI', this refers to a nation that is not controlled by a user. These nations often appear as a result of internal conflicts, users leaving or as a consequence of peace treaties. These nations exist in a 'grey area' for Valsora and the rules around them can be complicated and convuluted. If you have a query relating to an AI nation, please get in touch with the Cartography Council.








Dispatch painstakingly written by
Merlovich

Read dispatch

04/10/2024

~ Empire of Dabiristan

The 眠れんアイテム課金好きな ✨💸✨モッドになったライク神霊 of Myehn

Post self-deleted by Husseberg.

The Guess Whos Back of Awqnia

Socialist Lop wrote:... now youve done it.

Come at me... bro.

Kealtoa

skibidi

The People's Confederation of Ci Arovannea

Woot Woot cascadia's bacc.

Also ahahahahha gbye xi hai.

The Guess Whos Back of Awqnia

The 5th Day of Snow Miku of Socialist Lop

Enjamtivo wrote:Your thing kinda reminds me of celeste from dangenronpa

Ngl they actually look surprisingly similar

The Confederacy of Sarkos

>be me
>join a GTA Online mission
>get assigned a sniping role despite not being the best shooter
>actually manage to kill one of the targets, teammate kills the other
>drive closer to the area to pick up documents from dead targets to avoid running
>police arrive and start spraying, as usual
>get out of car once closer to dead target, press the triangle button.
>exits the car through passenger side door, right in the line of fire of the police
>get killed

I hate GTA.

Kealtoa

Awqnia wrote:Mahagura and Vajrastan

found you a new buddy.

ehmmmm what the sigma

The Guess Whos Back of Awqnia

Kealtoa wrote:ehmmmm what the sigma

Yup, your both alike.

The Islamic Republic of Al Najim

Valsora wrote:Hello everyone,

Have a look at Valsora’s latest update!

If we’ve missed anything, be sure to hit us with a TG explaining what you want us to change.

[spoiler=Change List]

Qpebanda we got someone new bordering both of us to the south both of us
now i cant natural expand, ive been like this ever since i joined val, saw and read the rules for natural expansion, it was so long so i decided to not hurt my fingers typing for a while

The RMB Bot of Shahzada

Welcome MH-XXXVI, Heinchland, Andecton, Jospeh FreeMind, MH-LXXIV, MH-LIX, MH-XXXI, MH-LXXX, MH-XLIX, Imperial chir royaz, Beathiruns, BiansLest, Hedonique, Hoez, The yappie, MH-LXXXIII, Aaaaaaaaaaaaaaaa aaaaaaaaa aaaaaaaaaaaaa, Pomerati to your home, The East Pacific.

Read below to get started in our region:

  • First, join the World Assembly. Joining strengthens our region and allows you to vote in the World Assembly as well as conferring additional privileges. Follow the guide below to get started:

    Welcome to REWARD.

    Welcome to the REWARD Homepage. REWARD is The World Assembly Development Program of The East Pacific, and covers matters of World Assembly membership, endorsements and to a lesser extent, regional security. The aim of this program is to develop and nurture a stronger endorsement capacity and scene within The East Pacific. Our region, being one of the oldest and largest in NationStates, can only continue to build on its successes if we continue to strive for stronger endorsement levels. More endorsements allow for The East Pacific to wield more power in the World Assembly, and also allow for greater regional security from external threats who may wish to do our region harm.

    This dispatch contains basic information about REWARD, as well as a directory to all REWARD resources.

    What is the World Assembly, and what are Delegates and Endorsements?

    • The World Assembly is essentially the United Nations of NationStates (a little trivia fact, it was originally called the United Nations until the site's creator was Linknearly sued!) It has two chambers, the General Assembly, and the Security Council. The General Assembly tends to vote on basic laws and regulations, such as civil rights protections, or agriculture regulations. The Security Council votes on more gameplay-adjacent matters, such as Commends/Condemns of on-site nations, or liberations or injunctions of entire regions. The World Assembly is made up of tens of thousands of nations, just like yours who all have their say on proposals at vote.

    • Delegates are the elected leaders of a region. The nation who has the most endorsements is elected the Delegate. The East Pacific elects delegates through a long-standing and well-structured democratic system, wherein individuals run campaigns for the Delegacy, and select a government to serve alongside them.

    • Endorsements are a crucial in-game mechanic, allowing you to 'endorse' other nations in-game to give them more influence. For most nations, they don't mean an enormous amount, and most nations will endorse a couple of people, with no real change whatsoever. Though for a region, they are absolutely vital to its success. A region's Delegate requires endorsements to remain in the position, and our regional security, the Viziers, require them to keep our region safe from external threats. To endorse a nation, simply be a member of the WA, and scroll down to the bottom of another nation's page, then click that big ol' endorse button.

    What's in it for me?

    Being a part of the REWARD program has its perks. Not only will you be standing side-by-side with a broad and diverse cast of nations from all across the east, but you'll be doing your part to ensure our region remains safe and secure. Your endorsements ensure no foreign adversary can harm our region, and strengthens The East Pacific's position in the World Assembly by adding your endorsement to our regional vote. When we go to vote on a resolution, you'll be able to not only have your say, but your endorsement on the Delegate will also add an extra vote to our regional vote (The Delegate's vote is worth however many endorsements they have. For example, if the Delegate has 400 endorsements, our region's vote will be worth 400 votes)

    Your participation also grants you several perks in the region. You'll have access to honorary titles, such as 'Hussar of The East' or 'Winged Hussar of The East', and you'll get nice shiny badges to pair! These badges can be displayed with pride in your signature (which appears below your every post) on our LinkRegional Forums, or on the NationStates Forums! You'll be given a special Hussar role in our LinkRegional Discord, giving you access to it's WA channels, which will allow you to help guide our regional vote on every WA proposal. You'll also be entered into occasional giveaways and raffles for your loyalty and hard-work.

