NATION

PASSWORD

Search

Search

[+] Advanced...

Author:

Region:

Sort:

«12. . .533534535536537538539. . .817818»
Messages

Garnel

Vostag wrote:IC: The first pawn moves:
It's showtime for the two infiltration teams from Garnel and Volohk which are to infiltrate Oriab.

The United Steppe cargo plane quietly crosses the go/no go point under cover of darkness. Both teams are seated in the cargo section of the aircraft. The team from Garnel is towards the front with the team from Volohk towards rear as they will be the first team to launch. Behind both teams, taking up a bulk of room is an inflatable RHIB boat for the Volohkian team's infiltration. The interior of the aircraft is lit with a red light.

The plane approaches the first drop off. It comes in low over the water. The loading ramp at the rear of the plane lowers and a flashing orange light lights up the interior. The first team gets in their positions aboard the inflatable RHIB. The flashing orange light turns solid green and with that the first team launches. A parachute trails out through the cargo door before opening and pulling the inflatable out the back of the plane through the cargo door and into the water. The cargo door is closed and the plane begins to climb in altitude for the next drop zone.

The Garō team arrives and starts making progress towards their first objective making sure to avoid being seen at any cost along the way

Garnel

Vostag wrote:Part 2 of the map update is up!
It consists primarily of Daguo and Lemuria.

Hypernotusia

by Barbaria archives

Hypernotusia

Read factbook

This of course means that the Lemurian War regional RP will be picking up speed as promised. Consider this cold war heating up!

Ooc: “unexplored land” huh....sounds like colonies waiting to happen if I’m honest... and trust me if it is then I’ll be the first on that boat

The Hyperborean Empire of Vostag

Vostag wrote:IC: The first pawn moves:
It's showtime for the two infiltration teams from Garnel and Volohk which are to infiltrate Oriab.

The United Steppe cargo plane quietly crosses the go/no go point under cover of darkness. Both teams are seated in the cargo section of the aircraft. The team from Garnel is towards the front with the team from Volohk towards rear as they will be the first team to launch. Behind both teams, taking up a bulk of room is an inflatable RHIB boat for the Volohkian team's infiltration. The interior of the aircraft is lit with a red light.

The plane approaches the first drop off. It comes in low over the water. The loading ramp at the rear of the plane lowers and a flashing orange light lights up the interior. The first team gets in their positions aboard the inflatable RHIB. The flashing orange light turns solid green and with that the first team launches. A parachute trails out through the cargo door before opening and pulling the inflatable out the back of the plane through the cargo door and into the water. The cargo door is closed and the plane begins to climb in altitude for the next drop zone.

IC: The first pawn moves:
Rather than climbing back up to cruising altitude the plane keeps climbing until it is just barely under its maximum service ceiling at 30,000 ft. Thankfully the stealth capabilities of the plane have so far kept it hidden from enemy radar screens. The extreme height is to give the plane plenty of cloud cover. Once the plane is over the coastal mountain range on the southern coast of Oriab the jump light flashes orange yet again to signal the Garnel team to get ready to jump while the cargo door opens once again. After the door is fully open and the plane is over the dropzone the flashing orange light turns a solid green once more signaling it is time to jump.

The Garnel team has been given specific orders to not open their parachutes until the last possible moment to avoid detection. They were also informed that because of these anti-detection measures they have not been given backup parachutes. Unlike the first team, the Garnel team will land scattered across a small mountain valley and have to regroup before moving on to rendezvous with their designated Oriab contacts.

Garnel

The Hyperborean Empire of Vostag

Garnel wrote:Ooc: “unexplored land” huh....sounds like colonies waiting to happen if I’m honest... and trust me if it is then I’ll be the first on that boat

OOC: Well if we're being honest it's because I ran out of good npc nation names.

Garnel

The Hyperborean Empire of Vostag

Volohk wrote:IC: The infiltration team speeds towards the coast. Once they get closer to the coast they kill the engine and switch to paddles and stealthily row to shore keeping an eye out for any boats or ships in the area. Eventually they make it to shore after managing to dodge a few fishing boats on the way. Upon hitting the beach they deflate the RHIB and make their with it inland. They stash the RHIB not too far from their infiltration point and continue inland toward the designated rendezvous point.

