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by The People's Republic of Cedoria. . 270 reads.

TLA 2021 N-Day Dispatch

War. War never changes

Citizens of TLA! Upcoming soon is the annual Nationstates Nuclear Day minigame. Popularly known as N-Day, this fun event features global nuclear war between NS nations! What could possibly go wrong?

Now TLA is a regular participant in these events every year, so if you want to get involved, I’ve put together this Dispatch to help you get started and try and help answer some of the most common questions about how best to help the region in this time. Of course my Discord and TGs are open as well if you have further questions.

What is N-Day?

N-Day is a mini-game in which nations organise themselves into ‘Factions’ for the purposes of waging nuclear war. This year, TLA is joining up with a faction called CRAB, combining with elements of the "Horsemen of the Apocalypse" faction who performed strongly every year so far. This year, we fell we have a good chance of victory! Multiple regions are banding together to engage in this annual NS minigame for fun! You can be a part of that too!

How do I sign up?

When N-Day begins, there will be a special N-Day tab added to your main nation, you’ll be able to join factions and the like from there, and a link to join TLA’s faction will be provided on the RMB and Discord channels.

Do I have to participate?

No, N-Day activities are completely optional. If you don’t join a faction, you won’t be touched. Don’t worry if you do participate though, everything resets back to normal when the event is over. Your precious nations won’t be damaged one bit! That said the event is a lot of fun so absolutely do get involved if you're interested!

How does the event work?
Every nation, when sorted into factions, becomes an Economic, Strategic or Military specialist nation. These are assigned at random when the event begins. You have three resources to use during the event, Production, Shields and Nukes. Production accumulates automatically over time, and economic specialists get a bonus to production generation. Nukes and Shields are produced with production, and strategic specialists get a bonus to shield production, while military specialists get a bonus to nukes. Since our factions goal is to win, your production will likely be spent according to which specialisation you have, so keep an eye on it all for details on the day.

Also, the game is one of factions, so there’ll usually be an official list of factions who we should and should not be targeting. Please do not shoot at our allies and do shoot at our enemies.

Can I use puppets and thus have more than one nation involved?

Yes! In fact it’s encouraged as multiple puppets likely means different types of specialists, enabling you to do more versatile things. You will have to switch back and forth between them throughout the event though, so make sure you can handle that. Also, normal NS Rules apply regarding scripting and bots, including for logging in, so please don’t break those.

Can I nuke everyone in sight?

Please, don’t. We’ll have an official list of faction enemies that will be updated throughout the event. Also remember that nukes take ten minutes from targeting to being ready for launch, and another four or five minutes to strike, so it’s likely that coordinating your strikes with others will bring the best reward and the best chance of a hit. Likewise, that ten minute gap gives you sufficient warning when YOU are being targeted so you can make our shield squad aware of what’s going on so they can shield you when the missiles fly.

Can I shield others?

Yep, as I said, our faction will have a whole group of people whose job it is to shield all faction members from incoming nukes. If you’re a strategic specialist, you will definitely be in this group, and pretty much all your production will go to shields.

Any other bits of information I need?

Yes. Most of the planning and work for this event will be done on Discord, so be sure you have a proper working Discord account, and when you sign onto our faction channel, pay close attention to those marked as ‘Command Leaders’ particularly those from TLA. They’ll be able to answer any question and also be the ones who’ll direct you as to what to do for the faction.

Also, the formal Nationstates Dispatch for this event has much of the same information, in greater detail. Check it out here.

OVERVIEW

N-Day is an opportunity for nations to come together and exchange nuclear weapons in a fiery Armageddon of mutually assured destruction.

To Participate

  1. Once registration opens, you can create or join a Faction. Nations outside a Faction can't attack or be attacked. You can join a Faction when you're ready and leave when you're not (to stay safe).

  2. When the event begins, nations will be assigned a random Specialty and begin to accumulate Production. You will now be able to spend Production, fire nukes and deploy shields.

  3. Watch your nation automatically generate Production at a rate of 1 every 2 minutes. Use it to build Nukes and Shield.

  4. Launch Nukes at other nations and use Shield to shoot down Nukes that are launched at you.

Tactics

The simplest way to play N-Day is to join whichever Faction seems most fun and start targeting Nukes at its enemies while shooting down anything incoming. Your Faction page's icon bar shows everything you need to know, including who's targeting anyone in your Faction, and who your fellow Faction members are targeting.

Attacking: Step by Step

  1. On your Production screen, spend some of your Production to build Nukes. These go into your Stockpile.

  2. On another nation's Nuke page, click/tap the TARGET button and select the number of Nukes to use.

  3. Once Targeted, it takes 10 minutes for your Nukes to reach a READY state (3 for Intel Specialists). Note that your Targeted page is public: All nations can see who is targeting whom.

  4. When your Targeted Nukes are ready, click/tap LAUNCH.

  5. Your Nukes are now categorized as Launches for you and Incoming for your target. Launched Nukes take 3-5 minutes to reach their target. When they do, they earn Strikes for you and inflict Radiation on the target, which reduces their rate of Production. This also earns Score for your Faction and reduces the enemy Faction's Score.

Defending: Step by Step

  1. On the Production screen, spend Production to build Shield.

  2. Find Launched Nukes to destroy. Your top priority is any Incoming Nukes launched at you. Secondarily, you may wish to target Incoming Nukes on anyone in your Faction (see your Faction's Incoming page), and also keep an eye on Targeted Nukes that may threaten you or your Faction in the near future.

  3. Click/tap DESTROY to deploy 1 Shield per Nuke.

Strategy

Strategically, it may be wise to avoid attacks on nations or Factions until you are confident of obliterating them, since this eliminates the possibility of counter-attack. Smaller-scale attacks, which damage but don't destroy an enemy, can lead to an escalating series of grudge-related nuclear exchanges.

