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by Mukuro clan. . 11 reads.

A Troperiffic List Of Tropes (WIP)

From the bottom up, Linkwe've got a lot of ground to cover, so here's nothing.

Mukuro Clan (us)

LinkCreepy Cemetery

While most cemeteries count to some extent, any that are controlled by the Mukuro Clan absolutely qualify.

LinkCreepy Child

Sadako. Even before she became a Linkvampire, she was an Linkenfant terrible and Linkmanipulative bitch. After becoming a vampire, she was able to Linkmanipulate her older sister, Sawari, into something Linkeven Sawari wouldn't normally have considered: Linkkilling their parents. She may not actually be a child anymore, Linkas she retains the body Linkbut her mind is that of an adult Linksociopath, and one who does get into a number of adult behaviors. She may not technically qualify for Linktroubling unchildlike behavior due to being 40 years old with the mind of a 40-year old, no matter how young she looks, but between her pretending to be a child when trying to interact with those outside the Mukuro Clan, and the fact that she definitely still looks 8, it still manages to gain that reaction from others. That she has also been known to present herself as a Linkfille fatale does not help those matters any either.

LinkDevoured by the Horde

What happens to anyone on the wrong side of our plague zombies and ghouls.

LinkFog of Doom

Mukuro Clan is fond of using magically conjured fog to conceal their numbers and movements, when the forest isn't available or sufficient.

LinkHaunted Headquarters

We take this trope very literally.

LinkHorror Hunger

This is considered one of the blessings of the goddess Daemusari, as it exemplifies several of the tenants of her religion. Ghouls, vampires, and plague zombies all operate this way, as do a number of other kinds of undead, and some of the divine curses that come with being an oracle of Daemusari cause this as well.

LinkI Love the Dead

Sawari is very much a necrophiliac. LinkEnough said.

LinkInitiation Ceremony

Every cult has one. Usually either solemn dignified, horrific, or both. As the Mukuro Clan is a part of the Cult of Daemusari, they follow the same initiation rites - involving the stalking, murder, and cannibalism of another person, and being anointed in their blood.

LinkLiteral Maneater

THere's a number of examples throughout the 'verse, but some good examples include some of the female ghouls of Mukuro Clan.

LinkPeople Farms

One of a couple of potential projects the Mukuro Clan has in mind for after they take control of Feudum Granite Lupus.

LinkRaising the Steaks

Mukuro Clan does not limit itself to just humanoid undead.

LinkRoom Full of Zombies

Mukuro Clan has done this. Often, plague zombies and skeletal servants will be crammed into rooms for ease of storage, when not being used. These rooms are typically sanctified first, with sacred oils and incense.

LinkSerial Killer

Mukuro Clan cultists are a blend of this, Linkspree killer, and Linkthe mole; they blend in to society, but when their orders come, they don their Linkcultist Linkoutfits that conceal their identities, and go on a Linkkilling spree. When they're done, they go back to blending in with society (sometimes going to another village or town), and each killing spree can be spaced out by months.

Kaine Futendra (an uneasy ally that is helping fund us because LinkEnemy Mine)

LinkArtifact Of Doom

LinkGraedon Linkthe Crimson left behind 30 sacred treasures that to his followers in the Kaine Futendra before he died. Each and every one of them is a powerful magical artifact, each of which can only be destroyed in a very specific way unique to that sacred treasure. A few of them count as artifacts of doom.

Many other examples exist throughout the setting as a whole, many of which are quire notable, but the 30 sacred treasures are especially notable, for the reasons above.

LinkBadass Teacher

Kaine Futendra view their patron god, Graedon, as this. Graedon's reaction to the colonization of Insapharin when he was alive can be viewed as a mixture of this, Linkbeware the nice ones, Linkpapa wolf, and Linkunstoppable rage.

LinkCave Mouth

Applies to the home of the Kaine Futendra and Graedon's sacred home, Mount Ugsome. It also has the appearance of eyes as well.

LinkEldritch Location

There are countless throughout the Wartorn Realms, but a good example in Insapharin would be Mount Ugsome, bad enough that it had to be Linkquarantined off by the colonists.

LinkI Don't Like the Sound of That Place

A great many places, often accurately named as well. Mount LinkUgsome is a particularly prominent example.

