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DispatchFactbookTrivia

by Mukuro clan. . 11 reads.

A Troperiffic List Of Tropes (WIP)

From the bottom up, [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/Troperiffic]we've got a lot of ground to cover[/url], so here's nothing.

[float=right][img]https://mindspaceapocalypse.files.wordpress.com/2015/07/wpid-wp-1437097228869.jpeg[/img][/float][size=150]Mukuro Clan (us)[/size]
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[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCemetery]Creepy Cemetery[/url]

While most cemeteries count to some extent, any that are controlled by the Mukuro Clan absolutely qualify.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyChild]Creepy Child[/url]

Sadako. Even before she became a [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/UndeadChild]vampire[/url], she was an [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/EnfantTerrible]enfant terrible[/url] and [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/ManipulativeBastard]manipulative bitch[/url]. After becoming a vampire, she was able to [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CorruptionByAMinor]manipulate her older sister, Sawari[/url], into something [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/EvenEvilHasStandards]even Sawari wouldn't normally have considered[/url]: [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SelfMadeOrphan]killing their parents[/url]. She may not actually be a child anymore, [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/NotGrowingUpSucks]as she retains the body[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/OlderThanTheyLook]but her mind is that of an adult[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheSociopath]sociopath[/url], and one who does get into a number of adult behaviors. She may not technically qualify for [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TroublingUnchildlikeBehavior]troubling unchildlike behavior[/url] due to being 40 years old with the mind of a 40-year old, no matter how young she looks, but between her pretending to be a child when trying to interact with those outside the Mukuro Clan, and the fact that she definitely still looks 8, it still manages to gain that reaction from others. That she has also been known to present herself as a [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/FilleFatale]fille fatale[/url] does not help those matters any either. 

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DevouredByTheHorde]Devoured by the Horde[/url]

What happens to anyone on the wrong side of our plague zombies and ghouls.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/FogOfDoom]Fog of Doom[/url]

Mukuro Clan is fond of using magically conjured fog to conceal their numbers and movements, when the forest isn't available or sufficient.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/HauntedHeadquarters]Haunted Headquarters[/url]

We take this trope very literally.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/HorrorHunger]Horror Hunger[/url]

This is considered one of the blessings of the goddess Daemusari, as it exemplifies several of the tenants of her religion. Ghouls, vampires, and plague zombies all operate this way, as do a number of other kinds of undead, and some of the divine curses that come with being an oracle of Daemusari cause this as well.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/ILoveTheDead]I Love the Dead[/url]

Sawari is very much a necrophiliac. [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/Squick]Enough said.[/url]

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/InitiationCeremony]Initiation Ceremony[/url]

Every cult has one. Usually either solemn dignified, horrific, or both. As the Mukuro Clan is a part of the Cult of Daemusari, they follow the same initiation rites - involving the stalking, murder, and cannibalism of another person, and being anointed in their blood.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/LiteralManeater]Literal Maneater[/url]

THere's a number of examples throughout the 'verse, but some good examples include some of the female ghouls of Mukuro Clan.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/PeopleFarms]People Farms[/url]

One of a couple of potential projects the Mukuro Clan has in mind for after they take control of Feudum Granite Lupus.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/RaisingTheSteaks]Raising the Steaks[/url]

Mukuro Clan does not limit itself to just humanoid undead.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/RoomFullOfZombies]Room Full of Zombies[/url]

Mukuro Clan has done this. Often, plague zombies and skeletal servants will be crammed into rooms for ease of storage, when not being used. These rooms are typically sanctified first, with sacred oils and incense.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SerialKiller]Serial Killer[/url]

Mukuro Clan cultists are a blend of this, [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SpreeKiller]spree killer[/url], and [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheMole]the mole[/url]; they blend in to society, but when their orders come, they don their [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SackheadSlasher]cultist[/url] [url=https://en.wikipedia.org/wiki/Capirote]outfits[/url] that conceal their identities, and go on a [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/ShootEverythingThatMoves]killing spree[/url]. When they're done, they go back to blending in with society (sometimes going to another village or town), and each killing spree can be spaced out by months.

