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by The Commonwealth of United States of Vietnam. . 9 reads.

[Draft] [Seraph edited] Powers and Responsibilities of the Delegate of the South Pacific

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The Delegate is the most powerful in-game position in the region. Although the Delegate is just a ceremonial head of state position with little political powers according to the Charter, it has the most administrative powers in-game. Most of these powers are regulated by the Charter and many other laws from the forumside government to avoid abuses.


NOTE TO READERS

This dispatch uses the word "Regional Officers" which is different from government officials. Regional Officers (RO) are nations appointed by the Delegate with some administrative powers such as the ability to change the World Factbook Entry (WFE), flag, moderate the Message Board (RMB),... While ROs are usually the same people as government officers, the two concepts are totally different. RO is the equivalent of forum moderators and is a feature of NationStates while government officials are in-character positions created by our laws. Our laws don't dictate how RO works.

The Delegate has the following powers:

  • World Assembly: The Delegate can cast a weighted vote on any resolutions in both the General Assembly (GA) and the Security Council (SC) equal to the number of endorsements they hold. In addition, the Delegate may vote to approve World Assembly proposals. Proposals that receive enough Delegate approvals and which are deemed legal by the World Assembly General Secretariat will be queued up to be voted upon as resolutions. This power is not regulated by any existing legislation, but, by tradition, the Delegate seeks the cabinet's advice on any SC resolutions.

  • Appearance and Polls: The Delegate has the power to alter the appearance and content of the region's World Factbook Entry. This includes pinning, unpinning dispatches and rearranging pinned dispatches according to requirements. The Delegate may also create regional polls. These powers are not regulated by any existing legislation.

  • Communications: The Delegate can suppress and unsuppress posts on the Regional Message Board in accordance with Linkthe Charter and the moderation rules established by the Local Council. The Delegate may also send regional mass telegrams without the use of telegram stamps and set the welcome telegram which new nations receive when they are founded in the region. Aside from that, the Delegate can enact guidelines on how other in-game regional officers use their mass communication power. These powers are regulated by Linkthe Regional Communications Act.

  • Embassies: The Delegate is able to make embassy requests with other regions and to accept embassy requests in turn. Though not formally regulated by any existing legislation, by tradition, the Delegate usually defers this power to or seeks advice from the Minister of Foreign Affairs.

  • Border Control: The Delegate has the power to eject nations from the region and ban them from returning. This power spends influence and is regulated by Linkthe Border Control Act.

  • Executive: The Delegate is able to appoint any nation to twelve in-game Regional Officers positions and bestow upon them any of the powers listed above. This power is regulated by Linkthe Regional Officers Act.

In addition to the above powers, the Delegate also holds the following responsibilities:

  • Regional Security: The Delegate, along with the Council on Regional Security is responsible for ensuring that the region remains secure and that security threats are dealt with. They do this by maintaining a high endorsement count and using their Border Control power in accordance with the Border Control Act.

  • Promoting Growth and Activity: As the figurehead of the Coalition, the Delegate must work with the Cabinet and the Local council to ensure that the region remains active and builds on what has gone before. They may use their Appearance, Communications and Polls powers to accomplish this.

  • Serving as an Advisor to the Forumside Government: As a prominent figure who bridges the two main spheres of the community, the Delegate can offer advice to the Cabinet on gameside and interregional relations, as appropriate to their experience.

  • Moderating the Regional Message Board: The Delegate should work with the Local Council to ensure that moderation standards are created and maintained. They can use their Appearance, Communications and Polls powers to accomplish this.

  • Fulfiling Regional Officer Positions: The Delegate must use their Executive power to ensure that elected officials are given the appropriate powers to enable them to fulfill their roles, as per the Regional Officers Act. The Delegate must also use those powers directly in any circumstances where a Regional Officer is unable to do so.

CHECKS AND BALANCES

DELEGATE ELECTIONS

The Delegate is elected by the Assembly and in-game nations via a two-step process. The first step involves Legislators of the Assembly voting on candidates via Approval Voting, the two candidates with the most votes will move to a gameside first-past-the-post vote. Whoever gets the most votes will win.

For more information about the Delegate elections, read this dispatch.

RECALL

Like any government official, the Delegate can be recalled by the Assembly via a 3/5 super-majority vote.

For more information about recalls of government officials, read this dispatch.

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