NATION

PASSWORD

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by The grand library of new delghi. . 122 reads.

Reality one dispatch

Overall history:

The Goddess, Lurline, Queen of Faeries, created Reality One billions of years ago, taking with her a coalition of other deities from other universes with her.

At some point, the Çłÿth, powerful abominations that rival gods, creeped into the universe, and a war between them and the gods ensued. Lurline and the King of Çłÿth were slain, and many on both sides were destroyed as well as entire ancient civilizations. Lurline’s heart was ripped out, and her still-beating, planet-sized heart is what sustains magic in reality one. Her children, the gods of Ki, psionics, and magic, regulate the usage of “supernatural abilities” in reality one.

Ki:
Using your own life energy to augment your physical abilities

Psionics:
Using your mind to influence the real world, such as telepathy, telekinesis, and other abilities

Magic:
Using Lurline’s mana-blood to cast spells, or having internal mana to do so.

The Çłÿth went into hiding, but recently, like cockroaches, they’ve come back up and have started their insidious activities. The Major Çłÿth, such as Cahdigr, Sæten, and Lasercat are such threats that they stretch across the timeline itself, threatening multiple timelines in the one universe. Smaller Çłÿth corrupt and destroy civilizations from the inside out.

At some point, the scumbags-Dodos, swans and penguins-emerged in the universe from various wormholes and started conquering as much as they could, enslaving everybody. Recently, they were defeated, driven away, leaving huge quantities of empty planets to be re-colonized.

The main nations of Reality One are the hegemonic empire of Dogetopia, which spans much of the universe, Lulamoonland, and the Kitsune Kingdom. Together these nations are known as the “Allied forces”.

Dogetopia is a recent nation, formed only a few hundred years ago from the Coralinian dynasty of dingos after the advanced race of aliens known as Pingus gave them hyper-advanced technology. Swiftly, the dingos colonized space, and allied with the Kitsunes, Pingus, Edmundia, and Comradeistan. However, their moon colony, the LUS, broke away, and Edmundia moved in to defend them, leading to bad blood, although this went away as Coraline I and Coraline II eventually either died or left politics, leaving behind the Pentarchy, a group of five individuals with royal blood who now control the country.

Lulamoonland is a nation that was once ruled by two wise, immortal god-queens until a unicorn named Trixie Lulamoon got hold of an amulet called the Alicorn amulet and killed them, taking over the country. She had children with King Sombra, another evil entity, and that child was named Rainbow Lulamoon. At one point, Trixie kidnapped a baby Kitsune named Yuri, and he rescued Rainbow. Lulamoonland continued to be evil, siding with the evil Pingus in the First Noot Industries war, a war of conquest from a Pingu named Aristotle who wanted to conquer the entire multiverse. This war was ripping apart the entire universe, but a massive coalition defeated them, and Trixie’s amulet was destroyed-she decided to become a good leader and patch up the damage she had caused. Lately, she died, and Rainbow took over. During the brief second Noot industry war, a version of a unicorn named Twilight Sparkle from another universe absorbed the powers of the Avatar of Order named Matrisse, as well as the infinity stones, and she became possessed by Matrisse and tried to implement “true order”, a hivemind across all universes and potential timelines that ever existed. She was defeated by a coalition of Dogetopians, Edmundians, and Lulamoonians. This was known as the “Great Reset”. One of these Chaos Avatars attacked King Yuri and killed him, which caused Rainbow to go berserk, attacking them and ascending to nigh-godhood in terms of power. The Chaos Avatar was killed, and Rainbow went back to ruling her empire.

The Kitsune Kingdom is not a huge space empire like Dogetopia or Lulamoonland. Instead, it is a collection of around seven city states, ruled by a king or queen, with quant traditions. The original queen, the High Priestess, died a long time ago, after the first Noot industries war. King Yuri took over, and only recently died, leaving the throne to Uota, his wife who was born without free will because she was owned by Hades (who Yuri beat up), and his very young son, Koi.

Other countries:
On earth, Dogetopia, Gunland, Robotnotopia, West Monkeystan, the Rodentian, Rabbit, Vulpine, British and Hyena empires are all still existing in some form.

On planet Equestria (Lulamoonland’s planet):
Lulamoonland, Griffonian empire, Marescow, The Dragon empire, The Changeling Empire, the Storm Kingdom, and Zebrica, Weldenland, Girafin, Geminland, Cervidia, Griffonland, and Mareistan are all existing countries.

**Southern Equus**

[i] In the southern part of the planet of Equus, there is a continent called “The Sands”, named so by the early Satyrs, Changelings and Pegasi who colonized the northern part of the continent-namely, the Pegasi took the mountains, the changelings took the desert, and the satyrs colonized the grasslands and river valleys of the north.

In the mid-early days, the Pegasi took their earth pony and Diamond dog slaves with them, who dispersed further south after escaping, into the jungle. The earth ponies and Diamond dogs often escaped south into the rainforest, dying of disease or being enslaved by the zebra natives, who spanned from the entire rainforest to the mountainous gem-lands to the very south. Eventually, the Diamond dogs colonized the mountainous west-center of the continent, forming tribes in what is now Geminland.

The zebra natives were split in half, between what is now Zebrica and Griffonland. To the east, meanwhile, the giraffes controlled the east-center of the continent, forming a naval empire based off of controlling the flow of the rivers that flowed through the land. The wildebeest on the bottom east, meanwhile, were still tribal.

Over time, the southern zebra and wildebeest tribes formed powerful empires-the zebras needed to do so, as the wildebeest and Diamond dogs were beginning to become more powerful. The zebras specialized in alchemical potions and nature magic, the wildebeests in foul necromancy and dark magic. The giraffes were architects and merchants well versed in arcane magic, using mediums such as staffs, rods, and orbs. The Diamond dogs had little magic, but used their defensive position in the mountains to their advantage. In the rainforest, the zebras used alchemy like the southern zebras, but instead of creating magical potions, they crafted potent poisons. To the north, the satyrs had formed a potent empire in the two river valleys of the north, and the Pegasi had constructed many small fiefdoms and forts. Changelings operated as nomadic raiders.

During the reign of Princess Celestia in Equestria, the deer viking kingdoms were attacked by her, prompting many of them to seek their luck south. Princess Celestia disproved of their raiding and slavery on her continent, but turned a blind eye when they ransacked the Ramsgate kingdom of satyrs, utterly destroying their civilization and establishing a kingdom of their own. From then on, the rest of the continent was subject to their brutality. The Griffons of the Griffinstone continent saw this, and colonized the savage zebras of the rainforest, and attempted to push further into what is now Geminland, although they failed. It took several centuries for the griffons to establish themselves.

In modern times, Empress Trixie Lulamoon attempted to colonize Zebrica, and she invaded the western satyr kingdom, establishing the unicorn-supremacy kingdom of Mareistan, enslaving the satyrs, then the Pegasi in their nearby mountains, then the changelings of the desert. After Trixie was dispossessed of the amulet that had made her evil, Mareistan seceded, and became more liberal, now giving rights to Pegasi, who joined them in oppressing the others.

Currently:

Mareistan

The current president of Mareistan is Sparklehorn Glittercide, a (for Mareistan) liberal.

Mareistan has citizenship rights only for Pegasi and Unicorns, and they use earth pony and Changeling slaves to do their farming. Often, the slaves escape and join the dispossessed satyrs in the desert in the ongoing native resistance movement. The unicorns reside in the river valley, and the Pegasi in their mountain forts. They struggle to hold the entirety of the desert territory that they claim, but have a powerful conventional military.

They are a democracy in the sense that only wealthy landowners can vote. They are very conservative in terms of their values of supremacy, and self-sufficiency.

Cervidia

Often regarded as the third worst country on the continent behind Mareistan and Weldenland because of their violent raids and propensity for slavery, Cervidia was founded by Deer-Vikings and they have an ancient Nordic culture.

Their king is the Jarl of all of Cervidia, and he appoints local jarls around his kingdom. The Jarl’s jarls are his thanes, and their thanes are their honored warriors and servants.

Because of this devolution, but centralized system, local responses to attacks on the kingdom are rather quick to respond, and he can move troops easily through the river. Like Mareistan, they have trouble in the desert terrain.

The brand of slavery practiced by the Cervidians is not like the slavery practiced by Mareistan-they instead enslave dishonored individuals, such as anyone who breaks laws, people who don’t pay debts, and war-slaves. Slaves are allotted a set amount of work to finish before they’re freed, except for war prisoners.

The deer have a complex system of honor and warfare, and are masters of ocean and river travel. They utilize a system of runes for written communication and magic, and also commune with their ancestors. They abhor any other form of necromancy, however. They also practice Druidism, or, their version of nature magic, mostly relating to controlling plants and weather. The current Jarl of Cervidia is Jarl Elkhorn.

Griffonland

The Griffons, unlike the other two main colonizing forces (Mareistan and Cervidia), do not have slaves (anymore). The griffons, earth ponies, changelings, satyrs, Diamond dogs, giraffes and zebras all live in the same country with no social caste except for that of wealth.

After several centuries of Griffon colonial rule taking its toll on the population of natives, the griffons have all of the dominant positions in the country, mostly living in the powerful coastal trade cities and along the river’s trade nodes.

The earth pony and satyrs mostly control the northern regions of the country, living in small refugees villages or joining in with the Changeling hives in the north and center. The Changeling hives and zebra tribes both control large sections of the non-critical land in the country, mainly anywhere that isn’t a trade node. The giraffes inhabit the eastern mountains, hills, and rainforest, and the Diamond dogs inhabit the southern mountains and hills. All of these races are united only by Griffon-appointed local rulers who often have little authority and a love for money.

The Griffons only really control the critical trade nodes, although they claim the entirety of the rainforest and levy troops from local tribes and villages to protect it. Griffonland’s trade nodes are a meritocratic mercantile empire, and then there’s the rest of the country, operating in various different governments. Their current ruler is Guild Master Godric Goldbeak.

Geminland

Geminland is a confederation of Diamond Dog kingdoms and fiefdoms who elect a legislative body called the Pawscouncil from all of their various localities. Their king is always from the Ruby-Bark kingdom, which was the kingdom that united all of the various localities during the ancient Griffon-Dog war. The king appoints the Supreme Court, and the king appoints people in each locality to hire local judges. The current king is King Amalthius Rubybark.

The Diamond dogs are not overly intelligent, but they are strong, scrappy fighters, hard of body and possessing a great constitution. They prefer to live underground, where they can mine and eat minerals. They sell whatever they can’t eat (rare minerals) to other civilizations or use it for themselves.

Despite being unintelligent, they are cunning in battle and prefer ambush tactics, and they always choose defensible locations for their forts. In this manner, they can defeat more numerous or more advanced armies. Lately, the royal line and the top military advisors have become more intelligent and powerful from colluding with Lulamoon Land and Dogetopia for science and magic.

Zebrica

The southern Zebra nation, and currently the only Zebra nation, Zebrica is heavily geared towards alchemy and nature magic, as well as chanting forms of magic-many zebras speak on rhythm on instinct.

The Zebras, like the griffons and Deer, have a mighty navy that they use to enforce their claims of Mivatra island to the west. Although their ships aren’t made of strong material, the wood is enhanced by treating it with potions, and they use potion-cannons to fight on the high seas.

The Zebricans, due to their split focus on nature magic and alchemy, are divided between the big cities, which produce potions and poisons industrially, and the various tribes who use nature magic. The cities and tribes are often at odds, as the ingredients for the potions come from the wilderness.

The Zebricans elect both a high Druid and a secular ruler; their Empress or Emperor. The current Empress is Zevara Stripes, their High Priest is Mtumbe Mar. The Empress speaks for the city-folk, and the High Druid for the tribes.

The Zebricans are often at war with Wendenland, and have animosity towards Lulamoonland.

Wendenland:

Wendenland is the second most hostile nation on the continent to outsiders other than Mareistan. A nation of wildebeests who practice necromancy and dark magic, they readily make pacts with evil beings for power.

Many cults have power in this country, their dark masters demanding anything from sacrificing sapient beings to suicidal rituals. Because there are so many splinter groups in the country, it isn’t very unified, although they have a common army to fight off enemies, mostly comprised of master necromancers and hordes of undead minions. The current Emperor is Emperor Xumaan, himself a powerful Lich.

Girafin

The Giraffes of Girafin are caught between the Deer-Vikings and Wendenland, but they control the headwaters of the main river system in the continent. In this way, they manage conflict with their more aggressive neighbors.

The giraffes have a purely meritocratic system of government where the leaders are constantly being replaced-the people value science and magic, architecture and art, and don’t vote in politicians of a more political bent very often. This has led them to trouble more often than not, but their strategic place on the continent deters would-be attackers to some extent.

As expected from a race bent on magic, science, and architecture, less care is put into preserving the environment. Girafin is extremely urbanized and industrialized, often working on things ahead of what others on the continent can do. They are capable of space travel, but their competition beat them to space colonization.

”Undiscovered” west

Although the western continent has not been widely explored by ponies, colonists from the north of the northern continent such as yaks, moose, and deer have colonized the north of this mysterious continent, claiming that desert, the tundra, and Savannah territory. Changelings have flown across from the south of the northern continent and claimed land in the western continent as well.

Natives of this continent include the central peoples; the Qirin, the Draconequus peoples, the centaurs and gargoyles. Breezies migrate from continent to continent.

Olenia:

A country of colonist deer, these ancient settlers have resided on the continent for several thousand years, and have earned the title of “natives”.