[float=left][img]https://i.pinimg.com/originals/8d/57/04/8d5704c83aaee01b62e3a86fd1c83f45.png[/img][/float][size=150]Kaine Futendra (an uneasy ally that is helping fund us because [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/EnemyMine]Enemy Mine[/url])[/size]
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[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/ArtifactOfDoom]Artifact Of Doom[/url]

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DragonsAreDivine]Graedon[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/RedBaron]the Crimson[/url] left behind 30 sacred treasures that to his followers in the Kaine Futendra before he died. Each and every one of them is a powerful magical artifact, each of which can only be destroyed in a very specific way unique to that sacred treasure. A few of them count as artifacts of doom.
[list]
[*]Further complicated by the fact that all of those 30 sacred treasures [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/OurLichesAreDifferent]are also[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/Dracolich]Graedon's[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SoulJar]phylacteries[/url], from when [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/UndeadAbomination]he ascended to godhood[/url]. Nearly all of the 30 sacred treasures have additional magic on them [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/BigBrotherIsWatching]allowing Graedon to garner information about who has them[/url], or even inflict harm upon those who have them. A few are intelligent, sapient, and [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/WeaponWieldsYou]have their own agendas[/url].
[/list]
Many other examples exist throughout the setting as a whole, many of which are quire notable, but the 30 sacred treasures are especially notable, for the reasons above.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/BadassTeacher]Badass Teacher[/url]

Kaine Futendra view their patron god, Graedon, as this. Graedon's reaction to the colonization of Insapharin when he was alive can be viewed as a mixture of this, [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/BewareTheNiceOnes]beware the nice ones[/url], [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/PapaWolf]papa wolf[/url], and [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/UnstoppableRage]unstoppable rage[/url].

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CaveMouth]Cave Mouth[/url]

Applies to the home of the Kaine Futendra and Graedon's sacred home, Mount Ugsome. It also has the appearance of eyes as well.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/EldritchLocation]Eldritch Location[/url]

There are countless throughout the Wartorn Realms, but a good example in Insapharin would be Mount Ugsome, bad enough that it had to be [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/QuarantineWithExtremePrejudice]quarantined off by the colonists[/url].

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/IDontLikeTheSoundOfThatPlace]I Don't Like the Sound of That Place[/url]

A great many places, often accurately named as well. Mount [url=https://www.dictionary.com/browse/ugsome?s=t]Ugsome[/url] is a particularly prominent example.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/LaResistance]La Resistance[/url]

Kaine Futendra certainly see themselves as this, but they blur the line between this trope and [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheRemnant]the remnant[/url]. For a more straight example, the [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/StillFightingTheCivilWar]Reclaimists[/url] are this, but they are really just puppets for the Kaine Futendra.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/Mordor]Mordor[/url]

While there are plenty of examples in the Wartorn Realms, Mount Ugsome is a quintessential example.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/OccupiersOutOfOurCountry]Occupiers Out of Our Country[/url]

The primary goal of the Kaine Futendra. This is also the primary goal of the [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/StillFightingTheCivilWar]Reclaimists[/url], who do not realize that the Kaine Futendra still exists.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/QuarantineWithExtremePrejudice]Quarantine With Extreme Prejudice[/url]

Following Graedon's death, this was the colonial government's response to Mount Ugsome [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/EvilTaintedThePlace]becoming highly[/url] 
[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/EldritchLocation]tainted[/url]. This magical [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SoulPower]wall of souls[/url] that [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SealedEvilInACan]seals away the taint[/url] to [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheCorruption]prevent[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/EvilTaintedThePlace]its[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/UnholyGround]spread[/url] is [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/PoweredByAForsakenChild]powered by[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/HumanSacrifice]sacrificing[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/IndustrializedEvil]hundreds of[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SuperpowerfulGenetics]sorcerers[/url] to it every year. [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/OhCrap]The wall is getting weaker.[/url]

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/RabbleRouser]Rabble Rouser[/url]

Used by the [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/StillFightingTheCivilWar]Reclaimists[/url] and other orc sympathizers.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SlaveLiberation]Slave Liberation[/url]

Kaine Futendra, the [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/StillFightingTheCivilWar]Reclaimists[/url], orc sympathizers, and others.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/StillFightingTheCivilWar]Still Fighting the Civil War[/url]

Though the Kaine Futendra still exist, they are secretive enough that most people think they're gone. The [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/StillFightingTheCivilWar]Reclaimists[/url] are Kaine Futendra supporters who don't know that the Kaine Futendra still exists, thus falling under this trope.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheRemnant]The Remnant[/url]

Kaine Futendra blur the line between this and [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/LaResistance]la resistance[/url]. They are slowly growing movement to resist the colonial government, but they are also a much older military and religious order defeated from two wars and greatly reduced from what they once were, even with the growing numbers, and they do have some of their old guard, including a provisional government consisting of some old members and their families.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheRevolutionWillNotBeCivilized]The Revolution Will Not Be Civilized[/url]

The Kaine Futendra, the [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/StillFightingTheCivilWar]Reclaimists[/url], orc sympathizers, and revolutionaries in general. Because the Holy Empire, including the puppet colonial governments, ruthlessly and violently crush any form of dissent, has a staunchly racist regime, and has completely apathy for the poor at [i]best[/i], [url=https://tvtropes.org/pmwiki/pmwiki.php/YMMV/HomePage]YMMV[/url] as to whether this is [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/JustifiedTrope]justified[/url].