IC: A march through Hell:
The Volohkian team, having scaled the coastal cliffs and entered desert, begins making their way through the desert to rendezvous with their designated contacts. During their travel across the sands they come across a large sand dune. They discover a half-buried tent embedded in the dune.

Do they dare explore it?

Garnel wrote:The Garō team arrives and starts making progress towards their first objective making sure to avoid being seen at any cost along the way

IC: The Labyrinth:
The Garnel team, having managed to regroup and make their way down to the valley floor, find themselves at the entrance to a maze-like canyon. Not long after entering the canyon they find a split in the path. There are three paths: one to the left, one in the middle, and one to the right.

Which path will they choose.

Volohk and Garnel

Garnel

Vostag wrote:IC: The first pawn moves:
Rather than climbing back up to cruising altitude the plane keeps climbing until it is just barely under its maximum service ceiling at 30,000 ft. Thankfully the stealth capabilities of the plane have so far kept it hidden from enemy radar screens. The extreme height is to give the plane plenty of cloud cover. Once the plane is over the coastal mountain range on the southern coast of Oriab the jump light flashes orange yet again to signal the Garnel team to get ready to jump while the cargo door opens once again. After the door is fully open and the plane is over the dropzone the flashing orange light turns a solid green once more signaling it is time to jump.

The Garnel team has been given specific orders to not open their parachutes until the last possible moment to avoid detection. They were also informed that because of these anti-detection measures they have not been given backup parachutes. Unlike the first team, the Garnel team will land scattered across a small mountain valley and have to regroup before moving on to rendezvous with their designated Oriab contacts.

Vostag wrote:IC: A march through Hell:
The Volohkian team, having scaled the coastal cliffs and entered desert, begins making their way through the desert to rendezvous with their designated contacts. During their travel across the sands they come across a large sand dune. They discover a half-buried tent embedded in the dune.

Do they dare explore it?

IC: The Labyrinth:
The Garnel team, having managed to regroup and make their way down to the valley floor, find themselves at the entrance to a maze-like canyon. Not long after entering the canyon they find a split in the path. There are three paths: one to the left, one in the middle, and one to the right.

Which path will they choose.

The leader remembering his garō tactic training remembers that in times like these were logical decisions are impossible to make when time is on the line chances are left to fate or chance, so he throws a stick in the air, the direction the pointiest end points too will be the direction he goes

He and the garō Go the left path...should they see civilization or some human gathering ahead they know they might be going the right direction as it means that it’s common for people to go this way or something along those lines

Volohk

Vostag wrote:IC: A march through Hell:
The Volohkian team, having scaled the coastal cliffs and entered desert, begins making their way through the desert to rendezvous with their designated contacts. During their travel across the sands they come across a large sand dune. They discover a half-buried tent embedded in the dune.

Do they dare explore it?

IC: The Labyrinth:
The Garnel team, having managed to regroup and make their way down to the valley floor, find themselves at the entrance to a maze-like canyon. Not long after entering the canyon they find a split in the path. There are three paths: one to the left, one in the middle, and one to the right.

Which path will they choose.

The team leader throws up a hand signal to stop. With a few more hand signals the team takes a room-breaching formation and slowly approaches the entrance.

The Hyperborean Empire of Vostag

Garnel wrote:The leader remembering his garō tactic training remembers that in times like these were logical decisions are impossible to make when time is on the line chances are left to fate or chance, so he throws a stick in the air, the direction the pointiest end points too will be the direction he goes

He and the garō Go the left path...should they see civilization or some human gathering ahead they know they might be going the right direction as it means that it’s common for people to go this way or something along those lines

OOC: They still very much in the wilderness. This maze of narrow canyons is rarely used except by the rare sheep herder. The Garnel team is still in the mountains and will have to find the right path in order to get into the desert.