They practice a similar form of government as Cervidia, but their government is more autocratic, less democratic. Instead of the jarls of each district choosing a king, the king is hereditary. The deer have forsaken the gods and worship nature-based entities.

Their ruler is King Ironantlers.

Kingdom of Giganta:

The “frost giants” of ancient Deer myths of Cervidia, they were actually moose who used ice based magic. Immensely huge and strong, these moose competed with both yaks and deer for resources.

Driven away from the northern continent by the deer, they sailed to the western continent, but the deer followed, and to this day the Gigantans and the Olenians still fight. It is said that they intend to fight until the ocean becomes red with blood, and Ragnarok arrives.

Like their smaller cousins, the Moose are a race of sailors and warriors, but they utilize magic more, as it runs in their blood. They don’t worship any gods, as they are arrogant and believe themselves to be superior to any gods. Their cities are carved from ice and located near rivers and streams, where they search for aquatic plants. Their king is named Utgard-Loki.

Yaks:
There are two hordes of Yaks in the continent. The Sil’naya Golova are berserker warriors resistant to magic who charge into battle using only their horns. The Topor V Kopyte are the yaks who prefer using tools such as magic and weaponry.

The two hordes are constantly at war with one another, themselves, and the Moose. It is said that when they unite, they will rule over the continent and then the world by nearby cultures.

Draco Regnum:

On the Draco peninsula, a strange race resides. Neither dragon nor pony, this odd race resembles both, standing bipedal, with hooves for feet, they possess grasping talons for hands. They are very tall, but not very thick. They have an equine face with sharp teeth, and have a long Draconic tail.

They are a race of merchants, warriors, and magic users who have often been oppressed throughout history by the Deer and Qirin, the two stronger civilizations nearby. In the past, they sailed around, setting up merchant colonies, but these collapsed under local pressure and they were thought of as legends after.

They have a culture revolving around fishing, shipbuilding, creating magical items, and sailing on the coastline, but further inland, they are mostly simple farmers. Their culture has been diluted by association with the Qirin, who hold them as a vassal. Their current king is Ragnum Oceanus.

Qilin Wangguo:

The Kirin are a peculiar species. Although Kirin are considered equine, their physical forms are radically different from those of ponies. Major points of distinction include cloven hooves, bushy lion-like manes and tails, dragon-esque scaling on their muzzles and backs, and a curved horn capable of projecting magic. Although some aspects of the Kirin initially make them seem like close biological relatives of the part-dragon Longma and Qilin, they have no ability to breathe out elemental flames.

The Kirin have a different state of being when angered. A Nirik is the form a Kirin takes when overcome by anger; their hair and tufts blaze into an ethereal fire, charring the color right off their coat! In this furious state, a Nirik can effortlessly engage in pyromancy but at a cost of losing self-control. It is not uncommon for everything around a raging Nirik to go up in smoke.

Because of this, their culture is heavily focused on peace and harmony, emphasizing unity and community over the individual because individual emotions mean bad things to them. Because of this, the population is easily conditioned to accept “what’s best for society” with little prompting, and Qirin emperors often take advantage of this.

The Qirin have reduced the Draco Regnum, Anthropos Alago, and the Hive of Thras to vassals, and are at odds with the “northern barbarians”, which they have a massive amount of contempt for. They consider Pierre Hommes and the Mystic Council as their only true rivals and play them off of one another as much as they can.

Their current leader is Hěn bàng de yīgè.

Anthropos Alago:

The centaurs are a race of human-upper bodied and equine lower bodied creatures. The upper centaurs have the ability to devour and then use the magic they devoured.

The commoner class of centaurs lacks this ability. Throughout history, the centaurs have been a dominant force on the continent thanks to their abilities and intermarriage into Gargoyle societies, having an empire that spanned the lower half of the continent and being a threat to other continents.

However, the Chaos avatar before Discord, a Dragon named Ragnarok, realized that they were a threat to her power. She aided the Qirin and completely dismantled the centaur empire, driving their citizens to insanity and forcing them to eat one another until they were a feeble imitation of their former selves.

In the final battle, King Selmac of the centaurs and Queen Hamnba of the Gargoyles managed to kill the Chaos Avatar in her self-fulfilling prophecy, but it was too late for them. The Qirin brutally besieged their city, then executed the two of them.

After that, the centaurs became a small vassal of the Qirin, and every time a centaur born with the ability to absorb magic was born, their parents were crucified, and the baby ritually killed. The current king is King Taerek.

The Hive of Thras:

The changelings had long colonized the southern part of the continent, and were constantly at war with the centaurs.

The changelings utilized magical rocks that nullified all magic except Changeling magic, so the centaurs couldn’t enter or destroy their cities, but on the flip side, the centaurs could simply drain the magic of any Changeling that left the hive.

For untold centuries, this went on as each side struggled to overcome the other, until the centaur empire collapsed completely. The Hive-queen of the Hive of Thras, named Cocoon, took over the territory left behind, meeting the gargoyles in the middle and deciding to cede that land to them.

The Hive Queen is named Mandibles.

Breezy Woods:
BREEZIES are a group of enchanted equine-like pixies who ride the winds of the world in large swarms, carrying pollen. The Breezies speak their own bizarre language. They understand pony talk, but don't expect them to speak it.

Breezies have their own kingdom in the south of the western continent, protected by their Ally, Pierre Hommes. The gargoyles protect the Breezies from the undead menace of the Mystic council and the Changelings.

Pierre Hommes:

Once, there was a wide-spanning kingdom of gargoyles across the Stone Bones mountain range in the southern regions of the west continent.

The gargoyles lived in a mighty, sprawling empire called the “Earth Bones Imperium”, allied to the Centaur empire. Together, the empires lived peacefully and prosperously, overpowering anything that befell them.

Then Ragnarok happened. The centaur empire collapsed, and Queen Hanmba committed the sin of vampirism, strengthening herself to be able to kill the Chaos Avatar with the only remaining shard of the Avatar of Order.

After the incident, the gargoyles split into three kingdoms:

Pierre Hommes was the race of gargoyles that seemed to be more human-like than beast like in appearance. Their skin was rough and stone-like.

They split apart in disgust after the Mystic Council formed and forged their own kingdom, based off of tradition. They have a powerful military and are Allies with the Breezies and Katzestaun. Their king is named Louis III.

The Mystic council:

After Queen Hanmba’s sacrifice, many of the elite of the kingdom followed her example, becoming vampires who enslaved the lower caste of citizens to feed off of them and grow their own power.

Disgusted, two major parts of the kingdom broke away, and the Council maintained control over what was left. They are an undead menace, obsessed with spreading the plague of undeath across the continent, they are hated by every other country.

Their king is the lich-king, whose name is lost to history.

Katzestaun:

The final country in the western continent are the animal-like gargoyles, with fleshy bodies and powerful sorcery.

They broke away from the mystic council to try and forge their own destiny; they broke away from tradition and are obsessed with technology and magical power. They have an embassy with Dogetopia and Lulamoonland is looking into building an embassy with them.

Their Queen is Queen Wilhelmina.

Less important nations:

Klevearia:

The empire that most utilizes Ki is the theocratic state of Klevearia, an empire that spans 100 planets. Located further away from the dodo and space empires, this theocracy practices the religion of Lurlenism, a religion stating that the Faery Queen and her children created the universe, then died around-you guessed it-winter. Her death is celebrated around the same time as Christmas, praising her sacrifice. The religion practices the worship of these children, Këni, representing Ki, Atüa-Tüa, representing magic, and Mnemmoti, representing psionics. The most worshipped member of this trinity is Këni.

The races comprising Klevearia are two insectile races and one mammalian race all of which are bound by a common culture surrounding the worship of Lurline the Faery Queen, her children, and Ki.

The first race is a Mantis-like race of insectoids, known as the Hœłÿ, standing at five feet tall on average, they stand on two legs and have a set of grasping, striking claws as their primary method of attack, and smaller hands with which to manipulate objects. They evolved from the jungle as the resident apex predators, and mainly used camouflage to strike from the shadows. As predatory beasts, they used ki to hide their life energy with the life energy of other living things nearby. This manipulation of Ki also eventually gave them sapience, and they began to congregate in groups and eventually leave the jungle, spreading throughout their world and conquering it. Their home planet, and the capital planet of the empire, is Klevearia, an earth-like planet. They eventually formed a space-faring empire and spread the religion they worship throughout the universe, also teaching other races Ki.

The city of Kïśśilbrith is the capital of the empire, and is said to be the place where Lurline created the universe, using the mountain that hangs behind the city as a throne, and the planet as her palace. Her children were said to be born in the Kïffringer jungle, which is a holy place. The three holy cities of Kiff, the birthplace of Këni, the city of Jenjiro, the birthplace of Atüa-Tüa, and the city of Tan-Heh, the birthplace of Mnemmoti, are the three other cities that are vital to the theocracy. In such a manner, many holy cities have been founded at supposed sites where the deities did things, such as Memory Springs, a spring in Mt. Corpo on Planet Netvj, where Mnemmoti was said to give visions. It is said that drinking this holy water gives visions of the past.

The second race is the Scorpio’s, a race of bipedal Arthropods. Standing on two legs, and having four smaller arms and two massive, menacing pincers, along with a nigh-impenetrable hard shell and a huge stinger with venom, the home planet of this race is planet Dry, known for being incredibly dry. Almost having no water, this planet is known for being nearly Unsurvivable. Insanely, however, the Scorpio race not only managed to survive, but they thrived on shamanistic magic that allowed them to call forth rain. This race was eventually proselytized to by the Hœłÿ, who introduced them to Lurline. Despite practicing Lurlinesm and using Ki, the Scorpio still actively practice their shamanistic magic and worship their old religion in tandem with this practice. They have spread out throughout the Theocratic empire.

The third race of beings within the theocratic empire are a race of vegetarians; the Fleetfeet. This race resembles rabbits bipedal anthro rabbits, standing at about five feet. They never practiced psionics or magic, but rather, they have always utilized Ki, much in the same manner as the Hœłÿ, to escape their predators, which were much larger and more terrifying than them. Eventually, the Ki manipulation, like the Hœłÿ, gave them sentience, and the pre-existing burrow communities they already had turned into massive underground cities, then they eventually formed a one-world government and colonized a few planets. They independently came up with the same religious concept as the Hœłÿ, and when the two empires met, they embraced one another as brothers and founded the current government, which has lasted hundreds of years.

The current High priestesses of Lurlinesm are Nïnbreth, a Hœłÿ, Scissors, a Scorpio, and Swift, a Fleetfeet. They are all extremely well versed in Ki. Below them are the three Brothers, the three disciplined in magic, psionics, and Ki in that order; Hęššël, a male Hœłÿ (it is rare to find male
Hœłÿ‘’s in a position of power), Finbrel, a male Scorpio, and Dressel, a male Fleetfeet.

Kivreth:

The third strongest empire in Universe one, the Kivreth empire is behind both Dogetopia and the Neko empire in terms of the amounts planets conquered, but they are no slouch in planetary conquest, having conquered 209 planets. They are, however, not a warlike nation in general.

Kivreth is a communist nation led by Grand Leader Nâśüłīaâ and his council of ten; also on the council are Councilmembers Rłÿèñ, Gïrñ, Eÿńïr, Étrùßçàñ, Dëñīr, Çthüłü, Žëñī, Gerenma, Dërñīr, and Níñ. Unlike other communist nations in the past, Kivreth is successful in what it chooses to accomplish because unlike humans, the Kivrethian race is able to overcome petty differences and squabbles and work together communally for the greater good. Thus, there is no need for gulags and detainment camps.

The need for communism arose when the previous regime, a notable space empire, was fighting the nekos, but in doing so, deprived the people of a comfortable lifestyle because every resource was going towards fighting them. The communist Revolution won out, and the communist made peace with the Nekos, becoming vassals, but cleverly stole neko technology and used it against them, driving them back out and using it to revolutionize their way of life.

The capital planet of the empire, is of course, Kivreth, a mostly aquatic planet with lush green meadows in the few areas of land it does have, where escaped slaves from the Dodos, swans, and Neko’s have long built communities and cities. The capital city of Kivreth and Kivrethian cities in general are similar to the Slobnavian cities in that they are semi-aquatic; with massive coral and dirt towers rising majestically out from the ocean and spilling out over into the land. The capital city is named Klefric.

The only native sapient race to planet Kivreth are the Jàmol-Jei, a race of Nautilid-like creatures. With a massive, ten foot tall and ten foot long spiral shell, and writhing tentacles coming out of the shell that lead to a beaked face with huge, wide eyes, the Jàmol-Jei are aquatic creatures that can also live on land with ease. They can fly and hover by alternating the gases within their shell, and don’t rely on magic at all. They are capable of human speech, but prefer to communicate psionically instead, as it’s far more comfortable for them.

The Jàmol-Jei are a communal race, as they evolved to work together to hunt pods of fish, which over time allowed them to evolve to use more brainpower, and this caused them to expand as their brain became larger, along with their shell until they became the behemoths that they now are today.

Jàmol-Jei mainly use captured neko technology and Dogetopian technology, but they also have their own unique technology. Much like the Reptoid-Fungasians, they employ bio-tech in most of their unique technology, and have created “living ships”.

Mefbrinian confederacy:

The Mefbrinian empire is an empire composed of five races and Eighteen core planets, with one new planet, Planet Sandstar, which has been occupied now that the corrupt dodo government was taken out of Commision there.