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/UndergroundRailroad]Underground Railroad[/url]

The [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/StillFightingTheCivilWar]Reclaimists[/url] and orc sympathizers run such operations, though they tend to be disorganized.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/YourTerroristsAreOurFreedomFighters]Your Terrorists Are Our Freedom Fighters[/url]

In full effect. Kaine Futendra, the [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/StillFightingTheCivilWar]Reclaimists[/url], and others have all variously fought the Holy Empire, for any number of good reasons, but have resorted to brutal violence. Whether or not this is justified is brought up in universe, but out of universe this is ultimately left up to the audience to draw their own conclusions.

[float=right][img]https://external-preview.redd.it/huoTeViP82vAS5eARIoN2XfyQVUxvsqWfTtJRTHLa7g.jpg?s=52bd8b54164185c452d7c2c71c37ea1d287795b1[/img][/float][size=150]Feudum Granite Lupus (the fiefdom we are trying to secede from/take over)[/size]
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[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCrows]Creepy Crows[/url]

The forests of Feudum Granite Lupus have a [i]lot[/i] of crows, which furthers the uneasy atmosphere. [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DownplayedTrope]Downplayed[/url], as they're harmless, but still creepy.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DontGoInTheWoods]Don't Go in the Woods[/url]

They were already dangerous because of the [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheFairFolk]fae[/url], monsters, and [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/BarbarianTribe]barglins[/url]. [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/FromBadToWorse]Now that the Mukuro Clan controls the forests...[/url]

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/Uberwald]Uberwald[/url]

Roughly, the environment of Feudum Granite Lupus in a nutshell, with [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheLostWoods]the lost woods[/url] thrown in for good measure.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/Wendigo]Wendigo[/url]

There are several in the forests and wealds. Many of them are allied with the Mukuro Clan.

[float=left][img]https://i.imgur.com/7gqgQq9.jpg[/img][/float][size=150]Vaderfell (the country we are in)[/size]
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[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CirclingVultures]Circling Vultures[/url]

Vaderfell has a lot of vultures, especially [url=https://en.wikipedia.org/wiki/Turkey_vulture]turkey vultures[/url].

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/ManEatingPlant]Man-Eating Plant[/url]

Though not rare in any part of Insapharin (except [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/ExactlyWhatItSaysOnTheTin]Frostfall[/url]), Vaderfell has quite a few species.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/Mummy]Mummy[/url]

Though Auran is better known for its mummies, Vaderfell has plenty of mummies as well, most of which are naturally occurring, ash mummies and bog mummies being the most common. (No, these mummies are not covered in bandages, despite that being common to the trope.)

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SecretUndergroundPassage]Secret Underground Passage[/url]

Vaderfell is full of them, from ancient catacombs to old Dragon War tunnels and supply lines, to smuggling tunnels built by the cartels...

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SwampsAreEvil]Swamps Are Evil[/url]

Played realistically; swamps are dangerous and unpleasant, but not inherently evil. Still home to bot flis, leeches, hags, and more. Vaderfell has both moors and salt marshes, the latter being even worse, with waters filled with dire barracudas, giant alligator snapping turtules, and more.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/ThirstyDesert]Thirsty Desert[/url]

Most of Vaderfell is a geothermally active rocky desert created by [url=https://en.wikipedia.org/wiki/Rain_shadow]rain shadows[/url]. There is not much rain, and what rain there is is [url=https://en.wikipedia.org/wiki/Acid_rain#Natural_phenomena]acidic[/url].

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TunnelNetwork]Tunnel Network[/url]

Extensive networks of  [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SecretUndergroundPassage]secret tunnels[/url] run under Vaderfell.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/WickedWasps]Wicked Wasps[/url]

Several species, but most notably fire wasps. Three meter long wasps from head to stinger, with [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/RedAndBlackAndEvilAllOver]distinctive red and black stripes[/url], and stings that inject a lethal, slow-acting venom that feels like being burned alive.