IC: After walking for about an hour through the narrow canyon on the left the Garnelian team finds themselves back at the entrance of the maze of canyons. There are two, unexplored paths before them now. The one in the middle and the one on the right.

Volohk wrote:The team leader throws up a hand signal to stop. With a few more hand signals the team takes a room-breaching formation and slowly approaches the entrance.

IC: As the team enters the half-buried tent they find what appears to be a dry-rotted wooden traveling desk with a brass oil lamp on the desk top. On the floor there is the remains of what was a fire with a simple, small silver tea set. Taking up the bulk of the space in the tent is a ruin hammock covered in blankets and sand. Lying in the hammock are the dried, desiccated remains of the presumed owner of these things.

Garnel

Garnel

Vostag wrote:OOC: They still very much in the wilderness. This maze of narrow canyons is rarely used except by the rare sheep herder. The Garnel team is still in the mountains and will have to find the right path in order to get into the desert.

IC: After walking for about an hour through the narrow canyon on the left the Garnelian team finds themselves back at the entrance of the maze of canyons. There are two, unexplored paths before them now. The one in the middle and the one on the right.

IC: As the team enters the half-buried tent they find what appears to be a dry-rotted wooden traveling desk with a brass oil lamp on the desk top. On the floor there is the remains of what was a fire with a simple, small silver tea set. Taking up the bulk of the space in the tent is a ruin hammock covered in blankets and sand. Lying in the hammock are the dried, desiccated remains of the presumed owner of these things.

The leader throws the stick up in the air again, it points to the right, which he and his group go through

The Hyperborean Empire of Vostag

Garnel wrote:The leader throws the stick up in the air again, it points to the right, which he and his group go through

IC: After walking for several hours the team finally reaches an end to the maze of slot-canyons and step out onto the hot sands of a vast sea of sand dunes which stretches out before them. Suddenly a strange animal call is heard echoing out from the canyons behind them. It can be safely assumed that the team picked the right path beyond a shadow of a doubt. The Garnelian team can now truly begin their journey.

Does the team begin traveling across the desert?

Garnel

Garnel

Vostag wrote:IC: After walking for several hours the team finally reaches an end to the maze of slot-canyons and step out onto the hot sands of a vast sea of sand dunes which stretches out before them. Suddenly a strange animal call is heard echoing out from the canyons behind them. It can be safely assumed that the team picked the right path beyond a shadow of a doubt. The Garnelian team can now truly begin their journey.

Does the team begin traveling across the desert?

The leader makes sure they have everything they need and gather everything they don’t, they prepare to leave but rest first...they’ll need a lot of energy to cross the desert

Volohk

Vostag wrote:OOC: They still very much in the wilderness. This maze of narrow canyons is rarely used except by the rare sheep herder. The Garnel team is still in the mountains and will have to find the right path in order to get into the desert.

IC: After walking for about an hour through the narrow canyon on the left the Garnelian team finds themselves back at the entrance of the maze of canyons. There are two, unexplored paths before them now. The one in the middle and the one on the right.

IC: As the team enters the half-buried tent they find what appears to be a dry-rotted wooden traveling desk with a brass oil lamp on the desk top. On the floor there is the remains of what was a fire with a simple, small silver tea set. Taking up the bulk of the space in the tent is a ruin hammock covered in blankets and sand. Lying in the hammock are the dried, desiccated remains of the presumed owner of these things.

The team searches the traveling desk for papers or maps that may help them navigate the area.

The Hyperborean Empire of Vostag

Garnel wrote:The leader makes sure they have everything they need and gather everything they don’t, they prepare to leave but rest first...they’ll need a lot of energy to cross the desert

IC: The Garnel Team makes the wise choice of waiting for sunset before traveling across the desert. They double check their gear and supplies before setting out at sunset to avoid the heat.

After traveling across the shifting sands for several hours the team comes across some sort of ancient stone monument jutting up from the sand. The monument consists of five standing stones, each about 2 feet tall, in a star formation 12 feet apart. In the center of these standing stones is a flat topped, pock-marked stone that stands about 1 foot tall. From where the team stands they can see something glinting in the moonlight on the center stone.