The Imperial council; located on planet Mefbrin in Reptin city, is comprised of Grandmaster Ghislain, “Reptoid-Fungasuan” , Grandmaster Grglsletch, a Slobvanian, Grandmaster Sharingan, a Rinmonian, Grandmaster Kslvath the Atua-Kmenion, and finally, Grandmaster Hissar the Many-legged.
From planet Mefbrin, there is the fungal race of parasitic fungi that conquered and assimilated the native reptiles on their planet, then forced them to evolve specifically to their designs. These fungi are called “Reptoid-Fungasuans”. The reptilian species they assimilated and forced to evolve to their standards were simply ordinary lizards at first, but have since evolved into a vaguely humanoid manner, standing at five feet tall, they have leathers wings, two arms, and two legs and are bipedal. They have a beaked mouth. The “Reptoid-Fungasuans” can only infect reptilian life forms, but prefer the specific race that they’ve captured. The host cannot speak, but the “Reptoid-Fungasuans” can infect people with their spores, then communicate directly with them. They are parasitic, feeding off of the nutrients that their host eats. Their host is primarily herbivorous.

Despite being a parasitic species, they are relatively mellow, and not very hostile. Their empire is based off of bio-tech and magic relating to biology. Their cities are based in marshes, swamps, estuaries, rainforests, and jungles, but they can live anywhere. The capital city is Reptin, where they primarily breed host bodies, reproduce with one another via spores and then care for the young, and also it’s where the majority of bio-tech scientists and Mages live. The city has 25 billion inhabitants, and covers an entire tropical rainforest biome, where they’ve taken it over completely.

The other four races in the empire are Slobvanians, giant slug-like creatures that are actually more akin to amphibians than slugs. They are hardier than most other amphibious races, and are omnivorous. They reside mainly in the same areas as the “Reptoid-Fungasuans” would, and their cities are usually aquatic in nature, blending the surface world and aquatic world in elaborate structures. They lay their eggs in the underwater sections of the city, then raise the young communally. Their society is tightly knit in even cities of billions of inhabitants, so the thought of anybody harming the young is odd to them. They do not inhabit areas that are not wet or moist. Traditionally, there has been tension between the Slobvanians and Reptoid-Fungasuans, but recently, a breakthrough was made between international relations when the Slobvanians joined the empire as equals.

The third race living in the Mefbrinian empire are a race of mammals similar to rodents; the Rinmonians. Standing at about four feet tall, these bipedal rat-like creatures are hyper-intelligent and prone to learning sorcery, or being involved in the sciences. They breed quickly, are omnivorous, and have sharp incisor teeth that never stop growing, so they must gnaw on things constantly to keep their teeth at a reasonable length. Although they are intelligent, scrappy, and have magic and technological defenses, they are hunted by creatures stronger than them on their home planet, which has made them paranoid as a rule. Their cities are usually located underground or in the side of mountains, where they farm mushrooms. However, as technology advanced, they now make their food artificially in labs.

The fourth race found in the empire is the Atua-Kmenions, a race of Demon-touched humanoids. This race used to be comprised of simple ape-like creatures until a demonic entity landed on their planet and lent his DNA to them, transforming them into evil human-like, yet not human creatures. After this entity was defeated, these creatures were freed of his evil influence, but remained the same visually, and with the same set of skills. This race has dark ebony skin, red blood-like skin, or pale white skin, long, curving goat-like horns regardless of gender, black onyx eyes, a human-like appearance, long tapering arms with vicious claws at the end, and furry goat-like legs with cloven hoofs, a forked tail, and huge leathery bat-like wings. The Atua-Kmenions have no special territorial requirements, and can live anywhere, much like humans. However, they thrive in warm environments and hate the cold; even living in the searing deserts is comfortable for them. They can subsist on low amounts of food and water. They generally practice fire and necrotic magic, and are behind in technology compared to the other races in the empire.

The final race in the Mefbrinian empire is a race called the Many-Legged. The Many-Legged are a race of centipede that is about 10 feet long. This centipede race has pincers for grasping and gripping prey, or mainly just for grasping vegetation since they’re omnivorous. This race thrives in warm or temperate temperatures, and is capable of using tools. They have a thick carapace that is invulnerable to low level magic, acid, or bullets, granting them a temporary advantage in battle. The Many-Legged have acidic spit and blood, and cephalopod-like eyes that grant them extremely good vision. They also have a good sense of smell and can detect things around them via tremors and vibrations. This race was mainly solitary, but became communal after a freak accident several thousand years ago where an alien race dropped a crate of apex predators onto their planet that quickly destroyed the ecology and rampaged, forcing the Many-Legged to stick together and form societies.

The planets:

Planet Mefbrin: Earth like (Reptoid-Fungasuans)

Planet Meglin: Jungle planet (Reptoid-Fungasuans)

Planet Milnoe: Earth like (Reptoid-Fungasuans)

Planet Milino: Swamp-planet (Reptoid-Fungasuans)

Planet Mkrelimo: Forest planet (Reptoid-Fungasuans)

Planet Slobnir: Earth like; capital planet of the Slobvanians. Capital: Slimvak

Planet Sinba: Earth like, Slobvanian.

Planet Gedina: Aquatic planet, mostly comprised of many tropical islands and a huge freshwater ocean. Slobvanian.

Planet Bilmor: Another aquatic planet, similar to Gedina but twice as large. Slobvanian.

Planet Aqualim:
Another earth-like planet. There was another sapient race here that died out before the Slobnavians arrived. Slobnavian scholars are still researching them.

Planet Rimmino: Earth-like planet; capital planet of the Rinmonians. Capital: Mt. Rimmur

Planet Gadfleer: Frozen over, formerly aquatic planet. Rinmonian.

Planet Destin:
A forest planet. Rinmonian.

Planet Ginda:
A mountainous craggy planet full of vast mineral resources. Formerly a Noot industries occupied planet, lots of evil is hidden within the depths. Rinmonian.

Planet Redflor:
A forest planet with plants that are mostly red instead of green. Rinmonian.

Planet Sssssss:
The first planet where the Many-Legged live. It is a forest planet. The capital planet of their civilization. The capital city is Burrewni.

Planet Ssindnr:
The second planet the Many-Legged live. It’s a rainforest planet.

Planet Satanique:
The only planet where the Atua-Kmenions primarily live. A huge earth-like planet. The capital city is Parīś.

Planet Sandstar:
The planet is mostly a series of large deserts, but there is also a sprawling ocean, and a large rainforest, as well as other habitable environments. Many ruined cities dot the landscape of this planet, and there are many former slaves of the dodo empire here: including Kitsunes, dingoes, sapient robots, and humans. Unicorns, Pegasi, and earth ponies are also present on this planet.

The Neko empire:
A race of degenerate demons that look like cute cat girls, Nekos used to be a normal race of beings until a Çłÿth was imprisoned on their planet. They became evil by nature over time as they were corrupted, and eventually formed a space-faring empire of evil as they killed and looted across all of Reality One. During the great reset, there was a timeline where the Nekos were good, and when the timeline went back to normal, this caused a split in neko society as the empress wanted to reform and be “good”, but the old guard wanted to remain evil.

Pyreth
Pyreth was one of only two civilizations millions of years ago, tied with Kivreth for the oldest civilizations, in Universe one. However, Kivreth and Pyreth were both far apart enough to where they never knew of one another’s existence, except for when Kivreth eventually expanded into Pyrethian colonies when these colonies were long gone later.

Kivrethian scholars often have much to debate about concerning these ruins, and managed to hang onto them as pockets of Kivreth in dodo and swan dominated slaves, refusing to let the enemy take these important historical sites.

What had actually happened to this civilization was that they had fallen victim to the mightiest of the Cłÿth, Cahdigr’s father, who had used his powers to ensnare the kingdom in a state of suspended animation and shrink them, putting them in a bottle. Shortly afterwards, Lurline attacked and slew this demon, but he had left the civilization in a temple he had erected to his own name.

The nation of Pyreth as it currently stands has 120 planets to their name, and their capital city is Xæxæmæd. The ruler of Pyreth is Emperor Çœrtæęs. The grey aliens make up the species living in Pyreth. Their technology is fairly generic except for their impressive pyramid shaped ships with huge eyes and tentacles. These ships are the mainstay and symbol of Pyrethian culture, representing the nation as a whole.

Because they’ve been in suspended animation for so long, their pantheon has long since died out, leaving them godless. They are a primitive society compared to Dogetopia, the Nekos, Pingus, and Klevearia, but are still more powerful than the Mefbrinian empire and LUS.

Pyrethian architecture mainly features conic or skyscraper like buildings. The Grey aliens, or just greys as they prefer to be called, use psionics like the Kivrethians primarily. They speak in a chittering, unnerving language and keep their information via digital means.

New rigelian empire:
With the dodos, swans, and Darkness troops having been destroyed and driven out of reality one, and with the allied nations thrown into turmoil as a change in leadership for all allied nations except Lulamoon Land occurs, a group of shadowy villains comes out of the woodwork.

Years ago, a Kitsune chaos deity who hated humanity had allied with various Pingus and evil anti-human Kitsunes to try and utterly destroy Edmundia and humanity, which was the reason that the Kitsune regiments in Edmundia formed; to combat these wicked foes. Although they were formally defeated, various splinter cells, both Kitsune and noot industries, have formed over the years, merging into one conglomerate entity; the Anti-human league. Located on planet Rigel, these evildoers have laid low and established a “legitimate government”.

They have reached out to various Neko ex-military members to join them so that they can once again commit war crimes. Their Emperor is Emperor Spine-Mangler, an evil dark Kitsune, and his wife, Empress UWU-Chan, a neko war criminal. Their economy relies on human slaves, and their capital city is named Orlinia.

Planet Hesselbreth:
Brędeth City is the capital city of Planet Hesselbreth. After the Dodo and swans were kicked out of the planet by Dogetopia, some 2 billion slaves were left on the planet. The capital city’s main feature is a massive tower created by the reigning Dodo overlord so that he could watch over the city. The current ruler of the Planet is Orwellian Tubbias, who the space station in the capital city is named after; he is a rather rotund grizzly bear with immense strength. He came to power through promising peace and security to the people through any means possible. He did this by getting Althanacian diplomats to invest in the planet and Rigelian troops to protect it. It is believed that this is the only place where Althanacian and Rigelian troops are in constant contact before the diplomacy mission.

The planet itself is rather mountainous, with massive mountain ranges forming over much of the planet. Due to the constant, higher-than usual rate of the tectonic plates shifting, earthquakes are common. However, the cities have been built to accommodate this, and are quite sturdy. Other than the mountains, the planet is mostly made up of forests, evergreen trees up north near the North Pole and near the cold mountains, but deciduous trees everywhere else. There are only two continents, but both are mega-continents. An ocean separates these two continents, called Ghorkaniesh and Mekkeliesh. Mekkeliesh contains the capital city of the planet.

Planet Ridgelia:

Planet Ridgelia’s capital planet is Ridgetown, located deep within the earth’s crust. The reason for this is that the planet’s main defining landmark is a massive canyon spanning the one continent-Rusheli-and goes down thirty miles. A massive mountain range on the north makes traveling north difficult, so the low-lying hills to the south is where most of the non-canyon people live. When the dodos lived on the planet, they had forced their slaves to live in the canyon and mine for ore, so the slaves created Ridgetown, a massive city of 1.5 billion in the canyon, spanning much of the canyon, which has yet to be fully explored as of yet, with only an estimated 10% of the canyon having been documented due to it’s vast size.

The rest of the 3 billion people population lives south of the canyon (which is directly on the equator), on hundreds of alternating farmland fed by a nutrient-rich river. Just above the mountains to the north of the canyon is a gargantuan rainforest that then leads into a desert, then gradually into a taiga biome. A massive ocean surrounds the super-continent. Planet Ridgelia’s leader system is a democracy, but they have two leaders-one for Ridgetown, and one for everyone above the canyon. This is similar to the dual-emperor system of Ancient Rome, where two emperors rule the same empire. The current rulers are Brock, a gnome wizard taken to this universe from an unknown, more fantastical universe, and Seraphina, a withdrawn elven sorcerer from that same universe. Both of them are extremely powerful magic users, but are well suited to their roles. Their largest platform, much like the New Rigelian Empire, is expanding education and medical facilities. Both Seraphina and Brock are convinced that there are native populations in the canyon and rainforest that have not been discovered yet due to occasional expeditions revealing artifacts there.

The Republic of Karalin:

The capital city of Karalin is a metropolitan city named Kokushibo. Karalin is a mostly aquatic planet, similar to Planet Corallin in the Empire of Dogetopia, however, unlike Corallin, which is just a giant ball of water with asteroids serving as landmasses, Karalin actually has a small landmass, roughly three times the size of China. This landmass is extremely lush and rich with low-lying farmland, however, because of how low the land is, floods are extremely frequent, so the dodos and swans had used slaves to build a massive wall around the entire continent, with around 30 billion dying during the construction, being shipped in over and over until it was done. The dams are highly technical, and required specialized engineering slaves to build, so out of all of the dodo and swan planets, this one has by far the best infrastructure due to a massive core of engineers and architects forming the new government. The democratically elected leader is named Edward Vlensky, and he was a highly renowned architect in his own universe before he was brought to Reality One.

The Karalinian government is highly focused on expanding their living space in a manner similar to the Dutch, using their knowledge of dams and dikes to expand their land into the ocean. They also have their sights on building underwater cities. However, despite the glowing appearance of this highly advanced former dodo colony, darkness resides within the heart of Edward, who has been slowly curbing civil rights to give himself absolute authority so that he can authorize any project he wants without the help of his government. His most prized government office is the Office of Expansion, headed by a Water Kitsune named Squee-eee-eee, a name she took from the mermaid language.