    REWARD Directory.

    1. Master Dispatch
      The REWARD Homepage.

    2. Hussars of The East
      Become a Hussar today!

    3. Awards
      Our Monthly Awards!

    4. Regional Census
      Regional data collection.

    5. Daily Census
      Daily statistics.

    6. Endorsement Rankings
      Our region's top performers!

    7. Endorsement Guide
      Endorsing for dummies!

    8. FAQ
      Answering those questions.

    Note: This dispatch is automated. Do not edit manually.

    Read dispatch

  • After you have joined and endorsed the Delegate and the Viziers, follow the below guide to get oriented in NationStates and our region:


    ⇐ ⇒ ↺ ☖ | 🔒 Secure | https://step.gov.caek/steps/stepone

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    Summary

    Welcome to the East Pacific! We are one of the oldest regions out there, with 20 years of experience. We have a lot to offer, including two current tech roleplays and an accessible legislature and executive.

    You are reading STEP, The East's guide to NationStates. Each dispatch contains a summary and then more detailed explanations, including screenshots and detailed insights from our experienced players. If you're new, we recommend reading every dispatch in order, but you can also read them independently of one another.

    You have either been founded in a frontier or a feeder, two types of regions which accept new nations. If you find yourself in the East Pacific, please read this guide! If you aren't in the East Pacific, go to The East Pacific and scroll down until you see "Move [YOUR NATION] to the East Pacific."

    You'll be seeing a lot of recruitment Telegrams, which can get spammy and annoying pretty quickly. To disable recruitment telegrams, head to Settings > Telegrams > Preferences > Block All under "Recruitment".

    Nations receive issues once every six hours. Some issues spawn card packs, which contain cards ranked by rarity that you can retain, trade or sell.

    Got questions? Telegram Delegate American-Cascadia.

    Introduction

    Hello and welcome to NationStates, and the East Pacific. You are currently reading STEP, our guide designed to get you jump started in the game. If you're like other newbies, you'll probably have many questions about how everything works. This guide, lovingly written by our hospitality team, is designed to answer all of your questions, and more. If you want to get a quick summary of things and then get launched into things, you will get the jist of things by reading the summaries on top of these dispatches, however our dispatches aim to be short and accessible while also going into enough detail, so we recommend you read them in full.

    If you have any questions, we have multiple government members that are willing to answer them! Feel free to ask on the regional message board, or telegram our Delegate, they will be happy to answer any question you might have!

    The East Pacific is one of five feeder regions who share fifty percent of all new spawns, with the other fifty percent going to frontiers, regions founded by users which also accept new nations, trading guaranteed security for the privilege. If you've let your nation go inactive and Cease to Exist, and then logged back in, you have likely spawned in one of three restorer regions, which are designed to rehabilitate nations that have returned after a brief period of absence.

    If you're reading this, it is likely that you have been founded in the East Pacific, however, if you haven't you are still more than welcome to join, and we would love to have you on board. To move, you should go to the East Pacific's regional page, scroll down until you see the Move [YOUR NATION] to the East Pacific and then click on it.

    The East Pacific is an active democracy, and participation can be enjoyed by all that seek to contribute in good faith. If you're interested in joining, STEPs Three onwards will take you through applying to the East Pacific.

    Telegrams

    Many regions send you automated recruitment telegrams in an attempt to get you to join their region. There are a lot of these, and it can get spammy and overwhelming fast. Thankfully, NationStates has given you a way to block Telegrams you don't want. To do this, you need to click on the settings button, which is usually found in the top bar of the page.

    If you then scroll down to telegrams and go to preferences, you'll see a grid which looks something like this:

    Our recommended settings are as follows, however, you are free to choose whatever you want. "Allow Some" occasionally allows telegrams in, and "Allow Most" blocks some. If you click the "block all" for recruitment, your nation will stop receiving the large volume of recruitment telegrams. Keep in mind that your inbox can only hold twenty telegrams.

    Issues and Cards

    Issues are problems that you need to handle, and they impact your nations statistics and rankings abroad. Initially you get a higher rate of issues like normal, however, once you've played the game for a while, you only get one issue every six hours. As long as you abide by general decorum, the East Pacific does not penalise you for the way you answer issues - we're a big community, and your type of nation reflects that.

    There is no "correct" way to answer issues, only the way that you want to. Every issue changes your statistics, and some might change your national policy. If you want to, there are websites such as this Linkone that give you the general trend in issue outcomes, however using these aren't necessary and you should only do it if you find it fun!

    Issues sometimes generate cards. Cards are minted irregularly and are a snapshot of a nation, divided into various classes of rarity, from common to legendary. Cards can be bought, sold and traded on the market.



    Current: Getting Oriented | Next: Join the WA →

    Note: This dispatch is automated. Do not edit manually.

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Glory to the East!

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