[float=right][img]https://i.pinimg.com/originals/2e/f0/09/2ef009810ed33be43829c90759b889ba.jpg[/img][/float][size=150]The Colonial Governments of Auran, Frostfall, Venegard, and Vaderfell (enemies and puppet states of the Holy Empire; many of these also apply to the Holy Empire)[/size]
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[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/ANaziByAnyOtherName]A Nazi By Any Other Name[/url]

This will become far more apparent as you continue reading the other tropes.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/AristocratsAreEvil]Aristocrats Are Evil[/url]

As with the rest of the Holy Empire. It would be easier to count the number that [i]aren't[/i]. Taken [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/UpToEleven]Up To 11[/url] in some cases, where it could almost be said to be a [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheAristocrats]"The Aristocrats" joke[/url], minus the talent agent.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/BreadAndCircuses]Bread and Circuses[/url]

As with the rest of the Holy Empire, as long as the aristocracy is happy, the churches are happy, the middle class is unmolested, and the working class is fed and entertained, the government can do whatever they want. This applies pretty much anywhere in the Holy Empire. Tends to be more literal than most examples of this trope.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CorruptBureaucrat]Corrupt Bureaucrat[/url]

The Holy Empire loves bureaucracy and has almost no anti-corruption laws. Draw the logical conclusion.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/EvilColonialist]Evil Colonialist[/url]

The Holy Empire enslaved the native population of orcs, violently put down any form of dissent from them, involving outright butchering and disfiguring orcs. Two wars have been fought over this because the local dragon rightly viewed the colonists as this, and there's a high chance of there being a third one.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/FantasticRacism]Fantastic Racism[/url]

The Holy Empire is very selective about what species they consider civilized. When they consider a species uncivilized, this is in effect. When they consider a species very uncivilized, this is in full forces in rather brutal ways. This is what happened when Insapharin was colonized.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/GuttedLikeAFish]Gutted Like a Fish[/url]

How King Runo, the previous king of Vaderfell was killed, after pissing off the nobles. He had one last laugh for them however.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/HellholePrison]Hellhole Prison[/url]

All prisons qualify, but inquisitorial prisons are even worse. Not helping matters any are that inquisitorial prisoners are black sites - they do not officially exist, so chances are quite good that nobody is coming to save you.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/IllegalReligion]Illegal Religion[/url]

A large number of religions are outlawed by the Holy Empire, and are thus illegal in the colonies as well.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/LockedInTheDungeon]Locked in the Dungeon[/url]

Overlaps with [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/HellholePrison]hellhole prison[/url].

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/ObstructiveBureaucrat]Obstructive Bureaucrat[/url]

The Holy Empire has so many of these that they might as well grow on trees. Often overlaps with [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CorruptBureaucrat]corrupt bureaucrat[/url], with the favorite tool being [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/BotheringByTheBook]bothering by the book[/url].

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/OurOgresAreHungrier]Our Ogres are Hungrier[/url]

Ogres are a mix between [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/HillbillyHorrors]hillbilly horrors[/url], [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/BanditClan]bandit clan[/url], [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CannibalClan]cannibal clan[/url], and [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/InbredAndEvil]inbred and evil[/url].

Because the laws of royal sucession in Vaderfell is done by the previous king's will, instead of hereditary, the previous colonial monarch, King Runo, was able to name his friend, the ogre Grogar, as his heir to the throne. It is unknown how much of that decision was made out of respect for Grogar, and how much was to have one last laugh at the Vaderfell aristocracy, who he despised.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/PoliceBrutality]Police Brutality[/url]

When they aren't [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/PoliceAreUseless]incopetent[/url]. Some villages manage to [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/InvokedTrope]invoke[/url] this trope to even greater heights by specifically hiring violent bandits and thugs to be their police force.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/PoliceAreUseless]Police Are Useless[/url]

When they aren't [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/PoliceBrutality]violent brutes[/url].

