Singapore is a wonderful place, known for its renowned worldly architecture, safety, cleanliness, and prosperity, with its government having more intellectuals than most nations ever did. Truly a nice place, but still has its cons living there like the many, unfortunately.
The Popular Avesonieu Armed Forces (PAAF) has announced a new marine utility fighting research program, initiated by Avesonieu Industrial Complex (AIC) to procure an special amphibious assault vehicle for the Avesonas' mechanized doctrine to supplement and ultimately replace the aging AIC-90 Amphibious Fighter. Introducing the AIC-106 Pistris.
Today, is the day, where the current minister has announced the construction project for the Grand Cultural Palace has been finished! The minister said that this could revolutionize literature, tourism, and cultural identity, as the palace is filled with grand architectural pillars with libraries filling the vast corners of the area.
The palace is located at the heart of the nation, New York, due to the city being known for its multinational, or global identity that encourages foreigners to flock and reside in the area. The idea is that the cultural palace will provide the locals or visitors from abroad a finest taste of culture!
The palace also features coffee corners, and a marvelous digital library filled with advanced technologies that shock even the brightest citizens, a-like.
Introduction The Buoyant El Dorado of Aeothycal, an elven realm known for being the Country of the Future in Antiquity, owes its reputation to the ancient Proto-Thycalians, also known as the Theolis, who lived 11,700 years ago. They were renowned for their superb technological advancements, evident from the golden skyscraper structures that surpassed even the technologies of the current period. These structures are now in ruins but have been refurbished, and the current elven population of Aeothycal, especially the city residents of Sierra Orbetalo, now inhabit the once prosperous and advanced ruined cities.
Founded in 1816 during the great Thycalian Peninsular War, where the Kingdom of Aeoma heroically fought against a coalition of 23 countries and emerged victorious, the Aeo'Thycal Confederacion was eventually formed. The entire Thycalian peninsula was unified under a dominant Aeoma state for extended periods until the industrial revolution, which inspired many people exposed to new ideologies of the era, leading to the collapse of the Confederation.
Painting of the Battle of Fiomepoli in 1814 by national artist, Giuspecci Aeomano
After the fall of the Confederation, the first High Ruler established the First Republic of Aeothycal, seeking deliberate and careful rule instead of 'uneducated popular rule,' as the elves came together longing for stability. Decades later, the country underwent regime changes that led to the formation of modern-day Aeothycal. The First Republic introduced new reforms and adopted a traditionalist elvish lifestyle approach to resettling the ancient golden Pleistocene period skyscrapers, aiming to sustain economic activity given their superior technology. The First Republic also conducted several investigations and research endeavors to understand the complex purposes and roles of these golden city structures. In the 1960s, the new Government announced that the golden city parts of Sierra Orbetalo could resume economic activities.
Currently, Aeothycal boasts a thriving IT industry, robust economic growth, and a proud history that spans thousands of years, thanks to its elvish population with lifespans of up to 300 years, preserving the nation's ancient tapestry even among the youngest generations. The nation is one of the earliest members of the Association of Common Nations (ACN) and actively contributes to the organization, particularly in peacekeeping operations. For instance, their notable contributions include the 2012 Rescue Operation, which earned the nation commendation and awards.
Administration
Aeothycal is a unitary presidential republic located in Poschomenia. It is divided into 17 administrative provinces.
Leaders of administrative provinces are all called Rule-Lords and are appointed through proportional, local elections. The Rule-Lords are part of the Supreme Council, which serves as the advisory body to the executive High Elder and the legislature, known as the Orbetalian Parliament.
The High Elder, who holds executive power, coordinates with the Supreme Council, which is responsible for public administration and military affairs. Provinces have the authority to establish local judiciary systems, local councils, their own police forces, and healthcare services.
Provinces are further divided into municipals, each with their own representatives who serve in the Lower House section of the legislature, overseeing the proposal of new laws. However, municipals do not possess administrative powers in their regions, as stipulated by the constitution.