Does the team investigate?

Garnel

The Hyperborean Empire of Vostag

Volohk wrote:The team searches the traveling desk for papers or maps that may help them navigate the area.

IC: The Volohk team searches the small traveling desk. The wood has been sandblasted due to its time here. The finish of the desk is patchy at best and there are a number of small cracks and holes in the wood filled with sand. Upon searching the desk the team finds all of the drawers are empty but they do find that one of the drawers has a lock and is currently locked.

How does the team open the drawer?

Garnel

Vostag wrote:IC: The Garnel Team makes the wise choice of waiting for sunset before traveling across the desert. They double check their gear and supplies before setting out at sunset to avoid the heat.

After traveling across the shifting sands for several hours the team comes across some sort of ancient stone monument jutting up from the sand. The monument consists of five standing stones, each about 2 feet tall, in a star formation 12 feet apart. In the center of these standing stones is a flat topped, pock-marked stone that stands about 1 foot tall. From where the team stands they can see something glinting in the moonlight on the center stone.

Does the team investigate?

The leader investigates the ruins, the rest of the team stands back as it could be literally anything, the leader does practically anything everything under the sun to it trying to see if it will reveal or do something, even pressing the center piece

The Hyperborean Empire of Vostag

Garnel wrote:The leader investigates the ruins, the rest of the team stands back as it could be literally anything, the leader does practically anything everything under the sun to it trying to see if it will reveal or do something, even pressing the center piece

IC: Upon approaching the center stone at the center of the strange monument it becomes more detailed. The 5 standing stones are made of sandstone, carved with some vague, sandblasted pattern, and of a conical shape with the blunt pointed tops of the stones curving inward towards the center. The center stone is obviously of a different type of material from the standing stones. Even with an untrained eye it is clear that it is some sort of meteorite that is a mix of some sort of iron ore and rock. It has been roughly hewn into its current shape. At the center of the altar-like stone is a large green gemstone that is clearly the source of the glinting light. It wouldn't take much for someone with a knife to pry the gem out of the stone.

Pushing on the stones does nothing. It is clear that these stones are not merely resting on the ground but must have a substantial amount of their mass buried beneath the sands.

Garnel

Garnel

Vostag wrote:IC: Upon approaching the center stone at the center of the strange monument it becomes more detailed. The 5 standing stones are made of sandstone, carved with some vague, sandblasted pattern, and of a conical shape with the blunt pointed tops of the stones curving inward towards the center. The center stone is obviously of a different type of material from the standing stones. Even with an untrained eye it is clear that it is some sort of meteorite that is a mix of some sort of iron ore and rock. It has been roughly hewn into its current shape. At the center of the altar-like stone is a large green gemstone that is clearly the source of the glinting light. It wouldn't take much for someone with a knife to pry the gem out of the stone.

Pushing on the stones does nothing. It is clear that these stones are not merely resting on the ground but must have a substantial amount of their mass buried beneath the sands.

The leader decides to pry the gem out to see what happens

The Hyperborean Empire of Vostag

Garnel wrote:The leader decides to pry the gem out to see what happens

IC: Upon prying the gem from the stone the standing stones rise up out of the sands to reveal their true size. The standing stones then begin to close in upon the team leader. The stones are wide enough to prevent escaping between them and tall enough to prevent jumping over them. If the team leader or his team members don't think of something he will be crushed by the stones.

Garnel

Garnel

Vostag wrote:IC: Upon prying the gem from the stone the standing stones rise up out of the sands to reveal their true size. The standing stones then begin to close in upon the team leader. The stones are wide enough to prevent escaping between them and tall enough to prevent jumping over them. If the team leader or his team members don't think of something he will be crushed by the stones.