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/PropagandaMachine]Propaganda Machine[/url]

For when the [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/BreadAndCircuses]bread and circuses[/url] aren't enough.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/RabbleRouser]Rabble Rouser[/url]

Perhaps surprisingly, this trope is also used by the Holy Empire, particularly the Holy Inquisition.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/StateSec]State Sec[/url]

While many of the churches of the Holy Empire have their own law enforcement, the Church of Illustris Rex has their own [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SecretPolice]secret police[/url] with the Holy Inquisition (the existence of them is far from secret, but much of their actions are classified, and many of their bases and prisons do not officially exist), and their own military force with the Holy Crusaders, specifically to fight holy wars.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TortureTechnician]Torture Technician[/url]

Employed on all sides, but the Holy Empire takes the cake, with prisons employing scores of torturers that gleefully cross [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/MoralEventHorizon]moral event horizons[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CompleteMonster]as frequently as most people use punctuation[/url].

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/OurWerewolvesAreDifferent]Our Werewolves Are Different[/url]

Originating with [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/Curse]a magic spell[/url], able to infect people, those who are born with it can shapeshift at will, and silver is the most effective way to kill them. Other than the magic origin, it seems pretty normal, yeah? Nope. They're [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/LovecraftianSuperpower]eldritch in nature[/url], [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TransformationHorror]the shapeshifting is played for all its body horror[/url], and the silver makes even more [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/BodyHorror]body horror[/url] for them [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/FateWorseThanDeath]if they survive but were injured badly enough by it[/url], with [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/PhlebotinumBreakdown]"silver touched werewolves"[/url] possibly [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/InvoluntaryShapeshifting]losing[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/AlternateIdentityAmnesia]control[/url] if they did have it before, and becoming closer to [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/AnimalisticAbomination]vaguely wolf-shaped abominations[/url].

In an even stranger twist, the colonists of Insapharin [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/AHeroToHisHometown]love werewolves and respect them, even if the churches do not[/url]. This is because werewolves are said to have played a part in protecting the colonies early on.

[float=left][img]https://i.pinimg.com/originals/9c/28/36/9c2836f10377e20ebea1cb195ae84727.png[/img][/float][size=150]Insapharin (the continent we are on)[/size]
[hr]

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/AbsurdlySpaciousSewer]Absurdly Spacious Sewer[/url]

Most townships and cities have these; the size is to [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/JustifiedTrope]help prevent flooding[/url]. Auran and Vaderfell are further justified - these sewer tunnels are to help pump water into the towns and cities in lieu of wells, and the water is often having to be pumped from deep underground streams, hot springs, or other water sources. As townships and cities need lots of water, the tunnels thus need to be large to accommodate that much water.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/AncientTomb]Ancient Tomb[/url]

There's quite a few ancient orcish ruins around Insapharin. A few of them are tombs. Mukuro Clan use several of these orcish crypts and catacombs in Vaderfell as bases of operations.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/BeneathTheEarth]Beneath the Earth[/url]

Many orcish ruins qualify. Secret tunnel networks qualify as well. To a much larger extent that goes under the entire world, the Underdark qualifies.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCamelSpider]Creepy Camel Spider[/url]

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DownplayedTrope]Downplayed[/url]. While Insapharin does have solifugids, including several giant species of them, for the most part their behavior is completely in line with their real life counterparts. Played straight with dire solifugids, as dire animals in general are much larger and more aggressive and territorial than their normal counterparts.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCave]Creepy Cave[/url]

Throughout Insapharin, some very large. Taken [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/UpToEleven]up to 11[/url] by the Underdark, both in [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/EldritchLocation]creepiness[/url] and the sheer scale and depth.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DeathWorld]Death World[/url]

Insapharin as a whole, though more [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DownplayedTrope]downplayed[/url] than most examples. Insapharin has a number of dangerous environments, home to equally dangerous wildlife adapted to live in those environments. The reason orcs are so strong, tough, and possessing prodigious endurance is [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/HadToBeSharp]they are native to Insapharin as well[/url], and likewise are biologically adapted to its extremes.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/GiantSpider]Giant Spider[/url]

Insapharin has many. Perhaps the most common is the lion spider, named after a big cat species the Holy Empire already knew (and which are [i]not[/i] native to Insapharin), which are hunting spiders that sometimes form hunting bands, each working together to leap onto their prey, biting it, and injecting it with paralytic venom until it cannot move, then together eating it alive. Lion spiders are [i]only[/i] 2 meters long, from fangs to abdomen. Some giant spiders in Insapharin can reach far greater sizes.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/NatureIsNotNice]Nature Is Not Nice[/url]

Inhospitable environs, giant monsters, extreme goegraphies and climates... Not even touching on the fact that diseases run rampant, water isn't safe to drink, and while some of Vaderfell's natural hot springs are quite pleasant, others will boil you alive with their scalding mineral-rich water.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/ScaryScorpions]Scary Scorpions[/url]

