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Regional Officers are Rolling Out

by Max Barry
Sun, 11 Oct 2015

Over the next few days, regions will gain the ability to appoint nations as Regional Officers, with authority over specific areas. For example, a Diplomacy Officer can be given the authority to establish embassies with other regions, and a Communications Officer to recruit and manage welcome telegrams. The name and authority of each office is up to you.

To identify the power a nation holds in its region, you'll begin seeing new icons on nation pages beneath the region, signifying their authority: Executive, World Assembly, Appearance, Border Control, Embassies, Communications, and Polls.

This feature has come from much community discussion over a long time: thank you very much to everyone who contributed! It's a big change (affecting over 5,000 lines of code) and could make a big difference to regional dynamics.

Summary

  • Regions may appoint up to 12 Regional Officers.

  • Executive authority is required to appoint, dismiss, or modify Regional Officers. Only Founders and Delegates can have Executive authority.

  • Apart from Executive authority, Regional Officers can be granted the ability to do anything a Founder or Delegate does.

  • No Influence is required to appoint, dismiss, or modify a Regional Officer.

  • Influence costs are doubled for Regional Officers. That is, most functions can be used freely, but some Border Controls, such as ejecting nations, are harder to use.

  • Regional Officers retain power until dismissed.

  • The Delegacy can be given a specific set of powers, rather than (as is the case today) being either powerless or fully executive. For example, a region could set their Delegacy to grant authority over Border Control but not Appearance.

For more information, see this helpful forum thread!