Municipals can appoint multiple representatives to the Lower House, and these representatives have the ability to propose laws. The High Elder serves as both the Head of State and Head of Government, bound by the Constitution's amendment, rights, and laws. In times of emergency such as wars or economic collapse, the High Elder can assume the role of "El Generalissimo" with direct authority over the legislature. Simultaneously, the Primordial Ruler's Office is established, with the Primordial Ruler serving as a substitute, having authority over the People's Assembly as per the constitution.
History
Proto-Thycalian power plant ruins dating 3600-235 BC in Albaluce.
Antiquity From 11,700 years ago in the Pleistocene Period, the region, suggested by archeological evidence, there was a superior technologically advanced civilization that built its own government, legislature, infrastructure, and, surprisingly, a rocket ship. Many historians call these prehistoric people, the Proto-Thycalians, and are named the most advanced civilization in the entire world. However, new methods of translation, suggest the people of Proto-Thycalians called themselves the Theolis people.
A painting of the Proto-Thycalian palace
Depicted illustration of the Proto-Thycalians civilization before collapse.
The Proto-Thycalians are believed to be wiped out, due to never-ending disasters that befell them, as many legends about the Antiquity Period, suggest that an overwhelming storm, flood, volcanoes, and earthquake, destroyed the civilization. In 1913, it was discovered that the Proto-Thycalians already had technologies that surpassed the modern technology we build today, as proven by the archeological discovery of a seemingly huge computer system located in the Southern region. The archeologist team was impressed by one of the fossils, of what appears to be a voice-command automatic door, which is still working and in operation even to this day, in spite of long periods of time that have passed.
Classical After long periods of the ice age, and climate changes, the grand cities of what once was the greatest civilization were first settled by those from the seafarers in Poschomenia, and the Beleracque Corsairs. The settlers eventually resided in the region and formed its own unique foraging culture of salvaging the lost cities' technologies to makeshift primitive inventions, though most of the majestic architecture was never ruined, due to its strong durability, which prevented its destruction from the salvagers, as limited by primitive equipment.
Later, the settlers were able to decipher the texts of the golden walls of the lost civilization, which caused the motivation of the first own government, named the Republic of Orbetius, a nation that tries to replicate the great inventions of the lost civilization.
The Republic of Orbetius, was a nation of the Classical era that first dominate the cultures of the region, setting up greater authority, due to their methods of recovering ancient technology from the lost Theolis civilization. Albeit their technology is equivalent to Ancient Rhomanium people who were known of being dependent on agricultural or traditional methods to thrive in society.
Medieval After 523 years of prosperity, peace, and victorious conquests throughout Thycalia, the Republic faced multiple of greater threats, such as the upcoming severe weather conditions, and the rise of warring tribes in the western mountains, which led to the Fall of the Orbetians. The nation itself ceased to exist and is divided by several warring factions trying to unify the region for their respective control, resulting in multiple clashes and skirmishes, that ruined the integral economic growth of the region. This was the Great Warlord Period, which lasted 16 years.
Modern However, by the time the modern period began, the Kingdom of Aeoma, located in the far western part of the region, was inspired by the idea of nationhood and nationalism, resulting in the Kingdom forming alliances with several factions, causing the Confederation to be formed. The Aeomians fought with all warlords, backed by foreign nations, and caused the region to be fully unified, forming the Aeomian-Thycalian Confederation, later shortened to ''Aeothycal''.
Unfortunately for the Confederation, the nation's people were tired of pledging their allegiance to the King and formed the revolutionary guard, which collapsed the Confederation, resulting in the formation of the First Republic, which leads to Modern-day Aeothycal. As of 2020, Aeothycal enjoyed its frightening economy, advanced information technology, computer manufacturing, and especially tourism, with people around the world visiting the ancient futuristic wonders of Aeothycal. Today, the Thycalian Government began its restoration project, of reviving all ancient technologies and buildings.