Giant scorpions are certainly scary.  [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DownplayedTrope]Downplayed[/url] for any giant scorpion below a certain size or that isn't dire; while they may be territorial, they won't attack unless provoked. Played straight with dire scorpions, which really [i]are[/i] aggressive, and for deadfall scorpions, which are ambush predators large enough to consider [i]bears[/i] to be prey. Played very straight with scorpiolisks, which are equally massive, and [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TakenForGranite]petrify[/url] anything that they sting.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SpidersAreScary]Spiders Are Scary[/url]

Insapharin has some fairly scary species of spider.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/WildWilderness]Wild Wilderness[/url]

Even with the colonies, much of Insapharin is uninhabited.

[img]https://i.imgur.com/sa2gl2Q.jpg[/img][size=150]Wartorn Realms (the 'verse we are in)[/size]
[hr]

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/AliensNeverInventedDemocracy]Aliens Never Invented Democracy[/url]

The Wartorn Realms in general never invented democracy.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CrapsackWorld]Crapsack World[/url]

Do I even need to explain?

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCatholicism]Creepy Catholicism[/url]

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DownplayedTrope]Downplayed[/url] and ultimately subverted with the churches of the Holy Empire (the Catholicism part, not the creepy part). While a cursory glance at the Imperial Pantheon and the religion of the Holy Empire would appear Catholic, or at least to have many Catholic trappings (a number of gods that are referred to as saints, elaborate church decor, hooded robes and other attire, selling of indulgences, and more), these similarities are mostly surface level, and the actual religion they follow is far removed from any real world religions.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CreepyCathedral]Creepy Cathedral[/url]

Many of the temples built by the Holy Empire play up the gothic, baroque, and neoclassic architecture, sculpture, and paintings for all it's worth.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CrystalDragonJesus]Crystal Dragon Jesus[/url]

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SubvertedTrope]Subverted[/url], for an [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/IntendedAudienceReaction]intended audience reaction[/url]. The Churches of the Holy Empire were intentionally designed to bear some level of resemblance to Medieval and Renaissance Catholicism, but only at the surface level. The actual religion behind the trappings intentionally differs quite greatly from actual Catholicism, Christianity of any kind, or indeed any real world religion. This is because all of the religions of this 'verse are [i]supposed[/i] to feel alien and uncanny. The world is meant to feel both familiar, but also incredibly weird and uncomfortable, with conventions that people expect either being [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DeconstructedTrope]deconstructed[/url] or [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SubvertedTrope]subverted[/url], often in [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/PlayedForDrama]tragic[/url] or [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/PlayedForHorror]horrific[/url] ways. The design of the Churches of the Holy Empire is an extension of this - they resemble something familiar, but when more carefully observed, they are revealed to be something altogether more unusual and alien, resulting in a religious uncanny valley of sorts, as the familiar takes on new and unusual purposes and meanings and is twisted into something altogether unrecognizable and chilling.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheCycleOfEmpires]Cycle of Empires[/url]

An examination of this trope over the course of 2 million + years of world history. It is not a pretty sight.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CycleOfRevenge]Cycle of Revenge[/url]

The Wartorn Realms setting essentially runs on this trope, fully deconstructed, on the scale of whole nations and peoples, taking place over such a long time that nobody remembers or cares how some of these conflicts started, and further abused by every faction as a way to recruit new fanatics to their causes. It is why the setting is... [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CrapsackWorld]wartorn[/url], and it is responsible for [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DespairEventHorizon]a great many tragedies[/url]. The world is damned to a state of perpetual war, because atrocities are constantly being comitted for any and all possible reasons, and [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/FinalSolution]many have attempted genocide[/url] at least once in order to break the cycle.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DecadentCourt]Decadent Court[/url]

Most systems of nobility in the Wartorn Realms begin to resemble this after a while, if not outright exemplify it. [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/JustifiedTrope]Justified[/url] in most nations and factions, the aristocrats and other leaders are so vastly removed from all the other classes, their power is deeply entrenched, and they are brought up with outright spite for the lower classes; this trope is inevitable.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/EldritchAbomination]Eldritch Abomination[/url]