Planet Pinganaysium:

Planet Pinganaysium is a massive, mountainous planet of three continents, with four oceans. The largest continent is similar in size to Pangaea. The mountains are located mainly among the southern coast up into the center, dividing the continent into east, west, and northern areas. The east is mostly a dry desert, and the west is a lush jungle and forest, with the north being taiga’s eventually turning into a frozen wasteland. The only populated part of this planet is the central mountains down into the western section, with no coastal territories being occupied. This is because this place used to be a Noot industries planet, where the slaves were experimented on cruelly with demon collars. Out of an estimated 6 billion slaves, only fifty million survived to this day. Various cities are scattered around the mountains, forests, and rainforests, but the inhabitants of the planet think that they are cursed and avoid them. Monsters roam the three continents and endanger the natives. This planet was liberated during the Noot industries war by Dingonium II, Yuri, Rainbow, Coraline II, and Deathager when they stormed the leader’s base and killed him, then they armed the 2 billion slaves still alive and led a massive rebellion. Sadly, most of the slaves died, which is Dingonium II’s biggest regret. The leader of this planet is a horribly mutated and tortured unicorn who uses illusion magic to mask their hideous body, they are named Hideoushoof, a name they took themselves. They rule with an iron hoof and terrorize the population into following them-the strictness being necessary for their continued survival, given the horrible monsters threatening their entire civilization.

The capital city is located in the mountain in the center of the planet, named Metaxaxia city. The second city important to Pinganaysium is Amuhr city, located at the base of the mountain near the inland ocean that extends to the coastline and has rivers connecting to the south of the jungle/forest section of the continent (southwest), to the frigid north, and down into the desert in an oasis town known as O’fead from there. Another important city is Tahihr city, located on a peninsula jutting into the inland ocean (named Gragarmomt ocean). At the very bottom of the continent, a city known as Gil Edouhm sits at the lowermost point of the river-inland ocean complex southwest of the mountains; it is almost reaching the coastline. Finally, the city of Dedum is located just north of Metaxaxia, serving as a route between O’fead and Metaxaxia.

The two other continents are located in the very north and south; they are two polar continents with the north being inhabitable, but currently uninhabited; it is a large Taiga-like biome that becomes more and more cold the further north you go, eventually just turning into mountainous blobs of ice. The south is simply a massive iceberg with deep canyons and mountains hidden underneath the ice.

Karathor:

Planet Karathor is one of the many dodo and slave planets that did not need to import slaves, as the planet already had a native population ready for enslavement. Planet Karathor’s native population consists of a bee-like people with Elven qualities, humanoid bees with Elven faces, but also having antennae, wings, stingers, etc. By no means are these creatures bee-sized either; instead, they are roughly human-sized, with most drones being four feet, the Queen of each hive being seven feet, and so on. Their society operates much like an actual bee colony, only sapient and larger. They are spread out across seven continents that are much like earth, only without that detestable place known widely as “Canada”.

There are currently Six Queens, spread across the six inhabitable continents. Their names are Bea, Deborah, Sting, Honeywand, Comb, and Waxxen. Because the geography of this planet is similar to earth, I will use the names of earth places, continent wise-the Queen of North America, or, as they call it, Bea-hive, rules over her capital hive of New Hivemlin in what we know of as New York. Deborah, Queen of South America, or, as they call it, Deborah-Hive, rules from South Hive, or, Sao-Paulo. Queen Sting rules over Africa, or, as they call it, Old-Hive, where these people came from originally. The Queen rules over the capital hive of Thoth, named after the god of knowledge, and it is based within Egypt. The Queen, Honeywand, rules over Europe, or as they call it, Europa-Hive; they rule from their capital, Dïśgüśtė, known as Paris to us commonly. The Queen, Comb, controls Asia, or, as they call it, “New Hive”, and she rules from Ordina, located in Bejing. The final queen, Waxxen, rules from Australia, or, Bærręn, as it’s called by them. Her capital city is named Melbïan.

The Queens are all powerful sorcerers and psionics users, using psionics to create a hive-mind where each member of the hive has limited free-will, except for the drones. The Queens, and their immediate underlings, have control over small and large insects, and can manipulate and shape wax and honey. They also have acid magic. They can alter reality as well within their own “hives”, but not outside of them.

Planet Erstwhile:

Planet Erstwhile is by far the most competent of the nations in the Orlinia Dossier.

A massive Jupiter-sized habitable planet with a long history of independence, this planet is comprised of millions of floating islands, with the “ground” on the planet being comprised of a massive ocean. As a result, all sapient creatures live on the floating islands except for the mer-people, who are similar to the mer-people on Planet Corallin.

There are five races on Planet Erstwhile, that started from four different floating islands and colonized the planet accordingly. The first race are a race of creatures known as Minotaurs; this race is largely humanoid, but they have large horns (both male and female) and the females have oversized breasts proportionate to their size. They have cow-like tails and hooves, as well as cow-like ears. The females are quite short, averaging only about five feet on average. The males are on average, six to seven feet tall.

The second race are a group of small humanoids-about three feet tall for females and four feet for males, these tiny humanoids are called Tinniams. They are proportional to a human child. They have exceptional inherent sorcery to make up for their small size, however. Tinniams are highly receptive to the overt magic powering the floating islands of their world and naturally have the ability to manipulate the magic on their island. The magic of each island is slightly different. The Tinniams start with the ability to manipulate the magic on the island, but over time, they absorb the magic on the island, and it becomes inherent sorcery magic they are able to use anywhere in the universe.

The third race on the planet are the Kellrans, a group of albatross-like bird people. The females are four feet on average, and males are about five feet tall. Like the Tinniams, this race are known for their sorcery. To propel themselves across the endless ocean, from island to island, they use wind magic and enhancement magic.

The fourth race on the planet are the Genericans. They are a race extremely similar to humans, but more generic than humans. They are sorcerers with the magical ability to be extremely boring, so they maintain power through boring bureaucratic work throughout the planet.

The final race are the mer-people, who have built vast undersea kingdoms and profit by trading with the people of the floating islands.

Planet Erstwhile’s floating islands are each inhabited powerful magical creatures known as Primal Beasts, the result of a Çłÿth incursion on the planet thousands of years ago in a great struggle known as “the never-ending war”. All of the peoples on the various kingdoms of the sky islands struggled together against the mighty monstrosities released on their planet until they finally defeated the enemy by releasing the Primal beasts, who were creatures created by the Pingus who had been stolen and corrupted by the Çłÿth, from their servitude. The primal beasts all teamed up and destroyed the Çłÿth on the islands, and the four sky-faring races put aside their differences and resolved to work together to rebuild.

Over time, the islands became racially diverse as racism was eradicated, with only merit being valued. Five hundred years ago, an empire formed out of Agragia Isle, the capital being Andalusia, and the Agragians went on a mad rampage. One of the Primal Beasts left behind by the Çłÿth had the ability to control other Primal Beasts, which the empire wanted to use for their own benefit to erase the Çłÿth from reality one using the power of this Primal beast. A guard named Katalina freed this beast, named Lifia, and they traveled around the planet, fleeing from the Empire.

The Empire’s mad rampage throughout the planet, as well as them capturing and experimenting on, as well as enslaving primal beasts, weakened the defenses of many of the floating islands, and a dodo and swan incursion came in. This was the second Great War, with everyone against one another-the remaining floating islands against the empire and the dodos and swans, and the empire against the dodos, swans, and other floating islands. After fifty years, Katalina died. The descendants of her and the sky-faring crew protected Lifia, and eventually assassinated the leader of Agragia.

With the death of the mad emperor, the new leader, a Tinniam named Methuselah, ordered that the experiments and torture had to stop, and they needed to cooperate with the other floating islands. This caused the empire to collapse as a civil war broke out. However, Lifia took over the empire quickly with her powers, and became the new Empress, using the primal beasts to unite the planet against the dodos and swans.

Today, the Planet is controlled by the Primal Empire, with Empress Lifia overseeing the needs of the Empire along with her government, the highest ranks of which are comprised of the descendants of Katalina and the sky-faring crew that protected her. The planet is still recovering from the endless spiral of war that ravaged their world, but under a one-world government and careful planning, they’ve been brought back to pre-war levels of prosperity.

Planet Erstwhile has a massive grudge against Çłÿth, dodos, and swans, and was a major force in helping Dogetopia eliminate the swans and dodos from reality one. They have currently allied with the Neko Empire to take out swans and dodos in other universes.

Original Crew of the Cypher:

Lifia (Primal beast)

Katalina (Kellranian, swordswoman)

Granbulliag (Generican, swordsman-defied expectations of his species and was actually exciting)

Åråïth (Primal beast, dragon-monster. Childhood friend of Granbulliag)

Harshnag (Generican helmsman. Owner of the Cypher)

Rosetta (Tinmian plant-mage. Was a child when she first joined)

Ortęz (Generican ship-repairer. Good with a gun. Was Harshnag’s mentor and a father figure, although he wasn’t his father.)

The Red Death (Minotaur swordswoman and mercenary who joined the crew when the empire’s policies turned her away from working with them. She used to work with the empire’s top advisor.)

Caltropinas (Kellranian mage-mercenary. He was the Red Death’s cheerful partner who contrasted with her dour tsundre nature. He joined her when she decided that the empire was ruining itself and no longer possible to work with.)

Althanac:
A scumbag nation allied with the New Rigelian Empire. They like drinking wine and teaming up with evil entities in the universe. They are currently gathering Allie’s for the Erkthan Pact:

The Erkthan Pact

by Althanac

The Erkthan Pact is a military and economic alliance comprised of nations and planets aligned with the interests of the Federal Republic of Althanac and her chief ally, the New rigelian empire. Negotiated between Federal President Michael Crushev and King Hashimoto, it was officially formed in opposition to the Allied Powers of the Empire of Dogetopia, The lunar united states, Lulamoon land, The kitsune queendom, the Edmundian Empire, Robotnotopia and many others. Observers speculate a major motivating factor for this formal alliance was to induce the Neko Empire to split from the Allied Powers and join the Pact.

MEMBER NATIONS

  • Parta is a city-state located on the planet of the same name, on the outskirts of the Althanacian solar system. A civilisation of warriors with a fiercely martial culture, the Partans are most well-known for producing some of the fiercest soldiers in the system.

    Sentient habitation of Parta began approximately 60,000 years ago, when humans residing naturally on the continent of Hellenica began to develop agriculture. To defend themselves against the Minoklops, a race of horned, one-eyed man-eating beast native to Hellenica, these early people grouped together for protection, settling in the Tibri Valley 40,000 years ago. Soon, this small settlement grew into a large town, and then a city. Constant battles against the Minoklops for control of surrounding farmlands led to the development of a militaristic culture, with both men and women trained in combat from an early age. About fifty years ago, an Althanacian exploratory ship arrived, and relations were quickly established. Althanac now has a spaceport in Parta, and the armed forces of the Revolutionary Kingdom and, later, the Federal Republic, have led to the virtual eradication of the Minoklops. Partans are now regularly recruited into the Althanacian military, forming the ranks of the Partan Regiment.

    The Government of Parta, the Grand Metropolis Council, is semi-democratic. The city’s founding charter, the Megalo Engrato, enshrines the right of every citizen to bear arms, exercise their freedom of speech and have a fair trial. Council representatives are randomly chosen from the population by sortition; on Sortition Day, held in May every four years, the names of those chosen to serve a term on the Council are announced in the city’s Forum. Conscription for the Partan Guard remains in place, and any young man or woman between the ages of 18 and 26 is eligible to be called up for duty. Youth are also expected to maintain basic combat skills such as swordsmanship, archery and sharpshooting.

  • The National Republic of Orderia is a militaristic nation located on the planet Jandakot,

  • The United Republic of Libertia is based on the planet Novaterra.

  • The Grand Duchy of Syrnia is a kingdom of mainly sentient pelicans located on the Western continent of the planet Aqualla, in a solar system neighbouring the Althanacian home system. It has a population of around 50 million, and its capital city, Seaberry, is located along the East coastline with the Maximus Ocean.

    Habitation of Planet Aqualla began approximately 100,000 years ago, when a magical event now referred to as “The Awakening” gave the pelicans in the Seaberry area sentience. Over time, they built an extensive civilisation based around the coast, with the fishing industry being predominant. Soon, as the pelicans began to explore more ways to exploit the natural resources of the Maximus Ocean, ships and other nautical technologies were developed. Over the thousands of years, a rich culture built around the sea and its many wonders arose, giving rise to the unique Syrnian identity still seen today. About 6,000 years ago, the various fishing villages along the coast united under the rule of Chief Sebastian I, forming the groundwork for the modern Syrnian nation. The country developed quickly, experiencing its first Industrial Revolution in 1,000AD when new factories began processing fish at a faster rate than ever seen before. As more individuals were freed from the daily chore of fishing and preparing fish for consumption, Syrnians began to diversify into other fields. The nation expanded westwards towards the Great Continental Range, to quarry stones for the erection of large new temples and monuments in population areas. Culture and art flourished, democratisation occurred with the introduction of a Senate and the country entered a Golden Age. At this point, the nation was known as the Syrnian Republic.