LinkLa Resistance

Kaine Futendra certainly see themselves as this, but they blur the line between this trope and Linkthe remnant. For a more straight example, the LinkReclaimists are this, but they are really just puppets for the Kaine Futendra.

LinkMordor

While there are plenty of examples in the Wartorn Realms, Mount Ugsome is a quintessential example.

LinkOccupiers Out of Our Country

The primary goal of the Kaine Futendra. This is also the primary goal of the LinkReclaimists, who do not realize that the Kaine Futendra still exists.

LinkQuarantine With Extreme Prejudice

Following Graedon's death, this was the colonial government's response to Mount Ugsome Linkbecoming highly
Linktainted. This magical Linkwall of souls that Linkseals away the taint to Linkprevent Linkits Linkspread is Linkpowered by Linksacrificing Linkhundreds of Linksorcerers to it every year. LinkThe wall is getting weaker.

LinkRabble Rouser

Used by the LinkReclaimists and other orc sympathizers.

LinkSlave Liberation

Kaine Futendra, the LinkReclaimists, orc sympathizers, and others.

LinkStill Fighting the Civil War

Though the Kaine Futendra still exist, they are secretive enough that most people think they're gone. The LinkReclaimists are Kaine Futendra supporters who don't know that the Kaine Futendra still exists, thus falling under this trope.

LinkThe Remnant

Kaine Futendra blur the line between this and Linkla resistance. They are slowly growing movement to resist the colonial government, but they are also a much older military and religious order defeated from two wars and greatly reduced from what they once were, even with the growing numbers, and they do have some of their old guard, including a provisional government consisting of some old members and their families.

LinkThe Revolution Will Not Be Civilized

The Kaine Futendra, the LinkReclaimists, orc sympathizers, and revolutionaries in general. Because the Holy Empire, including the puppet colonial governments, ruthlessly and violently crush any form of dissent, has a staunchly racist regime, and has completely apathy for the poor at best, LinkYMMV as to whether this is Linkjustified.

LinkUnderground Railroad

The LinkReclaimists and orc sympathizers run such operations, though they tend to be disorganized.

LinkYour Terrorists Are Our Freedom Fighters

In full effect. Kaine Futendra, the LinkReclaimists, and others have all variously fought the Holy Empire, for any number of good reasons, but have resorted to brutal violence. Whether or not this is justified is brought up in universe, but out of universe this is ultimately left up to the audience to draw their own conclusions.

Feudum Granite Lupus (the fiefdom we are trying to secede from/take over)

LinkCreepy Crows

The forests of Feudum Granite Lupus have a lot of crows, which furthers the uneasy atmosphere. LinkDownplayed, as they're harmless, but still creepy.

LinkDon't Go in the Woods

They were already dangerous because of the Linkfae, monsters, and Linkbarglins. LinkNow that the Mukuro Clan controls the forests...

LinkUberwald

Roughly, the environment of Feudum Granite Lupus in a nutshell, with Linkthe lost woods thrown in for good measure.

LinkWendigo

There are several in the forests and wealds. Many of them are allied with the Mukuro Clan.

Vaderfell (the country we are in)

LinkCircling Vultures

Vaderfell has a lot of vultures, especially Linkturkey vultures.

LinkMan-Eating Plant

Though not rare in any part of Insapharin (except LinkFrostfall), Vaderfell has quite a few species.

LinkMummy

Though Auran is better known for its mummies, Vaderfell has plenty of mummies as well, most of which are naturally occurring, ash mummies and bog mummies being the most common. (No, these mummies are not covered in bandages, despite that being common to the trope.)

LinkSecret Underground Passage

Vaderfell is full of them, from ancient catacombs to old Dragon War tunnels and supply lines, to smuggling tunnels built by the cartels...

LinkSwamps Are Evil

Played realistically; swamps are dangerous and unpleasant, but not inherently evil. Still home to bot flis, leeches, hags, and more. Vaderfell has both moors and salt marshes, the latter being even worse, with waters filled with dire barracudas, giant alligator snapping turtules, and more.

LinkThirsty Desert

Most of Vaderfell is a geothermally active rocky desert created by Linkrain shadows. There is not much rain, and what rain there is is Linkacidic.