Ethnology of the Thycalian People
The Thycalian elves encompass the knowledge, beliefs, arts, laws, and customs of the island of Aeothycal. They were highly influenced by the ancient culture of the 'Golden Skyscrapers,' or the Theolis people. Thycalian elves are exceptionally beautiful, with fair skin, graceful features, and a well-known braided hair culture. They are also known for their long lifespan, which can last up to 300 years. Thycalian culture in architecture highlights the noble aspects of Thycalian lifestyle, including living among ancient ruins, valuing the old, and refurbishing the past with reinforced ancient culture. However, Thycalian society is divided by its geographic and economic conditions, with the north typically boasting highly technological ruins from the ancient past, allowing the average Thycalian to live in eternal golden cities, while the south lives among mountains and hills, leading to a more humble lifestyle compared to the 'lavish north,' as southern folks would call it.
A photograph of the Millennium City District of Sierra Orbetalo, built by Proto-Thycalians 11,700 years ago, is now preserved and reused for economic activities.
The Ancient Proto-Thycalian people, also known as the newly deciphered Theolis people, emerged 11,700 years ago during the Pleistocene Era and are renowned for their advanced technology, even by today's standards. According to the translation scholar team, the Theolis people were skilled in constructing golden skyscrapers known for their durability against environmental catastrophes, thanks to an advanced man-made material forming their foundation, resistant to rust even when viewed under a microscope. Scientists remain puzzled by the nature of this material.
In December 2010, the Thycalian archeology company, Ancient Doors Incorporated, successfully deciphered the Theolis-Era Computer, comprehending its processes and functions despite encountering untranslatable or indecipherable text. The archeology team also stumbled upon an abandoned Theolis-Era nuclear power plant, prompting the Thycalian Government to prepare for its restoration to operational status. Furthermore, the translation team unearthed details about the government structure of the Theolis people, revealing a Council of Intellectuals governing them, as the Theolis valued technology over democracy. Their flag, featuring a notable green, red, and blue vertical tricolor, serves as a tribute to the past, adopted by Thycalian nationalists.
Geography
The geography of Aeothycal primarily comprises steep mountains in the west, known as the Thycalian Mountains, with the highest peak being Sierra Lupotana at 7,003 meters. These mountains are home to a small primitive population and hold rich deposits of Mithril Ore, particularly in the Northern Thycalian Mountains. The island is also bordered by the Beleracque Sea to the east, the Nova Poschomenian Sea to the south, and the Ocean of Valuria to the west. Surrounding the entire island is the Ultra Heumonias Sea, with its lowest point at Minasrith Point, measuring 11,005 meters.
In Olde Theolis, the region once boasted an advanced civilization over 11,000 years ago, marked by ancient golden skyscrapers showcasing the ingenuity of the ancient Theolis people. Olde Theolis comprises three cities: Aeoma, Thaledor, and the thriving capital city, Sierra Orbetalo.
Ost Antica, another region influenced by ancient Theolis urban development, features notable cities like Provinciano, Albaluce, and Ricadariales, showcasing impressive ancient architecture. While some cities in Ost Antica were not part of the great Theolis urbanization, being constructed in the modern era, examples include Mithrena City in Isola Neo Aeothycal (built in 1893) and Malena's Gate south of Ricadariales (built in 1935).
Modern-era cities abound in Southern Thycalia, from Estelaria in Nord Melatero to Fiomepoli in Sud Melaterono, including Noldorello in Isola Amore, all established during the 19th century.
Forests are abundant, especially in Olde Theolis, divided into protected nature reserves and zones for lumber harvesting to meet woodmaker needs. Well-known beaches like Playa Gloren City Coast, Mithrena beaches, and the Seaside of Fiomepoli are scattered across various coastlines, featuring seagrasses, estuaries, coral reefs, and remnants of ancient Theolis artifacts and underwater ship graveyards.
In summary, Aeothycal's geography is diverse, reflecting a political culture split between ancient land dwellers and inhabitants of modern-era cities, with conservatives more prevalent in the south and liberals in the north.
I updated the Welcome Telegram for future new nations!
You can read it here by clicking this button.