    Things took a massive turn for the worse in the early 7,000s. Having not developed space flight at all, the Syrnian Republic was totally caught unawares when the Dodo Empire arrived and began landing troops in major population areas. The Syrnian Republican Navy, the main ground-fighting force of the nation, was unprepared to battle against such an advanced foe, and was quickly vanquished. The war turned into a bloody guerrilla conflict, with resistance against the invaders organised on a local level after the Senate was burned to the ground by the Dodos. During this time, the Dogetopians had learned of the Syrnians, and the Ninjas covertly provided assistance to the various resistance groupings. These efforts eventually proved successful, and ten years after the initial invasion, the Dodos withdrew from the planet.

    In the aftermath of the invasion, the old institutions of the Syrnian Republic were utterly destroyed. The leaders of the towns and cities, who had organised the war effort, filling the void, rose, created a system of nobility for themselves from scratch, and formed the basis of the current-day Grand Duchy. Gone was the democratically-elected Senate that had governed over Syrnian affairs for thousands of years. Subsequently, Althanac began providing the new government with aid to rebuild their shattered nation and develop better defensive mechanisms, building the basis for close economic and security cooperation that continues to this day.

    The Government of the Grand Duchy is comprised of a Council of Lords that meets in Seaberry, each representing a region of the country. Every five years, the Council appoints a Grand Duke or Grand Duchess to act as the nation’s head of state. The current leader is Grand Duchess Amelia Paladin, from the southern city of Garandale.

POTENTIAL MEMBERS

  • Planet Naturia is a celestial body located on the outskirts of the Althanacian home system, near the wormhole with Darkness. Due to its strategic position, it has been identified by the Ministry of Foreign Relations as a priority planet for inclusion in the Erkthan Pact.

    Naturia is renowned for its clean environment and utter lack of built settlements. For most of its history, it remained uninhabited, its wildlife and plant life left to flourish. This gave rise to a uniquely biodiverse environment, with millions of species and multiple biomes developing on the planet.

    In early 6053, the then-Revolutionary Kingdom of Althanac established a small spaceport on the central continent of Jagadeetha. After consolidating their footprint, the facility continued to expand, eventually becoming a key waypoint for both military and civilian spaceflights out of the Althanacian system.

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Tarlish Imperium:
page=dispatch/id=1759782

More info:

Overview:

Dogetopian central authority has been weakened as a result of King Yuri’s death at the hands of Ar, the Draconic Chaos Avatar who championed the cause of enslaving or killing all males to create a female dominated world. King Yuri was distracted by The unholy nation of darkness’s ships and was ambushed, causing him to lose the fight. The fight was over control of the Space stone, which Yuri had in his possession. Celest the Celestial Kitsune was helping Yuri and sacrificed himself so that At couldn’t get the Space stone. The arc leading up to this occurs in the New Noot industries war arc:

Pages 501-520, Interdimensional community RMB

Death of Yuri:

Pages 593-4, Interdimensional community RMB

Battle against Ar:
Page 605-610 Interdimensional community RMB

The reason central authority was weakened was because Coraline II and Dingonium II became too grief-stricken to administrate Dogetopia, and King Koi (Yuri’s son) was inexperienced and couldn’t help, and Empress Rainbow was also grief stricken and couldn’t help, so in each case, Dingonus, Yokai, Deathager, Dowager, Violet, Coraline III, Dingonium III, and Storm took over Dogetopia, running it as an oligarchy with Storm, Coraline and Dingonium III being the figureheads, and in the Kitsune kingdom, Commander Novospace and Uota became King Koi’s advisors, and in Lulamoon land, General Siphon took over as advisor and co-ruled the nation with Rainbow. As a result, the outer planets of Dogetopia have become semi-independent and operate more as vassals than core parts of Dogetopia. This is a list of the outer planets thus named so far:

Dingoniq:
This world is a major hub, known for being the “gateway” into Dogetopia from the outer worlds. This is a desert planet, but it has been thoroughly irrigated and been made inhabitable. It hosts a formidable local milita and military unit.

Dagobah:
A humid swamp and rainforest planet, this planet is humid, wet, and hosts tons of lakes and rivers. There is no ocean or seas, but lots of inland lakes. The main inhabitants are dragons, lizard men, amphibian races, and mosquito people living in small towns and cities around the planet. The major Dogetopian settlement on this planet is the city of Mesquite; which hosts 5 million Dogetopian citizens and a large military outpost. Three other Dogetopian cities exist on this planet; Sentenlin, a colony built to exile criminals, located on a huge island in the middle of a lake, Senmperin, a joint lizardman-Dogetopian city built around said lake meant to prevent the criminals from escaping, and Croman, a city in between Mesquite and Senmperin that exists as a hub to supply Senmperin. Governor Mechaniva, a robot, controls the Dogetopian cities, while mayor Gregor, a platypus, controls Mesquite, Mayor Memnel, a Jaguar, controls Croman, and Mayor Sabrina Flefia, a member of the Dogetopian noble family known as the Flefians, controls Senmperin. Nobody controls Sentenlin.

Following the example of Dogetopia, three petty nations have risen up using traded Dogetopian technology. The Draconic nation of Rageng, with the capital of Ryjel, a nation built on Draconic might. They have about five million citizens, and are looking to take over more of the planet.

There is also the lizard person nation of Hissen, allied to the local Dogetopians, they are located directly next to Mesquite and have sparse Dogetopian technology. They have six million citizens and are peaceful.

Finally, there is the mosquito nation of Ehola, where the persecuted mosquito people have gathered. They have a population of ten million and are highly aggressive, allied to Rageng. Their capital is Scarlet, and they worship the god of blood. They are an enemy to Hissen and Mesquite.

The rest of the planet consists of small city-states, towns, villages, and hermits who aren’t interested in the wider world or universe.

Namboin:

An icy hellscape of a planet, Namboin is a minor power among the Dogetopian controlled outer planets, with only two cities; Icem and Frostheim, both of which are basically military bases with few civilian jobs. When Namboin became functionally independent, the inhabitants of Icem, on the other side of of the planet from Frostheim, invited Frost elves from Mk’rib into the city and rapidly started to become more powerful due to the Frost magic of the Frost elves, which made Frostheim a popular location to visit. Soon, Frostheim became a world class city, or at least the equivalent of one on the icy planet. It is led by democratic practices; they elect a mayor to lead the city every ten years. The current mayor is Robotiva Cyphen, a sapient robot. Icem has remained a small military outpost, basically leasing their military base to whichever outer core planet needs to use it as their source of income. The mayor of Icem is Grendel, an odd looking human who more closely resembles a troll. Yetis are the main natives of this planet, although they’re fairly primitive and mostly keep to themselves in the mountains.

Mk’rib:

(This description came from an RP post describing Mk’rib)

From above, they could see the vast diversity of landscapes on the planet, starting with the two continents, the western one was called Mcran and the eastern one Genindrad. These two massive continents were connected by a massive ice bridge called the Geninran strait, which is where the only actual natives of this world, the Frost elves, resided, also residing in the northern regions of both Genindrad and Mcran. Below the icy tundra of northern Mcran, there was a massive harsh desert with sparse oasises, which was where the outlaws of this world tended to gather. Below this, there was desert still, but it was also mountainous and water was more abundant. Here, there was a small city named Kalerin, which functioned as a Dogetopian military base. To the east of the desert, there was a peninsula that dipped down, and this peninsula was where the majority of the population on the planet lived, a crowded tropical climate containing one billion individuals, it was similar to India not in shape, but in climate and somewhat in culture. There were numerous cities here, but the capital was Yinrek. The island chains below this were known as the “Spice islands” and had rare spices, which the Dogetopians happily harvested. There were 400 million people living here. Then, above the peninsula and below the main desert, there was a huge landmass known as “Qin”, which was filled with rogue monsters, and was extremely dangerous to go to. Naturally, this was where the mad scientists and rogue wizards liked to hide out. Some of the larger settlements here could be seen from space, such as the Great Wall of Qin, a massive wall that seperated Qin from the peninsula to keep people safe. Right next to the landmass of Qin, there was a huge island chain that stretched down to the Spice Islands known as Nohan, which was inhabited mainly by Neko’s, and tension has simmered down since the Neko empire became neutral. The continent of Mcran was vaguely similar to Earth if only China, Japan, the phillipines, India, Bangladesh, Indonesia, Pakistan, Iran, russia, and the “stans” existed. Meanwhile, if Mcran was like an altered asia, Genindrad was like a flipped South America the size of both north and South America, a huge continent that had a frigid northern tundra with the Frost elves, but then thanks to some warm currents from the Spice islands, below the ice there was a vast rainforest covering the entire northern half of the continent, which Dogetopia has declared a nature reserve. On the bottom half, there is a massive mountain chain that makes the Himalayas look dinky, then under that there is swamps and lowlands. This continent is home to outlaws, rogue wizards and scientists, poachers, and other criminals. Almost no legitimate settlers exist here.

Dogetopian influence:

The king of Mcran, a human by the name of Gerald Humanstein, has declared Mk’rib (or Dogetopian Mk’rib anyway) to be partially independent of Dogetopia, as they wish to be a vassal instead. The king rules from the world-class city of Yinrek, located on the Tropica peninsula. His most loyal advisor is a mustachioed Lion Paladin invested with holy magic from an unknown god of truth, his name is Maneheart and he always carries a Greatsword and truth-detecting amulet with him. Also located on the coast of the Coral Sea are the major cities of Tanamaran, Synax, and Calin. In the desert above Tropica, the city of Kalerin lies, then in the river in the Tropica peninsula is Gal city, Malaran city, Mal city, and New Dogehi. There are one billion inhabitants of the peninsula, four million in Kalerin, and about four million in the desert living as outlaws. The king also controls the spice islands, where the notable cities of Spicea, Sulaw, Sakan, and Melanian have notably large populations. 400 million citizens live in these islands. With one billion and 404 million citizens under his control, Gerald is the third most powerful ruler of an outer planet, behind the ruler of Dingoniq and the undead ruler of Cleo city, Cleo herself.

The main export of Mcran is of course, spices from the spice islands, although they have significant money from tourism as well.

Nohan:

The Neko city state of Nohania controls the three islands making up the Neko nation of Nohan. Nohania is a major world class city that serves as an area for the inhabitants of the planet to release their vices, as the conservative king of Mcran has outlawed gambling, drinking, drugs, and other vices. The other islands Nohan controls are used as resource extraction points.

Rusheim:

The Frost elf nation of Frostheim is notable for spreading across two continents and an ice bridge. Their capital city is Arcturia. Other cities include Reicheim, Skoreoheim, Khionia, and Selkievale. The ruler of Rusheim is Empress Khione; she is married to Bjorn the scholar and has two children; Sadie the sadist and Ragnar the red.

A list of general Frost elf qualities:

Frost elves:

Frost elves have the ability to manipulate the temperature, ice, and snow in any area with an already cold temperature.

They cannot create new snow or ice unless they are:
Extremely gifted
Have studied for years
Possess an amulet or other artifact to enhance their abilities

Frost elves are also skilled with animal husbandry and can domesticate and tame nearly any animal they encounter.

Furthermore; they can cast small-scale illusions to alter their appearance; meaning they can disguise themselves easier.

They are also naturally able to go without food for two weeks and they generally weigh about 160 lbs; but the lowest they can go without serious problems is one hundred pounds. They also are functionally immortal if they go under cryo-sleep.

The power level ranges from freezing an entire nation over to clearing the front yard of snow. Their average lifespan is 700 years, their maximum lifespan is 900 years, and their generations are 225 years.

Education:

Skadi Institute Of frost magic:

The most advanced and authoritative college of ice magic and yeti-rune making, the Skadi institute is famous for their continued research ethic and secretive nature. They have produced scholars such as Bjorn and Alda the Great. They are currently branching out their topics; the entry requirements are advanced knowledge of runemaking or especially powerful frost magic. Located in Reicheim.

The Noble's institute:

This institute is a higher education course for those interested in the arts and other diverse courses. They are also branching out; located in the capital of Artcruria.

Monsteria academy:

This college, located in Skoroheim, is notable for it’s courses on slaying internal threats to Rusheim such as wendigoes; it now doubles as a military college and is considering a second campus in Artcruria. It doubles as a guild for explorers and houses priceless artifacts.

Diet:
The frost elves are primarily meat eaters because crops are so difficult to grow in the cold climate, even with the powers of the elves. They are able to subsist on nearly any meat and are especially fond of fatty foods such as blubber. There are a few exceptions to the no plants rule, such as the frost potato and seaweed.

They hunt seals, herd yaks, go fishing, and hunt birds. They are also fond of Oysters. The largest thing they hunt are whales.

Infrastructure:

Unlike most nations, the job of construction is relatively laborless in Rusheim, as high-paid mages can create numerous fully furnished and functional houses or buildings in a matter of a single day out of snow or ice. Using magic, the snow and ice are made into thick material and used for building furniture and buildings.

Roads and ports are handled by explorers or travelers as they pass; the roads are mostly just marked pathways with no stone or foundation and kept clear by travelers while ports are made of ice and maintained by small teams of mages. These mages are usually employed in other lines of work and are given the tasks periodically when needed.

This description came from an RP post:

The Real Underground wrote:Princess Stella suddenly appears in a random area.

She's wearing a hood to conceal her face

Empire of Dogetopia wrote:The area where Princess Stella has appeared is a planet named Illuvaria, a large planet with one huge continent with two huge frigid wastes in the north separated by a massive plateau; to the south of this mountainous plateau was a desert where the majority of the planet lives. Below that was a forest where the four major cities were, and below that was a swamp with one city. The capital city was named Lucarcua and was located on the eastern coastline, along with the swamp city, Trembrrn; two cities were located on the southern coast, Mekbren, and Jinran; the final city was on the west coast, the city was named Ginhion. Lucarcua had three million people, Trembrrn 500,000 people, Jinran and Mekbren two million each, and Ginhion had two and a half million.

