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Dispatch → Meta → Reference
Nday 11 Change Log
[box] [align=center][size=125]This is a list of all planned changes, with some commentary, for NDay11 (September 2024). The final numbers on this dispatch are liable to tweaks, and this is not a strict guarantee that all of the below will be included in the event, as development and testing time is limited for our volunteer techies.[/size][/align] [/box] [box] [size=200][b]New Additions[/b][/size] [hr] [size=150][b]Faction Score Update[/b][/size] As part of the general direction that we plan on taking the event in, the scoring function for this event will be updated. [quote=chingis;1] Old Formula: [font=Courier][RADIATION_GIVEN - RADIATION_TAKEN][/font] New Formula: [font=Courier][RADIATION_GIVEN - (0.25 * RADIATION_TAKEN)][/font] [/quote] This is primarily designed to balance the huge negative scores and encourage factions to stay in the game for longer, prioritising landing nukes over avoiding all radiation. Now, landing 100 nukes per nation in your faction is enough to guarantee a positive score. [/box] [box] [size=200][b]Numerical Changes[/b][/size] [hr] [table][tr][td]Change[/td][td]Old Value[/td][td]New Value[/td][/tr] [tr][td][b]Cross-Faction Shield Cost[/b][/td][td]1.2 per 1 nuke[/td][td]1.5 per 1 nuke[/td][/tr] [tr][td][b]Minimum Shieldbank Intercepts[/b][/td][td]400 per minute[/td][td]200 per minute[/td][/tr] [tr][td][b]Shieldbank Intercept Rate[/b][/td][td]Once per 10s[/td][td]Once per minute[/td][/tr] [/table] We were content with the effect that increasing the cost for shielding other factions had on shield usage and would like to push that number up further. Likewise, the Shieldbank previously needed around 1200 nukes being fired to overwhelm the minimum deployable intercepts. This number has been decreased to around 600. The rate at which the Shieldbank makes intercepts has also decreased, from one per 10s to one per 1min, which should make the numbers feel more impactful, clearer to analyse and save some server resources. [/box] [box] [size=200][b]Bug Fixes[/b][/size] [hr] [list] [*] Bikini Atoll should now function as a normal faction. [*] Fixed production gain continuing after a nation was destroyed. [*] Fixed nations showing up as destroyed for radiation values between 99 and 100. [*] Cleaned up some tooltips and other various pieces of text across the site. [/list] [/box]