Hey there, %NATION%, welcome to NationStates, and welcome to the laid-back, lazy, neutral haven, region of Poschomenia! This is an automated telegram provided for the guidance and convenience to give awareness to new nations like you.
In this region, your nation is protected by the Association of Common Nations (ACN), an organization that protects your sovereignty! Poschomenia highly supports free movement, and meritocracy, as you, %NATION%, are part of the region!
So now that you've settled in this region, I may suggest you block those annoying recruitment telegrams. Fortunately, it's actually easy to do. Just check the Telegram Settings and make sure to click the Block All button beside Recruitment, then click Update Filter to confirm. Voila, your now freed from the pesky telegrams that crowd your mailbox!
Also be sure to check out all these factbooks/dispatchs, like our Civil Codes dispatch, to get familiar with the rules, to make sure you won't get any risk of warnings, or even ejections!
If you found this guide helpful, please upvote the dispatch to help others find it
Welcome to NationStates!
This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.
This guide aims to help you:
Prepare you for the limitless possibilities;
Find out the varying aspects of this game; and
Manage your nation.
This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.
Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]
What is NationStates?
NationStates is a multiplayer online text-based game which simulates a government setting. It was created by author Max Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]
Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.
Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affect the nation's civil rights, economic, and political freedom levels, as well as the national tax rate. As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.
A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:
None;
One per weekday;
One per day;
Two per weekday;
Two per day; or
Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).
Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).
A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.
To view how many nations there are of each government category, please see the data compiled by Farengeto and provided in the below spoiler (data accurate as of the 8th of June 2020).
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Government Category
Nation Count
Percentage
Inoffensive Centrist Democracy
52643
23.58%
Democratic Socialists
16958
7.60%
Iron Fist Consumerists
16719
7.49%
Anarchy
15750
7.06%
New York Times Democracy
15130
6.78%
Psychotic Dictatorship
13611
6.10%
Father Knows Best State
11356
5.09%
Civil Rights Lovefest
10677
4.78%
Moralistic Democracy
9530
4.27%
Left-wing Utopia
7038
3.15%
Liberal Democratic Socialists
6700
3.00%
Corrupt Dictatorship
6489
2.91%
Capitalist Paradise
5626
2.52%
Corporate Bordello
5236
2.35%
Left-Leaning College State
4705
2.11%
Corporate Police State
4241
1.90%
Scandinavian Liberal Paradise
4198
1.88%
Authoritarian Democracy
3556
1.59%
Compulsory Consumerist State
3056
1.37%
Right-wing Utopia
1933
0.87%
Capitalizt
1598
0.72%
Iron Fist Socialists
1494
0.67%
Conservative Democracy
1005
0.45%
Free-Market Paradise
935
0.42%
Libertarian Police State
901
0.40%
Tyranny by Majority
820
0.37%
Benevolent Dictatorship
772
0.35%
Mother Knows Best State
546
0.24%
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[The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read this guide to different issue types for more comprehensive information on this subject.]
NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.
General issues:
General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.
Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.
Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.
Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.
Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.
Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.
Telegrams
Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approximately two dozen telegrams from regions seeking to recruit new nations.
A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:
Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.
WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.
Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.
External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.
A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.
NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.
Supporter will:
remove ads (for faster page loads);
reward with a supporter trophy for your nation page;
last forever;
permanently reserve nation name; and
give a player a 'warm, fuzzy feeling of supporting NationStates.'
Postmaster:
includes the aforementioned benefits of Supporter;
expand folders to hold a 100 telegrams each (up from 20 telegrams);
create 3 additional custom folders; and
create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.
Postmaster-General:
includes the aforementioned benefits of both Supporter and Postmaster;
expand folders to hold an unlimited number of telegrams;
create an unlimited number of custom folders; and
includes 500 telegram stamps.
Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.
A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.
Similarly a player can select a particular group to receive the telegram:
region: <Name> will send a telegram to every nation residing in the region listed.
tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.
tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.
tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.
tag: Delegates will send a telegram to the every Delegate.
tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.
tab: All will send a telegram to every nation in NationStates.
tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.