Illuvaria was a Dogetopian controlled planet, with each of the major cities being controlled by them; Governor Vidhim, a talking deer, was in power over the forest and swamp, but the desert, plateau, and frigid wastes were essentially independent, although claimed by Dogetopia. Mayor Sam, a human, controlled Lucarcua, mayor Redbridge, a possum, controlled Trembrrn, mayor Clinton Dertsur, a Cervidian noble, controlled both Mekbrin and Jinran through a loophole, and Ginhion was controlled by mayor Mabel, a moose.

The majority of sentient beings lived in the desert, plateau, and frigid wastes, about 50 million natives spread out over these areas in various tribes. The natives of this planet were the Artekians, a race of cricket-like humanoids about the size of a human, but twice as strong. They are vegetarian and communicate via musical clicks and whistles, although in their own language. The majority of them are located in the desert, with about 5 million in the plateau and three million in the frigid wastes as a more hairy and burly subspecies that were more religious and hostile.

Of course, Stella didn’t realize any of this yet. She has suddenly appeared in a nomadic Artekian tribe camp in the desert which was camped around a massive temple with ominous symbols around it. Many of the Artekians were groveling before the temple in a rather creepy manner.

(Page 602 of the Interdimensional community RMB)

The Real Underground wrote:(Get to the city.)

After several days of riding through the desert and a week of riding through the forest, Stella arrives in the Dogetopian city of Lucarcua, a major city sprawling over many miles, it was built in a traditional Japanese or chinese architecture depending on where in the city Stella was, with arched roofs and terraces. Shrines were spread out through the city, and she could see that there was an abundance of technology and modernity infringing on the traditional feel of the place. There was a large spaceport, and there was no individual transportation such as cars, but many buses. The main species present in the city were bipedal sentient talking dingoes, red deer, humans, and robots, but many other smaller species and the native species, Artekians, were present. People watched Stella curiously, noticing that she was an outsider.

Overseer’s planet (as described by Overseer):

1: The planet consists of eight continents, all of them, I own, and Inside each one of them, there is an Ocean deep as the Trench back at earth. Where your small colony is, is also where my Capital is as well...well somewhat near. THE ocean that I gave to you also has wildlife, along with the other oceans.

2: Each continent shares the same amount of Lush 100% Dirt, so that one: It would be able to be farmed for plants nonstop, and 2: The dirt is strong enough to build a Life like version of the Monopoly Tower. and then some.

3: Not many cities are built however, since my Overseerrians like to keep the Nature all nice and well. (Environmentalists)

Introductory post:

The overseerr wrote:I walked early into a Room for meetings, aka a Meeting room, with some other people, wondering who called me into there...since I basically live on the planet I rule on. Yeah my people all are floofs, (Furry term, I call them floofs.), and Specifically Snekigens, feral and anthro all live on that planet...except for a Small colony in the southern hemisphere...as I sat on my seat and waited for whoever decided to ring me into this meeting.
"Who...decided to call me into a meeting at this time?" I asked to myself. (To the Empire of Dogetopia.)

Snekigan Trent Soul could hear a conversation in the next room over between the mayor, Ruby Netherwill, the Governor, Emerald Snakcel, and a third, unknown voice. The walls were thick enough to make it difficult to hear what was being said, but a bit of the conversation could be made out.

Ruby:
“Esteemed representative of Empress Coraline II, I ask the Empress permission to expand the city of Ryjelin across this southern continent. Otherwise, the city will become too crowded to live in soon.”

Emerald:
“Or if we can’t expand the city, I ask that you approve another colony.”

Representative:
“It is as the Empress commands. She wants you to maintain the city as a trade port, but we are to allow the natives use of the planet overall. Besides, there’s more exciting news. Did you know that Empress Coraline approved of a fleet to go to Dodo and Swan space and take them out? Several million ships are headed there right now to reinforce General Alinta.”

Emerald:
“That’s good news. Maybe I can rise up the ranks and build a new colony on the dodo and swan planets. You know the only thing there is swans and dodos, so we don’t need to worry about any natives. We can just build, build, build to our hearts content.”

There were faint signs of chuckling, and then Ruby sighed.

“Terribly sorry representative. I have a meeting I must attend. You and Emerald will have to carry on without me.”

Representative:
“You’re meeting with Trent, right? If you want to expand the city, you’ll have to negotiate with him. We’ve ceded most of the planet to him, although he only has several million people in his civilization so barely anyone else lives here.”

A door opened, then slammed shut, then the door to the meeting room opened, revealing Ruby Netherwill, who bowed slightly and then stood back up, going to take a seat in front of Trent. Ruby was a female bipedal dingo with reddish brown fur, and both of her eyes had been replaced with mechanical eyes instead. Her arm was made of metal, and wires ran down from the back of her head. She was a cyborg dingo, not fully machine, but not fully flesh either. She was wearing a lab coat and had on scholarly glasses.

“Greetings Trent. How have you been?”

Further:
The Dogetopian city of Ryjelin is the only city of the planet, located on a southern tropical location, it is about seventy miles plus another fifty due to expansion, which is small for a Dogetopian city. There is a population of 8 million here, and is a fairly cultured vacation spot for Dogetopian nobility.

Cleo planet:

Cleo planet is a moderate temperature forest planet with a freshwater ocean; and huge lakes. There is only one continent, roughly the size of Pangaea. Cleo planet is ruled by Empress Cleo, a ghost who used to be ruler of Dogetopia’s second dynasty, and is the ancestor of Dingonium, Empress Coraline’s husband.

The planet is highly religious, considered a religious outpost for people to escape from religious persecution, or for already religious civilizations to send people to gain enlightenment. Apart from Cleo city, which rules over the entire western half of the continent and has 7 billion inhabitants, there is also Necropolis, a huge area in the center of the continent where billions of graves have been placed, and where the dead roam freely as ghosts. Necromancers and religious practitioners visit this area frequently, and this is where Cleo rules from her shrine. There are four other cities on the planet; Tunnel city, Griffonia, the City of light, and Nine Tails, all filling up the south part of the continent; these cities consist of Diamond Dogs, Griffins, and Unicorns, Pegasi, and Ponies who all were forced out of Lulamoon land when Trixie Lulamoon was the dictator so they could practice their religions. Five million Diamond dogs live in Tunnel city and worship their Diamond gods, eighty million Griffins are crammed into the small city of Griffonia where they worship various Griffin deities, and 100 million ponies, 50 million Pegasi, and 10 million unicorns live in the City of Light, where they worship Princess Celestia and Luna as fallen gods. Eight million Kitsunes live in the huge city of Nine Tail, which largely consists of various shrines to Inari and other gods. North of this is the Rejin national park which makes up the rest of the continent.

Corallin is a Jupiter-sized gargantuan ball of water; the gravity of the planet acts to crush the water in the center of the planet into a solid form, creating a core of ice at the center instead of a molten core that other planets have. Crashed meteors the size of earth continents and islands form an ever-shifting unreliable landmass of free-floating land, and sometimes they sink to form a crust around the icy core of the ball of water known as Corallin, known as the sea floor.

The eight native races of Corallin are based after Mantis shrimps, Revolver shrimps, moray eels, sea otters, seals, sharks, octopi, and seagulls.

The Mantis and revolver shrimp races most closely resemble their species analogue on earth, but are both seven feet tall and long, possessing moderate intellect and brutal melee and ranged firepower, they form several kingdoms under the sea and are commonly either allied or fiercely opposed to one another. They often live in deep coral forests or undersea caverns and ravines. They are known as Shrimp-kin. They rely on their tactics, strategies, and biological defenses instead of magic.

The moray eels and Sharks are essentially mermaids with the bodies of eels and sharks, and the teeth, second jaw (of a moray eel) and vicious attitudes to match; they are domineering sapient apex predators who form carnivorous hunting parties together to attack the other civilizations and scavenge their food sources. They are called Eel-Kin and Shark-Kin respectively. Shark-Kin grow up to 21 feet and Eel-Kin grow up to 17 feet.

The Eel king, a 300 foot electric eel monstrosity residing in Terras, occasionally slips into Corallin via eldritch spatial magic with his electric eel army and assumes control of the Eel and Shark-kin tribes. Eel-Kin utilize devastating electric magic given to them by their patron, the Eel-Kin, and almost all of them have a pact with him. Shark-Kin have a pact with Chemosh, the Shark god of war and blood, that allows them enhanced physical strength.

The Seal and Otter kin are both aquatic mammalian races that dwell on the temporary, ever-shifting landscape above the water, and are both primitive nomadic races that avoid the Shrimp-Kin and attempt to avoid the other races, but they actively hunt and kill Octo-Kin, the only other race to contest their dominance. They act as guides and companions to the Dogetopian occupiers of parts of the planet and some of the Seal and Otter kin have allied with dogetopia, others are fiercely opposed to them. Seal-Kin are fierce warriors and barbarians who grow to 12 feet and have razor sharp teeth and high stamina, Otter-Kin are more clever and use more tools. The two races often work together to utilize both strengths. They use totem magic and shaman magic, so they work communally and ritualistically in most cases excluding the shamans, which are ritualistic, but work alone.

Octopus kin are the seventh, and most intelligent race on the planet. Possessing vast intellect, they have no magic of their own, but are excellent wizards and psychics, although they can’t be both a wizard and a psychic in most cases. They reside in isolated aquatic kingdoms dedicated to the study of magic, science, and psychic power, and many octopus kin wizards make pacts with elder gods and go insane, giving the race a bad reputation. Octopus kin prefer to stay aloof and away from other races they think of as stupid and inferior, and as a result of this and their reputation, they are often killed on sight by other native races. They reside in the shallower waters, competing with the Seal, Otter, and Shark-Kin, although not with the Shrimp-Kin or Eel-Kin.

The eight race on the planet are the Gull-Kin, an avian race with a human-like form, standing at an average human height, possessing massive seagull-like wings that come out from their back; the white colored feathers contrast on the edge with black or white feathers. The Gullsians have webbed feet, but have a human face, with no beak. They have hair on their head, white with usually black or yellow fringes. They have yellow eyes and wicked curved talons for hands; their tails are like that of seagulls. They have great lung capacity and can filter saltwater from freshwater, allowing them to drink from the ocean.

Eel and Shark Kin tend not to have any kingdoms, instead grouping together to form huge raiding parties in shallows and deeper waters. Shrimp-Kin form kingdoms in the deep waters, Seal and Otter kingdoms on the crashed meteor land masses, and the Octopus Kin in the mid-range waters, which occasionally peak in the shallow waters. Only the seal, otter, and octopus kin are in consistent contact with the Dogetopian cities on the planet.

The major Seal and Otter kingdoms are Artesg-Kubar, Gendeb, Ginlab, Mbrokian, Dresria, and Gho. There are hundreds of other kingdoms, but they are small and not as influential. The octopus kingdom of Bri is the most influential of their kind.

The shallow waters feature mostly smaller fish and minor crustaceans, the middle waters have major predators and huge reptilian creatures and fish, such as plesiosaurs and mosasaurs along with sharks and other such large predators, and the deeper waters have smaller creatures built to withstand ocean predators. Eldritch abominations also exist within the waters, which connect to Terras through rifts in space; many monsters from Terras come from this planet and Vice versa.

The Dogetopian colonies on this planet are based on tropical meteor-islands in the center of the planet known as the Mbari Peninsula, with twelve major cities; Mbari city, Binr city, Ferina city, Kingandrian city, Dertsur city, Flefia city, Coastcrusher city, Aquaricia, Zectin city, Yoninron city, Dhonh, and Gommiaran. The capital city is Dertsur city, run by mayor Sinclair Dertsur, a minor family member of the Dertsur noble family. The governor of these colonies is Egelren Flefia, who is also the mayor of Flefia city, holding two posts at once. Several hundred other small settlements exist on this peninsula, and military bases exist within the major Seal-and otter kingdoms mentioned earlier.

Most of this planet has a tropical environment, although the north and south are very cold and feature huge land masses of ice, where reptilian creatures with blubber have filled the role of earth creatures of the same niche, such as reptilian walruses. The seal and otter kingdoms of Artesg-Kubar (led by the Otter-kin Shaman Queen, Fishseer) and Gendeb are located up north, whereas the seal and otter kingdom of Gho is in the south. The other kingdoms are spread throughout islands in the vast ocean-the continent sized land masses are filled with hundreds of tiny kingdoms, with no major powers on them. The Gull kingdoms have all been unified under the Matre’Rrisbin Empire, a Mercantile empire of Gull-kin stretching across most of the planet, but primarily being focused around a continent-sized meteor island that the empire controls. They have various colonies around the planet, as well as trading posts. The gulls have a canny knack for business and a ruthless streak; they have elemental wind magic and can sense life energy, allowing them to hunt for their prey easier.

This information came from a post:

They found that Gull-Kin were spread around the entire planet and all United into one large mercantile empire; this empire had strictly enforced one language-Gullinesm. They were quite open to other people as long as they were willing to do business.

Seal-Kin and Otter Kin were spread throughout the planet on the meteors, which constantly sank, resurfaced, or were replaced by new meteor-islands. This constant disruption meant that for the most part, they didn’t have any settlements and were nomadic fishermen; although there were still quite a few kingdoms that were established in hundreds of small kingdoms and states. There were literally thousands of languages and attitudes, although they all could speak Dogetopian for the ease of trade.