LinkTunnel Network

Extensive networks of Linksecret tunnels run under Vaderfell.

LinkWicked Wasps

Several species, but most notably fire wasps. Three meter long wasps from head to stinger, with Linkdistinctive red and black stripes, and stings that inject a lethal, slow-acting venom that feels like being burned alive.

The Colonial Governments of Auran, Frostfall, Venegard, and Vaderfell (enemies and puppet states of the Holy Empire; many of these also apply to the Holy Empire)

LinkA Nazi By Any Other Name

This will become far more apparent as you continue reading the other tropes.

LinkAristocrats Are Evil

As with the rest of the Holy Empire. It would be easier to count the number that aren't. Taken LinkUp To 11 in some cases, where it could almost be said to be a Link"The Aristocrats" joke, minus the talent agent.

LinkBread and Circuses

As with the rest of the Holy Empire, as long as the aristocracy is happy, the churches are happy, the middle class is unmolested, and the working class is fed and entertained, the government can do whatever they want. This applies pretty much anywhere in the Holy Empire. Tends to be more literal than most examples of this trope.

LinkCorrupt Bureaucrat

The Holy Empire loves bureaucracy and has almost no anti-corruption laws. Draw the logical conclusion.

LinkEvil Colonialist

The Holy Empire enslaved the native population of orcs, violently put down any form of dissent from them, involving outright butchering and disfiguring orcs. Two wars have been fought over this because the local dragon rightly viewed the colonists as this, and there's a high chance of there being a third one.

LinkFantastic Racism

The Holy Empire is very selective about what species they consider civilized. When they consider a species uncivilized, this is in effect. When they consider a species very uncivilized, this is in full forces in rather brutal ways. This is what happened when Insapharin was colonized.

LinkGutted Like a Fish

How King Runo, the previous king of Vaderfell was killed, after pissing off the nobles. He had one last laugh for them however.

LinkHellhole Prison

All prisons qualify, but inquisitorial prisons are even worse. Not helping matters any are that inquisitorial prisoners are black sites - they do not officially exist, so chances are quite good that nobody is coming to save you.

LinkIllegal Religion

A large number of religions are outlawed by the Holy Empire, and are thus illegal in the colonies as well.

LinkLocked in the Dungeon

Overlaps with Linkhellhole prison.

LinkObstructive Bureaucrat

The Holy Empire has so many of these that they might as well grow on trees. Often overlaps with Linkcorrupt bureaucrat, with the favorite tool being Linkbothering by the book.

LinkOur Ogres are Hungrier

Ogres are a mix between Linkhillbilly horrors, Linkbandit clan, Linkcannibal clan, and Linkinbred and evil.

Because the laws of royal sucession in Vaderfell is done by the previous king's will, instead of hereditary, the previous colonial monarch, King Runo, was able to name his friend, the ogre Grogar, as his heir to the throne. It is unknown how much of that decision was made out of respect for Grogar, and how much was to have one last laugh at the Vaderfell aristocracy, who he despised.

LinkPolice Brutality

When they aren't Linkincopetent. Some villages manage to Linkinvoke this trope to even greater heights by specifically hiring violent bandits and thugs to be their police force.

LinkPolice Are Useless

When they aren't Linkviolent brutes.

LinkPropaganda Machine

For when the Linkbread and circuses aren't enough.

LinkRabble Rouser

Perhaps surprisingly, this trope is also used by the Holy Empire, particularly the Holy Inquisition.

LinkState Sec

While many of the churches of the Holy Empire have their own law enforcement, the Church of Illustris Rex has their own Linksecret police with the Holy Inquisition (the existence of them is far from secret, but much of their actions are classified, and many of their bases and prisons do not officially exist), and their own military force with the Holy Crusaders, specifically to fight holy wars.

LinkTorture Technician

Employed on all sides, but the Holy Empire takes the cake, with prisons employing scores of torturers that gleefully cross Linkmoral event horizons Linkas frequently as most people use punctuation.