The Wartorn Realms has a rather large number of these. For extra horror, they give off something called [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheCorruption]the taint[/url], [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/BodyHorror]which[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/LovecraftianSuperpower]can[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/ThisIsYourBrainOnEvil]do[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/GoMadFromTheRevelation]a[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicRROD]number[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicBSOD]of[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheSoulless]horrible[/url] [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/EvilTaintedThePlace]things[/url]. Not only are the eldrich abomination's horribly deadly and [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/NighInvulnerability]nigh invulnerable[/url], merely being around them is bad for your health, and them merely being around locations can have lasting consequences for the environment.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/EldritchOceanAbyss]Eldritch Ocean Abyss[/url]

Emphasis on eldritch. This, along with the ridiculous distances involved in open ocean travel, are why ships [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SubspaceOrHyperspace]travel to the Spirit World to cross distances[/url]. [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/HyperspaceIsAScaryPlace]This is only [i]slightly[/i] safer.[/url]

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/FantasticUnderclass]Fantastic Underclass[/url]

More than one underclass exists in the Holy Empire. The peasantry, serfs, and dregs of society are largely composed of species that are not human, elf, or dwarf, with heavy emphasis on goblins, ratfolk, halflings, as well as species they don't consider civilized, though anyone can end up there simply by being poor enough, or ending up poor enough through circumstance. Slaves can be any species, but as the slave caste are all indentured servants, those who are already very poor are the most common, which as established above does have species bias thanks to the racism inherent in the system. Helots are exclusively formed of species considered to be very uncivilized.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/FantasyGunControl]Fantasy Gun Control[/url]

Notably averted, despite otherwise bearing outward appearance of [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DarkFantasy]a dark form[/url] of the [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/StandardFantasySetting]the "standard fantasy setting"[/url]. Rifled black powder muzzleloading firearms exist, and while expensive due to needing special training and tools to properly make, they have certainly caught on in a lot of countries, to the point that [url=https://en.wikipedia.org/wiki/Paper_cartridge]paper cartridges[/url], [url=https://en.wikipedia.org/wiki/Mini%C3%A9_ball]minie balls[/url], and [url=https://en.wikipedia.org/wiki/Percussion_cap]caplocks[/url] are the cutting edge, and [url=https://en.wikipedia.org/wiki/Puckle_gun]puckle guns[/url], [url=https://en.wikipedia.org/wiki/Volley_gun]volley guns[/url], [url=https://en.wikipedia.org/wiki/Gatling_gun]gatling guns[/url] are in use as crew serviced fire support. Even more strongly averted in the Confederacy of Independent Nations and Guilds, where brass cartridges and autoloading firearms have been developed.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/FantasyPantheon]Fantasy Pantheon[/url]

The Wartorn Realms in home to [i]many[/i] pantheons of gods.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/FascistButInefficient]Fascist, but Inefficient[/url]

The Holy Empire is both an authoriarian state and a bureaucratic nightmare where little actually gets done, outside of oppression, trade, warring, and colonizing. If someone in charge really wants to make a meaningful change or gets something meaningfully done, they have to wait a few centuries while the system is busy metaphorically smacking itself in the groin. During that, they will need to spend several fortunes worth of bribes to countless officials, it will likely cost quite a few lives, and there's no guarantee that it will actually work (or won't be suppressed by the churches and/or the aristocracy, both of whom are happy with how things have been).

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/FeudalOverlord]Feudal Overlord[/url]

The Wartorn Realms has so very, very many of these. This is the standard model of leadership, from the mightiest emperors to the smallest warlords and mayors.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/InvincibleBoogeymen]Invincible Boogeyman[/url]

While they aren't really invincible, many supernatural beings qualify as this, if you aren't an adventurer. A number still count even if you are.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/JerkassGods]Jerkass Gods[/url]

The Wartorn Realms has [i]loads[/i]. Not helping matters is that several panthoens alone [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/HumansAreBastards]used to be mortals[/url], [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TranshumanTreachery]and becoming divine did not remove their flaws[/url].

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/KnightTemplar]Knight Templar[/url]

Practically omnipresent in the Wartorn Realms. Too many people to count, and on every possible side.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/MadeOfPlasticine]Made of Plasticine[/url]

Most people are pretty fragile compared to things that have [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SuperStrength]super strength[/url]. Human bodies may be pretty tough, and the human skeleton may be tough, but that matters little when [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/OurGiantsAreBigger]a giant[/url] kicks you [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/RagdollPhysics]like a rag doll[/url], [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/ChunkySalsaRule]now doesn't it?[/url] A lot of things have sufficient strength to make human bones shatter like glass.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/MakeAnExampleOfThem]Make an Example of Them[/url]

This is done by every side involved.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/Mythopoeia]Mythopoeia[/url]

