Dead, Yet a Saving Grace TVN //// 30/10/2034 _______________________________________________________________
It's been a few weeks since Congress passed the bill which would allow Silvamar's entry into the Solitas Commercial Association as a full member state, and despite Atrochan efforts to tilt the nation's president in favor of the alliance, Garcovixa won't budge and remains opposed to the idea of Silvestran membership. There have even been offers made by the Republic of Atrocha to allow Silvamar to be exempt from certain laws in the SCA if the nation's congress invokes said clause, however, Elias decided to continue with his court case. Inconveniently for Elias, as he seemed to have forgotten, right after he took power of Silvamar, he abolished the nation's supreme court determining that its existence as "a corrupt, vile institution" had to come to an end. Because of such, a court in the city of Barasèlô would end up becoming the deciding factor in the case.
The trial, denominated "Garcovixa v. Congress," would take place on the 28th of October. Both sides had their own cases prepared, as Garcovixa would defend himself in court, while congressman Victor Jeroimo defended the congressional alibi. In a case which only took about thirty minutes, the court rapidly designated Congress as the winner, denying Garcovixa. Meaning that Silvamar was surely in the SCA... right? I mean, Garcovixa just lost decisevely. First, let's cover the ruling. Garcovixa didn't manage to veto the bill as over two thirds of congress approved it. Now, the reason Garcovixa presented as to why he could veto the bill was the fact that the law did not pass the 66 member threshold of "two thirds," only receiving 61. However, this was an easy one to disprove for Congress, as one of the few things that Garcovixa added onto his own version of the constitution was the fact that, depending the amount of absentee or abstinences, the threshold would be modified to fit the definition of two thirds in those descriptions. Because only 90 of 100 congressmen voted, 61 was just enough to put the SCA bill over the line. 76-year old Judge Mora Caldõvaìa didn't exactly hesitate when giving Congress the win, though, her decision may have been made in vain.
It was strange to see Elias forget one of the laws he implemented, but, it seems as though he has one last trick up his sleeve. It may be difficult to get past congress due to the reason it's being presented being pretty clear, and it'll most likely be voted against, but it's Garcovixa's last try. He suggested that his modification to the constitution be revised for its "unfairness," and that when 10 or more percent of Congress isn't counted towards the vote, then said vote will be ignored. Otherwise, he proposed that Congress raise the threshold from 66 to 75 members. It may be a difficult one to pass, though, the Garcovixite faction of the institution may just approve it for future use.
Welcome Lipzia, The somalian empire, The furnace, United Lairundi, Arquianisco, The russian tsarist imperial empire, Coltan, United kingdom of nordic lands, Anguani, Davisea, New Hontser, Suace my cheeks, Southern skibidi, Pure communism, Arualino, Maharalika, Simodal, Ebosol, Naya bharata, Nolanshow, The Victors, Havald, Sagia, Kieranstania to your home, The East Pacific.
Read below to get started in our region:
First, join the World Assembly. Joining strengthens our region and allows you to vote in the World Assembly as well as conferring additional privileges. Follow the guide below to get started:
Welcome to the REWARD Homepage. REWARD is The World Assembly Development Program of The East Pacific, and covers matters of World Assembly membership, endorsements and to a lesser extent, regional security. The aim of this program is to develop and nurture a stronger endorsement capacity and scene within The East Pacific. Our region, being one of the oldest and largest in NationStates, can only continue to build on its successes if we continue to strive for stronger endorsement levels. More endorsements allow for The East Pacific to wield more power in the World Assembly, and also allow for greater regional security from external threats who may wish to do our region harm.
This dispatch contains basic information about REWARD, as well as a directory to all REWARD resources.
What is the World Assembly, and what are Delegates and Endorsements?