LinkOur Werewolves Are Different

Originating with Linka magic spell, able to infect people, those who are born with it can shapeshift at will, and silver is the most effective way to kill them. Other than the magic origin, it seems pretty normal, yeah? Nope. They're Linkeldritch in nature, Linkthe shapeshifting is played for all its body horror, and the silver makes even more Linkbody horror for them Linkif they survive but were injured badly enough by it, with Link"silver touched werewolves" possibly Linklosing Linkcontrol if they did have it before, and becoming closer to Linkvaguely wolf-shaped abominations.

In an even stranger twist, the colonists of Insapharin Linklove werewolves and respect them, even if the churches do not. This is because werewolves are said to have played a part in protecting the colonies early on.

Insapharin (the continent we are on)

LinkAbsurdly Spacious Sewer

Most townships and cities have these; the size is to Linkhelp prevent flooding. Auran and Vaderfell are further justified - these sewer tunnels are to help pump water into the towns and cities in lieu of wells, and the water is often having to be pumped from deep underground streams, hot springs, or other water sources. As townships and cities need lots of water, the tunnels thus need to be large to accommodate that much water.

LinkAncient Tomb

There's quite a few ancient orcish ruins around Insapharin. A few of them are tombs. Mukuro Clan use several of these orcish crypts and catacombs in Vaderfell as bases of operations.

LinkBeneath the Earth

Many orcish ruins qualify. Secret tunnel networks qualify as well. To a much larger extent that goes under the entire world, the Underdark qualifies.

LinkCreepy Camel Spider

LinkDownplayed. While Insapharin does have solifugids, including several giant species of them, for the most part their behavior is completely in line with their real life counterparts. Played straight with dire solifugids, as dire animals in general are much larger and more aggressive and territorial than their normal counterparts.

LinkCreepy Cave

Throughout Insapharin, some very large. Taken Linkup to 11 by the Underdark, both in Linkcreepiness and the sheer scale and depth.

LinkDeath World

Insapharin as a whole, though more Linkdownplayed than most examples. Insapharin has a number of dangerous environments, home to equally dangerous wildlife adapted to live in those environments. The reason orcs are so strong, tough, and possessing prodigious endurance is Linkthey are native to Insapharin as well, and likewise are biologically adapted to its extremes.

LinkGiant Spider

Insapharin has many. Perhaps the most common is the lion spider, named after a big cat species the Holy Empire already knew (and which are not native to Insapharin), which are hunting spiders that sometimes form hunting bands, each working together to leap onto their prey, biting it, and injecting it with paralytic venom until it cannot move, then together eating it alive. Lion spiders are only 2 meters long, from fangs to abdomen. Some giant spiders in Insapharin can reach far greater sizes.

LinkNature Is Not Nice

Inhospitable environs, giant monsters, extreme goegraphies and climates... Not even touching on the fact that diseases run rampant, water isn't safe to drink, and while some of Vaderfell's natural hot springs are quite pleasant, others will boil you alive with their scalding mineral-rich water.

LinkScary Scorpions

Giant scorpions are certainly scary. LinkDownplayed for any giant scorpion below a certain size or that isn't dire; while they may be territorial, they won't attack unless provoked. Played straight with dire scorpions, which really are aggressive, and for deadfall scorpions, which are ambush predators large enough to consider bears to be prey. Played very straight with scorpiolisks, which are equally massive, and Linkpetrify anything that they sting.

LinkSpiders Are Scary

Insapharin has some fairly scary species of spider.

LinkWild Wilderness

Even with the colonies, much of Insapharin is uninhabited.

Wartorn Realms (the 'verse we are in)


LinkAliens Never Invented Democracy

The Wartorn Realms in general never invented democracy.

LinkCrapsack World

Do I even need to explain?

LinkCreepy Catholicism

LinkDownplayed and ultimately subverted with the churches of the Holy Empire (the Catholicism part, not the creepy part). While a cursory glance at the Imperial Pantheon and the religion of the Holy Empire would appear Catholic, or at least to have many Catholic trappings (a number of gods that are referred to as saints, elaborate church decor, hooded robes and other attire, selling of indulgences, and more), these similarities are mostly surface level, and the actual religion they follow is far removed from any real world religions.

LinkCreepy Cathedral

Many of the temples built by the Holy Empire play up the gothic, baroque, and neoclassic architecture, sculpture, and paintings for all it's worth.