The Wartorn Realms does have its own myths.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/NonHeteronormativeSociety]Non-Heteronormative Society[/url]

The world of the Wartorn Realms has non-heteronormative culture and traditions. It isn't that this world is [i]progressive[/i], nor that it isn't [i]restrictive[/i], it is that the traditions do not emphasize heterosexuality, nor "family values", and instead place their emphasis on entirely different values.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/PunkPunk]Punk Punk[/url]

The Wartorn Realms has serious social breakdown of the [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/StandardFantasySetting]standard fantasy setting[/url], deconstructing, subverting, or even averting several tropes to see what hot mess ends up. The setting is easily describable as (an admittedly [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DarkFantasy]darker[/url] than normal and less [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SchizoTech]schizo tech[/url] version of) [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DungeonPunk]dungeon punk[/url], but it also brings in elements of [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/SandalPunk]sandal punk[/url] (if at least in some visuals and culture rather than tech), many elements of [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/Oceanpunk]ocean punk[/url], and a handful of elements of [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/GaslampFantasy]gaslamp fantasy[/url].

Though steam power [i]does[/i] exist in the Wartorn Realms setting, [url=https://tvtropes.org/pmwiki/pmwiki.php/Administrivia/SquarePegRoundTrope]it does [i]not[/i] have enough elements[/url] of [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/Steampunk]steampunk[/url]; steam power is depicted realistically, and the focus of the setting is generally more on the fantastic elements of the setting than on the technologies. The only locations in the setting which focus just as much on the technology as the magic (read as: the places that are the most technologically advanced) still portray steam realistically, with any unrealistic elements being the result of magic that is already explored and in use elsewhere in the setting. (E.g. building steam powered [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/CoolAirship]zeppelins[/url] that are able to be powered by coal by loading the coal into [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/BagOfHolding]bags of holding[/url] so they don't take up as much space and weigh down the craft[/url]; the steam power itself is still working completely normal.)

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheEmpire]The Empire[/url]

The Holy Empire, of course. Though it is more a [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/HegemonicEmpire]hegemonic empire[/url], it does use brutal force against its enemies, though the hegemon themself is rarely involved.

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheFederation]The Federation[/url]

The Confederacy of Independent Nations and Guilds is a combination of this trope, [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/RisingEmpire]rising empire[/url], [url=https://en.wikipedia.org/wiki/Trotskyism]trotskyism[/url], and [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/IndustrialWorld]industrialized world[/url].

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheHorde]The Horde[/url]

The Cult of War. Though the Cult of War is a loose coalition, and various parts of it are far more organized than the trope normally is, with some parts even being organized enough to more closely resemble [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheEmpire]the empire[/url]. As a whole, they more closely resemble a very large, evil version of [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheAlliance]the alliance[/url].

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheTheocracy]The Theocracy[/url]

The Holy Empire, while not technically "the theocracy" according to the trope, does count as an actual [url=https://en.wikipedia.org/wiki/Theocracy]theocracy[/url]. The Cult of War, and every other cult, do count as the trope however. The Cult of War even manages to double subvert it, their leader's official title is "Arch Priest", but the arch priest is not necessarily a part of the priesthood, and is essentially just dictator for life with a [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/KlingonPromotion]klingon promotion[/url] clause attached; but they double subvert it by the fact that the priesthood are the de facto of the Cult of War, and that the Arch Priest, though they in theory have absolute power, in practice they never get to use it meaningfully without getting themselves quickly replaced, and the position has a [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/HighTurnoverRate]high turnover rate[/url] in general.

The main notable aversion actually came about as [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/DefiedTrope]defiance[/url] of this trope: the Confederacy of Independent Nations was founded with an understanding of the damage a theocracy can do, and as suchhas a strictly secular government, and outlaws religous buildings and priests (but not religions themselves).

[url=https://tvtropes.org/pmwiki/pmwiki.php/Main/ViciousCycle]Vicious Cycle[/url]

Every few hundred thousand years, something happens that radically changes the status quo to a significant enough point that it is considered a new era. While this is not always a bad thing - sometimes it is a new invention, or a significant shift in the political climate, it often is something downright catastrophic. [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/AfterTheEnd]Periodically, such cataclysms happen and push a decent chunk of society back a good ways.[/url] This can be seen as the inevitable end point of the [url=https://tvtropes.org/pmwiki/pmwiki.php/Main/TheCycleOfEmpires]cycle of empires[/url].

Mukuro clan

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