Luckily the garō prepare for quite literally anything, part of thier stealth tactics includes a rope with a claw at the end, luckily the leader was the one carrying it, the leader throws it over the stones as hard as he can and yells “KACTL!” Or “CATCH!” The Garō catch and all together pull the rope hoping they aren’t too late

The Hyperborean Empire of Vostag

Garnel wrote:Luckily the garō prepare for quite literally anything, part of thier stealth tactics includes a rope with a claw at the end, luckily the leader was the one carrying it, the leader throws it over the stones as hard as he can and yells “KACTL!” Or “CATCH!” The Garō catch and all together pull the rope hoping they aren’t too late

IC: The grappling hook goes over the stones but rather than landing on the surface of the sand it lands and sinks immediately. The inward movement of the stones causes large gaps full of loose sand to form behind them. These gaps of loose sand are death traps in and of themselves. The weight of the hook pulling the rope over the stone causes the surface of one of the soft, sandstone standing stones to cut a shallow line in the surface of the stone.

The stones grow even closer just a few minutes away from crushing the Garnel team leader. They probably only have one more chance to try and get out before it's too late.

Garnel

Garnel

Vostag wrote:IC: The grappling hook goes over the stones but rather than landing on the surface of the sand it lands and sinks immediately. The inward movement of the stones causes large gaps full of loose sand to form behind them. These gaps of loose sand are death traps in and of themselves. The weight of the hook pulling the rope over the stone causes the surface of one of the soft, sandstone standing stones to cut a shallow line in the surface of the stone.

The stones grow even closer just a few minutes away from crushing the Garnel team leader. They probably only have one more chance to try and get out before it's too late.

The team desperate throws a silent explosive Grenade known as a “Gunundrum” at the stones crushing the leader, the explosion causes a shockwave rather than explosive energy into the pillar,

After A few seconds it bursts And one of them pulls out their sword and hacks away at the stone noticing a shallow line being cut into it from the hook out of desperation aided by the shockwave caused by the explosive

The Hyperborean Empire of Vostag

Garnel wrote:The team desperate throws a silent explosive Grenade known as a “Gunundrum” at the stones crushing the leader, the explosion causes a shockwave rather than explosive energy into the pillar,

After A few seconds it bursts And one of them pulls out their sword and hacks away at the stone noticing a shallow line being cut into it from the hook out of desperation aided by the shockwave caused by the explosive

IC: A large crack forms in one of the stones from the explosive. The stone, broken around its middle, falls backwards providing an opening for escape and a bridge across the shifting sand. The remaining 4 standing stones are still moving.

The soldier who pulled out his sword and approached the stones falls into the void of loose sand that was created by the stones moving just like the rope and hook that had been thrown over seconds before and visibly sank into the very same sand.

The team leader escapes the trap just as the stones slam together. Having completed their track towards the center the remaining 4 stones begin to retract from the center back to their original positions. The team has only a moments to pull their comrade who is neck deep in sand.

Garnel

Garnel

Vostag wrote:IC: A large crack forms in one of the stones from the explosive. The stone, broken around its middle, falls backwards providing an opening for escape and a bridge across the shifting sand. The remaining 4 standing stones are still moving.

The soldier who pulled out his sword and approached the stones falls into the void of loose sand that was created by the stones moving just like the rope and hook that had been thrown over seconds before and visibly sank into the very same sand.

The team leader escapes the trap just as the stones slam together. Having completed their track towards the center the remaining 4 stones begin to retract from the center back to their original positions. The team has only a moments to pull their comrade who is neck deep in sand.

The solider who knows how to handle quick sand moves Semi slowly, the team use the rope from the hook and throw it towards him, allowing him to reach for it and they can pull him out

The Hyperborean Empire of Vostag

Garnel wrote:The solider who knows how to handle quick sand moves Semi slowly, the team use the rope from the hook and throw it towards him, allowing him to reach for it and they can pull him out

IC: Despite having a rope thrown at him for him to grab he cannot grab it due to the fact that he is neck deep in the sand and his arms trapped by the sand.

Garnel

Garnel

Vostag wrote:IC: Despite having a rope thrown at him for him to grab he cannot grab it due to the fact that he is neck deep in the sand and his arms trapped by the sand.

Realizing this one person drags and ties the rope around thier waist and jumps in after him to grab him and the others will pull both out

«12. . .533534535536537538539. . .817818»