LinkCrystal Dragon Jesus

LinkSubverted, for an Linkintended audience reaction. The Churches of the Holy Empire were intentionally designed to bear some level of resemblance to Medieval and Renaissance Catholicism, but only at the surface level. The actual religion behind the trappings intentionally differs quite greatly from actual Catholicism, Christianity of any kind, or indeed any real world religion. This is because all of the religions of this 'verse are supposed to feel alien and uncanny. The world is meant to feel both familiar, but also incredibly weird and uncomfortable, with conventions that people expect either being Linkdeconstructed or Linksubverted, often in Linktragic or Linkhorrific ways. The design of the Churches of the Holy Empire is an extension of this - they resemble something familiar, but when more carefully observed, they are revealed to be something altogether more unusual and alien, resulting in a religious uncanny valley of sorts, as the familiar takes on new and unusual purposes and meanings and is twisted into something altogether unrecognizable and chilling.

LinkCycle of Empires

An examination of this trope over the course of 2 million + years of world history. It is not a pretty sight.

LinkCycle of Revenge

The Wartorn Realms setting essentially runs on this trope, fully deconstructed, on the scale of whole nations and peoples, taking place over such a long time that nobody remembers or cares how some of these conflicts started, and further abused by every faction as a way to recruit new fanatics to their causes. It is why the setting is... Linkwartorn, and it is responsible for Linka great many tragedies. The world is damned to a state of perpetual war, because atrocities are constantly being comitted for any and all possible reasons, and Linkmany have attempted genocide at least once in order to break the cycle.

LinkDecadent Court

Most systems of nobility in the Wartorn Realms begin to resemble this after a while, if not outright exemplify it. LinkJustified in most nations and factions, the aristocrats and other leaders are so vastly removed from all the other classes, their power is deeply entrenched, and they are brought up with outright spite for the lower classes; this trope is inevitable.

LinkEldritch Abomination

The Wartorn Realms has a rather large number of these. For extra horror, they give off something called Linkthe taint, Linkwhich Linkcan Linkdo Linka Linknumber Linkof Linkhorrible Linkthings. Not only are the eldrich abomination's horribly deadly and Linknigh invulnerable, merely being around them is bad for your health, and them merely being around locations can have lasting consequences for the environment.

LinkEldritch Ocean Abyss

Emphasis on eldritch. This, along with the ridiculous distances involved in open ocean travel, are why ships Linktravel to the Spirit World to cross distances. LinkThis is only slightly safer.

LinkFantastic Underclass

More than one underclass exists in the Holy Empire. The peasantry, serfs, and dregs of society are largely composed of species that are not human, elf, or dwarf, with heavy emphasis on goblins, ratfolk, halflings, as well as species they don't consider civilized, though anyone can end up there simply by being poor enough, or ending up poor enough through circumstance. Slaves can be any species, but as the slave caste are all indentured servants, those who are already very poor are the most common, which as established above does have species bias thanks to the racism inherent in the system. Helots are exclusively formed of species considered to be very uncivilized.

LinkFantasy Gun Control

Notably averted, despite otherwise bearing outward appearance of Linka dark form of the Linkthe "standard fantasy setting". Rifled black powder muzzleloading firearms exist, and while expensive due to needing special training and tools to properly make, they have certainly caught on in a lot of countries, to the point that Linkpaper cartridges, Linkminie balls, and Linkcaplocks are the cutting edge, and Linkpuckle guns, Linkvolley guns, Linkgatling guns are in use as crew serviced fire support. Even more strongly averted in the Confederacy of Independent Nations and Guilds, where brass cartridges and autoloading firearms have been developed.

LinkFantasy Pantheon

The Wartorn Realms in home to many pantheons of gods.

LinkFascist, but Inefficient

The Holy Empire is both an authoriarian state and a bureaucratic nightmare where little actually gets done, outside of oppression, trade, warring, and colonizing. If someone in charge really wants to make a meaningful change or gets something meaningfully done, they have to wait a few centuries while the system is busy metaphorically smacking itself in the groin. During that, they will need to spend several fortunes worth of bribes to countless officials, it will likely cost quite a few lives, and there's no guarantee that it will actually work (or won't be suppressed by the churches and/or the aristocracy, both of whom are happy with how things have been).