The World Assembly is essentially the United Nations of NationStates (a little trivia fact, it was originally called the United Nations until the site's creator was nearly sued!) It has two chambers, the General Assembly, and the Security Council. The General Assembly tends to vote on basic laws and regulations, such as civil rights protections, or agriculture regulations. The Security Council votes on more gameplay-adjacent matters, such as Commends/Condemns of on-site nations, or liberations or injunctions of entire regions. The World Assembly is made up of tens of thousands of nations, just like yours who all have their say on proposals at vote.
Delegates are the elected leaders of a region. The nation who has the most endorsements is elected the Delegate. The East Pacific elects delegates through a long-standing and well-structured democratic system, wherein individuals run campaigns for the Delegacy, and select a government to serve alongside them.
Endorsements are a crucial in-game mechanic, allowing you to 'endorse' other nations in-game to give them more influence. For most nations, they don't mean an enormous amount, and most nations will endorse a couple of people, with no real change whatsoever. Though for a region, they are absolutely vital to its success. A region's Delegate requires endorsements to remain in the position, and our regional security, the Viziers, require them to keep our region safe from external threats. To endorse a nation, simply be a member of the WA, and scroll down to the bottom of another nation's page, then click that big ol' endorse button.
Being a part of the REWARD program has its perks. Not only will you be standing side-by-side with a broad and diverse cast of nations from all across the east, but you'll be doing your part to ensure our region remains safe and secure. Your endorsements ensure no foreign adversary can harm our region, and strengthens The East Pacific's position in the World Assembly by adding your endorsement to our regional vote. When we go to vote on a resolution, you'll be able to not only have your say, but your endorsement on the Delegate will also add an extra vote to our regional vote (The Delegate's vote is worth however many endorsements they have. For example, if the Delegate has 400 endorsements, our region's vote will be worth 400 votes)
Your participation also grants you several perks in the region. You'll have access to honorary titles, such as 'Hussar of The East' or 'Winged Hussar of The East', and you'll get nice shiny badges to pair! These badges can be displayed with pride in your signature (which appears below your every post) on our Regional Forums, or on the NationStates Forums! You'll be given a special Hussar role in our Regional Discord, giving you access to it's WA channels, which will allow you to help guide our regional vote on every WA proposal. You'll also be entered into occasional giveaways and raffles for your loyalty and hard-work.
Welcome to the East Pacific! We are one of the oldest regions out there, with 20 years of experience. We have a lot to offer, including two current tech roleplays and an accessible legislature and executive.
You are reading STEP, The East's guide to NationStates. Each dispatch contains a summary and then more detailed explanations, including screenshots and detailed insights from our experienced players. If you're new, we recommend reading every dispatch in order, but you can also read them independently of one another.
You have either been founded in a frontier or a feeder, two types of regions which accept new nations. If you find yourself in the East Pacific, please read this guide! If you aren't in the East Pacific, go to The East Pacific and scroll down until you see "Move [YOUR NATION] to the East Pacific."
You'll be seeing a lot of recruitment Telegrams, which can get spammy and annoying pretty quickly. To disable recruitment telegrams, head to Settings > Telegrams > Preferences > Block All under "Recruitment".
Nations receive issues once every six hours. Some issues spawn card packs, which contain cards ranked by rarity that you can retain, trade or sell.
Hello and welcome to NationStates, and the East Pacific. You are currently reading STEP, our guide designed to get you jump started in the game. If you're like other newbies, you'll probably have many questions about how everything works. This guide, lovingly written by our hospitality team, is designed to answer all of your questions, and more. If you want to get a quick summary of things and then get launched into things, you will get the jist of things by reading the summaries on top of these dispatches, however our dispatches aim to be short and accessible while also going into enough detail, so we recommend you read them in full.
If you have any questions, we have multiple government members that are willing to answer them! Feel free to ask on the regional message board, or telegram our Delegate, they will be happy to answer any question you might have!
The East Pacific is one of five feeder regions who share fifty percent of all new spawns, with the other fifty percent going to frontiers, regions founded by users which also accept new nations, trading guaranteed security for the privilege. If you've let your nation go inactive and Cease to Exist, and then logged back in, you have likely spawned in one of three restorer regions, which are designed to rehabilitate nations that have returned after a brief period of absence.