Population
A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.
The population of a newly-created nation increases by 1 million per day.
The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).
[align=left][font=Avenir, Segoe UI][size=110]
Population Mark
Change(s)
5 million
The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.
7 million
The population size descriptor changes to 'tiny'.
10 million
The population growth rate increases to 2 million per day.
20 million
The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.
32 million
The population growth rate increases to 4 million per day.
40 million
The population growth rate increases to 5 million per day.
50 million
The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.
62 million
The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.
100 million
The population size descriptor changes to 'very large'.
200 million
The population size descriptor changes to 'huge'.
250 million
The nation can receive the issue to create a custom-named national capitol.
500 million
The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.
750 million
The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.
1 billion
The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.
5 billion
The population size descriptor changes to 'colossal'.
10 billion
The population size descriptor changes to 'gargantuan'.
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Dossier
A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.
The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).
Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.
Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.
Settings
The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.
Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to view this collection.
People, Government, & the Economy
People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example, old age.
Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.
Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.
Analysis
Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occurs at approximately 12:00-13:00 EST/EDT. Due to a large number of nations and regions, these updates may take an hour.
In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).
In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with its own personality and direction, for example, a Pokemon-themed region, a Communist region, or a democratic region.
Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:
World Factbook Entry;
Regional flag;
Dispatches;
Regional tags;
Embassies;
World Census Report;
Regional polls; and the
Regional Message Board (RMB)
Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.
For a comprehensive guide to "Building a region", you are invited to view this forum thread.
World Assembly
Given the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)
Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.
Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.
Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.
Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)
Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.
Get friendly with some of the other nations, people who you can count on to support your ascent to power.
If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...
NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.
Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:
The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.
Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.
The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.
Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.
To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.
To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)
When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.
Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...
If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.
Tips on Passing a Resolution:
Gather up support within your region. If it was proposed by someone, all the better!
Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.
Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.
Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.
Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.
When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.
The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.
The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.
Influence levels achievable
[align=left]
↓
Influence Level
31
Zero
30
Unproven
29
Hatchling
28
Newcomer
27
Nipper
26
Minnow
25
Sprat
24
Shoeshiner
23
Page
22
Squire
21
Apprentice
20
Vassal
19
Truckler
18
Handshaker
17
Duckspeaker
16
Envoy
15
Diplomat
14
Ambassador
13
Auxiliary
12
Negotiator
11
Contender
10
Instigator
9
Dealmaker
8
Enforcer
7
Eminence Grise
6
Powerbroker
5
Power
4
Superpower
3
Dominator
2
Hegemony
1
Hermit
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Roleplay
[The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many roleplay guides available in the forum.]
Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.
Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.
Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.
Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.
Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.
Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.
To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.
Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.
BBCode
Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.
BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards. The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.
[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]
These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.
An act which prevents a nation from entering a given region.
Cease-To-Exist (CTE)
The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.
Eject
An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.
A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.
Sinkers
Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.
Out-of-Character (OOC)
Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.
Puppets
Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.
Regional Message Board (RMB)
A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.
Telegrams
A private messaging system that acts as emails for NS.
An institute of global governance in NationStates, similar to the United Nations in real-life.
World Assembly Delegate
A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.
World Factbook Entry (WFE)
World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.
References
[1]Testlandia, Euroslavia, and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Roleplay, and Issue Types, respectfully.
[2] Exact figures may fluctuate over time as new nations are founded and existing nations are ceasing-to-exist.
Poschomenia is an active, laid-back region meant for countries that prefer to act independently. The General Secretaries, and officers, are the nations who will monitor the region's status, in order to safely secure the ''chill vibe'', by preventing any risk of negative toxicity or threats.
Therefore, we expect our regional members to act in compliance.
General Rules for Poschomenia to Follow Compliantly
No Spamming. Posting unwanted spam multiple times on the regional message board, is banned, including double-posting. *Double-posting is allowed if 5 minutes duration has passed.
No Discrimination. Discriminating against a person's gender, race, religion, health, ethnicity, or anything else should not be allowed in the first place.