LinkFeudal Overlord

The Wartorn Realms has so very, very many of these. This is the standard model of leadership, from the mightiest emperors to the smallest warlords and mayors.

LinkInvincible Boogeyman

While they aren't really invincible, many supernatural beings qualify as this, if you aren't an adventurer. A number still count even if you are.

LinkJerkass Gods

The Wartorn Realms has loads. Not helping matters is that several panthoens alone Linkused to be mortals, Linkand becoming divine did not remove their flaws.

LinkKnight Templar

Practically omnipresent in the Wartorn Realms. Too many people to count, and on every possible side.

LinkMade of Plasticine

Most people are pretty fragile compared to things that have Linksuper strength. Human bodies may be pretty tough, and the human skeleton may be tough, but that matters little when Linka giant kicks you Linklike a rag doll, Linknow doesn't it? A lot of things have sufficient strength to make human bones shatter like glass.

LinkMake an Example of Them

This is done by every side involved.

LinkMythopoeia

The Wartorn Realms does have its own myths.

LinkNon-Heteronormative Society

The world of the Wartorn Realms has non-heteronormative culture and traditions. It isn't that this world is progressive, nor that it isn't restrictive, it is that the traditions do not emphasize heterosexuality, nor "family values", and instead place their emphasis on entirely different values.

LinkPunk Punk

The Wartorn Realms has serious social breakdown of the Linkstandard fantasy setting, deconstructing, subverting, or even averting several tropes to see what hot mess ends up. The setting is easily describable as (an admittedly Linkdarker than normal and less Linkschizo tech version of) Linkdungeon punk, but it also brings in elements of Linksandal punk (if at least in some visuals and culture rather than tech), many elements of Linkocean punk, and a handful of elements of Linkgaslamp fantasy.

Though steam power does exist in the Wartorn Realms setting, Linkit does not have enough elements of Linksteampunk; steam power is depicted realistically, and the focus of the setting is generally more on the fantastic elements of the setting than on the technologies. The only locations in the setting which focus just as much on the technology as the magic (read as: the places that are the most technologically advanced) still portray steam realistically, with any unrealistic elements being the result of magic that is already explored and in use elsewhere in the setting. (E.g. building steam powered Linkzeppelins that are able to be powered by coal by loading the coal into Linkbags of holding so they don't take up as much space and weigh down the craft[/url]; the steam power itself is still working completely normal.)

LinkThe Empire

The Holy Empire, of course. Though it is more a Linkhegemonic empire, it does use brutal force against its enemies, though the hegemon themself is rarely involved.

LinkThe Federation

The Confederacy of Independent Nations and Guilds is a combination of this trope, Linkrising empire, Linktrotskyism, and Linkindustrialized world.

LinkThe Horde

The Cult of War. Though the Cult of War is a loose coalition, and various parts of it are far more organized than the trope normally is, with some parts even being organized enough to more closely resemble Linkthe empire. As a whole, they more closely resemble a very large, evil version of Linkthe alliance.

LinkThe Theocracy

The Holy Empire, while not technically "the theocracy" according to the trope, does count as an actual Linktheocracy. The Cult of War, and every other cult, do count as the trope however. The Cult of War even manages to double subvert it, their leader's official title is "Arch Priest", but the arch priest is not necessarily a part of the priesthood, and is essentially just dictator for life with a Linkklingon promotion clause attached; but they double subvert it by the fact that the priesthood are the de facto of the Cult of War, and that the Arch Priest, though they in theory have absolute power, in practice they never get to use it meaningfully without getting themselves quickly replaced, and the position has a Linkhigh turnover rate in general.

The main notable aversion actually came about as Linkdefiance of this trope: the Confederacy of Independent Nations was founded with an understanding of the damage a theocracy can do, and as suchhas a strictly secular government, and outlaws religous buildings and priests (but not religions themselves).

LinkVicious Cycle

Every few hundred thousand years, something happens that radically changes the status quo to a significant enough point that it is considered a new era. While this is not always a bad thing - sometimes it is a new invention, or a significant shift in the political climate, it often is something downright catastrophic. LinkPeriodically, such cataclysms happen and push a decent chunk of society back a good ways. This can be seen as the inevitable end point of the Linkcycle of empires.

Mukuro clan

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