Octo-kin resided in the middle ocean or shallow waters, and had three languages: NorthOct, SouthOct, WestOct, and EastOct, one language for each cardinal direction. They were not xenophobic for the most part, but also didn’t go looking to interact with other races.

Important planets that are not a Dogetopian vassal or a major nation:

A world based off of the famous Pokémon anime, game, and manga series. Relevant information for this specific version can be found here:

page=dispatch/id=1316734

Friendworld natives:

Friendworld is a bizarre world consisting of several different creatures; namely, Friends, robots, and Devourers. Friends are animals that have turned into humans as a result of radiation emitted by the volcano in the center of the planet; this radiation is bizarre in that it attaches itself to ash particles, and this ash needs to touch a creature before it can be transformed into a human. These animal-humans instinctively gather clothing that blends with their old species, such as a former cheetah wearing black and yellow spotted clothes. They also have abilities pertaining to their race, so a cheetah human would be fast. Friends also tend to have hairstyles reminiscent of their old animal faces or heads. Friends live alone, or in tiny communities, not having a functional civilization except in one case. The undead owl-human wizardess, Konoga,
rules a major city at the bottom of the aforementioned volcano called “Knowledge”. She is the ruler of the planet.

When the radiation hits non-living brings, it transforms them into monsters called “Devourers”, giant creatures that take various forms and abilities and devour friends, taking their memories and physical form and reverting them back into animals. They can be destroyed by hitting them in the gem that controls their functions.

Finally, there is a class of broken down robotic servants that feed and clothe the Friends, as well as making their weapons and armor. These robots are mysterious and aren’t controlled by anybody. They also don’t speak.

Friendworld geography:

There is a continent for each biome that exists on earth located on Friendworld; such as Ice biome, tundra biome, desert biome, prairie biome, Savannah biome, rainforest biome, and forest biome among others. These are all centered around a gargantuan volcano in the middle of the planet.

Ruins:

Evidence of an ancient civilization can be found across the planet of Friendworld. It is unknown if they were the ones who created the robots. They were evidently highly advanced and possessed flippers and spacecraft, judging by a still-functional spaceport located in Savannah continent.

Liberatia: (This description comes from an RP post)

The main continent was mostly barren and mountainous, but the southern section had lush tropical rainforests and savanas. Most of the population was centered around the savanna’s, where they could grow crops and raise livestock, whilst the rainforest was still in the process of being colonized. The mountains were mostly untainted by society. There was a second continent, one of ice and snow in the south, with no inhabitants. The largest city on the first continent was located on a peninsula jutting out into an ocean.

Additional info:
There are one billion inhabitants of this planet, all former slaves under the wicked Neko empire. There were formerly four billion slaves and one billion Neko’s on the planet, but four billion of the slaves died in the uprising. The largest city, Liberatia city, is located on the aforementioned peninsula and is the capital of this planet. The ruler of this nation is Briarthorn the rabbit druid.

The planet of Trinitia is where the Trinity of powerful magic users, simply called the Trinity, decided to reside after the Ar debacle. The Kitsune Queen and Spirit King of Ar’s reality decided that since their timeline was destroyed, they would reside in the Prime timeline. Discord, the local Chaos Avatar, was the most powerful entity there and was careful not to enrage the two of them, going along with the flow temporarily. The three of them (plus a god named Cyrus from Rifts earth persuaded the Neko Empress into handing over a planet to them, with five billion inhabitants and three continents arranged in a ring. The three of them split the planet into three parts, with each ruling over an area.

The Kitsune Queen of Ar’s timeline underwent a ritual giving her nine tails for each element, Light, Dark, Wind, Spirit, Fire, Earth, Water, Space, Divinity and Dark magic, Plants, Lightning, Time and Sound, so she has 117 tails, making her roughly as powerful as a Chaos Avatar in terms of brute magical strength. Her magical diversity and power makes her nearly uncontested, and her other magical abilities such as illusions, shapeshifting, possession,
Flight, invisibility, and manifestation into the dreams of others makes her nearly impossible to defeat. She is also capable of tanking blows that would normally destroy planets. Her third of the planet was formerly an icy wasteland with no inhabitants, but she transformed it into a lush forested area with her powerful magic, where she formed several major cities, such as Kabuzan, Kenrotosho, and Mimamin. Like the other areas, she regularly changes the landscape to fit her needs. She rules from Kabuzan‘s shrine.

Unlike the others who are often malicious and roguish in nature, the Kitsune Queen is genuinely helpful to others in her own odd way, although she is powerful enough to be arrogant, being immortal and god-like in abilities. For example, she might kidnap a prince and put him through a trial, then reward him with magical powers after he completes the trial, or train someone promising in secret via their dreams. She is somewhat of a trickster, but isn’t as malicious as the others. Out of the trinity, she is most likely to help someone when they ask her.

The Spirit King of Ar’s timeline has similar abilities, possessing extreme physical strength, speed and durability, but is also able of possession, illusions, shapeshifting, flight, invisibility, teleportation, manifestation of dreams, controlling dreams, creating clones of himself, he is a master potion-crafter and communicator of the spirit realm, enabling him to summon other spirits both living and dead to fight on his side. He is also able to negate magical effects and become intangible. He can control plants and animals as well as being able to manipulate the environment. His portion of the planet is densely populated, and the people don’t live in cities, but in a dense rainforest like environment where food easily grows without them needing to work. They live a simple lifestyle, and are quite hedonistic. The Spirit King regularly uses magic to shift the environment and doesn’t have a fixed place to live.

The Spirit King is a cantankerous and wily wild individual who does things according to his own plans and rarely listens to others. He is truly an unpredictable figure who is just as likely to hinder someone than help them according to his whims. However, he is fond of giving quests; and the rewards for accepting are often large. Additionally, he is loyal once his trust is gained, although not reliable. He is a trickster most of the time, with a more sinister twist than Discord. He embodies the twisted, dangerous parts of nature, although he isn’t evil. He can easily be an ally when needed if luck favors them. He is unable to speak lies and can divine the future, as well as look into other timelines. He is constantly shifting in appearance, most often appearing as a handsome elf, but often appearing as a monstrous creature.

Discord is a reality warper. His portion of the planet changes regularly, as he’s constantly toying with the Neko inhabitants. There are cities and towns, but most people have either been driven insane or moved to other planets because they can’t sustain a lifestyle with him living there.

He has a sense of showmanship and drama, preferring to be playful towards his victims before getting down to business. He laughs and amuses himself with his magical chaos, mostly at the cost of others. Discord is arrogant and overconfident, often underestimating his enemies except for when he considers them to be on par with himself, at which times he becomes calculating and cunning, such as with Matrisse, Chaos avatars, or Kitsunes. Despite having a fondness for chaos, he can become easily annoyed if things don't go according to his plan; he becomes impatient. He has never had a “true friend” and considers it to be beneath him to play nice. However, he is more a force of chaos than a true villain, never killing his opponents (except for Matrisse and Ar) or physically hurting them when possible. He is more of a trickster than a truly dangerous individual.

With the dodos, swans, and Darkness troops having been destroyed and driven out of reality one, and with the allied nations thrown into turmoil as a change in leadership for all allied nations except Lulamoon Land occurs, a group of shadowy villains comes out of the woodwork.
Years ago, a Kitsune chaos deity who hated humanity had allied with various Pingus and evil anti-human Kitsunes to try and utterly destroy Edmundia and humanity, which was the reason that the Kitsune regiments in Edmundia formed; to combat these wicked foes. Although they were formally defeated, various splinter cells, both Kitsune and noot industries, have formed over the years, merging into one conglomerate entity; the Anti-human league. Located on planet Rigel, these evildoers have laid low and established a “legitimate government”.

They have reached out to various Neko ex-military members to join them so that they can once again commit war crimes. Althanac has uncovered a message saying that a Neko terror attack and a Kitsune terror attack will happen soon in the LUS, and that they plan to make it look like Althanac did it instead so the two destroy one another.

The Mefbrinian empire is an empire composed of five races and Eighteen core planets, with one new planet, Planet Sandstar, which has been occupied now that the corrupt dodo government was taken out of Commision there. The Imperial council; located on planet Mefbrin in Reptin city, is comprised of Grandmaster Ghislain, “Reptoid-Fungasuan” , Grandmaster Grglsletch, a Slobvanian, Grandmaster Sharingan, a Rinmonian, Grandmaster Kslvath the Atua-Kmenion, and finally, Grandmaster Hissar the Many-legged.

From planet Mefbrin, there is the fungal race of parasitic fungi that conquered and assimilated the native reptiles on their planet, then forced them to evolve specifically to their designs. These fungi are called “Reptoid-Fungasuans”. The reptilian species they assimilated and forced to evolve to their standards were simply ordinary lizards at first, but have since evolved into a vaguely humanoid manner, standing at five feet tall, they have leathers wings, two arms, and two legs and are bipedal. They have a beaked mouth. The “Reptoid-Fungasuans” can only infect reptilian life forms, but prefer the specific race that they’ve captured. The host cannot speak, but the “Reptoid-Fungasuans” can infect people with their spores, then communicate directly with them. They are parasitic, feeding off of the nutrients that their host eats. Their host is primarily herbivorous.

Despite being a parasitic species, they are relatively mellow, and not very hostile. Their empire is based off of bio-tech and magic relating to biology. Their cities are based in marshes, swamps, estuaries, rainforests, and jungles, but they can live anywhere. The capital city is Reptin, where they primarily breed host bodies, reproduce with one another via spores and then care for the young, and also it’s where the majority of bio-tech scientists and Mages live. The city has 25 billion inhabitants, and covers an entire tropical rainforest biome, where they’ve taken it over completely.

The other four races in the empire are Slobvanians, giant slug-like creatures that are actually more akin to amphibians than slugs. They are hardier than most other amphibious races, and are omnivorous. They reside mainly in the same areas as the “Reptoid-Fungasuans” would, and their cities are usually aquatic in nature, blending the surface world and aquatic world in elaborate structures. They lay their eggs in the underwater sections of the city, then raise the young communally. Their society is tightly knit in even cities of billions of inhabitants, so the thought of anybody harming the young is odd to them. They do not inhabit areas that are not wet or moist. Traditionally, there has been tension between the Slobvanians and Reptoid-Fungasuans, but recently, a breakthrough was made between international relations when the Slobvanians joined the empire as equals.

The third race living in the Mefbrinian empire are a race of mammals similar to rodents; the Rinmonians. Standing at about four feet tall, these bipedal rat-like creatures are hyper-intelligent and prone to learning sorcery, or being involved in the sciences. They breed quickly, are omnivorous, and have sharp incisor teeth that never stop growing, so they must gnaw on things constantly to keep their teeth at a reasonable length. Although they are intelligent, scrappy, and have magic and technological defenses, they are hunted by creatures stronger than them on their home planet, which has made them paranoid as a rule. Their cities are usually located underground or in the side of mountains, where they farm mushrooms. However, as technology advanced, they now make their food artificially in labs.

The fourth race found in the empire is the Atua-Kmenions, a race of Demon-touched humanoids. This race used to be comprised of simple ape-like creatures until a demonic entity landed on their planet and lent his DNA to them, transforming them into evil human-like, yet not human creatures. After this entity was defeated, these creatures were freed of his evil influence, but remained the same visually, and with the same set of skills. This race has dark ebony skin, red blood-like skin, or pale white skin, long, curving goat-like horns regardless of gender, black onyx eyes, a human-like appearance, long tapering arms with vicious claws at the end, and furry goat-like legs with cloven hoofs, a forked tail, and huge leathery bat-like wings. The Atua-Kmenions have no special territorial requirements, and can live anywhere, much like humans. However, they thrive in warm environments and hate the cold; even living in the searing deserts is comfortable for them. They can subsist on low amounts of food and water. They generally practice fire and necrotic magic, and are behind in technology compared to the other races in the empire.

The final race in the Mefbrinian empire is a race called the Many-Legged. The Many-Legged are a race of centipede that is about 10 feet long. This centipede race has pincers for grasping and gripping prey, or mainly just for grasping vegetation since they’re omnivorous. This race thrives in warm or temperate temperatures, and is capable of using tools. They have a thick carapace that is invulnerable to low level magic, acid, or bullets, granting them a temporary advantage in battle. The Many-Legged have acidic spit and blood, and cephalopod-like eyes that grant them extremely good vision. They also have a good sense of smell and can detect things around them via tremors and vibrations. This race was mainly solitary, but became communal after a freak accident several thousand years ago where an alien race dropped a crate of apex predators onto their planet that quickly destroyed the ecology and rampaged, forcing the Many-Legged to stick together and form societies.

The planets:

Planet Mefbrin: Earth like (Reptoid-Fungasuans)

Planet Meglin: Jungle planet (Reptoid-Fungasuans)

Planet Milnoe: Earth like (Reptoid-Fungasuans)

Planet Milino: Swamp-planet (Reptoid-Fungasuans)

Planet Mkrelimo: Forest planet (Reptoid-Fungasuans)

Planet Slobnir: Earth like; capital planet of the Slobvanians. Capital: Slimvak

Planet Sinba: Earth like, Slobvanian.

Planet Gedina: Aquatic planet, mostly comprised of many tropical islands and a huge freshwater ocean. Slobvanian.

Planet Bilmor: Another aquatic planet, similar to Gedina but twice as large. Slobvanian.