PG-13 only. Such obscene, profane acts, and perversion are outlawed.
No Region advertisement. Posting RMB messages about recruitment for their regions is considered a violation.
No Personal attacks. Such personal harm, including doxing, is outlawed. The purpose of this region is to maintain laid-back laziness with ease. We do not want everyone to be harmed.
Keep the RMB mature. Avoid offensive slurs and toxicity at all costs.
Don't reveal your Password in Public. Nations who announced their passwords in public will automatically be suppressed, or even banned.
NationStates. Follow the website's terms of agreement.
No Spoilers. Please refrain from spoiling the endings of any entertainment shows, or series, instead kindly use the formatting spoiler tag. If not, we will suppress your post that contains spoilers.
That is all, make sure to follow these rules, so you don't get a warning, be suppressed, or be ejected/banned.
Initially founded on April 30th, 2022, the region started off as a minuscule built by Great Libertona, as the nation decided to create this region by boredom.
Purpose — The region of Poschomenia serves the purpose of being the ideal safe haven for neutral nations who simply don't want to do anything relating to drama from around the world. This idea as a safe haven will safeguard their respective ideologies under the unity and flag of Poschomenia. Poschomenia also has its own little organization that discusses laws, and disputes, much like the World Assembly, namely the Association of Common Nations, whose purpose is to keep things under control under safety regulations or declarations.
Merits — As the President and regional officers stand for stability in the region, the regional leaders, known as General Secretaries, mainly serve to give guidance to the region's residents, guaranteeing every national government to their protection, and handling the civil affairs inside Poschomenia. General Secretaries were created and basically functioned as a council that essentially acted as the 'head of state' for this region. General Secretaries mainly supervise international laws to grant and safeguard diverse ideologies or to compromise incompatible relationships, under the Association of Common Nations' resolutions.
Geopolitics — The Association of Common Nations (ACN) is a supranational government organization, created for the responsibility of overseeing the resolutions of maintaining peace, foreign aid, environmental laws, and trade agreements. Its founding members are the General-Secretaries including the President. This organization does not tolerate any means of bias against all sides.
The main idea of this organization is to set a bridge for different countries with different ideologies. This very organization encourages many nations to create a middle ground, though, of course, this organization does not resolve rivalries at all, since this organization serves basically as a ''referee'' for it.
Social — This region liked discussion that can go free from politics, and roleplay, to anime, since connecting people and allowing them to share their thoughts is highly supported, though, of course, you have to be respectful and understand the rules or boundaries. Poschomenia currently does not have an offsite communication, since many of the residents of this region typically spend their own days, like touching grass.
Of course you can do neither of that and just be a humble quiet issue player and do none, all of the social and roleplay stuff.
President
The President, of the region and the executive of the administration, is the founder, Great Libertona.
The President assumes Head of Government privileges and power, according to the Section I. of Article V. Governance Act in the Constitution. Therefore, has the ability to establish polls, events, and new laws, and dictate rules that are authorized for regional administration. The President can appoint their own successor.
General Secretary of Foreign Affairs
The General Secretary of Foreign Affairs, is currently Monrodesia.
The General Secretary of Foreign Affairs, is the appointed main voice and deliberative decision-maker, for Poschomenian international and foreign affairs.
General Secretary of Operations for Peace
The General Secretary of Operations for Peace, is currently Avesonas.
The General Secretary of Operations for Peace is the executive border control and the main command-in-chief for anti-raiding protocols for Poschomenian defense.
General Secretary of Regional Affairs and Activities
The General Secretary of Regional Affairs and Activities, is currently Gonigsberg.
The General Secretary of Regional Affairs and Activities is the resolution writer for the Association of Common Nations, a regional organization, and serves as the advisor for the World Assembly (WA) Affairs.
All General Secretaries of Poschomenia, are considered as the Head of State of Poschomenia. Banner by Unicross.
The Stopiangese Orthodox Church has announced a new bishop of the church and will implement new missionary missions, in order to increase its followers, and will open multiple kitchen soups for the hungry poorest.