On the other hand, targeting an enemy can be an effective warning. And it takes Nukes 10 minutes to be ready to launch, so you can't leave it too late.

Scoring

Each Nuke that reaches a target causes Radiation damage, which reduces the target's rate of Production generation and counts as a Strike for the attacker.

A Faction's Score is Strikes minus Radiation.

Duration

N-Day lasts for 24 hours, after which point, an Arms Control Agreement means that no Nukes can be launched. (In-flight nukes can still land, however.)

The "winner" is the Faction with the highest score; if, that is, nuclear war can be said to have a winner. Which we say it can. It's the Faction with the highest score.

FACTIONS

Once registration opens, Factions can be founded by a Regional Officer of any region. Any and all Regional Officers of that region can update the Faction's official text to issue instructions to Faction members.

Factions can be made open to all members, or restricted to the region's members only.

You can leave your Faction, which is a good way to stay safe if you're signing off for the night. However, you can only do this if you're not engaged with the enemy! That means:

  • You must not have any nukes targeted or launched at another nation; and

  • No nukes can be targeted or incoming on you.

Note that in practice, this can make it challenging to leave a Faction, since you may be frequently targeted.

While outside a Faction, you cannot be targeted, and do not generate any Production.

Before joining, it's worth making sure a Faction isn't currently under mass bombardment.

SPECIALTIES

Nations are randomly assigned a specialty.

Military Specialists build Nukes faster: They receive 50% more Nukes when converting Production.

Strategic Specialists build Shield faster: They receive 50% more Shield when converting Production.

Economic Specialists can accumulate more Production: Their production cap is four times larger than the other specialties.

Intel Specialists can finalize targets faster: Their targetted nukes reach READY in 3 minutes instead of 10. They have no Production advantages.

Cost of Nukes/Shield in Production Points

Military Specialist

Strategic Specialist

Economic Specialist

Intel Specialist

1 Nuke

0.67

1

1

1

1 Shield

2

1.33

2

2

PRODUCTION
Non-WA nations automatically generate Production at a rate of 1 Production per 2 minutes, up to a maximum of 50 (200 for Econ Specialists).
WA nations automatically generate Production at a rate of 10 Production per 2 minutes, up to a maximum of 150 (600 for Econ Specialists).

Production can be spent on Nukes or Shield.

WA NATIONS
World Assembly members will accumulate Production 10x faster than non-WA members, and have their Production limits increased by 3x.
It is allowed to switch WA membership to receive this benefit for different nations, but (as per regular site rules) you are only allowed to have one nation in the WA at a time.
Keep in mind that if your Production is over the non-WA limit when you resign membership on a nation, the Production on that nation will decrease down to the limit (i.e. if you resign with 75 Production on a non-Econ nation, the Production will drop to 50).

We ask that you refrain from switching WA for N-Day purposes more than once every two minutes. You will not be punished for this, but it is against the spirit of this change to the event mechanics.

NUKES

Nukes are purchased with Production, kept in stockpile until ready, then targeted and launched at an enemy nation.

Launched Nukes take 3-5 minutes to reach their target. While in-flight, they can be shot down by any nation using Shield. If they're not, each Nuke generates 1% of Radiation in the target and earns 1 Strike for the attacker.

SHIELD

Shield can be used to knock out Launched Nukes. You can shoot down any in-flight Nukes regardless of who they are aimed at.

Locate in-flight Nukes under Launches or Incoming, and use the DESTROY button to eliminate them at a rate of 1 Shield per Nuke.

It is possible to waste Shield if multiple nations deploy Shield simultaneously to knock out the same Nukes.

TARGETING

Target a nation by viewing their Nuke page and clicking/tapping TARGET. You may then select how many Nukes to target from your Stockpile.

It takes a short time for a Targeted Nuke to reach a READY state, after which it may be launched. This is normally 10 minutes, but Intel Specialists are faster, finalizing targets in only 3 minutes.

If not launched after 1 hour, Targeted Nukes automatically return to your Stockpile.

RADIATION

Radiation is generated in a nation when it is struck by a Nuke.

Radiation proportionately reduces a nation's Production generation rate. For example, 20% Radiation reduces Production generation by 20%.

When a nation is 100% Radiated, it is destroyed and no longer able to launch any Nukes nor use any Shield.

Radiation is irreversible.

You can leave a Faction when irradiated, but this does not affect your Faction's score.

SCORE

A Faction's score measures strikes and radiation that occurred while those nations were a member. It is unaffected by nations joining or leaving the Faction.

GLOSSARY

Term

Explanation

Production

Used to buy Nukes and Shield. Automatically generated by all non-destroyed nations in a Faction.

Nuke

Unholy instrument of death and destruction.

Stockpiled Nuke

A Nuke that has been purchased with Production and is sitting idle, awaiting a target.

Targeted Nuke

A Nuke that has been targeted at a nation. A targeted Nuke takes 10 minutes to achieve a READY state, after which it may be launched.

Launched/Incoming/In-Flight Nuke

A Nuke that has been launched at a nation and is currently chewing up 3-5 minutes of in-flight time.

Shield

A unit of defensive technology. Possibly involves lasers or satellites or something.

Strike

A record of how many Nukes have successfully landed on targets.

Radiation

A record of how many Nukes have struck the nation. Reduces Production generation.

Faction

A group of nations sharing a common interest in survival and/or bloodlust.

Score

Strikes minus Radiation.

Read dispatch

This is an exciting annual event in which I look forward to seeing you all participate! See you there when the bombs start flying!

Cedoria, Minister of Apocalyptic Affairs.

"They say there are no winners in a game of global nuclear war, but that's because they never saw TLA play!"

The People's Republic of Cedoria

Edited:

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