Planet Aqualim:
Another earth-like planet. There was another sapient race here that died out before the Slobnavians arrived. Slobnavian scholars are still researching them.

Planet Rimmino: Earth-like planet; capital planet of the Rinmonians. Capital: Mt. Rimmur

Planet Gadfleer: Frozen over, formerly aquatic planet. Rinmonian.

Planet Destin:
A forest planet. Rinmonian.

Planet Ginda:
A mountainous craggy planet full of vast mineral resources. Formerly a Noot industries occupied planet, lots of evil is hidden within the depths. Rinmonian.

Planet Redflor:
A forest planet with plants that are mostly red instead of green. Rinmonian.

Planet Sssssss:
The first planet where the Many-Legged live. It is a forest planet. The capital planet of their civilization. The capital city is Burrewni.

Planet Ssindnr:
The second planet the Many-Legged live. It’s a rainforest planet.

Planet Satanique:
The only planet where the Atua-Kmenions primarily live. A huge earth-like planet. The capital city is Parīś.

Planet Sandstar:
The planet is mostly a series of large deserts, but there is also a sprawling ocean, and a large rainforest, as well as other habitable environments. Many ruined cities dot the landscape of this planet, and there are many former slaves of the dodo empire here: including Kitsunes, dingoes, sapient robots, and humans. Unicorns, Pegasi, and earth ponies are also present on this planet.

The capital City:

Diplomat Fyresh and her crew took off for the wormhole shortly after this discussion, then took off for the Capital City of their Confederacy; Reptin, in planet Mefbrin. Landing 48 hours later in the space docks on the edge of the humid, southern-equator city, they could see the tall and expansive genetic-engineering factories where the Reptoids were being bred and created to serve as host bodies for the parasitic fungal Fungasian race. Fyresh shuddered, then she began to make her way through the city of 25 billion inhabitants, most of which were spores from the Fungasians who haven’t properly found a host body yet and were waiting to be implanted.

The city was humid, and that was exactly how the Slobnavians and Reptoid-Fungasians preferred it. Tropical trees spruced up the ominous gothic tall buildings, and the streets were crowded with Reptoid-Fungasian and Slobnavians, and the occasional Many-Legged, Atua-Kmenion, and Rinmonian.

Eventually, she made her way to the government building, showing her government ID to the guards to be let in, and walked through the statue-filled courtyard to the government building itself, which was built in a Neo-gothic design. She walked through the halls, reaching the office of the Five Grandmasters.

Behind the door, there was a larger-than average Reptoid-Fungasian, Grandmaster Ghislain hefty Slobnavian, Grandmaster Grglsletch, a clever-looking elderly Rinmonian wearing an elegant robe, Sharingan, and then there was a massive Many-Legged, Grandmaster Hissar. Grandmaster Sharingan slowly looked up.

“Fyresh, you have returned from your mission after only three days? The only reason that you could’ve come back so quickly is-“

Grandmaster Grglsletch leaned his portly frame over the huge semi-circle desk that the five leaders (one of which was at a different event) shared.

“-You must’ve been successful in finding another civilization. What were the results?”

Fyresh triumphantly held up the letter, walking over to their desk and lying it on top of it.

“Good news, they’re open to diplomacy! We ended up going directly into their home planet…and then we had a diplomatic meeting. They’ve agreed to have further discussions, but to do that properly…well, I suppose you must read the letter.”

Grandmaster Hissar impatiently grabbed the letter with his incisors and ripped it open, extracting the paper inside and beginning to look it over. Grandmaster Ghislain crowded over and began to read the letter aloud to Grglsletch and Sharingan, who weren’t able to see it.

Description of the GrandMasters:

Grandmaster Ghislain was a 7 foot tall bipedal lizard-creature wearing an elegant dress that didn’t hide her massive, muscular body as much as “she” had hoped. Ghislain was actually the parasitic white growth coming out of the lizard’s neck, not the lizard itself. She was controlling the lizard’s body for her own purposes. Grandmaster Grglsletch was a six foot tall and twelve feet long jabba the hutt looking creature; slug-like, but actually more related to amphibians than slugs. He wore a dapper top hat rakishly balanced over his huge head, and wore a black suit over his massive, slug-like body. Grandmaster Sharingan, a hyper-intelligent four foot tall bipedal rodent-like creature, was wearing the same suit as Grglsletch, but it fit his body type a lot more. He had a look of keen intelligence and wit about him. Grandmaster Kslvath was demonic looking, with ghostly ethereal pale skin, but pitch-black hair and onyx eyes; her hands were tipped with sharp claws, she had curved horns like a ram, her tai was pitch-fork like, she had huge leathery wings, and goat-like legs. She didn’t wear shoes, but she wore an elegant dress red dress. Then, there was Grandmaster Hissar, a ten foot long centipede creature. He was wearing a bow tie and a top hat.

There are many disciplines studied in Universe one. Wizardry, sorcery, technology, biology, and psionics are the most common, but the least known is the easiest to use-Ki. Ki is the manipulation of one’s life energy or the life energy of others, and is a non-magical practice.

Ki can be used to enhance ones strength, durability, speed, endurance, to heal yourself, or to take away the life energy of others. It is a discipline that requires apt knowledge of living things and a study of spirituality (different from religion) and biology.

The empire that most utilizes Ki is the theocratic state of Klevearia, an empire that spans 100 planets. Located further away from the dodo and space empires, this theocracy practices the religion of Lurlenism, a religion stating that the Faery Queen and her children created the universe, then died around-you guessed it-winter. Her death is celebrated around the same time as Christmas, praising her sacrifice. The religion practices the worship of these children, Këni, representing Ki, Atüa-Tüa, representing magic, and Mnemmoti, representing psionics. The most worshipped member of this trinity is Këni.

The races comprising Klevearia are two insectile races and one mammalian race all of which are bound by a common culture surrounding the worship of Lurline the Faery Queen, her children, and Ki.

The first race is a Mantis-like race of insectoids, known as the Hœłÿ, standing at five feet tall on average, they stand on two legs and have a set of grasping, striking claws as their primary method of attack, and smaller hands with which to manipulate objects. They evolved from the jungle as the resident apex predators, and mainly used camouflage to strike from the shadows. As predatory beasts, they used ki to hide their life energy with the life energy of other living things nearby. This manipulation of Ki also eventually gave them sapience, and they began to congregate in groups and eventually leave the jungle, spreading throughout their world and conquering it. Their home planet, and the capital planet of the empire, is Klevearia, an earth-like planet. They eventually formed a space-faring empire and spread the religion they worship throughout the universe, also teaching other races Ki.

The city of Kïśśilbrith is the capital of the empire, and is said to be the place where Lurline created the universe, using the mountain that hangs behind the city as a throne, and the planet as her palace. Her children were said to be born in the Kïffringer jungle, which is a holy place. The three holy cities of Kiff, the birthplace of Këni, the city of Jenjiro, the birthplace of Atüa-Tüa, and the city of Tan-Heh, the birthplace of Mnemmoti, are the three other cities that are vital to the theocracy. In such a manner, many holy cities have been founded at supposed sites where the deities did things, such as Memory Springs, a spring in Mt. Corpo on Planet Netvj, where Mnemmoti was said to give visions. It is said that drinking this holy water gives visions of the past.

FROM RP POST:

The LUS delegation touched down in Morïæh station, as directed by the Klevearian instructions. The actual holy city, Kïśśilbrith, was similar to the Seasonal Court’s city from Stressenbolg, with massive trees and mushrooms growing out of the ground in a huge forest that the residents made their home. The trees had been grown in exactly such a way as to have hollow spaces inside for businesses and homes, and the same went for the mushrooms. The average trees here were so thick that an elephant could fit inside of the trunk of the tree, and the bigger trees were exponentially larger. Fruit grew freely off of the trees, and insects and wildlife teemed throughout the city as well, which the Mantis-like civilians devoured. Behind the city was a gargantuan mountain, so large that it made even this forest seem puny, shaped like a throne fit for a god. A single tree, larger than all the other trees, stood at the base of this mountain, as it was both the holiest temple in the country, but also the grand palace. Next to it we’re three other trees, simply massive in size.

Comparatively, Moriah station was a small city made of brick and mortar, built for the express purpose of preparing tourists and foreigners for the purification process. Thousands of Jamol-Jei and other races were at the station, lining up to visit the local purification temple. A lovely Mantis maiden was waiting for the LUS delegation and bowed when they exited their ship.

“We’ve been waiting for you.”

———————————————————-

The second race is the Scorpio’s, a race of bipedal Arthropods. Standing on two legs, and having four smaller arms and two massive, menacing pincers, along with a nigh-impenetrable hard shell and a huge stinger with venom, the home planet of this race is planet Dry, known for being incredibly dry. Almost having no water, this planet is known for being nearly Unsurvivable. Insanely, however, the Scorpio race not only managed to survive, but they thrived on shamanistic magic that allowed them to call forth rain. This race was eventually proselytized to by the Hœłÿ, who introduced them to Lurline. Despite practicing Lurlinesm and using Ki, the Scorpio still actively practice their shamanistic magic and worship their old religion in tandem with this practice. They have spread out throughout the Theocratic empire.

The third race of beings within the theocratic empire are a race of vegetarians; the Fleetfeet. This race resembles rabbits bipedal anthro rabbits, standing at about five feet. They never practiced psionics or magic, but rather, they have always utilized Ki, much in the same manner as the Hœłÿ, to escape their predators, which were much larger and more terrifying than them. Eventually, the Ki manipulation, like the Hœłÿ, gave them sentience, and the pre-existing burrow communities they already had turned into massive underground cities, then they eventually formed a one-world government and colonized a few planets. They independently came up with the same religious concept as the Hœłÿ, and when the two empires met, they embraced one another as brothers and founded the current government, which has lasted hundreds of years.

The current High priestesses of Lurlinesm are Nïnbreth, a Hœłÿ, Scissors, a Scorpio, and Swift, a Fleetfeet. They are all extremely well versed in Ki. Below them are the three Brothers, the three disciplined in magic, psionics, and Ki in that order; Hęššël, a male Hœłÿ (it is rare to find male
Hœłÿ‘’s in a position of power), Finbrel, a male Scorpio, and Dressel, a male Fleetfeet.

The Faery Queen or Faery Goddess is most associated with Klevearia, for their worship of this entity. Many refuse to believe that such a being ever existed-a being powerful enough to craft an entire universe on their own. However, many of the legends about Lurline are indeed true. Lurline, the Faery Queen, was the strongest of the Gods, and was an associate of the God of Edmundian pluto back when he was in Reality two. Lurline crafted Universe one's planets and designed it to be a bastion of good, but the other gods migrated there and had their part to play. Lurline then sensed the most wicked of the Pingu experiments coming to intervene, and fought a mighty battle against them. These monsters were called the Cÿlth, demons with power to rival even the Gods. The major Cÿlth fought against the Gods, while the minor Cÿlth fought against the mortals of Kivreth, where they were banished. The prison known as Tartarus was created to seal away the Major Cÿlth, all except one, Cahdigr, who escaped.

Lurline died fighting the strongest of the Cÿlth, Cahdigr's father; and her heart was ripped out. Her planet-sized heart is the source of ambient mana in Reality One's atmosphere, and the reason that many beings in Reality One can use magic. Her son, Atüa-Tüa, had released the magic within her heart by prying open one blood vessel, which slowly leaked mana into the universe. He also crafted a race to live here and protect magic's source, a race called the Kemeta Kemri, a race of mana-based lifeforms that were defeated by the dodo and swan incursions into this universe. The dodos and swans could not use magic, so Atüa-Tüa decided that they could defend magic for now, as long as someone was guarding the heart. After the dodos were wiped out, he was forced to step in and order the gods to go and secure the planet, as well as the slaves on the planet, who were starting to starve to death. Thus, the Heart remains under the forces of angelic hosts, Kitsunes, cuddle bats, and other minions of the gods. All to protect mana and their own creations.

Pyreth was one of only two civilizations millions of years ago, tied with Kivreth for the oldest civilizations, in Universe one. However, Kivreth and Pyreth were both far apart enough to where they never knew of one another’s existence, except for when Kivreth eventually expanded into Pyrethian colonies when these colonies were long gone later.

Kivrethian scholars often have much to debate about concerning these ruins, and managed to hang onto them as pockets of Kivreth in dodo and swan dominated slaves, refusing to let the enemy take these important historical sites.

What had actually happened to this civilization was that they had fallen victim to the mightiest of the Cłÿth, Cahdigr’s father, who had used his powers to ensnare the kingdom in a state of suspended animation and shrink them, putting them in a bottle. Shortly afterwards, Lurline attacked and slew this demon, but he had left the civilization in a temple he had erected to his own name.

The nation of Pyreth as it currently stands has 120 planets to their name, and their capital city is Xæxæmæd. The ruler of Pyreth is Emperor Çœrtæęs. The grey aliens make up the species living in Pyreth. Their technology is fairly generic except for their impressive pyramid shaped ships with huge eyes and tentacles. These ships are the mainstay and symbol of Pyrethian culture, representing the nation as a whole.

Because they’ve been in suspended animation for so long, their pantheon has long since died out, leaving them godless. They are a primitive society compared to Dogetopia, the Nekos, Pingus, and Klevearia, but are still more powerful than the Mefbrinian empire and LUS.

Pyrethian architecture mainly features conic or skyscraper like buildings. The Grey aliens, or just greys as they prefer to be called, use psionics like the Kivrethians primarily. They speak in a chittering, unnerving language and keep their information via digital means.

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The grand library of new delghi

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