If you're reading this, it is likely that you have been founded in the East Pacific, however, if you haven't you are still more than welcome to join, and we would love to have you on board. To move, you should go to the East Pacific's regional page, scroll down until you see the Move [YOUR NATION] to the East Pacific and then click on it.
The East Pacific is an active democracy, and participation can be enjoyed by all that seek to contribute in good faith. If you're interested in joining, STEPs Three onwards will take you through applying to the East Pacific.
Telegrams
Many regions send you automated recruitment telegrams in an attempt to get you to join their region. There are a lot of these, and it can get spammy and overwhelming fast. Thankfully, NationStates has given you a way to block Telegrams you don't want. To do this, you need to click on the settings button, which is usually found in the top bar of the page.
If you then scroll down to telegrams and go to preferences, you'll see a grid which looks something like this:
Our recommended settings are as follows, however, you are free to choose whatever you want. "Allow Some" occasionally allows telegrams in, and "Allow Most" blocks some. If you click the "block all" for recruitment, your nation will stop receiving the large volume of recruitment telegrams. Keep in mind that your inbox can only hold twenty telegrams.
Issues and Cards
Issues are problems that you need to handle, and they impact your nations statistics and rankings abroad. Initially you get a higher rate of issues like normal, however, once you've played the game for a while, you only get one issue every six hours. As long as you abide by general decorum, the East Pacific does not penalise you for the way you answer issues - we're a big community, and your type of nation reflects that.
There is no "correct" way to answer issues, only the way that you want to. Every issue changes your statistics, and some might change your national policy. If you want to, there are websites such as this one that give you the general trend in issue outcomes, however using these aren't necessary and you should only do it if you find it fun!
Issues sometimes generate cards. Cards are minted irregularly and are a snapshot of a nation, divided into various classes of rarity, from common to legendary. Cards can be bought, sold and traded on the market.
For our part, our AWMS and Omnimar want to establish themselves in Rajyam, and be in strategic ports.
Origenes TI wants to create a technological manufacturing centre, Solartel offers to build a wind farm and a nuclear power plant, and BAI-MORINCO wants to establish a motorcycle factory in Rajyam.
Felipe smirked. "I'll lodge it in there, then we gotta get the hell outta here. Once the gun falls, it falls."
He managed to climb onto the roof of the building, and quickly ran to the anti-air gun. He took out the pin to the bomb and stuck it in between some of the components. Felipe struck it with the bottom of his fist, starting the course of the reaction and beginning to run away.
Felipe managed to get to the edge of the roof, and he nimbly hopped through the window back into the control room. Though he did his best to remain calm, the gaze that met Red showed that he was full of adrenaline. "We gotta go, run!"
Cecilia lay on the rear seat of the car as Elena began to drive back to base. She sat sprawled out in her seat, trying to regain her breath. It took a couple moments for her to fully realize that the fight was over, and Cecilia finally allowed herself to rest.
After a few moments of silence, she spoke out to Elena. "What luck to find a car out here, huh?" Cecilia winced as she clutched at her leg, the pain returning. "You might have to drive right up to the field hospital... my leg's not bad, but it could be better." She had a slight smirk as she finished speaking, trying to make light of the situation.
yep, we've got a runway. we only have one official one since it's more of a naval base than air, so if you've got any cruisers you should bring them
your air force can use it as prep for operation thunderbird, we'd have ok relations since we trade
when you get an update on how things are going, could you ping me? i want to get involved and write something about this it doesn't make sense for me to send forces halfway across the continent to fight a potential battle that doesn't have much to do with me, so i might just write a few posts about the prep at my port in slatos
Sounds good. I will be bringing Task Force Edelweiss and a LARGE Air Force Squadron to take up posting there. The troops can continue to sleep on the boats so we don't take up too much of your space. Pilots and stuff can sleep in the back of the Cargo Planes that are going to come in as part of this operation.